tschak909

tschak909

Views:
384,748
Subscribers:
2,080
Videos:
629
Duration:
5:02:06:18

tschak909 is a YouTube channel which has over 2.08 thousand subscribers. He published 629 videos which altogether total around 384.75 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCwP6ehTJXvcI-JOWTEwnyGQ





All Videos by tschak909



PublishedVideo TitleDurationViewsCategoryGame
2024-05-10Coming soon: The Apple2 5 Card Stud for FujiNet.0:5699
2024-04-19#FujiNet #TRS80CoCo NDIR tool demonstration.4:45133
2024-04-18#FujiNet News Reader for #TRS80 Color Computer4:08217
2024-04-09#Atari8bit and #Apple2 playing games together? #retrocomputing #retrogaming0:24156
2024-04-09The MODEM device on #Apple2 #FujiNet4:59260
2024-04-08Introducing the #FujiNet WiFi Adapter for the #TRS80 Color Computer0:49217
2024-04-07NETCAT dumb term emulator for #fujinet #trs80 Color Computer0:423,712
2024-04-06#FujiNet ISS (Intl Space Station) tracker working on #TRS80 Color Computer!0:37542
2024-03-23#FujiNet: Demoing the #atari8bit Compuserve VIDTEX Terminal Emulator #videotex #teletext15:45382
2024-03-20YAIL: An Image Stream Viewer for #Atari8bit #fujinet3:11294
2024-03-18USING THE INTERNET, FROM #ATARI8BIT PILOT?!1:43383
2024-03-17INCLUDING ACTION CODE FROM GITHUB?! ON YOUR #atari8bit ?!?!2:46554
2024-03-10Writing the #FujiNet User's Guide for #ATARI8bit Users.22:51352Guide
2024-03-03Making a symlink in #GNOME is absolutely a mess!3:28110
2024-02-04#Atari8bit #fujinet #HighScoreEnabled Computer War (Thorn EMI, 1983) Longplay.22:13162
2024-01-30#Atari #COINOP #devtools found and preserved!0:591,083
2024-01-29CENTIPEDE! How Atari Coin-Op development tools worked!42:47724
2024-01-29Please watch https://youtu.be/VkzVXzWDPYA40:14373
2024-01-21#FujiNet #Atari8bit What is NOS?18:20648
2024-01-20Retrocomputing Archaeology Series: The Atari Music Composer Cartridge: In Context45:57380Vlog
2024-01-18#fujinet #retrocomputing #trs80 #coco Network Sub-device implemented. Now debugging.0:43598
2024-01-07An Example of how #Atari2600 and #Atari5200 #Gamedev was done #BITD using #S100 hardware.1:19:22935
2024-01-03Showing how to use the Earliest known copy of 86-DOS, the antecedent to IBM PC-DOS. (MS-DOS)36:553,515Guide
2024-01-03#FujiNet #HighScoreEnabled #DigDug for #Atari8bit Systems14:01142
2023-12-21#FujiNet #trs80 #ColorComputer Bring up Status and Config7:35240
2023-12-09#FujiNet for #TRS80 #CoCo Bring-up successful.2:26120
2023-11-19The Big #ColecoAdam Deep Dive4:12:152,464
2023-11-07#EightBit #LOGO Benchmark13:51208Vlog
2023-10-13#fujinet for #colecoAdam Quick Start and Overview for 2023!1:00:15495
2023-09-13Journey through #ColecoVision OS7 - Figuring out Semi-Mobile Graphics Objects3:43100
2023-09-10Develop #ColecoVision and #Adam titles in C with Z88DK: Part 3: Now I'm Setup, How do I Start?44:20146
2023-09-10Develop #ColecoVision and #Adam titles in C with Z88DK: Part 2: Adding Graphics Tools22:16106
2023-09-09Develop #ColecoVision and #Adam titles in C with Z88DK: Part 1: Setup31:17198
2023-09-07Using #FujiNet to send graphics from PC to #ColecoAdam!5:2791
2023-09-07#FujiNet can make Game Development tools network aware!3:40109
2023-09-02COMING SOON: Adam's Sonic Screwdriver for #ColecoAdam5:44165
2023-08-24#Coleco made a COLECOVISION CARTRIDGE BACKUP TOOL for the Adam?!15:57227
2023-08-23#FujiNet #HighScoreEnabled now for #ColecoAdam!8:21103
2023-08-18#Atari8bit Building Eastern Front 1941 with the help of #FujiNet1:54:22504
2023-08-16The #Atari8bit #FujiNet N: device, in Perspective.1:14:43537
2023-08-10Coming Soon: #HighScoreEnabled #DonkeyKong for #atari8bit #FujiNet !5:36108
2023-08-08WayOut (Sirius Software, 1982) now #FujiNet #HighScoreEnabled for #Atari8bit users!12:12235
2023-07-30#FujiNet Lobby now has Chat!3:47172
2023-07-29New #FujiNet #HighScoreEnabled #Atari8bit Game: Roc'n'Rope clone Tales of Dragons and Cavemen!4:57112
2023-07-27Using #FujiNet #NOS to add #HighScoreEnabled to #Atari8bit #donkeykong5:14107
2023-07-24#FujiNet #atari8bit Observations in ATX file format regressions.18:17147
2023-07-23Memory Leak Observation23:24263
2023-07-21#FujiNet Hi-Score Enabled PAC-MAN Hi Score 120,70020:0179
