Mike Anderson

Mike Anderson

Views:
72,001
Subscribers:
516
Videos:
456
Duration:
47:01:59:09
Austria
Austria

Mike Anderson is an Austrian YouTube channel which has 516 subscribers, publishing 456 videos which altogether total more than 72 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCjGHzmhz4nkBwFJuaN9BcNw





All Videos by Mike Anderson



PublishedVideo TitleDurationViewsCategoryGame
2020-05-21[C++] Volt Engine | Shader Loader5:2010
2020-05-20[C++] Volt Engine2:18:294
2020-05-13[C++] Volt Engine3:39:1710
2020-05-13[C++] Volt Engine5:29:295StarCraft
2020-05-11[C++] Volt Engine7:19:0021
2020-05-07[C/SDL/OGL] doodlebobzzzzzz me hoyme noy2:04:285
2020-05-05League of Legends2:37:2136League of Legends
2020-05-05[C++/SFML] Cellular Automata38:5966
2020-04-13Ableton++1:04:276
2020-04-04[DX12] Project Setup & Basics2:50:3632
2020-04-04Doom Eternal Nightmare Only3:04:2612Doom Eternal
2020-04-03[DOOM] Nightmare only (҂`_´)0:000Doom Eternal
2020-04-02[PHP] Sorting VST extensions0:000
2020-03-28[PHP] Scraping VST extensions3:15:4810
2020-03-28[PHP] Scraping VST extensions1:47:488
2020-02-25[Vulkan] Meson Engine | Core Implementation0:000
2020-02-23[Vulkan] Meson Engine | Core Implementation2:1013
2020-02-19[C++] Feistel Cipher For Bored Dummies2:51:0789
2020-02-18[Vulkan] Meson Engine | Core Implementation2:31:157
2020-02-17[Vulkan] Meson Engine | Core Implementation2:07:103
2020-02-16[Vulkan] Meson Engine | Core Implementation2:37:3512
2020-02-15[Doom] Shitty graphics16:2216
2020-02-15[Doom] Shitty graphics4:1314
2020-02-15[Vulkan] Meson Engine3:27:2912
2020-02-09[OpenGL] Building some shit6:21:067
2020-02-02[OpenGL] Engine code refactoring | Removing the STL2:27:0415
2020-01-27[CUDA/OGL] Ray Tracing Refactoring Engine Code1:34:2526
2020-01-26[CUDA/OGL] Ray Tracing Entrypoint3:50:2717
2020-01-25[CUDA/OGL] Ray Tracing1:58:405
2020-01-23[CUDA/OGL] Ray Tracing2:37:3548
2020-01-23[CUDA/OGL] Ray Tracing1:41:468
2020-01-21[CUDA/OGL] Ray Tracing56:3524
2020-01-20[CUDA/OGL] Ray Tracing46:2011
2020-01-19[CUDA/OGL] Ray Tracing5:36:2628
2020-01-18[CUDA/OGL] Ray Tracing4:22:0335
2019-12-14[WebGL] Typescript Type Matching & Shader Templates0:000
2019-12-13[TS] WEBGL | Debug Shaders3:09:0296
2019-12-09[Tensorflow] CNN | Preparing The Model1:35:0522
2019-12-08[Tensorflow] CNN | Preparing Some MNIST Training Tensors2:48:1917
2019-11-25[Vulkan] Doing some abstractions56:1623
2019-11-25[Vulkan] Installation & Setup40:505
2019-11-24[Vulkan] Installation & Setup26:4645
2019-11-19[OpenGL] Vega Refactoring1:54:5516
2019-11-18[OpenGL] Vega Refactoring1:36:4910
2019-11-17[OpenGL] Vega Refactoring1:39:003
2019-11-06[OpenGL] Building Dependencies with CMake1:19:0043
2019-11-05[OpenGL] Universal Python Dependency Setup2:57:1721
2019-11-03[OpenGL] Vega Cross Compiling3:31:2316
2019-10-30[OpenGL] Cleanup & Hot-Reloading1:46:2617
2019-10-27[OpenGL] Vega Filesystem3:18:3715
2019-10-26[OpenGL] Standardising Vega Engine3:01:4311
