101. | Creating a game in Construct 2 from scratch: part 6 | 5 | |
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102. | Gravity Circuit: 2 Pro Pixel Artist Take a Look at the Gravity Circuit Demo | 5 | | Gravity Circuit
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103. | Pixel Art Time Lapse - DaemonClaw Boss Room Upgrade | 5 | |
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104. | Pixel art video game constructive feedback. | 5 | |
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105. | Creating a game in Construct 3 from scratch: part 41. Making ice-boulders fall from the sky. | 5 | |
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106. | Nerdy Pixel Art Discussion Playing BattleAxe | 5 | Discussion | Battle Axe
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107. | Creating a game in Construct 2 from scratch: part 36. Duck and Roll, new abilities for the player! | 5 | |
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108. | Creating a game in Construct 2 from scratch: part 18 | 4 | |
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109. | Gemma Plays Metro Siege on TheGebs24! #Shorts | 4 | Let's Play |
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110. | Make Legit Retro Games From Scratch Using Scorpion Engine: part 2 | 4 | |
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111. | Modular Animation Tool: Learn the Interface | 4 | |
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112. | Pixel Art Time Lapse - DaemonClaw - Ice Cave Boss Room | 4 | |
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113. | Pixel Art Timelapse - DaemonClaw Ancient Ruins - Environment Additions | 4 | |
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114. | Pixel Art Time-lapse - DaemonClaw - Intro Scene Part 1 | 4 | |
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115. | Does The Masterpiece Super Mario 3 Suffer From Confetti Syndrome? | 4 | | Super Mario Bros. 3
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116. | Corey and Mike Play Battle Circuit | 4 | | Battle Circuit
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117. | Creating a game in Construct 2 from scratch: part 26 | 4 | |
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118. | Pixel Art Time Lapse - DaemonClaw Giant Ram Man | 4 | |
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119. | Let's Play Golden Axe II: Corey and Mike Play the Sequel to the Megadrive Classic Slash 'Em Up | 4 | Let's Play | Golden Axe II
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120. | Creating a game in Construct 2 from scratch: part 31. A quick update | 4 | Vlog |
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121. | Forensic Pixology Episode 6: Warrior Blade: Rastan Saga III | 4 | Vlog |
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122. | Neo Geo Console - Pixel Art Time Lapse | 4 | |
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123. | Creating a game in Construct 2 from scratch: part 38. Planning the intro cinematic | 4 | |
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124. | DaemonClaw Character sketch: Hero | 4 | |
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125. | Translucent Object Tricks on Classic Amiga With AMOS | 4 | |
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126. | Corey and Mike Play the Demons Of Asteborg DX Demo for GBA: WARNING: BIASED!!! | 4 | | Demons of Asteborg
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127. | Creating a game in Construct 2 from scratch: part 17 | 4 | |
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128. | Making a retro pixel art game crunchtime update video 6 (FINAL day of the sprint) | 4 | Vlog | CrunchTime
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129. | Creating a game in Construct 2 from scratch: part 30. We power up the power up system! | 3 | |
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130. | Pixel art critique and edits | 3 | |
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131. | Creating a game in Construct 2 from scratch: part 4 | 3 | |
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132. | Creating a game in Construct 2 from scratch: part 7 | 3 | |
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133. | Isometric pixel art JRPG sprite feed back | 3 | |
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134. | I Drew Our Beat Em Up Game Character: Kim | 3 | |
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135. | Full Stream Using Construct 2 to make games part 3 | 3 | |
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136. | Forensic Pixology Webisode: Why old pixel art games hold up better than old 3d games. | 3 | Vlog |
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137. | Cricket: From The Stars WIP art feedback | 3 | |
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138. | Free Platformer Engine Double Jump | 3 | |
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139. | Full Stream with Michael Ness | 3 | |
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140. | Mike's Trip to a Retro Games Convention #shorts | 3 | |
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141. | Creating a game in Construct 2 from scratch: part 23 | 2 | |
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142. | Making a retro pixel art game crunchtime update video 4 | 2 | Vlog | CrunchTime
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143. | Modular Animation Tool step by step 1: Copy frame and tweak wmv | 2 | |
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144. | Creating a game in Construct 2 from scratch: part 21 | 2 | |
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145. | Sunset Road Painting Process | 2 | |
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146. | Creating a game in Construct 2 from scratch: latest update | 2 | |
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147. | Birches by the Stream | 2 | |
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148. | Nintendo Famicom aka NES - Isometric Pixel Art Time Lapse by Corey | 2 | |
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149. | SnappyTurtleUltimateTrailer | 2 | |
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150. | Making a retro pixel art game crunchtime update video 5 | 2 | Vlog | CrunchTime
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151. | Should You Buy Monsterboy: The Cursed Kingdom? | 2 | | Monster Boy and the Cursed Kingdom
