[Wii U] Writing Codehandler Client Applications Tutorial
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Published on ● Video Link: https://www.youtube.com/watch?v=EqprYhcsFjk
In this video I will explain how to implement a client application to communicate with the Wii U's gecko codehandler to read and write to the RAM. It's easier than you would expect.
If you want to see more how the server works, you can read its source code here: http://adf.ly/1OJr0Z
Here is the Python client source code by NWPlayer: http://adf.ly/1OPotA
Video introduction by RavenProDesign: http://adf.ly/1NekF5
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