Why Paper Mario Changed: A Look at Nintendo's Design Philosophy
The Paper Mario series has changed a lot over the last few years. From the release of Super Paper Mario, the series has changed radically, never returning to the original gameplay style. Today we look into the history of the Mario series and look for patterns that may indicate what happened to the series, and made Sticker Star, Color Splash, and The Origami King the way it was.
Roadmap:
0:00 Introduction
2:36 A History of Innovation
12:39 Stagnation & Gimmicks
22:13 Nintendo's Design Philosophy
27:33 Narrative Design in Mario
35:34 Story in Super Paper Mario
47:33 The Fate of Paper Mario
Sources:
[1] Liam Doolan, “Paper Mario Producer Says It’s No Longer Possible To Modify Mario Characters,” Nintendo Life. https://www.nintendolife.com/news/2020/07/paper_mario_producer_says_its_no_longer_possible_to_modify_mario_characters
[2] “Iwata Asks - Paper Mario Sticker Star,” Nintendo. http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0
[3] “Iwata Asks: Paper Mario Sticker Star,” Nintendo. http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0
[4] Sickr, “Miyamoto Says Blockuster Video Games These Days Aren’t Innovative And Unique Enough,” My Nintendo News. https://mynintendonews.com/2014/09/09/miyamoto-says-blockuster-video-games-these-days-arent-innovative-and-unique-enough/
[5] Brian Crecente, “Shigeru Miyamoto on Nintendo’s innovative past, unsteady present and optimistic future.” https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds
[6] “Iwata Asks: Super Mario Galaxy 2,” Nintendo. http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/1/0
[7] Video Game Story Time, “Why Nintendo ‘Forgot’ Super Mario Galaxy 2.” https://youtu.be/HTZDNsFcqsQ
[8] “Interview: Super Paper Mario,” Nintendo. https://www.nintendo.co.uk/News/2007/Interview-Super-Paper-Mario-249673.html
[9] Ceave Gaming, “Everything Wrong With Nintendo’s Design Philosophy and Why Paper Mario had to Die.” https://youtu.be/EQrZX1lEKnc
[10] Scott Rogers, Level Up! The Guide to Great Video Game Design.
[11] Jesse Schell, The Art of Game Design: A Book of Lenses.
[12] Simon Parkin, “Shigeru Miyamoto Wants to Create a Kinder World,” The New Yorker https://www.newyorker.com/culture/the-new-yorker-interview/shigeru-miyamoto-wants-to-create-a-kinder-world
[13] Damien McFerran, “Of Course Pokémon Sword And Shield Is Getting Review-Bombed,” Nintendo Life. https://www.nintendolife.com/news/2019/11/of_course_pokemon_sword_and_shield_is_getting_review-bombed
[14] Dalton Cooper, “Astral Chain Being Review Bombed for Ridiculous Reason,” Game Rant. https://gamerant.com/astral-chain-review-bomb-metacritic/
[15] Ethan Gach, “Metacritic Will Now Make Users Wait 36 Hours Before Posting Reviews,” Kotaku. https://kotaku.com/metacritic-will-now-make-users-wait-36-hours-before-pos-1844421321
[16] Brian Ashcraft, “Mario & Luigi RPG Developer AlphaDream Has Gone Bankrupt,” Kotaku. https://kotaku.com/mario-luigi-rpg-developer-alphadream-has-gone-bankrup-1838692022
[17] “A New Mario & Luigi Trademark Has Been Filed By Nintendo After AlphaDream’s Bankruptcy.” https://screenrant.com/mario-luigi-rpg-games-new-trademark-nintendo-alphadream/
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- Mutch Games https://www.youtube.com/channel/UCbwVaR5ANr9dMZVFVUsnDDw
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