301. | Super Space prototype #2 | 0 | | Prototype 2
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302. | Keyboard and mouse controls have to work together | 0 | | Super Space Slayer 2
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303. | Super Space Galaxy - Xerxes computer voice | 0 | | StarCraft: Remastered
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304. | All weapons need that little extra pizzazz | 0 | | Super Space Slayer 2
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305. | I think loading screens suck, so I don't have any | 0 | |
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306. | Odallus #22 | 0 | | Odallus: The Dark Call
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307. | No, no heat waves in the desert | 0 | | Super Space Slayer 2
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308. | Super Space Slayer 2 - Ace promo 1 | 0 | | Super Space Slayer 2
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309. | How the drunkenness lens works | 0 | | Super Space Slayer 2
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310. | Space-friction isn't real, but it's handy | 0 | | Super Space Slayer 2
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311. | Odallus #24 | 0 | | Odallus: The Dark Call
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312. | I forgot so sell my cargo so I did this | 0 | | Super Space Slayer 2
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313. | Now your ship can get drunk | 0 | | Super Space Slayer 2
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314. | Jazz Jackrabbit #6 | 0 | | Jazz Jackrabbit
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315. | The music for the Nether is different from the others | 0 | |
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316. | Odallus #12 | 0 | | Odallus: The Dark Call
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317. | Some snowflakes are a whole FIVE pixels! | 0 | | Super Space Slayer 2
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318. | Making the Blades, one piece at a time | 0 | | Super Space Slayer 2
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319. | This lens effect is too extreme! | 0 | | Super Space Slayer 2
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320. | Malphas boss battle preview | 0 | | Super Space Slayer 2
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321. | Featuring slow-motion leaves | 0 | | Super Space Slayer 2
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322. | There's now 3 different control systems in the game's code | 0 | | Super Space Slayer 2
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323. | So long as we keep going in circles it'll be fine | 0 | | Super Space Slayer 2
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324. | Engine warmup changes | 0 | | Warm Up!
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325. | The full Nether-battle music! | 0 | |
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326. | Island planets seem like a nice place to go on holiday | 0 | | Super Space Slayer 2
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327. | Rain effects are now even better! | 1 | | Super Space Slayer 2
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328. | Always with the smooth transitions! | 0 | | Super Space Slayer 2
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329. | Smaller icons means more icons | 0 | | Super Space Slayer 2
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330. | Items resizing looks so much better | 0 | | Super Space Slayer 2
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331. | Jazz Jackrabbit #23 | 0 | | Jazz Jackrabbit
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332. | Super Space Galaxy - Asteroid map boundaries | 0 | | Boundary
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333. | More angles makes it harder to dodge | 1 | | Super Space Slayer 2
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334. | Thingies are very important to make the power plants work | 0 | | Super Space Slayer 2
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335. | Get ready for a new music track for the Nether! | 0 | |
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336. | Trees & lava | 0 | | Super Space Slayer 2
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337. | Super Space Galaxy - Weapon pod sensor demo | 0 | | Super Space Slayer 2
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338. | Fastloops and how to target the closest enemy | 3 | Tutorial | Super Space Slayer 2
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339. | Actually the drunk effect looks much better this way | 0 | | Super Space Slayer 2
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340. | Jazz Jackrabbit #18 | 0 | | Jazz Jackrabbit
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341. | One lens down, another lens to go | 0 | | Super Space Slayer 2
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342. | Jazz Jackrabbit #10 | 0 | | Jazz Jackrabbit
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343. | Super Space Galaxy - City music filter | 0 | |
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344. | Jazz Jackrabbit #16 | 0 | | Jazz Jackrabbit
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345. | Jazz Jackrabbit #13 | 0 | | Jazz Jackrabbit
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346. | Enjoying the game | 0 | | Super Space Slayer 2
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347. | Nature's Zombie Apocalypse #3 | 0 | |
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348. | Jazz Jackrabbit #21 | 0 | | Jazz Jackrabbit
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349. | Them circles be TIGHT! | 0 | |
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350. | Buddies have your back | 0 | |
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351. | Frame stepping is a neat little development feature | 0 | | Super Space Slayer 2
