2021-03-13 | [C/C++] Kernel Driver - R/W Virtual Process Memory | 4:10:46 | 97 | |
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2021-03-09 | [C/C++] Kernel Driver - R/W Virtual Process Memory | 1:19:31 | 27 | |
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2021-03-06 | [C/C++] Kernel Driver - R/W Virtual Memory | 5:54:21 | 28 | |
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2021-03-06 | [C/C++] Kernel Driver - R/W Virtual Memory | 56:51 | 66 | |
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2021-02-28 | [C/C++] Kernel Driver - R/W Virtual Memory | 3:20:36 | 37 | |
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2021-02-24 | [C/C++] Kernel Driver - More IOCTRL | 4:55:41 | 34 | |
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2021-02-22 | [C/C++] Kernel Driver - Sys Hooks | 2:37:46 | 12 | |
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2021-02-20 | [C/C++] Kernel Driver - Bypass ObRegisterCallback | 3:13:51 | 1,195 | |
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2021-02-19 | [C/C++] Kernel Driver - Bypass DSE flag | 45:01 | 111 | |
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2021-02-19 | [C/C++] Kernel Driver - Bypass DSE flag | 1:45:00 | 70 | |
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2021-02-15 | [C/C++] Windows Kernel Driver IO | 3:48:11 | 25 | |
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2021-02-15 | [C/C++] Windows Kernel Driver IO | 42:35 | 12 | |
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2021-02-13 | [C/C++] Windows Kernel Driver IO | 4:55:16 | 114 | |
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2021-02-13 | [C/C++] Windows Kernel Driver IO | 4:26 | 66 | |
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2021-02-12 | [C/C++] Windows Kernel Driver IO | 4:54:31 | 93 | |
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2021-02-06 | [C/C++] Dead Space 3 - Unpacking | 3:56:06 | 25 | |
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2021-02-05 | [C/C++] Dead Space 3 - Trigger Event Scanning | 3:36:11 | 14 | |
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2021-02-04 | [C/C++] LoL - Kernel Driver Bypass Tool | 2:15:49 | 337 | |
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2021-02-04 | [C/C++] LoL - Kernel Driver Bypass Tool | 40:16 | 175 | |
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2021-01-29 | [C++] Dead Space 3 - Inline x86 Assembly Patches | 3:30:36 | 27 | |
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2021-01-27 | [C++] Dead Space 3 - Inline x86 Assembly Patches | 4:32:11 | 42 | |
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2021-01-25 | [C++] Dead Space 3 - Cheat Engine Gateways | 5:34:41 | 65 | |
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2021-01-25 | [C++] Dead Space 2 - Cheat Engine | 1:30:46 | 383 | |
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2021-01-24 | [C++] Dead Space 3 - Cheat Engine | 7:15:01 | 458 | |
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2021-01-21 | [EAC] Analysing Binary | 2:38:41 | 76 | |
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2021-01-09 | [CE] Trolling Childhood MMORPG | 2:00:36 | 29 | |
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2021-01-08 | [CE] Trolling Childhood MMORPG | 0:46 | 42 | |
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2021-01-07 | [LoL] Kalista.exe | 1:40:46 | 52 | | League of Legends
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2021-01-03 | [C++/Win32] LoL Thread Injection | 1:52:01 | 76 | |
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2020-12-29 | [C++/OpenGL] Single Header Engine | 56:06 | 25 | |
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2020-12-23 | [C++/OpenGL] Material Layer Render Order | 12:21 | 32 | |
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2020-12-23 | [C++/OpenGL] 2D Depth/Stencil Blur | 3:11:51 | 19 | |
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2020-12-21 | [C++/OpenGL] Random Sprite Maps | 3:31:21 | 34 | |
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2020-12-19 | [C++/OpenGL] Sprite Placement | 5:18:31 | 23 | |
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2020-12-16 | Mr. Krabs Electric Zoo Song | 2:03 | 3,918 | |
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2020-12-14 | [C++/OpenGL] Async Asset Loading | 3:43:35 | 61 | |
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2020-12-12 | [C++/OpenGL] Async Context & Asset Loading | 1:46:36 | 32 | |
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2020-12-10 | [C++/OpenGL] ACS Parent/Child Transformation Matrices | 7:20:55 | 67 | |
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2020-12-08 | Squidward The Pickle Song | 3:51 | 409 | |
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2020-12-07 | Patrick Star Leather Pants Song | 2:48 | 130 | |
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2020-12-06 | Mr. Krabs Arrgh Song | 4:40 | 173 | |
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2020-12-04 | [C++/OpenGL] ACS Parent/Child Transformation Matrices | 1:36:51 | 66 | |
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2020-11-29 | [C++/OpenGL] ACS Render Queues & Components & Asset Database | 4:33:21 | 36 | |
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2020-11-27 | [C++/OpenGL] Render Textures & Entity Component System | 6:28:51 | 61 | |
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2020-11-26 | [C++/OpenGL] Ship Assets | 4:41:57 | 15 | |
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2020-11-23 | [C++/OpenGL] Camera Trigonometry & Matrices | 7:09:38 | 26 | |
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2020-11-22 | [C++/OpenGL] Specular & Model Loading | 3:20:36 | 45 | |
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2020-11-20 | [C++/OpenGL] GBuffer Lighting & ZBuffer Blending | 6:36:21 | 66 | |
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2020-11-17 | [C++/OpenGL] ZBuffer Blending & Screen Effects | 6:19:35 | 13 | |
