tschak909

tschak909

Views:
418,910
Subscribers:
3,160
Videos:
663
Duration:
5:01:41:44

tschak909 is a YouTube channel which has over 3.16 thousand subscribers. He published 663 videos which altogether total around 418.91 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCwP6ehTJXvcI-JOWTEwnyGQ





All Videos by tschak909



PublishedVideo TitleDurationViewsCategoryGame
2025-06-17FujiNet Helps #Retrocomputing Software Development!0:00350
2025-06-05#apple2 #Atari8bit #pcjr playing together via FujiNet! #retrocomputing #retrogaming0:00693
2025-06-01FujiNet 5 Card Stud for MS-DOS PCs?!0:00297
2025-05-18#FujiNET #RS232 and the IBM #PCjr0:001,038
2025-04-15The Frob #Atari2600 #GameDev system for #Apple2 now Emulated in MAME!0:00480
2025-04-04New for FujiNet v1.5 - Recursive Search in CONFIG!0:00695
2025-03-29The Frob: FMON does not work. Need help.0:00386
2025-03-15THE FROB: Showing an in-house player graphic editor I made.0:00339
2025-03-09The FROB-26 Atari 2600 Development System works Again!0:00705
2025-03-07Atari CAMAC Assembler Lives0:00914
2025-02-28Assembling #atari8bit DIG DUG Source code0:002,754Dig Dug
2025-02-21#Atari8bit #FujiNet: Why the N tools?0:00446
2025-02-21NLOAD added to fnc-tools, for #Atari8bit #FujiNet users!0:00269
2025-02-11Use an #Atari8bit DOS 2 Disk from #FujiNet NOS?0:00303
2025-01-31FujiNet for RS232 WIP: MS-DOS device driver starting to work.0:00810
2025-01-29For ATARI FujiNet Users: Making a SpartaDOS X Cartridge - With Added FujiNet Tools0:00393
2024-12-27FujiNet For RS232 WIP Status Video0:00600
2024-12-22PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 90:00507
2024-12-10Amiga as a Workstation Part 9: Comparing with IBM PC/AT Development (A #Doscember cross-over!)0:001,687Counter-Strike: Source
2024-11-28Writing a new #CommodoreAmiga KickStart disk, by writing a program which uses Trackdisk.device.0:001,084
2024-10-28PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 30:001,017
2024-10-20PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 20:001,179
2024-10-18PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 10:003,496
2024-10-09Amiga as a Workstation Part 8: A Beep tool called Orch.0:001,202
2024-10-07Amiga as a Workstation Part 7: HAM Colors and Fringing0:00599
2024-10-05Amiga as a Workstation Part 6: What is HAM mode?0:00965
2024-08-28#shorts #Amiga1000 vs #Sun2, try 2. #commodoreamiga0:00540
2024-08-23Amiga 1000 vs SUN 2/120. ;-)0:00690
2024-07-26The #CommodoreAmiga had multi-planar animation capabilities in ROM!0:58550
2024-07-26The unusable NME Sun2 Emulator6:44563
2024-07-20Amiga as a Workstation Part 4: MicroEMACS and Sine1:09:441,507
2024-07-15Amiga as a Workstation Part 3: Adding a Hard Disk36:271,000
2024-07-13Amiga as a Workstation: Part 2: Adding RAM35:191,176
2024-07-12Amiga As a Workstation: Part 1: Setting up Amiga C.46:161,737
2024-07-11Amiga As a Workstation: Part 0: First Foot Forward26:172,689
2024-05-10Coming soon: The Apple2 5 Card Stud for FujiNet.0:56150
2024-04-19#FujiNet #TRS80CoCo NDIR tool demonstration.4:45194
2024-04-18#FujiNet News Reader for #TRS80 Color Computer4:08260
2024-04-09#Atari8bit and #Apple2 playing games together? #retrocomputing #retrogaming0:24198
2024-04-09The MODEM device on #Apple2 #FujiNet4:59283
2024-04-08Introducing the #FujiNet WiFi Adapter for the #TRS80 Color Computer0:49266
2024-04-07NETCAT dumb term emulator for #fujinet #trs80 Color Computer0:423,748
2024-04-06#FujiNet ISS (Intl Space Station) tracker working on #TRS80 Color Computer!0:37577
2024-03-23#FujiNet: Demoing the #atari8bit Compuserve VIDTEX Terminal Emulator #videotex #teletext15:45407
2024-03-20YAIL: An Image Stream Viewer for #Atari8bit #fujinet3:11306
2024-03-18USING THE INTERNET, FROM #ATARI8BIT PILOT?!1:43394
2024-03-17INCLUDING ACTION CODE FROM GITHUB?! ON YOUR #atari8bit ?!?!2:46567
2024-03-10Writing the #FujiNet User's Guide for #ATARI8bit Users.22:51361Guide
2024-03-03Making a symlink in #GNOME is absolutely a mess!3:28118
2024-02-04#Atari8bit #fujinet #HighScoreEnabled Computer War (Thorn EMI, 1983) Longplay.22:13166