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152. | BitBeamCannon Live Stream: Pixel Art Feedback for Stoneshard JRPG style game. | 2 | | Stoneshard
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153. | Pixel Art Time Lapse - DaemonClaw Trebuchet | 2 | |
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154. | My four latest oil paintings started over 10 years ago. | 2 | |
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155. | Something fishy about my code. Making a retro pixel art game in construct 2 | 2 | |
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156. | I Drew Our Beat Em Up Game Character: Alex | 2 | |
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157. | Corey and Mike Play the awesome Capcom beat em' up Armored Warriors | 1 | | Capcom Beat 'Em Up Bundle
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158. | Artist discussion: Smart learning and increasing your creativity | 1 | Discussion |
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159. | Let's Play Knights of the Round: Corey and Mike Play the Arcade Classic With Amiga Bill | 1 | Let's Play | Knights of the Round
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160. | Let's Play Warriors of Fate: Corey and Mike Play the Arcade Classic With Amiga Bill | 1 | Let's Play | Warriors of Fate
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161. | Creating a game in Construct 3 from scratch: part 40. Making the sound options screen work. | 1 | |
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162. | Let's Play King of Dragons: Corey and Mike Play a Classic Arcade Capcom Slash 'Em Up | 1 | Let's Play | The King of Dragons
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163. | Modular Animation Tool: Spriter Prototype Introduction | 1 | |
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164. | Corey and Mike Play the arcade classic beat em' up Final Fight | 1 | | Final Fight
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165. | Forensic Pixology episode zero: What is pixel art anyway? | 1 | |
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166. | DaemonClaw Character sketch: Wizard | 1 | |
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167. | First impressions Bloodstained: Ritual of the Night | 1 | | Bloodstained: Ritual of the Night
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168. | Going batty working late hours on our Construct 2 game project. | 1 | |
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169. | Sega Mega Drive II (aka Sega Genesis) - Isometric Pixel Art Time Lapse by Corey | 1 | |
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170. | Make Legit Retro Games From Scratch Using Scorpion Engine: part 4 | 0 | |
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171. | Forensic Pixology Episode 5: Nightmare Busters | 0 | Vlog |
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172. | Creating a game in Construct 2 from scratch: Aug 26 Update | 0 | |
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173. | Basic Platformer Game Engine IOS export now works | 0 | |
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174. | Character Illustration Feedback | 0 | |
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175. | Adding Water areas into levels in the Basic Platformer Game Engine | 0 | Tutorial |
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176. | The genius of John Singer Sargent and why all game artists should know his name. | 0 | |
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177. | Modular Animation Tool step by step 0: folder organization and placing images | 0 | |
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178. | Customizing Player Physics in the Basic Platformer Game Engine | 0 | Tutorial |
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179. | PortfolioReview4 | 0 | Review | AdventureQuest Worlds
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180. | FeedbackSyxx | 0 | |
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181. | Adding Signs and NPCs to levels in the Basic Platformer Game Engine | 0 | Tutorial |
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182. | Making a retro pixel art game crunchtime update video 3 | 0 | Vlog | CrunchTime
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183. | SnappyTurtleGameplayTrailer | 0 | |
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184. | Customizing Spriter made Bosses | 0 | |
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185. | Corey and Mike Play Black Belt for the Sega Master System | 0 | |
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186. | Creating a game in Construct 2 from scratch: part 25 | 0 | |
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187. | Portfolio Review 1 | 0 | Review |
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188. | The interesting case of Super Mario Bros 2 | 0 | |
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189. | level2Footage | 0 | |
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190. | Peaceful Sunset In Tahiti | 0 | |
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191. | Core Fine Art Principles for Game Artists | 0 | |
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192. | Customizing Baddies in the Basic Platformer Game Engine | 0 | Tutorial |
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193. | Adding New Levels To The Level Select Screen | 0 | |
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194. | Checking Out "Sega Master System: a visual compendium" By Bitmap Books | 0 | |
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195. | Bug Fix for Basic Platformer Game Engine for Construct 2 or 3 | 0 | |
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196. | Creating a game in Construct 2 from scratch: part 9 | 0 | |
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197. | Finishing Touches on a Small Oil Painting | 0 | |
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198. | Let's Play The TakeOver - Corey and Mike Play A Modern Street Beat Em Up Game | 0 | Let's Play | The TakeOver
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199. | Creating a game in Construct 2 from scratch: part 22 | 0 | |
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200. | Creating a game in Construct 2 from scratch: part 5 | 0 | |
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