WWF Attitude (Dreamcast)
In 1987 the world saw the release of the the very first WWF (now WWE) licensed video game. It was developed for Commodore 64 and Atari ST by Micro League Sports Association as part of their ongoing MicroLeague sports series and the title of the game was “MicroLeague Wrestling”.
We won't go into any details about this particular game, but believe or not, the gameplay in MicroLeague Wrestling involves turn-based strategy. You can see this unique way of practice Wrestling with this link:
https://youtu.be/C2Pp-_8__9E
You can find some of the sports game from Micro League Sports Association at MyAbandonWare with this link:
http://www.myabandonware.com/browse/developer/micro-league-sports-association-174/
Two years later WWF signed a contract with Acclaim Entertainment to start producing games featuring the WWF brand.
The first game - WWF WrestleMania - was developed by Rare Ltd (yes, the developer behind Battletoads, Donkey Kong Country and Banjo-Kazooie) and released in January of 1989.
The partnership between WWF and Acclaim Entertainment would last until 1999. The very last game Acclaim Entertainment produced for the WWF brand was WWF Attitude for Dreamcast, N64 and PlayStation. WWF unexpectedly defected to THQ in late 1999 after Acclaim's WWF titles suffered from failing sales while THQ had huge success with their World Championship Wrestling games.
THQ continued to produce games for the WWF/WWE until the end of 2012 when they went bankrupt and sold the WWE rights to Take-Two Interactive. Take-Two Interactive immediately started up the WWE 2K series that's very much alive at the time of writing.
So what about WWF Attitude for the Dreamcast? Well, it was ported (yes, ported) a couple of months later after the N64 and PlayStation versions but it was slightly enhanced, featuring improved graphics, higher-resolution texture maps and a better animated, less pixelated crowd.
WWF Attitude is more or less an expansion of WWF War Zone for that was released on PlayStation and N64 in 1998. In fact, The engine that was developed by Acclaim Entertainment for WWF War Zone would be reused for the three follow-up games - WWF Attitude, ECW Hardcore Revolution and ECW Anarchy Rulz.
Players can either kick or punch opponents or execute wrestling maneuvers by grappling and then entering a combination of button presses. These button combinations aren't that complicated, but they are many and sometimes hard to remember.
WWF Attitude also features a lot of different Match Types. They are too many (and have too unclear titles to be self explanatory) to write them all here. We recommend that, if you are interested, read about them all using this link:
https://en.wikipedia.org/wiki/WWF_Attitude#New_Match_Types
WWF Attitude was received fairly well by critics and have 8.3/10 from IGN, 8.1/10 from GameSpot and 9/10 from GameInformer. But it has also seen its fair share of negative reviews.
The negatives came from the issue of that WWF Attitude is a port from the N64/Playstation version (that itself is an updated version of WWF War Zone). The arenas look kind of bland, the character models and textures look kind of wonky and there are noticeable clipping errors.
Also, the game could crash if the matches went on too long. This can actually be seen in the above video.
Please note!
The video above is a censored version of our original recording.
Our original, raw recording of our WWF Attitude gameplay had a copyright strike from WWE. They flagged imagry used in cutscenes throughout the game and blocked the game world wide. We appealed this decision and stated that it was used under Fair Use (since it was a natural and integrated part of the video game), but WWE declined.
Therefore, we had to cut the flagged part out of the recording.
So because of this we end this history lesson with these words; So thanks, WWE representatives. Thanks for ruining the documentation of this game.
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Other Statistics
WWF Attitude Statistics For Dreamcast Preservation Project
There are 24,070 views in 1 video for WWF Attitude. WWF Attitude has approximately 1 hour of watchable video on his channel, roughly 2.79% of the content that Dreamcast Preservation Project has uploaded to YouTube.