101. | Corey and Mike discuss dithering for pixel artists. | 413 | Discussion |
|
102. | Full Stream with Michael Ness | 407 | |
|
103. | Creating a game in Construct 2 from scratch: part 36. Duck and Roll, new abilities for the player! | 398 | |
|
104. | Battle Axe First Impressions and Pixel Art Discussion | 392 | Discussion | Battle Axe
|
105. | Creating a game in Construct 2 from scratch: part 3 | 383 | |
|
106. | Kickstarter Update: 100K Stretch Goal Reached, and Shout Out to Joe at Game Sack! | 381 | |
|
107. | Creating a game in Construct 2 from scratch: part 35. Splash Screen and Menus | 370 | |
|
108. | Forensic Pixology Episode 5: Nightmare Busters | 368 | Vlog |
|
109. | Pixel Art Time-lapse - DaemonClaw - Snow Cliff Add-Ons - Environment Tiles | 367 | |
|
110. | DaemonClaw Update: November 16 2021: testing on handheld devices! (and more) | 359 | |
|
111. | Gravity Circuit: 2 Pro Pixel Artist Take a Look at the Gravity Circuit Demo | 352 | | Gravity Circuit
|
112. | DaemonClaw Update: January 22 2022: New sub-boss for level 2 and some other improvements. | 342 | |
|
113. | Post Kickstarter DaemonClaw Update 25: PC Version Early Access Soon and Good Neo Geo Progress Too | 339 | |
|
114. | Corey and Mike play the Fantastic Arcade SHMUP: ProGear | 338 | | Blazing Chrome
|
115. | Creating a game in Construct 2 from scratch: part 27 | 337 | |
|
116. | Creating a game in Construct 2 from scratch: part 38. Planning the intro cinematic | 334 | |
|
117. | Pixel Art Time Lapse - DaemonClaw Trebuchet | 332 | |
|
118. | Should You Buy Cyber-Shadow? | 328 | | Cyber Shadow
|
119. | First full stream with special guest: Codetapper! | 328 | |
|
120. | Forensic Pixology Webisode: Why old pixel art games hold up better than old 3d games. | 325 | Vlog |
|
121. | Make Legit Retro Games From Scratch Using Scorpion Engine: part 4 | 325 | |
|
122. | Two Pro Pixel Artists discuss Last Battle for the Sega Mega Drive | 322 | Discussion | Last Battle
|
123. | DaemonClaw Gameplay Pointers | 317 | |
|
124. | Pixel Art Timelapse - DaemonClaw Ancient Ruins - Environment Additions | 314 | |
|
125. | Basic Platformer Game Engine IOS export now works | 314 | |
|
126. | Gemma Plays Metro Siege on TheGebs24! #Shorts | 313 | Let's Play |
|
127. | Monochromatic Environments Done Well - Nightmare Busters | 303 | | Nightmare Busters
|
128. | Creating a game in Construct 2 from scratch: part 26 | 300 | |
|
129. | 2022 Happy New Year BitBeam Update video | 296 | Vlog |
|
130. | Neo Geo Console - Pixel Art Time Lapse | 295 | |
|
131. | Going batty working late hours on our Construct 2 game project. | 295 | |
|
132. | Pixel Art Timelapse - DaemonClaw Forest Boss Area - Environment Art | 293 | |
|
133. | Pixel Art Time Lapse - DaemonClaw Boss Room Upgrade | 283 | |
|
134. | What is a Game Engine? | 281 | | Warriors of Fate
|
135. | Free Platformer Engine Intro | 280 | |
|
136. | Pixel Art Time Lapse - DaemonClaw - Ice Cave Boss Room | 275 | |
|
137. | I Drew Our Beat Em Up Game Character: Alex | 273 | |
|
138. | DaemonClaw Tag Team Mode and final 24 hours for the Kickstarter! | 269 | |
|
139. | Let's Play Streets of Rage 3: Corey and Mike Play the Megadrive Classic AKA Bare Knuckle 3 | 261 | Let's Play | Streets of Rage 3
|
140. | Mike's Trip to a Retro Games Convention #shorts | 251 | |
|
141. | Quick update video showing final cave environment art in game. | 250 | |
|
142. | Creating a game in Construct 2 from scratch: part 31. A quick update | 237 | Vlog |
|
143. | Does The Masterpiece Super Mario 3 Suffer From Confetti Syndrome? | 236 | | Super Mario Bros. 3
|
144. | The Importance of Themes - Rastan Saga III | 229 | | Warrior Blade: Rastan Saga Episode III
|
145. | Sega Mega Drive II (aka Sega Genesis) - Isometric Pixel Art Time Lapse by Corey | 227 | |
|
146. | Checking Out "Sega Master System: a visual compendium" By Bitmap Books | 221 | |
|
147. | Sunset Road Painting Process | 219 | |
|
148. | Creating a game in Construct 2 from scratch: part 5 | 217 | |
|
149. | Should You Buy Monsterboy: The Cursed Kingdom? | 206 | | Monster Boy and the Cursed Kingdom
|
150. | Pixel Art Time-lapse - DaemonClaw - Intro Scene Part 1 | 200 | |
|