2023-07-19#FujiNet #atari8bit #pacman updated with fixes and attract mode scores.11:35244VlogPac-Man
2023-07-08High Score Enabled PAC MAN16:10243
2023-07-06#FujiNet #Atari8bit and N: Fun: Making Game Disks38:34416
2023-06-30#FujiNet Game Lobby for #Atari8bit has moved to fujinet.online!0:46108
2023-06-29#FujiNet Getting Started (Atari 8-bit) (2023)7:56555
2023-06-26#FujiNet 5 Card Stud! We need porting help to #Apple2 and #Commodore!2:56102Let's Play
2023-06-15Coming Soon! The #FujiNet Game Lobby!5:52274
2023-05-18Were ColecoVision games written in PASCAL? Let's find out!21:17379
2023-05-13#FujiNet on an unexpanded #Commodore #Vic20? Yes.0:57213
2023-05-10#FujiNet for #Commodore #VIC20 starting to work!1:58166
2023-05-06PETSCIIterm for #c64 #FujiNet and How SRQ makes a better terminal.19:48193
2023-04-30#FujiNet #commodore Better performance from the network device via SRQ interrupts!2:34155
2023-04-06#FujiNet - #Atari8bit Ultimate1MB and SIDE2 or SIDE3 with SpartaDOS X11:17436
2023-03-19FujiNet for IEC (Commodore/CommanderX16) Status report - 2023-03-1918:44573
2023-02-25#retrocomputing composing a song in the original Amiga tracker! #amiga500 #amigamod #retrocomputing2:29:41313
2023-02-23Trailer: Composing using The Very First #Amiga500 Tracker!1:2675
2023-02-23Composing using the original SoundTracker. #amiga500 #amigamod #retrocomputing0:000
2023-02-19A Deep Dive into Id Software's DoomEd in-house Level Editor running inside #NeXTSTEP.1:23:10769
2023-02-17SBook - a Simple, User Friendly card file in #nextstep - What we should learn from it.9:48274
2023-02-09Creating a pattern in The Ultimate Soundtracker (Working on Go Go Gorilla)11:29136
2023-02-07The First Amiga Tracker - an in-depth look at The Ultimate Soundtracker 1.2130:02507
2023-01-29#CPM on the #Apple2 Fujinet - now with VT100 terminal emulation!17:41502
2023-01-22#FujiNet Coming soon - #Apple2 Disk ][ Emulation5:47166
2023-01-17#FujiNet: The best way to load Total Replay on an #Apple2!2:57173
2023-01-12The #FujiNet team needs Feedback from Apple II Users!24:47374
2022-12-31FujiNet #Apple2 Quick-Start4:07248
2022-12-01#Atari8bit - Yellow Magic Orchestra - "Rydeen" - done in Raster Music Tracker4:25517
2022-10-12#FujiNet #Atari8bit High Score Enabled Games8:13264
2022-09-04#FujiNET NOS Version 0.3.0 for #Atari8bit27:28540
2022-08-28GRiD-OS Development Environment Resurrected: Recreating UA 571-C Remote Sentry Weapon from Aliens15:271,377
2022-08-28Rehearsal: Recreating the UA 571-C Remote Sentry from Aliens on GRiD Gear1:50104
2022-08-24#GRiD Rehearsal Video: InteGRiD compiling Pascal code.5:28163
2022-07-31#FujiNet NOS for #Atari8bit Update - 2022-07-3120:331,004
2022-06-29Testing 6502 Cross Assembler under #RSTS on #PDP11.3:50209
2022-06-23#FujiNet #Apple2 working on BASIC.SYSTEM commands for Network Device9:00183
2022-06-02#Fujinet for #AtariLynx: Example program, #ISS Tracker13:00128
2022-06-02#FujiNet Checkered Flag test.1:56112
2022-06-01#FujiNet #AtariLynx first successful load of game from the cloud!5:57632
2022-05-29First #FujiNet for #AtariLynx game over Internet! Rampart. IT WORKED!4:42206
2022-05-29#FujiNet #Atarilynx Successful Comlynx connection over Internet!1:02208
2022-05-22#ColecoAdam ISS Tracker: Bitmap Graphics Processing20:0897
2022-05-21#FujiNet ISS Tracker for #ColecoAdam, demo.3:07131
2022-04-18#ColecoAdam #FujiNet Wikipedia Reader demo.3:56129
2022-04-17#PLATOTERM for #COLECOADAM #IRATAONLINE #PLATO20:23110
2022-04-12#FujiNet #ColecoAdam CP/M Tools Rewrite26:37112
2022-04-12#FujiNet CONFIG #ColecoAdam copying from one host slot, to another.2:5651
2022-04-11#FujiNet #Apple2 Status Report - 2022-04-1010:02458
2022-03-27ASMR #Retrocomputing #RetroCoding writing a #FujiNet Tool for #ColecoAdam #CPM1:51:16156
2022-03-20#FujiNet #ColecoAdam debugging AdamNet printer READY packet timing.15:5286
2022-02-19Playing a game of ADAMcala over #FujiNet6:2887
2022-02-15Things I do with #ColecoAdam #FujiNet - Dumping a CP/M BIOS to TCP Socket6:43110
2022-02-12#FujiNet Workshop: Programming Network Games for the #Atari8bit and #ColecoAdam1:21:26278