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352. | Odallus #14 | 0 | | Odallus: The Dark Call
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353. | The design of the proximity sensor is awesome if I say so myself | 0 | | Super Space Slayer 2
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354. | Malphas hit effects | 0 | | Super Space Slayer 2
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355. | Chain lightning is back, baby! | 0 | | Super Space Slayer 2
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356. | I heard you like blades... | 0 | | Super Space Slayer 2
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357. | The cargo menu now shows every item type | 0 | | Super Space Slayer 2
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358. | Anything can be bought and sold for the right OIL! | 0 | |
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359. | Blades move with two priorities | 0 | |
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360. | Weather effects for the planets have begun | 0 | | Super Space Slayer 2
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361. | Time for some new fleshy hit-sounds! | 0 | | Super Space Slayer 2
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362. | Thanks to people on TikTok for more Drone improvements | 0 | | Super Space Slayer 2
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363. | Download the free playable demo of Super Space Galaxy! | 0 | | Super Space Slayer 2
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364. | Trident & mines battle | 0 | | Super Space Slayer 2
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365. | Join the Discord for Super Space Galaxy! | 0 | | Super Space Slayer 2
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366. | Boss battle music 2 | 0 | | Super Space Slayer 2
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367. | Making the health bar that little bit better | 1 | | Super Space Slayer 2
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368. | I like my highlights nice and smooth | 0 | | Super Space Slayer 2
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369. | Jazz Jackrabbit #3 | 0 | | Jazz Jackrabbit
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370. | The Nether-battle music is complete! | 0 | |
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371. | Now the movement programming isn't just for Drones | 0 | | Super Space Slayer 2
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372. | Christmas baubles! | 0 | | Super Space Slayer 2
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373. | Now you can reach the old menus from the new one | 0 | | Super Space Slayer 2
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374. | Lava heat waves are getting there | 0 | | Super Space Slayer 2
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375. | Now in a 16:9 aspect ratio! | 0 | | Super Space Slayer 2
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376. | Remember, it's Desert, not Dessert! | 0 | |
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377. | There used to be more monster-noises | 0 | | Super Space Slayer 2
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378. | Slimes and limes! | 0 | | Super Space Slayer 2
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379. | Super Space Galaxy - Nether music | 0 | | Nether
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380. | Enter the Gungeon #1 | 0 | | Enter the Gungeon
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381. | Pro tips #1: Deflector | 0 | | Super Space Slayer 2
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382. | Techno in the Nether | 0 | |
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383. | A new way to show damage on your ship? | 0 | | Super Space Slayer 2
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384. | Notes are cool | 0 | | Super Space Slayer 2
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385. | How to get the lenses to loop | 0 | | Super Space Slayer 2
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386. | Destroying these crates feels great | 0 | | Super Space Slayer 2
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387. | How the new movement has helped with enemy encounters | 0 | | Super Space Slayer 2
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388. | A tiny change for recoil on the main weapons | 0 | | Super Space Slayer 2
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389. | Boss battle music 1 | 0 | | Super Space Slayer 2
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390. | Experimenting with the lava-lens | 0 | | Super Space Slayer 2
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391. | Super Space Slayer 2 gameplay #6 | 0 | | Super Space Slayer 2
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392. | Look forward to bosses in the new demo! | 0 | | Super Space Slayer 2
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393. | Ken's Galaxy demo | 0 | | Super Space Slayer 2
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394. | Not just weapons, VIABLE weapons! | 0 | | Super Space Slayer 2
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395. | Your ship tilting looks better now | 0 | | Super Space Slayer 2
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396. | Super Space Galaxy must run at a smooth framerate | 0 | | Super Space Slayer 2
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397. | Super Space Galaxy - Desert planet music | 0 | |
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398. | Lost project: Paper Pusher | 0 | | Pusher
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399. | Super Space Slayer 2 gameplay #7 | 0 | | Super Space Slayer 2
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400. | Super Space Slayer 2 Trailer - Outtakes | 0 | Preview | Super Space Slayer 2
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