151. | Modular Animation Tool step by step 1: Copy frame and tweak wmv | 198 | |
|
152. | Previously Backers Only! Brainstorming Session for the Leve 2 SubBoss and level 2 Boss Intro | 197 | |
|
153. | Modular Animation Tool step by step 2: Animation frame duration | 191 | |
|
154. | Let's Play The TakeOver - Corey and Mike Play A Modern Street Beat Em Up Game | 191 | Let's Play | The TakeOver
|
155. | How to Create Menus With Spriter In Construct 2 | 191 | |
|
156. | Nerdy Pixel Art Discussion Playing BattleAxe | 191 | Discussion | Battle Axe
|
157. | Let's Play Sengoku 3: Corey and Mike Play a Classic NeoGeo Slash 'Em Up | 186 | Let's Play | Sengoku 3
|
158. | Corey and Mike play Captain Commando with special guest Amiga Bill! | 186 | | Captain Commando
|
159. | Artist discussion: Smart learning and increasing your creativity | 184 | Discussion |
|
160. | Quick Update and Metro Siege game project reveal | 179 | |
|
161. | Pixel Art Time Lapse - DaemonClaw Giant Ram Man | 178 | |
|
162. | Creating a game in Construct 2 from scratch: part 4 | 178 | |
|
163. | BasicPlatformerEngineTrailer | 177 | |
|
164. | Corey and Mike Play Battle Circuit | 173 | | Battle Circuit
|
165. | Making a bitmap font score always show 6 digits in construct 2 or 3 | 170 | |
|
166. | The genius of John Singer Sargent and why all game artists should know his name. | 170 | |
|
167. | Let's Play Knights of the Round: Corey and Mike Play the Arcade Classic With Amiga Bill | 169 | Let's Play | Knights of the Round
|
168. | Let's Play King of Dragons: Corey and Mike Play a Classic Arcade Capcom Slash 'Em Up | 169 | Let's Play | The King of Dragons
|
169. | Full Stream Using Construct 2 to make games part 3 | 167 | |
|
170. | Let's Play Warriors of Fate: Corey and Mike Play the Arcade Classic With Amiga Bill | 164 | Let's Play | Warriors of Fate
|
171. | Creating a game in Construct 2 from scratch: part 17 | 164 | |
|
172. | Creating a game in Construct 2 from scratch: part 8 | 163 | |
|
173. | Let's Play Golden Axe II: Corey and Mike Play the Sequel to the Megadrive Classic Slash 'Em Up | 163 | Let's Play | Golden Axe II
|
174. | Corey and Mike Discuss Gameplay Design While Playing Streets of Rage 3 | 161 | | Streets of Rage 3
|
175. | Pixel Art Time-lapse - DaemonClaw - Intro Scene Part 2 | 154 | |
|
176. | Full Stream Using Construct 2 to make games part 2 | 154 | |
|
177. | Making a retro pixel art game crunchtime update video 1 | 152 | Vlog | CrunchTime
|
178. | Creating a game in Construct 2 from scratch: part 18 | 151 | |
|
179. | Creating a game in Construct 2 from scratch: part 14 | 149 | |
|
180. | High Res Monster | 145 | |
|
181. | Corey and Mike Play the awesome Capcom beat em' up Armored Warriors | 145 | | Capcom Beat 'Em Up Bundle
|
182. | Nintendo Famicom aka NES - Isometric Pixel Art Time Lapse by Corey | 145 | |
|
183. | Creating a game in Construct 2 from scratch: part 6 | 141 | |
|
184. | Creating a game in Construct 2 from scratch: part 24 | 138 | |
|
185. | Creating a game in Construct 2 from scratch: part 22 | 138 | |
|
186. | Creating a game in Construct 2 from scratch: part 7 | 137 | |
|
187. | Core Fine Art Principles for Game Artists | 137 | |
|
188. | Corey and Mike Play the arcade classic beat em' up Final Fight | 136 | | Final Fight
|
189. | Full Stream, Using Construct 2 to make games | 135 | |
|
190. | Corey and Mike Play Streets of Rage 2 for the Megadrive/Genesis | 135 | | Streets of Rage 2
|
191. | Something fishy about my code. Making a retro pixel art game in construct 2 | 134 | |
|
192. | Creating a game in Construct 2 from scratch: part 19 | 131 | |
|
193. | Creating a game in Construct 2 from scratch: part 25 | 130 | |
|
194. | Quick status report update for DaemonClaw. August 7 2020 | 123 | |
|
195. | Creating a game in Construct 2 from scratch: Aug 26 Update | 119 | |
|
196. | Creating a game in Construct 2 from scratch: part 9 | 119 | |
|
197. | Creating a game in Construct 2 from scratch: part 23 | 119 | |
|
198. | Adding New Levels To The Level Select Screen | 115 | |
|
199. | Creating a game in Construct 2 from scratch: part 20 | 113 | |
|
200. | Corey and Mike Play Black Belt for the Sega Master System | 112 | |
|