X-Men: Children of the Atom (PS1) Playthrough - NintendoComplete

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Let's Play
Duration: 26:47
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A playthrough of Acclaim's 1998 PlayStation versus fighter arcade port, X-Men: Children of the Atom.

Played through as Wolverine on the level 6 (of 8) difficulty level. I set the game to one round per fight - it's an insanely difficult game, and it's easier to focus the whole game the way I needed to only having to do each fight once. When the credits end and the game restarts, I play again, this time inputting the code for Akuma (also played on level 6). It's amazing how much easier playing as Akuma makes the game! :)

This is almost up there with Super Street Fighter 2 Turbo in how hardcore it demands you to be to beat it. Unfortunately, this doesn't give you any special endings for the difficulty level - the ending on level 8 is exactly the same as it is on level 4. Boo.

On a side note, the PS1 version is on the surface a pretty good showing, but it doesn't take long to see the cracks. It's pretty much a hot mess if you want accuracy with the arcade original. A lot of the timings are different, tons of frames of animation are missing (and hit boxes aren't really that consistent), and it slows down pretty badly when a lot of stuff is going on at once. An old friend of mine had the Saturn version at the time and I remember it looking much better than this does. I also had the (1997?) PC port, which I remember being pretty close to arcade perfect, even though it was weird on the PC running at the arcade game's native resolution from DOS - there weren't many DOS games coming out anymore by the time this was released.

Anyways, it's a fantastic Capcom fighter that got fairly heavily molested in the transition to the PlayStation, but it remains intact enough to be a solid bit of fun. ...just ignore how lazy it looks with its badly compressed (recorded from the arcade machine) cinematics. Would it have really been that hard to render those in-engine like the arcade and PC versions did? It looks really tacky.
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No cheats were used during the recording of this video.

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