World Of Warships - i5 4690K & GTX 770 - FPS and performance analysis

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Published on ● Video Link: https://www.youtube.com/watch?v=Zbh8KVnHJwc



World of Warships
Game:
Duration: 7:22
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Greetings, everyone.

Today I bring you a short performance - FPS video analysis for the closed beta test of World Of Warships, Wargaming.net’s naval combat game.

My PC specs are as follows:

- CPU: i5 4690K@3.5 GHz (stock), with Turbo enabled (effectively making it run at around 3.9 GHz on this game).
- Mobo: Asus Maximus VII Ranger.
- GPU: Asus GTX 770 DirectCU II OC, 2 GB VRAM.
- RAM: 2x4 GB DDR3@1866, 9-10-9-28.
- Storage: Kingston SSDNow 300, 240 GB, both O.S. and game running there.
- O.S: Windows 7 Ultimate 64 bit.

My settings in game are everything maxed, with VSYNC and triple buffer disabled of course, for benchmarking purposes. In game resolution was 1920 by 1080 and the video was recorded using Nvidia Shadowplay at 60 FPS and 20 mb bit rate.

As we can see in the video, this game clearly behaves in a pretty similar manner as World of Tanks and World of Warplanes do, considering they’re all based on the same BigWorld engine.
That usually means not a very stellar multi-threaded performance, as we all know, and we can check that by watching our CPU usage along all the four cores my i5 has.

We can clearly see only one of the cores, #3 in this case, getting most of the load while the rest is quite balanced among the remaining three cores, while maintaining pretty low usage values in general.

As for GPU usage, we can see that it doesn’t go past 65% most of the time, and that might be for two main reasons: one, resolution was “just” 1080p and two, the game might be somewhat a bit CPU bound at that particular resolution, on my system. Keep in mind I intentionally did the test with everything at stock speeds, just to give a general idea of how the game would run on a normal system like this.

I might have to do more testing on a player vs player battle instead of playing vs BOTs, maybe then the CPU usage may be lower, but I’m not counting on it.

Anyway, as you can see, performance is not too bad, the game is pretty much playable on its current closed beta state, it certainly has improved since the early alpha versions, that’s for sure.

I hope you enjoyed the video and if you have any comments or questions regarding performance on this game, feel free to share and discuss with anyone else.

Thank you and see you around.




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Tags:
World Of Warships (Video Game)
4690K
GTX 770
Nvidia
FPS
Performance
Gameplay
Intel Corporation (Business Operation)
Intel Core I5
Wargaming.net (Video Game Developer)
Frames per second
Frame Rate