1. | Returning from Mars to Earth without refueling (simulation) | 2:00:00 | |
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2. | From Mars to Earth with 350 tons of payload (failed third descending procedure). | 1:21:53 | |
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3. | From Mars to ISS (returning and docking) | 1:12:54 | |
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4. | Advanced Shuttle from the Moon To Mars with full payload (407 tonn) | 1:03:17 | |
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5. | Advanced Shuttle Max Payload (407 tonn) to ISS simulation | 58:02 | |
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6. | Advanced Shuttle from ISS to the Moon landing full cargo (407 tonn) | 48:44 | |
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7. | Beyond 2 Souls, Hunting | 23:12 | | Beyond: Two Souls
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8. | Apollo test flight (Reentry sim) | 22:50 | |
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9. | Inside (game outro) | 22:45 | |
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10. | VASIMR from Earth's LO to Mars's LO, thrust acc = 0.03 G(e). | 19:00 | |
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11. | Natural environment in games (Kingdom Come Deliverance) | 15:28 | | Kingdom Come: Deliverance
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12. | Down to Moon's South Pole crater | 14:23 | |
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13. | Take off to orbit from Saturn's Titan (simulation). | 14:22 | |
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14. | Train Sim render | 12:44 | |
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15. | Moon Challenge - descend and land on the Moon using 0.2 G(e) max! | 12:15 | |
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16. | Nürburgring Porsche 911 GT3 simulation (Project Cars 2) | 12:03 | | Project Cars 2
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17. | DCS A10 legacy (simulation) | 11:42 | |
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18. | Climing to orbit using 1.6 G in 10 min, neutral aerodinamics (Orbiter sim) | 11:31 | |
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19. | Night club scene (Cyberpunk 2077, ultra settings) | 11:06 | | Cyberpunk 2077
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20. | Apollo simple docking (Reentry simulator) | 10:46 | |
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21. | Boeing C-17 simulation | 10:24 | |
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22. | Horizon aligned ascending (descending) to orbit in vacuum of space (Orbiter Sim) | 9:49 | |
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23. | Hazardous Mars exploration simulation (Take on Mars) | 9:46 | | Take On Mars
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24. | ISS sim in games (Take On Mars) | 8:51 | | Take On Mars
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25. | Starfield's cave (main scene, ultra settings, RTX) | 8:08 | |
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26. | Beyond 2 Souls, prologue (high settings) | 8:01 | | Beyond: Two Souls
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27. | Prova deviante (Detroid scene) | 7:43 | |
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28. | DVD PAL quality upscaled (Re-entry simulator) | 7:39 | |
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29. | Space Shuttle Mission landing simulation | 7:05 | |
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30. | Deliver Us Mars Ending (русская версия) | 7:02 | |
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31. | Mars high-res map in space simulation | 6:58 | |
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32. | Virus story in games (Metro Redux) | 6:42 | |
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33. | Dark alter-future in games (Metro Redux) | 6:38 | |
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34. | Church speech (Kingdom Come Deliverance) | 6:29 | | Kingdom Come: Deliverance
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35. | Vulkan API: fluid dynamics (FluidFlux 2 Demo) | 6:26 | |
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36. | DCS rendering (high settings) | 6:12 | |
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37. | Moon from a window of Apollo (Reentry Sim) | 6:07 | |
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38. | Area 51, Boeing CH-47 (FSX simulator) | 5:58 | | Microsoft Flight Simulator X
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39. | Gyro attitude stabilizer simulation | 5:56 | |
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40. | Beyond Two Souls (Birthday party scene) | 5:54 | | Beyond: Two Souls
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41. | Militech bot scene, Cyberpunk 2077 | 5:47 | | Cyberpunk 2077
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42. | Sea navigation (ShipSimExtremes) | 5:43 | |
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43. | Sam story (Death Stranding) colour grading film scene | 5:42 | | Death Stranding
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44. | Morning sailing on ketch 45' (Sailaway sim) | 5:34 | |
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45. | Interrogation (Detroit scene) | 5:30 | |
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46. | Moon 3D model (20 GB map size). | 5:23 | |
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47. | Arma 3 air defence (simulation) | 5:06 | |
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48. | Boxing in Cyberpunk 2077 | 4:50 | | Cyberpunk 2077
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49. | Docking to station with artificial gravity (simulation). | 4:48 | | The Station
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50. | Starfield game, main story scene (4 GB VRAM) | 4:47 | |
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51. | Death Stranding (DirectX 12) | 4:29 | |
