World Edit Tutorial - How to build MASSIVE worlds in SECONDS
World Edit is a plugin/mod for Minecraft that allows you to build massive structures in seconds, this tutorial runs you through 34 of World Edit's most important and useful commands that I frequently use when building the sets for Levaslier.
As usual, I've broken down my tutorials into easy to learn modules:
The three commands that don't fall into any category are:
//help (displays World Edit help document)
//undo (undo previous edits by specified steps, default 1)
//redo (redo edits by specified steps, default 1)
1. Selection based world edit:
Most World Edit commands lie in this realm as these are the ones that rely on the wooden axe (aka Wand / command axe). Commands that fall under this category are:
//wand (gets you the wand)
//set (replaces the selected area with specified block(s))
//replace (replaces selected blocks with specified block(s))
//move (moves the selection in a specified amount of blocks in the direction of the player)
//stack (duplicates the selection in a specified amount of blocks in the direction of the player)
//walls (creates walls around the selection with a specified block)
//center (marks the center of the selection with a specified block)
//naturalize (naturalizes the selection to default Minecraft standards)
//forest (generates a forest within the selection)
//flora (generates grass within the selection)
//copy (copies the selection to clipboard)
//cut (cuts the selection to clipboard)
2. Position based world edit:
Position based edits revolve around the players' physical location and the general radius around them. Commands are:
//paste (pastes clipboard)
//flip (flips clipboard in the direction of the player)
//rotate (rotates clipboard by specified angle)
//cyl (creates a cylinder on the player)
//hcyl (creates a hollow cylinder around the player)
//pos1 (marks down position 1)
//pos2 (marks down position 2)
//replacenear (replaces specified blocks within a specified radius)
//fill (fill up an empty volume with a specified block)
//drain (drain water near the player)
//fixwater (changes flowing water to full block water near the player)
//remove (removes specified entities near player)
//green (turns dirt to grass near player)
//snow (snows near player, also turns water to ice)
//thaw (thaws snow and ice)
3. Brush based world edit
The third and final style of world edit revolves around brushes- this is perhaps the most advanced feature. There are only 3 commands but many options to go with them, they are:
//br (prefix for brush)
//mask (sets rules for the brush)
//none (gets rid of the brush)
I go over 3 options for the brush in this video, they are:
//br sphere
//br cyl
//br smooth
Masks are argueable even more important, here are the four that I used:
//mask block
//mask block,block2
//mask (less than) block
//mask (bigger than) block
As you can imagine, this tutorial was more or less a quick run-through of every single thing in World Edit that I use and what they do. I don't go very in depth into how each option and feature would be useful as it would simply take hours to explain. I will do more videos on this in the future going into detail on HOW to use each feature.
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