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2020-11-16 | [C++/OpenGL] Render Queues & Compute Star Field Effect | 5:14:16 | 40 | |
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2020-11-14 | [C++/OpenGL] Cleanup & Compute Star Field Effect | 2:32:16 | 36 | |
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2020-11-12 | [C++/OpenGL] Default Materials & Engine Cleanup | 3:19:36 | 17 | |
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2020-11-10 | [C++/OpenGL] Abstract Render Calls & Engine Cleanup | 3:58:06 | 42 | |
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2020-11-05 | [C++/OpenGL] GBuffer Validation & Procedural Paths | 5:24:25 | 16 | |
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2020-11-01 | [C++/OpenGL] GPU Boids Path Following | 4:55:26 | 60 | |
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2020-10-31 | [C++/OpenGL] Compute Shader Erosion Map Genertion | 3:09:01 | 53 | |
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2020-10-30 | [C++/OpenGL] Instancing Space Ships & Steering Physics | 3:17:36 | 47 | |
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2020-10-27 | [C++/OpenGL] SSBO's & Compute Shaders | 3:34:46 | 440 | |
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2020-10-26 | [C++/OpenGL] VAO - Buffer Layout Structuring | 3:03:51 | 22 | |
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2020-10-25 | [C++/OpenGL] VAO - Buffer Layout Structuring | 1:02 | 8 | |
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2020-10-24 | [C++/OpenGL] Camera Handling / Preparing Geometry | 2:55:15 | 23 | |
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2020-10-24 | [C++/OpenGL] Camera handling | 40:12 | 25 | |
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2020-10-09 | [AMV] Naruto Vs Orochimaru - Doom Titan's Realm (Mick Gordon) | 2:12 | 57 | |
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2020-10-09 | [AMV] Konan Vs Obito - Matrix Burly Brawl (Don Davis vs Juno Reactor) | 4:02 | 185 | |
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2020-10-07 | [C++20/MSVC] Variadic ... Dispatching | 0:00 | 0 | |
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2020-10-07 | [C++20/MSVC] Variadic ... Dispatching | 0:00 | 0 | |
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2020-10-07 | [C++20/MSVC] Variadic ... Dispatching | 0:00 | 0 | |
|
2020-10-07 | [C++20/MSVC] Variadic ... Dispatching | 0:00 | 0 | |
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2020-10-07 | [C++20/MSVC] Variadic ... Dispatching | 0:00 | 0 | |
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2020-09-09 | [AMV] Naruto Vs Pain - New Millenium Cyanide Christ (Meshuggah) | 5:44 | 883 | |
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2020-08-16 | [C++] Dead Space 3 DLL Injection | Parsing Process Memory | 2:27:07 | 27 | |
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2020-08-16 | [C++] Dead Space 3 DLL Injection | Parsing Process Memory | 0:00 | 0 | |
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2020-08-05 | [C++] Dead Space 3 DLL Injection | 2:39:46 | 16 | |
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2020-08-05 | [C++] Dead Space 3 DLL Injection | 2:45 | 17 | | Dead Space 3
|
2020-08-05 | [C++] Dead Space 3 DLL Injection | 1:12 | 8 | | Dead Space 3
|
2020-08-05 | [C++] Dead Space 3 DLL Injection | 1:31 | 10 | | Dead Space 3
|
2020-08-05 | [C++] Dead Space 3 DLL Injection | 0:00 | 0 | |
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2020-08-02 | [C++] Dead Space 3 DLL Injection | 2:11:07 | 13 | |
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2020-07-27 | [C++] Dead Space 3 DLL Injection | 2:50:55 | 25 | |
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2020-07-26 | [R2] Analyzing Dead Space 3 | 3:37:41 | 10 | |
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2020-07-25 | [Radare] Analyzing Dead Space 3 | 1:52:29 | 8 | |
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2020-07-23 | [Radare] Analyzing Dead Space 3 | 2:14:17 | 34 | |
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2020-07-14 | [C++/OGL] Shader Performance | 1:54:59 | 21 | |
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2020-07-12 | [C++] Background Trace-Shader | 6:53:17 | 15 | |
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2020-07-11 | [C++] Buffered Geometry Cubes | 5:12:35 | 7 | |
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2020-07-09 | [C++] Render Queues | 1:55:28 | 8 | |
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2020-07-08 | [C++] GPU Ray-Tracer | Entity Component System | 1:37:19 | 25 | |
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2020-07-06 | [C++] GPU Ray-Tracer | Entity Component System | 2:00:43 | 35 | |
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2020-07-05 | [C++] GPU Ray-Tracer | Refactoring | 3:32:30 | 9 | |
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2020-07-05 | [C++] GPU Ray-Tracer | Refactoring | 5:02:27 | 8 | |
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2020-07-03 | [C++] GPU Ray-Tracer | Camera Controls | 1:57:49 | 6 | |
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2020-07-01 | [C++] GPU Ray-Tracer | Camera Controls | 4:53:45 | 16 | |
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2020-06-29 | [C++] GPU Ray-Tracer | 2:05:39 | 17 | |
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2020-06-29 | [C++] GPU Ray-Tracing | 1:14 | 11 | |
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2020-06-29 | [C++] GPU Ray-Tracing | 2:41 | 18 | |
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2020-06-26 | [C++] GPU-Terminal SDF's | 2:20:07 | 7 | |
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2020-06-12 | [VEGAS] Whirly Dirly | 3:05:36 | 3 | |
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2020-05-27 | [C++] Building VCV Plugins | 20:27 | 26 | |
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2020-05-27 | [C++] Building VCV Plugins | 1:39:47 | 18 | |
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2020-05-23 | [C++] Volt Engine | 1:40:03 | 11 | |
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