101. | BLOOD, DEATH & MAYHEM Development Progress 004b : Weapon Attachments | 1:10 | |
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102. | Unity2D Player Dash and Destructibles | 1:07 | |
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103. | Unity2D Smoke Death Effect | 1:05 | |
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104. | Unity2D Killing New Enemy and Fixing Fire Protection Powerup | 1:04 | |
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105. | SP Blooms : Target Practice Version 4 | 1:04 | |
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106. | Little Ninja One Month Progress | 1:01 | |
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107. | Unity2D Jump Higher Off of Bounces | 0:58 | |
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108. | Unity2D Player Walk | 0:56 | |
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109. | SP Blooms : Inverse Kinematics and Ragdoll Enemy Guards | 0:55 | |
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110. | SP Blooms : Target Practice Version 3 | 0:54 | |
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111. | SP Blooms : Target Practice demo | 0:53 | |
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112. | BLOOD, DEATH & MAYHEM Bullet Surface Detection | 0:51 | |
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113. | Procedural Animation Test | 0:48 | |
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114. | SP Blooms : Procedural Recoil | 0:47 | |
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115. | Unity2D Player Jump fix + new bounce glitch | 0:44 | |
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116. | Unity2D Launcher/Cannon effects | 0:44 | |
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117. | Unity3D FPS Auto Aim Update | 0:43 | |
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118. | Unity2D Jumping Enemy | 0:43 | |
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119. | Unity2D Platform Rotation Example | 0:43 | |
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120. | Dark Castle Fantasy Outside Level Showcase WiP | 0:42 | | Dark Castle
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121. | whoosh | 0:40 | |
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122. | Unity3D - Pokemon HeartGold & Soul Silver Starter Select | 0:39 | | Pokémon HeartGold and SoulSilver
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123. | Unity3D FPS Auto-aim & Lock-on | 0:37 | |
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124. | Bloom Demo Trailer | 0:35 | |
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125. | Unity2D Flying Enemy Demonstration | 0:28 | |
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126. | Scripting a small cutscene + interactive gameplay | 0:27 | |
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127. | SP Blooms : Target Practice Version 2 | 0:27 | |
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128. | Air Dash Attack - Similar to Sonic | 0:27 | |
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129. | SP Blooms : Enemies Dissolve After Dying | 0:26 | |
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130. | MSX Metal Gear - Missile Mechanic | 0:22 | |
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131. | Unity 2D lights and clicking | 0:22 | |
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132. | Procedural Animation be like | 0:06 | |
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133. | 8 Directional Billboard Movement | 0:00 | |
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