1. | Mars rendering, simulation (UE5 engine) | 61,339 | |
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2. | Ancestors : HO intro (realtime engine) | 27,895 | |
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3. | Sea water surface rendering (UBOAT game, UE5) | 1,951 | |
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4. | Near realistic 3D fluid dynamics, 80 fps (FluidFlux, UE4) | 695 | |
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5. | Sailing simulator for learning (Sailaway) | 265 | |
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6. | Mass Effect: Andromeda intro shotcut | 225 | | Mass Effect: Andromeda
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7. | Sailing simulator (Sailaway) | 190 | |
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8. | Ocean fluid dynamics simulation, 70 fps (FluidFlux, UE4) | 180 | |
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9. | Apollo test flight (Reentry sim) | 177 | |
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10. | Sea wave simulation (ShipSimExtremes) | 166 | |
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11. | High video compression ratio, 8 bit/channel (gradient degradation) | 165 | |
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12. | Apollo simple docking (Reentry simulator) | 157 | |
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13. | Martian pressurized Rover (Take on Mars simulation) | 93 | | Take On Mars
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14. | Alien Relict scene in Mass Effect: Andromeda | 89 | | Mass Effect: Andromeda
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15. | Starfield's nightclub (RTX) | 89 | |
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16. | Returning from Mars to Earth without refueling (simulation) | 80 | |
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17. | Space Shuttle Mission landing simulation | 77 | |
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18. | Extinction scene (Death Stranding) | 75 | |
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19. | Boeing C-17 simulation | 75 | |
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20. | Mars demo (UNIGINE Engine) | 74 | |
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21. | Virtual Catholic church in game (Kingdom Come Deliverance) | 71 | | Kingdom Come: Deliverance
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22. | Sam story (Death Stranding) colour grading film scene | 63 | | Death Stranding
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23. | VASIMR engine from Earth to the Moon, thrust 20kN, acceleration 0.03 G(e) | 58 | |
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24. | Night club scene (Cyberpunk 2077, ultra settings) | 54 | | Cyberpunk 2077
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25. | Nürburgring Porsche 911 GT3 simulation (Project Cars 2) | 52 | | Project Cars 2
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26. | Docking to station with artificial gravity (simulation). | 51 | | The Station
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27. | Train Sim render | 51 | |
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28. | Take off to orbit from Saturn's Titan (simulation). | 49 | |
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29. | Nature environment simulation in games (Kingdom Come Deliverance) | 45 | | Kingdom Come: Deliverance
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30. | Advanced Shuttle from the Moon To Mars with full payload (407 tonn) | 44 | |
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31. | Morning sailing on ketch 45' (Sailaway sim) | 44 | |
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32. | Advanced Shuttle Max Payload (407 tonn) to ISS simulation | 41 | |
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33. | Apollo Moon Landing (Reentry Simulator) | 41 | |
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34. | Corporate parade scene in Cyberpunk 2077 | 41 | | Cyberpunk 2077
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35. | Mars high-res map in space simulation | 40 | |
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36. | Moon 3D model (20 GB map size). | 39 | |
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37. | Corporate intro of Cyberpunk 2077 | 38 | | Cyberpunk 2077
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38. | Deliver Us Mars Ending (русская версия) | 36 | |
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39. | NEXUS "От фантастики к возможной реальности, от игры к жизни." | 36 | |
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40. | Moon Challenge - descend and land on the Moon using 0.2 G(e) max! | 35 | |
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41. | Jonathan Davis (Queen of the Damned) | 34 | |
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42. | ISS sim in games (Take On Mars) | 32 | | Take On Mars
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43. | Natural environment in games (Kingdom Come Deliverance) | 32 | | Kingdom Come: Deliverance
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44. | Truck suspention and transmition simulation (MudRunner) | 31 | | MudRunner
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45. | Old games, Old tricks (Race Driver Grid) | 28 | | Race Driver: Grid
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46. | Church in games (kingdom Come Deliverance) | 28 | | Kingdom Come: Deliverance
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47. | Project Eagle by NASA | 28 | |
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48. | From Mars to ISS (returning and docking) | 27 | |
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49. | Vulkan API: fluid dynamics (FluidFlux 2 Demo) | 27 | |
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50. | Arma 3 air defence (simulation) | 27 | |