2019-10-24[OpenGL] Standardising Vega Engine2:43:329
2019-10-13[OpenGL] Rewriting loaders | Better structures win1:27:2612
2019-10-11[OpenGL] CMake Stuff && Dynamic Linking && TravisCI1:49:1329
2019-10-09[OpenGL] Vega Engine Stuff2:29:0615
2019-10-08[OpenGL] Vega Engine Stuff2:16:4819
2019-10-07[OpenGL] Vega Engine Stuff1:14:449
2019-10-07[OpenGL] Vega Engine Stuff56:426
2019-10-05[OpenGL] Implementing Resource Manager for Vega1:06:1226
2019-10-03[OpenGL] Abstracting Vega ImGui1:36:0438
2019-10-02[OpenGL] Abstracting Vega again & again...2:31:444
2019-10-01[OpenGL] Implementing an ECS for Vega2:26:5045
2019-10-01[Metal Gear Solid 2] Sons Of Liberty1:33:0510Metal Gear Solid 2: Sons of Liberty
2019-09-26[OpenGL] Abstracting VEGA even more1:43:2912
2019-09-25[Dungeon Keeper 2] It's good to be bad...3:10:3439Dungeon Keeper 2
2019-09-25[Dungeon Keeper 2] It's good to be bad...2:33:3216Dungeon Keeper 2
2019-09-22[CUDA] Pathtracing SDF3:11:4496
2019-09-22[CUDA] Pathtracing SDF2:41:1954
2019-09-17[OpenGL] Prototyping vega engine1:40:126
2019-09-14[Borderlands 3] And then, one day, I got in!10:47:0733
2019-09-11[OpenGL] Another minimal attempt1:15:3122
2019-09-10[OpenGL] Another minimal attempt3:48:1331
2019-09-10[OpenGL] Another minimal attempt0:000
2019-08-12[Unity] Game Jam | Animation Controller2:29:1338
2019-08-09[Unity] Game Jam | Orbit Camera & Player Controller4:36:05126
2019-08-09[Unity] Game Jam | Orbit Camera & Player Controller0:1717
2019-08-08[Java] SpigotMC | Creating A Minecraft Plugin2:12:2661
2019-08-05[C++] DRM/KMS | Still Learning2:25:5031
2019-08-05[C++] ASCII Game Jam | Pacman | Rasterizing1:11:5435
2019-08-04[C++] ASCII Game Jam | Pacman | Rasterizing1:52:3517
2019-08-04[C++] ASCII Game Jam | Pacman1:04:3880
2019-08-03[C++] ASCII Game Jam | Pacman | MVP' yet again!4:11:3227
2019-08-02[C++] ASCII Game Jam | Pacman | Rasterizing1:15:2117
2019-08-02[C++] ASCII Game Jam | Pacman | Setup1:28:3378
2019-08-01[C++] Prototyping Macros47:546
2019-08-01[C++] Prototyping Dynamic Polymorphic Classes4:01:1919
2019-07-30[C++] DRM/KMS | Learning The Basics1:38:07249
2019-07-17[RUST] As Backend | Setting Up Docker Images4:48:586
2019-07-15[RUST] As Backend1:39:2710
2019-07-03[C++] Command Line & Conquer | UI3:52:0231
2019-07-01[C++] Command Line & Conquer | Layering1:23:599
2019-06-28[C++] Command Line & Conquer | Creating the Context1:10:023
2019-06-28[C++] Command Line & Conquer | Creating the Context1:17:486
2019-06-27[C++] Command Line & Conquer | Linux Input Event Handling1:34:340
2019-06-27[C++] Command Line & Conquer | Linux Input Event Handling5:1526
2019-06-26[C++] Command Line & Conquer | Rewriting The Renderer13:006
2019-06-26[C++] Command Line & Conquer | Rewriting The Renderer54:063
2019-06-25[C++] Command Line & Conquer | Rewriting The Renderer1:55:4919
2019-06-25[C++] Command Line & Conquer | Rewriting The Renderer2:06:338
2019-06-11[C++] Template Component System3:13:4624