Wwise and Unity - an introduction by a non-programmer: Cujo Sound

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Learn Wwise and Unity here : Part 1 THE INTODUCTION.

As in my previous videos about Unity, then this is the non-programmers approach.
I try to answer the questions that we as sound designers have and not all the programming questions and what is the most efficient code or how programmers think we should do things.

no - integrate Wwise into Unity right away.
and in the next video let's show some brief 3D emitters.

Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

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Other Videos By Cujo Sound


2018-11-22Wwise & Unity - Ambient Areas and Ignored Areas as arrays.
2018-11-20Wwise and Unity - Controlling ambient areas with ignored areas.
2018-11-16Wwise & Unity - Ambient Areas and moving emitters
2018-11-14Wwise & Unity - Quick Camera and Listener Rotation Fix.
2018-10-27Wwise and Unity: Switches controlling footsteps, by Cujo Sound
2018-10-26Wwise and Unity: Using the Object Profiler for RTPC's. By Cujo Sound.
2018-10-25Wwise and Unity. Extended Animation events and RTPC's. By Cujo Sound
2018-10-24Wwise and Unity - Animation events to trigger sound events. By Cujo Sound
2018-10-16Wwise and Unity - Re-use your 3D Emitter prefab: Cujo Sound
2018-10-16Wwise and Unity - Simple 3D emitter setup by a non-programmer: Cujo Sound.
2018-10-16Wwise and Unity - an introduction by a non-programmer: Cujo Sound
2018-10-12Learn To Listen - Spectral Listening With Cujo Sound. Exercise 1.
2018-10-11Learn To Listen - Ambient Composition With Cujo Sound. Part I.
2018-10-10Learn to Listen - Spectral Listening with Cujo Sound - The Introduction.
2018-10-04Sound Design Tests in the Game Industry. by Cujo Sound
2018-10-04Road To AAA - My experience with Sound Design Tests. By Cujo Sound.
2018-10-01About Microphones and MS recordings with Sennheiser 418 by Cujo Sound
2018-09-25My Road To AAA GameDev as a Sound Designer - Cujo Sound
2018-09-18About Microphones and phasing - Directional microphones. By Cujo Sound.
2018-09-14About microphones - Dynamic microphone basics by Cujo Sound.
2018-09-12Game Audio Assets Implemented in Unity. Recorded with a phone by Cujo Sound.



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Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials
cyberpunk 2077
CD Projekt Red
cyberpunk
unity
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unreal
unreal engine
audiokinetic
wwise
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max MSP
Msp
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Cyberpunk 2077 Statistics For Cujo Sound

At present, Cujo Sound has 227,205 views spread across 129 videos for Cyberpunk 2077, with His channel uploaded over 1 day worth of Cyberpunk 2077 videos. This is 42.47% of the total watchable video on Cujo Sound's YouTube channel.