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51. | Interrogation (Detroit scene) | 27 | |
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52. | Moon from a window of Apollo (Reentry Sim) | 25 | |
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53. | Oil refinery renderer (UNIGENE 3D engine) | 25 | |
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54. | DVD PAL quality upscaled (Re-entry simulator) | 24 | |
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55. | Hazardous Mars exploration simulation (Take on Mars) | 23 | | Take On Mars
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56. | Beyond Two Souls (Birthday party scene) | 23 | | Beyond: Two Souls
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57. | Beyond 2 Souls, Hunting | 23 | | Beyond: Two Souls
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58. | Area 51, Boeing CH-47 (FSX simulator) | 22 | | Microsoft Flight Simulator X
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59. | Fluid dynamics in games (Death Stranding) | 20 | |
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60. | Power VR 3D particle physics on embedded low power system | 19 | |
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61. | DCS A10 legacy (simulation) | 19 | |
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62. | Radio conformant video simulink 2... | 18 | |
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63. | Advanced Shuttle from ISS to the Moon landing full cargo (407 tonn) | 18 | |
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64. | Porsche 911 livery | 17 | |
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65. | Sailboat in storm simulation (Sailaway) | 16 | |
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66. | Beyond Two Souls (Dubai Scene) | 16 | | Beyond: Two Souls
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67. | Hyperspace jump (Elite Dangerous) | 16 | | Elite: Dangerous
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68. | Stage performance in Cyberpunk 2077 | 15 | | Cyberpunk 2077
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69. | Guess what's the game... (advanced gameplay) | 15 | |
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70. | Virus story in games (Metro Redux) | 15 | |
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71. | Sam story (Death Stranding) HDR test | 14 | | Death Stranding
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72. | Dive in Cyberpunk 2077 | 14 | | Cyberpunk 2077
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73. | Dark alter-future in games (Metro Redux) | 14 | |
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74. | Beyond 2 Souls, Fighting scene (demo) | 14 | | Beyond: Two Souls
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75. | PowerVR 3D rendering sample (embedded) | 13 | |
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76. | Scene 3 (Cyberpunk 2077) NTSC 60i | 13 | | Cyberpunk 2077
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77. | Sea navigation (ShipSimExtremes) | 13 | |
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78. | Church speech (Kingdom Come Deliverance) | 13 | | Kingdom Come: Deliverance
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79. | Advanced fluid dynamics in game realtime rendering (Death Stranding) | 12 | |
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80. | Apollo Mission Control Room (sim by Reentry) | 12 | |
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81. | Raytracing technology in old games (STAR WARS™ Squadrons) | 12 | | Star Wars: Squadrons
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82. | VASIMR from Earth's LO to Mars's LO, thrust acc = 0.03 G(e). | 11 | |
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83. | Starfield's cave (main scene, ultra settings, RTX) | 11 | |
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84. | Beyond 2 Souls, prologue (high settings) | 11 | | Beyond: Two Souls
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85. | Starfield Triton scene (ultra graphics) | 11 | |
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86. | Visual scene 2 (Cyberpunk 2077) NTSC 60i | 11 | | Cyberpunk 2077
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87. | Radio conformant video simulink 1.. | 10 | |
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88. | Starfield game, main story scene (4 GB VRAM) | 10 | |
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89. | From Mars to Earth with 350 tons of payload (failed third descending procedure). | 10 | |
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90. | Horizon aligned ascending (descending) to orbit in vacuum of space (Orbiter Sim) | 10 | |
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91. | Apollo launch tower (ReEntry sim) | 9 | |
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92. | Afterlife scene in Cyberpunk 2077 | 9 | | Cyberpunk 2077
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93. | Militech bot scene, Cyberpunk 2077 | 9 | | Cyberpunk 2077
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94. | Death Stranding (DirectX 12) | 9 | |
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95. | Hydroponics in games (Starfiled) | 8 | |
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96. | Prerendering in games (HITMAN 3) | 8 | |
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97. | Drunk scene (Kingdom Come Deliverance) | 7 | | Kingdom Come: Deliverance
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98. | Lost Island (Beyond Two Souls) | 7 | | Beyond: Two Souls
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99. | Scene 1 (Test Drive Unlimited 2) | 7 | | Test Drive Unlimited 2
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100. | Extensive antialiasing for analogue-like video (The Vanishing of Ethan Carter) | 7 | | The Vanishing of Ethan Carter
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