2024-01-30#Atari #COINOP #devtools found and preserved!0:591,083
2024-01-29CENTIPEDE! How Atari Coin-Op development tools worked!42:47724
2024-01-29Please watch https://youtu.be/VkzVXzWDPYA40:14373
2024-01-21#FujiNet #Atari8bit What is NOS?18:20648
2024-01-20Retrocomputing Archaeology Series: The Atari Music Composer Cartridge: In Context45:57380Vlog
2024-01-18#fujinet #retrocomputing #trs80 #coco Network Sub-device implemented. Now debugging.0:43598
2024-01-07An Example of how #Atari2600 and #Atari5200 #Gamedev was done #BITD using #S100 hardware.1:19:22935
2024-01-03Showing how to use the Earliest known copy of 86-DOS, the antecedent to IBM PC-DOS. (MS-DOS)36:553,515Guide
2024-01-03#FujiNet #HighScoreEnabled #DigDug for #Atari8bit Systems14:01142
2023-12-21#FujiNet #trs80 #ColorComputer Bring up Status and Config7:35240
2023-12-09#FujiNet for #TRS80 #CoCo Bring-up successful.2:26120
2023-11-19The Big #ColecoAdam Deep Dive4:12:152,464
2023-11-07#EightBit #LOGO Benchmark13:51208Vlog
2023-10-13#fujinet for #colecoAdam Quick Start and Overview for 2023!1:00:15495
2023-09-13Journey through #ColecoVision OS7 - Figuring out Semi-Mobile Graphics Objects3:43100
2023-09-10Develop #ColecoVision and #Adam titles in C with Z88DK: Part 3: Now I'm Setup, How do I Start?44:20146
2023-09-10Develop #ColecoVision and #Adam titles in C with Z88DK: Part 2: Adding Graphics Tools22:16106
2023-09-09Develop #ColecoVision and #Adam titles in C with Z88DK: Part 1: Setup31:17198
2023-09-07Using #FujiNet to send graphics from PC to #ColecoAdam!5:2791
2023-09-07#FujiNet can make Game Development tools network aware!3:40109
2023-09-02COMING SOON: Adam's Sonic Screwdriver for #ColecoAdam5:44165
2023-08-24#Coleco made a COLECOVISION CARTRIDGE BACKUP TOOL for the Adam?!15:57227
2023-08-23#FujiNet #HighScoreEnabled now for #ColecoAdam!8:21103
2023-08-18#Atari8bit Building Eastern Front 1941 with the help of #FujiNet1:54:22504
2023-08-16The #Atari8bit #FujiNet N: device, in Perspective.1:14:43537
2023-08-10Coming Soon: #HighScoreEnabled #DonkeyKong for #atari8bit #FujiNet !5:36108Donkey Kong
2023-08-08WayOut (Sirius Software, 1982) now #FujiNet #HighScoreEnabled for #Atari8bit users!12:12235Wayout
2023-07-30#FujiNet Lobby now has Chat!3:47172
2023-07-29New #FujiNet #HighScoreEnabled #Atari8bit Game: Roc'n'Rope clone Tales of Dragons and Cavemen!4:57112
2023-07-27Using #FujiNet #NOS to add #HighScoreEnabled to #Atari8bit #donkeykong5:14107Donkey Kong
2023-07-24#FujiNet #atari8bit Observations in ATX file format regressions.18:17147
2023-07-23Memory Leak Observation23:24263
2023-07-21#FujiNet Hi-Score Enabled PAC-MAN Hi Score 120,70020:0179
2023-07-19#FujiNet #atari8bit #pacman updated with fixes and attract mode scores.11:35244VlogPac-Man
2023-07-08High Score Enabled PAC MAN16:10243Pac-Man
2023-07-06#FujiNet #Atari8bit and N: Fun: Making Game Disks38:34416
2023-06-30#FujiNet Game Lobby for #Atari8bit has moved to fujinet.online!0:46108
2023-06-29#FujiNet Getting Started (Atari 8-bit) (2023)7:56555
2023-06-26#FujiNet 5 Card Stud! We need porting help to #Apple2 and #Commodore!2:56102Let's Play
2023-06-15Coming Soon! The #FujiNet Game Lobby!5:52274
2023-05-18Were ColecoVision games written in PASCAL? Let's find out!21:17379
2023-05-13#FujiNet on an unexpanded #Commodore #Vic20? Yes.0:57213
2023-05-10#FujiNet for #Commodore #VIC20 starting to work!1:58166
2023-05-06PETSCIIterm for #c64 #FujiNet and How SRQ makes a better terminal.19:48193
2023-04-30#FujiNet #commodore Better performance from the network device via SRQ interrupts!2:34155
2023-04-06#FujiNet - #Atari8bit Ultimate1MB and SIDE2 or SIDE3 with SpartaDOS X11:17436
2023-03-19FujiNet for IEC (Commodore/CommanderX16) Status report - 2023-03-1918:44573
2023-02-25#retrocomputing composing a song in the original Amiga tracker! #amiga500 #amigamod #retrocomputing2:29:41313
2023-02-23Trailer: Composing using The Very First #Amiga500 Tracker!1:2675
2023-02-23Composing using the original SoundTracker. #amiga500 #amigamod #retrocomputing0:000