XB1X Star Wars Battlefront 2 G101, 1P gameplay Instant Action on Maz's Castle, Ovissian Gunner!

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Published on ● Video Link: https://www.youtube.com/watch?v=xBkmKIkKwtQ



Duration: 40:29
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Bigger and better. And thus, badder than the Heavy Class, I focus today on the Ovissian Gunner. Great for hanging back and laying waste on enemies! Vid timeline:

(0:00) Intro.

(8:55) Match begins.

(16:34) Ovissian Gunner.

I play as:

First player: Resistance Ovissian Gunner.
Blaster: Modified Z6-B Rotary Cannon.
Abilities: Anti-Armor Mode, Defensive Stance, Charge.
Boost Cards: Survivalist, Enforcer Training, Battle Hardened.
Passive Abilities: N/A.

The Ovissian Gunner is an Enforcer type Reinforcement unit that fits the play style of keeping some distance from the enemy before raining down a withering hail of fire with her Rotatory Cannon.

Since she doesn't have zoom capabilities like Snipers, she's not meant for long range support, unless firing at a large target, like a vehicle. Her other weakness is that theres both lengthy main weapon cool downs and animations associated with her abilities. Therefore, there's a certain amount of patience required with unit. And of course such pauses can be deadly if caught.

Anti-Armor Mode is really there to take out vehicles. But since there where none here, I tried to use to against enemy Reinforcements to check out it's punching power and on cluster enemies to check it's blast radius. But on both occasions it felt like I would have been better just using normal fire. But there might be exceptions out there. Officers using Squad Shields for example. However, that doesn't seem to happen in Instant Action Supremacy like it happens in Arcade.

I understand her mobility is slowed down by both Anti-Armor Mode and Defensive Stance. But right now, I'm not really sure about the former.

This unit regarding bolstering health during combat is different than other Enforcer units. She doesn't have the usual Fortify. Instead has a combination of Defensive Stance and Charge to do such.

The former doesn't last long, so should be activated at the right time, went heavy opposition in inbound. But not on top already since some mobility is lost. It consists of cooling down that Rotatory Cannon and gaining health for oneself and nearby allies depending on how much damage is dealt to the enemy.

If that doesn't work, then Charge can be used to fall back and regroup. And Enforcer having a speed boost ability is not the norm. And that helps is repositioning to a better stop for fire support. Personally, I avoid using that offensively, as that might do more harm than good. In a large battle like this, enemies then to travel in packs. One would just be running into the thick of this where the Ovissian Gunner is weak. Only if there happens to be an lone enemy while traveling from one Obj. to another it would be OK. Another use would be to knock a particularly dangerous for to the ground before putting some distance and running to safety.

Key tags:
#StarWarsBattlefrontII
#FirstPersonShooter
#SinglePlayer
#ThirdPersonShooter
#OvissianGunner
#TheResistance
#Takodana
#RatedT

Enjoy!

Configuration settings:

Game type:
Play/Single Player/ Instant Action.

Game modifiers:
Mode: Supremacy.
Location: Takodana.
AI difficulty: Expert.
Round length: Long.
Battle points: Slow.
Enemy AI count: 14.
Friendly AI count:13.
Enemy Hero count: 0.
Friendly Hero count: 0.
Enemy Reinforcement count: 1.
Friendly Reinforcement count: 0.
Enemy vehicle count: 0.
Friendly vehicle count: 0.

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