Wii Metroid Prime: Trilogy G57, 2nd Campaign pt3 2/3: The Space Pirates arrive to complicate things.

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Ah, so the Space Pirates return. And that means they have unknowingly exposed themselves to be possessed by Dark Energy, just like the local creatures. And that could mean, big trouble. Let's see how that compares to them being enhanced by Phazon. Vid timeline:

(0:00) Agon Wastes: Mining Plaza. Part 1/2.

(10:37) Mining Station Access.

(11:48) Mining Station A.

Space Pirates fight. They found me. because otherwise, I see no business in them being here. I don't think they know about the Ing. But, who knows for sure. Anyways, their basic troopers have received an upgrade to their standard combat kit.ost likely in response to their defeat on Tallon IV.

(18:07) Portal Access and Portal Terminal.

There was a Bomb Slot in the latter room which was caught between dimensions. Missile Expansion found on the former.

The Portal Terminal featured a lot of machinery. Most likely, all the components are related to the operation of the Portal Gate at the end of the room. Despise my scanning, I was unable to activate the System, without the Morph Bomb.

(29:54) Back at Mining Station A.

My inability to activate the Portal Terminal due to not having the Morph Bomb, hit a little hard. And I became disoriented, not knowing where to go for a moment. I guess I was beginning to feel the effects of "Hints turned Off." I did had the on went I went through the original Metroid Prime. So I need to get used to not having that.

(32:53) Temple Access and Agon Temple.

I got to remember, the Door Access sequence here, is not the same as with the original Metroid Prime. There no Plasma Beam here I need to have, to access Red Doors for instance.

(38:59) Samus Aran vs Bomb Guardian. Part 1/2.

An Alpha Sanddigger enhanced by Dark Energy. Apparently, Dark Samus tough it could take me out, by enhanced that creature with my own Morph Bomb weapon...

Key tags:
#Metroid
#1Player
#ExplorationGame
#SamusAran
#RatedT

Enjoy!

Game configuration:

Start Single Player:
Difficulty: Veteran.

Controls:
Sensitivity: Standard.
Lock On/Free Aim: On.
Rumble: On.
Swap Jump/Fire: Fire B Jump A.
Swap Visor and Beam/Hyper: Visor - Beam/Hyper +.

Display:
Brightness: 100%.
HUD Lag: On.
Hint Systems: Off.
Bonus Credit Messages: On.

Sound:
Sound FX: 100.
Music: 50.
Speech: 100.

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Tags:
Video Games
Gaming Video
Gameplay
Playthrough
Metroid Prime Trilogy
Metroid Prime
Nintendo Wii
Console Gaming
Single Player
Single Player Campaign
Story Driven
Action Game
Adventure Game
First Person Shooter
Interactive Game
Motion Controls
Samus Aran
Bounty Hunter
Hunter Class Gunship
Galactic Federation
Chozo Power Suit
Arm Cannon
Beam Weapons
Ballistic Missiles
Combat Visor
Scan Visor
Grappling Hook
Morph Ball
Space Pirates
Retro Studios



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