2020-05-21 | [C++] Volt Engine | Shader Loader | 5:20 | 10 | |
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2020-05-20 | [C++] Volt Engine | 2:18:29 | 4 | |
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2020-05-13 | [C++] Volt Engine | 3:39:17 | 10 | |
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2020-05-13 | [C++] Volt Engine | 5:29:29 | 5 | | StarCraft
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2020-05-11 | [C++] Volt Engine | 7:19:00 | 21 | |
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2020-05-07 | [C/SDL/OGL] doodlebobzzzzzz me hoyme noy | 2:04:28 | 5 | |
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2020-05-05 | League of Legends | 2:37:21 | 36 | | League of Legends
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2020-05-05 | [C++/SFML] Cellular Automata | 38:59 | 66 | |
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2020-04-13 | Ableton++ | 1:04:27 | 6 | |
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2020-04-04 | [DX12] Project Setup & Basics | 2:50:36 | 32 | |
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2020-04-04 | Doom Eternal Nightmare Only | 3:04:26 | 12 | | Doom Eternal
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2020-04-03 | [DOOM] Nightmare only (҂`_´) | 0:00 | 0 | | Doom Eternal
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2020-04-02 | [PHP] Sorting VST extensions | 0:00 | 0 | |
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2020-03-28 | [PHP] Scraping VST extensions | 3:15:48 | 10 | |
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2020-03-28 | [PHP] Scraping VST extensions | 1:47:48 | 8 | |
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2020-02-25 | [Vulkan] Meson Engine | Core Implementation | 0:00 | 0 | |
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2020-02-23 | [Vulkan] Meson Engine | Core Implementation | 2:10 | 13 | |
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2020-02-19 | [C++] Feistel Cipher For Bored Dummies | 2:51:07 | 89 | |
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2020-02-18 | [Vulkan] Meson Engine | Core Implementation | 2:31:15 | 7 | |
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2020-02-17 | [Vulkan] Meson Engine | Core Implementation | 2:07:10 | 3 | |
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2020-02-16 | [Vulkan] Meson Engine | Core Implementation | 2:37:35 | 12 | |
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2020-02-15 | [Doom] Shitty graphics | 16:22 | 16 | |
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2020-02-15 | [Doom] Shitty graphics | 4:13 | 14 | |
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2020-02-15 | [Vulkan] Meson Engine | 3:27:29 | 12 | |
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2020-02-09 | [OpenGL] Building some shit | 6:21:06 | 7 | |
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2020-02-02 | [OpenGL] Engine code refactoring | Removing the STL | 2:27:04 | 15 | |
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2020-01-27 | [CUDA/OGL] Ray Tracing Refactoring Engine Code | 1:34:25 | 26 | |
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2020-01-26 | [CUDA/OGL] Ray Tracing Entrypoint | 3:50:27 | 17 | |
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2020-01-25 | [CUDA/OGL] Ray Tracing | 1:58:40 | 5 | |
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2020-01-23 | [CUDA/OGL] Ray Tracing | 2:37:35 | 48 | |
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2020-01-23 | [CUDA/OGL] Ray Tracing | 1:41:46 | 8 | |
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2020-01-21 | [CUDA/OGL] Ray Tracing | 56:35 | 24 | |
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2020-01-20 | [CUDA/OGL] Ray Tracing | 46:20 | 11 | |
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2020-01-19 | [CUDA/OGL] Ray Tracing | 5:36:26 | 28 | |
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2020-01-18 | [CUDA/OGL] Ray Tracing | 4:22:03 | 35 | |
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2019-12-14 | [WebGL] Typescript Type Matching & Shader Templates | 0:00 | 0 | |
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2019-12-13 | [TS] WEBGL | Debug Shaders | 3:09:02 | 96 | |
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2019-12-09 | [Tensorflow] CNN | Preparing The Model | 1:35:05 | 22 | |
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2019-12-08 | [Tensorflow] CNN | Preparing Some MNIST Training Tensors | 2:48:19 | 17 | |
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2019-11-25 | [Vulkan] Doing some abstractions | 56:16 | 23 | |
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2019-11-25 | [Vulkan] Installation & Setup | 40:50 | 5 | |
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2019-11-24 | [Vulkan] Installation & Setup | 26:46 | 45 | |
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2019-11-19 | [OpenGL] Vega Refactoring | 1:54:55 | 16 | |
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2019-11-18 | [OpenGL] Vega Refactoring | 1:36:49 | 10 | |
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2019-11-17 | [OpenGL] Vega Refactoring | 1:39:00 | 3 | |
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2019-11-06 | [OpenGL] Building Dependencies with CMake | 1:19:00 | 43 | |
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2019-11-05 | [OpenGL] Universal Python Dependency Setup | 2:57:17 | 21 | |
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2019-11-03 | [OpenGL] Vega Cross Compiling | 3:31:23 | 16 | |
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2019-10-30 | [OpenGL] Cleanup & Hot-Reloading | 1:46:26 | 17 | |
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2019-10-27 | [OpenGL] Vega Filesystem | 3:18:37 | 15 | |
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2019-10-26 | [OpenGL] Standardising Vega Engine | 3:01:43 | 11 | |
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2019-10-24 | [OpenGL] Standardising Vega Engine | 2:43:32 | 9 | |
