101. | Psychologically Manipulating People with "Algorithms" - Jonathan Blow | 49 | |
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102. | Excitement in Making Games - Jonathan Blow | 49 | |
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103. | Gather Experience with Small Projects - Edmund McMillen | 50 | |
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104. | People Don't Enjoy Games as Much Anymore - Edmund McMillen | 50 | |
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105. | Exercise Helps with Problem Solving - Jonathan Blow | 50 | Let's Play |
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106. | VR is NOT Immersive - Jonathan Blow | 52 | |
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107. | Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow | 52 | |
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108. | Jonathan Blow on working with thatgamecompany | 75 | |
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109. | Games haven't been more Ambitious in the last 10 years (Jonathan Blow) | 67 | |
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110. | Why Make a New Programming Language? - Jonathan Blow | 55 | |
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111. | Where To Get Inspiration From - Jonathan Blow #shorts | 56 | |
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112. | JAI and the Data-Oriented Approach - Jonathan Blow | 161 | |
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113. | Gripe with Web Frameworks - Jonathan Blow | 59 | |
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114. | Architecture in The Witness - Jonathan Blow | 60 | |
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115. | Is RTS Dead? - Jonathan Blow | 164 | |
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116. | Could The Witness be Finished Faster? - Jonathan Blow | 62 | |
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117. | Simplification of Technology - Jonathan Blow | 62 | Vlog |
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118. | Enjoyment in Games - Jonathan Blow | 67 | |
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119. | Working from Home at Thekla - Jonathan Blow | 70 | |
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120. | UX Now and Then - Jonathan Blow | 71 | |
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121. | Building Things of Value as a Programmer - John Carmack | 72 | |
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122. | The Productivity of Programmers and Tech Companies - Jonathan Blow | 77 | |
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123. | Can Programmers ACTUALLY Make Software Better? - Jonathan Blow | 82 | |
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124. | What an Isaac 2 Would Look Like - Edmund McMillen | 84 | |
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125. | Photoshop Takes Forever to Install - Jonathan Blow | 84 | |
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126. | Jonathan Blow Gives Advice To His Younger Self | 85 | |
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127. | Jonathan Blow on Why He Dropped out of University | 197 | |
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128. | Paying for the Privilege of Making Games - Jonathan Blow | 126 | |
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129. | Fun Side Projects - Jonathan Blow | 104 | |
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130. | Creating something Better than what's out there (Jonathan Blow) | 161 | |
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131. | Best Advice If You Want To Make Games - Edmund McMillen | 108 | |
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132. | Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming | 606 | |
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133. | How To Stop Procrastinating - Jonathan Blow | 188 | |
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134. | Programmers aren't Equally Good and that's okay - Jonathan Blow | 247 | |
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135. | Big Companies and Game Engines - Jonathan Blow | 132 | |
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136. | Structuring a Game Development Team - Jonathan Blow | 135 | |
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137. | Jonathan Blow on Porting Doom and Crunch | 173 | |
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138. | Thoughts on Kanban, Scrum, etc - Jonathan Blow | 537 | |
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139. | Jonathan Blow on Having Success in Game Development | 162 | |
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140. | Jonathan Blow $100k in debt on his first game company | 193 | |
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141. | Technology Automatically Degrades - Jonathan Blow | 184 | |
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142. | Web Jobs Shrinkage and Layoffs - Jonathan Blow | 228 | |
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143. | Abstraction Layers in Programming - Jonathan Blow | 232 | |
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144. | Being A Better Game Developer - Jonathan Blow | 240 | |
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145. | How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow | 244 | |
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146. | Being a Programmer in the 90s VS Now - Jonathan Blow | 254 | |
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147. | One of The Joys of Programming - Jonathan Blow | 351 | |
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148. | Software Complexity to Make Anything - Jonathan Blow | 302 | |
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149. | The Status Quo of Overly Complex Systems - Jonathan Blow | 328 | |
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150. | Will Software Stop Getting Slower? - Jonathan Blow | 351 | |
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151. | Writing Everything from Scratch - Jonathan Blow | 420 | |
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152. | No New Programmers for New Game Engines - Jonathan Blow | 645 | |
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153. | Modern Languages Don't Help Solve Hard Problems (Jonathan Blow) | 989 | |
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154. | Programmers Aren't Productive Anymore - Jonathan Blow | 1,746 | |
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155. | Current Software Engineers have no Deep Knowledge (Jonathan Blow) | 3,764 | |
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156. | Software is in Decline - Jonathan Blow | 3,440 | |
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