Xrd Johnny Combo Basics: Corner LV2 Mid 2-Coin Extention [Level 2]

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Guilty Gear Xrd
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Duration: 0:43
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This is part of the Johnny Combo Basics series. Playlist can be found at: https://www.youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK

For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos

If you have questions, feel free to ask them here.
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Basic extension of the core Corner LV2 Mid Combo (https://www.youtube.com/watch?v=8Gmdh3fR-Wg&index=11&list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK). Uses one additional coin to extend the combo. The extension gives you slightly more damage and meter, but not necessarily so much that you should always do the extention. Gauge the situation and decide. Another significant benefit is that the knockdown distance is different. 2-coin extensions generally always put you close enough to meaty with 5k/2k afterwards, giving you slightly better options when unblockable'ing compared to the single coin basic variant.

The second air string itself does not do too much damage, so if you are scared of dropping it or want something more simple, I recommend dash j.KSD Zwei (or some variant) for the second string.

1) 0:00 - [Ground String], LV2 Mid, Dash x 2, 6H, Coin, c.S, j.DSDD, Air LV2 High, land, Coin, dash j.DSDD, Zweihander
6H is used here for additional damage, but can be replaced with c.S for stability.

2) 0:13 - j.DD variant
Use j.DD as the first string on characters who are light, or simply for stability.

3) 0:27 - same as above
Illustrating the difference on light characters - pay attention to how much delay is required before throwing the coin.







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