Worms World Party Remastered: Custom Missions 85 & 86 - Escape from Village & Showdown in Artclass
0:00 Mission 85: Escape from Village
Introduction: Based on the information from the Mystics, Kiyomori was revived by Da Ji. He intends to either free or revive someone. Hopefully we can prevent that from happening here, we got a help from Mystics too.
[Red Team will win if target gets destroyed]
First mission where the task to escape has red team and not blue. This also has a little story to explain why they intend to escape, meaning you have to stop them, fortunately they don't have girders so it's not that hard to do. They can still win if they destroy the target however, as shown in the end. So it sort of counts too.
There's a bug in "terminate mission" condition that always show the winner of the second team regardless of who succeed, that results blue team to win even if the actual winner is red team. This doesn't occur with "destroy vital crate or vital team" but this would change the whole mission pretty much too, so it's not really viable to do here. The red or blue sequences don't change it at all, the same thing happens if there'll be crate instead of target. The mission like these will have a mark with "[]" to ensure the real mission conditions. This isn't my fault here and mission editor never had any patches so far, so you have to work with these things.
14:44 Mission 86: Showdown in Artclass
Introduction: So this was a decoy.. He managed to free the enemies you previously fought. You have to deal with them here now. Good luck.
The previous 5 missions meant that those were only Orochi officers, while here you actually get to deal with those officers that you had during previous 79 missions (not 80th since that one meant the fight against the Orochi himself). This is word-wise however, so it's just a fort-wise battle here.
There was 6 worms before but it doesn't make any sense giving that any team could just go the the enemy side.
Map is probably not the best for the fort battle giving that you spend a bit of time opening your own sides. But what you can do is to open your left side a little and use bazooka/grenades there for the better defense. Red team can do something similar but not by that much. I gave worm selection after the recording to make the mission a little better.
There's also no teleports this time, this was done to eliminate the abuse of those. They exist on a few missions however.
And since there might be more missions that work like forts - i'll just mention these as fort missions, cause there isn't really much to say about these. But once again - if you want to play these - get someone else to test your own skills, it's much more fun that way.
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