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52. | Fluid dynamics in games (Death Stranding) | 4:13 | |
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53. | Afterlife scene in Cyberpunk 2077 | 4:10 | | Cyberpunk 2077
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54. | Starfield Triton scene (ultra graphics) | 4:05 | |
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55. | Alien Isolation Ending | 3:59 | | Alien: Isolation
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56. | CIA misunderstanding (Beyond Two Souls, Ultra 60 fps) | 3:58 | | Beyond: Two Souls
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57. | COVID-19 protein antigen game | 3:57 | |
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58. | Apollo launch tower (ReEntry sim) | 3:57 | |
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59. | Near realistic 3D fluid dynamics, 80 fps (FluidFlux, UE4) | 3:56 | |
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60. | Beyond Two Souls (Dubai Scene) | 3:49 | | Beyond: Two Souls
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61. | Mars rendering, simulation (UE5 engine) | 3:44 | |
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62. | Extensive antialiasing for analogue-like video (The Vanishing of Ethan Carter) | 3:38 | | The Vanishing of Ethan Carter
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63. | Corporate intro of Cyberpunk 2077 | 3:30 | | Cyberpunk 2077
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64. | Apollo Mission Control Room (sim by Reentry) | 3:28 | |
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65. | Martian pressurized Rover (Take on Mars simulation) | 3:21 | | Take On Mars
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66. | NEXUS "От фантастики к возможной реальности, от игры к жизни." | 3:19 | |
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67. | Starfield's nightclub (RTX) | 3:12 | |
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68. | Church in games (kingdom Come Deliverance) | 3:07 | | Kingdom Come: Deliverance
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69. | Ocean fluid dynamics simulation, 70 fps (FluidFlux, UE4) | 3:06 | |
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70. | Nature environment simulation in games (Kingdom Come Deliverance) | 3:00 | | Kingdom Come: Deliverance
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71. | Project Eagle by NASA | 2:58 | |
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72. | Stage performance in Cyberpunk 2077 | 2:48 | | Cyberpunk 2077
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73. | Prerendering in games (HITMAN 3) | 2:46 | |
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74. | Corporate parade scene in Cyberpunk 2077 | 2:41 | | Cyberpunk 2077
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75. | Powerplant scene in Cyberpunk 2077 | 2:39 | | Cyberpunk 2077
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76. | Solar System +1000 years after (Elite Dangerous) | 2:38 | | Elite: Dangerous
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77. | 3D engine test (Detroid, Ultra 60 FPS) | 2:31 | |
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78. | Ancestors : HO intro (realtime engine) | 2:22 | |
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79. | Virtual Catholic church in game (Kingdom Come Deliverance) | 2:14 | | Kingdom Come: Deliverance
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80. | Sailing simulator (Sailaway) | 2:11 | |
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81. | Sailboat in storm simulation (Sailaway) | 2:11 | |
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82. | Lost Island (Beyond Two Souls) | 2:08 | | Beyond: Two Souls
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83. | Raytracing technology in old games (STAR WARS™ Squadrons) | 2:04 | | Star Wars: Squadrons
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84. | Sailing simulator for learning (Sailaway) | 2:01 | |
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85. | Earth and Sun from Moon's South Pole | 1:59 | |
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86. | Drunk scene (Kingdom Come Deliverance) | 1:54 | | Kingdom Come: Deliverance
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87. | Alien Relict scene in Mass Effect: Andromeda | 1:51 | | Mass Effect: Andromeda
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88. | Truck suspention and transmition simulation (MudRunner) | 1:45 | | MudRunner
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89. | Advanced fluid dynamics in game realtime rendering (Death Stranding) | 1:45 | |
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90. | Oil refinery renderer (UNIGENE 3D engine) | 1:39 | |
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91. | Sam story (Death Stranding) HDR test | 1:38 | | Death Stranding
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92. | Alien tech in games (Subnautica BZ) | 1:28 | | Subnautica: Below Zero
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93. | Guess what's the game... (advanced gameplay) | 1:27 | |
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94. | VASIMR engine from Earth to the Moon, thrust 20kN, acceleration 0.03 G(e) | 1:24 | |
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95. | Dive in Cyberpunk 2077 | 1:21 | | Cyberpunk 2077
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96. | Apollo Moon Landing (Reentry Simulator) | 1:20 | |
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97. | Sea water surface rendering (UBOAT game, UE5) | 1:16 | |
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98. | Vulkan API: N-Body Gravity | 1:11 | |
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99. | Intervista Chloe (Detroid scene) | 1:08 | |
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100. | PowerVR 3D rendering sample (embedded) | 1:02 | |
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