Wwise and Unity: Switches controlling footsteps, by Cujo Sound

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Cyberpunk 2077
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Duration: 24:05
2,992 views
84


Here we go all about switches.
We already have a system that creates events when we take a step in the animations - we already have a system to control lots of things.

but so far not one that changes our material of footstep, so in this video we will add that - here with a simple switch container that is controlled by a collider.

You can enter and exit the collider and this sets the switch in our gameobject that controls the footsteps.

This video is a long explanation of what is a switch, how does it work, what can it do and so on.
Then how do we combine it with Unity and how do we make the code and the prefab that we can then spread around our level.

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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
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and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

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Other Videos By Cujo Sound


2019-01-17The Sound of We Happy Few. A Game Audio Talk by Cujo Sound.
2019-01-10Unity & Wwise - Spawn sounds at Raycast impact
2019-01-08Unity and Wwise - Raycasting with Layermasks
2018-12-20Unity and Wwise - Changing Parameters with RayCasts.
2018-12-20Wwise and Unity - How to make a raycast - AND USE IT!
2018-12-07Wwise and Unity - Basic Raycasting to create Occlusion parameters
2018-11-22Wwise & Unity - Ambient Areas and Ignored Areas as arrays.
2018-11-20Wwise and Unity - Controlling ambient areas with ignored areas.
2018-11-16Wwise & Unity - Ambient Areas and moving emitters
2018-11-14Wwise & Unity - Quick Camera and Listener Rotation Fix.
2018-10-27Wwise and Unity: Switches controlling footsteps, by Cujo Sound
2018-10-26Wwise and Unity: Using the Object Profiler for RTPC's. By Cujo Sound.
2018-10-25Wwise and Unity. Extended Animation events and RTPC's. By Cujo Sound
2018-10-24Wwise and Unity - Animation events to trigger sound events. By Cujo Sound
2018-10-16Wwise and Unity - Re-use your 3D Emitter prefab: Cujo Sound
2018-10-16Wwise and Unity - Simple 3D emitter setup by a non-programmer: Cujo Sound.
2018-10-16Wwise and Unity - an introduction by a non-programmer: Cujo Sound
2018-10-12Learn To Listen - Spectral Listening With Cujo Sound. Exercise 1.
2018-10-11Learn To Listen - Ambient Composition With Cujo Sound. Part I.
2018-10-10Learn to Listen - Spectral Listening with Cujo Sound - The Introduction.
2018-10-04Sound Design Tests in the Game Industry. by Cujo Sound



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Other Statistics

Cyberpunk 2077 Statistics For Cujo Sound

At present, Cujo Sound has 227,205 views spread across 129 videos for Cyberpunk 2077, with His channel uploaded over 1 day worth of Cyberpunk 2077 videos. This is 42.47% of the total watchable video on Cujo Sound's YouTube channel.