Zanac Nes Full Playthrough No Death

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Published on ● Video Link: https://www.youtube.com/watch?v=JJuzBzLeYYM



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Duration: 1:07:18
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Player: Heroes Of Xanadu - Its been such a long time since i recorded this playthrough and at that time, i din't knew about score glitch. Zanac automatically adjusts the difficulty level according to the player's skill level, rate of fire and the ship's current defensive status/capability. Zanac's unique enemy artificial intelligence, called the "Automatic Level of Difficulty Control" or ALC is the reason why this game deserve to be rank somewhere in the top of the shoot 'em up game list of the system. The ALC increases for experts but decreases for inexperienced players.

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Zanac (ザナック?) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying Mankind. Zanac was developed by main core developers of Compile, including Masamitsu "Moo" Niitani, Koji Janus" Teramoto, and Takayuki "Jemini" Hirono. All of these developers went on to make other popular similarly-based games such as The Guardian Legend, Blazing Lazers, and the Puyo

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Puyo series. The game is known for its intense and fast-paced gameplay, level of difficulty, and music which seems to match the pace of the game. It has been praised for its unique adaptive artificial intelligence, in which the game automatically adjusts the difficulty level according to the player's skill level, rate of fire and the ship's current defensive status/capability. In Zanac, the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After

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losing a life, gameplay continues with the player reappearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon reappearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives. The player operates a rapid-fire main cannon, which can be upgraded by collecting power-ups found in blue boxes that periodically descend from the top of the screen. As the main cannon's power level is upgraded, the number of bullets fired from the ship as well as their speed increases. In addition, the player operates a

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specialty weapon that is separate from the main cannon. There are eight different specialty weapons, each represented by differently-numbered power-ups. The player can change the type of specialty weapon equipped by collecting a differently-numbered power-up or can upgrade their current specialty weapon by collecting a numbered power-up that matches their current weapon. These weapons range from directional bullets to shields to indestructible projectiles. Players lose all accumulated power-ups if they lose a life. Enemies in Zanac include meteors, various bullet-shooting enemy aircraft, bullet-resistant disks, ground turrets, and reconnaissance planes. The bosses consist of stationary fortresses consisting entirely of ground turrets. The player must destroy all these turrets within a specified time limit to score bonus points. Every stage has

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Tags:
Zanac
Nes
Full
Playthrough
No
Death
famicom
walkthrough
longplay
gameplay
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music
nintendo
retro
video
games
heroes
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xanadu
arcade
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starfighter
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Masamitsu
ザナック
The Guardian Legend
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Puyo
hard
challenge
artificial
intelligence
adaptive
System
weapons
Banana Prince
Battle Tank
Bubble Bobble
Castlequest
Cool World
Die Hard
Dr. Chaos
Dropzone



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Heroes of Xanadu - Sloth presently has 12,175 views for The Guardian Legend across 1 video, with the game making up 1 hour of published video on his channel. This makes up less than 0.84% of the total overall content for The Guardian Legend on Heroes of Xanadu - Sloth's YouTube channel.