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2019-10-13 | [OpenGL] Rewriting loaders | Better structures win | 1:27:26 | 12 | |
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2019-10-11 | [OpenGL] CMake Stuff && Dynamic Linking && TravisCI | 1:49:13 | 29 | |
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2019-10-09 | [OpenGL] Vega Engine Stuff | 2:29:06 | 15 | |
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2019-10-08 | [OpenGL] Vega Engine Stuff | 2:16:48 | 19 | |
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2019-10-07 | [OpenGL] Vega Engine Stuff | 1:14:44 | 9 | |
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2019-10-07 | [OpenGL] Vega Engine Stuff | 56:42 | 6 | |
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2019-10-05 | [OpenGL] Implementing Resource Manager for Vega | 1:06:12 | 26 | |
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2019-10-03 | [OpenGL] Abstracting Vega ImGui | 1:36:04 | 38 | |
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2019-10-02 | [OpenGL] Abstracting Vega again & again... | 2:31:44 | 4 | |
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2019-10-01 | [OpenGL] Implementing an ECS for Vega | 2:26:50 | 45 | |
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2019-10-01 | [Metal Gear Solid 2] Sons Of Liberty | 1:33:05 | 10 | | Metal Gear Solid 2: Sons of Liberty
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2019-09-26 | [OpenGL] Abstracting VEGA even more | 1:43:29 | 12 | |
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2019-09-25 | [Dungeon Keeper 2] It's good to be bad... | 3:10:34 | 39 | | Dungeon Keeper 2
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2019-09-25 | [Dungeon Keeper 2] It's good to be bad... | 2:33:32 | 16 | | Dungeon Keeper 2
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2019-09-22 | [CUDA] Pathtracing SDF | 3:11:44 | 96 | |
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2019-09-22 | [CUDA] Pathtracing SDF | 2:41:19 | 54 | |
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2019-09-17 | [OpenGL] Prototyping vega engine | 1:40:12 | 6 | |
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2019-09-14 | [Borderlands 3] And then, one day, I got in! | 10:47:07 | 33 | |
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2019-09-11 | [OpenGL] Another minimal attempt | 1:15:31 | 22 | |
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2019-09-10 | [OpenGL] Another minimal attempt | 3:48:13 | 31 | |
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2019-09-10 | [OpenGL] Another minimal attempt | 0:00 | 0 | |
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2019-08-12 | [Unity] Game Jam | Animation Controller | 2:29:13 | 38 | |
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2019-08-09 | [Unity] Game Jam | Orbit Camera & Player Controller | 4:36:05 | 126 | |
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2019-08-09 | [Unity] Game Jam | Orbit Camera & Player Controller | 0:17 | 17 | |
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2019-08-08 | [Java] SpigotMC | Creating A Minecraft Plugin | 2:12:26 | 61 | |
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2019-08-05 | [C++] DRM/KMS | Still Learning | 2:25:50 | 31 | |
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2019-08-05 | [C++] ASCII Game Jam | Pacman | Rasterizing | 1:11:54 | 35 | |
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2019-08-04 | [C++] ASCII Game Jam | Pacman | Rasterizing | 1:52:35 | 17 | |
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2019-08-04 | [C++] ASCII Game Jam | Pacman | 1:04:38 | 80 | |
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2019-08-03 | [C++] ASCII Game Jam | Pacman | MVP' yet again! | 4:11:32 | 27 | |
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2019-08-02 | [C++] ASCII Game Jam | Pacman | Rasterizing | 1:15:21 | 17 | |
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2019-08-02 | [C++] ASCII Game Jam | Pacman | Setup | 1:28:33 | 78 | |
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2019-08-01 | [C++] Prototyping Macros | 47:54 | 6 | |
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2019-08-01 | [C++] Prototyping Dynamic Polymorphic Classes | 4:01:19 | 19 | |
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2019-07-30 | [C++] DRM/KMS | Learning The Basics | 1:38:07 | 249 | |
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2019-07-17 | [RUST] As Backend | Setting Up Docker Images | 4:48:58 | 6 | |
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2019-07-15 | [RUST] As Backend | 1:39:27 | 10 | |
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2019-07-03 | [C++] Command Line & Conquer | UI | 3:52:02 | 31 | |
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2019-07-01 | [C++] Command Line & Conquer | Layering | 1:23:59 | 9 | |
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2019-06-28 | [C++] Command Line & Conquer | Creating the Context | 1:10:02 | 3 | |
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2019-06-28 | [C++] Command Line & Conquer | Creating the Context | 1:17:48 | 6 | |
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2019-06-27 | [C++] Command Line & Conquer | Linux Input Event Handling | 1:34:34 | 0 | |
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2019-06-27 | [C++] Command Line & Conquer | Linux Input Event Handling | 5:15 | 26 | |
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2019-06-26 | [C++] Command Line & Conquer | Rewriting The Renderer | 13:00 | 6 | |
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2019-06-26 | [C++] Command Line & Conquer | Rewriting The Renderer | 54:06 | 3 | |
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2019-06-25 | [C++] Command Line & Conquer | Rewriting The Renderer | 1:55:49 | 19 | |
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2019-06-25 | [C++] Command Line & Conquer | Rewriting The Renderer | 2:06:33 | 8 | |
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2019-06-11 | [C++] Template Component System | 3:13:46 | 24 | |
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