Foundry

Foundry

Views:
16,301,357
Subscribers:
107,000
Videos:
1,633
Duration:
13:19:30:55
United Kingdom
United Kingdom

Foundry is a British YouTube channel which has more than 107 thousand subscribers, publishing over 1.63 thousand videos which altogether total at least 16.3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCxn8WbrqCJl7G6i-yI_mFyg





Top 400 Most Liked Videos by Foundry


Video TitleRatingCategoryGame
301.Nuke 7.0 | Point Cloud Generator82
302.Optimize your MODO Physical Sun and Sky renderings82
303.Katana 6.0 | Feature Overview82
304.Nuke | Production Workflows: Pan And Tile Backgrounds82
305.What does it take to be a leader in VFX?82
306.Connor McCampbell on Modo in Games82
307.Mari 4.0 | Introduction For Mari 3.0 Users81
308.Mari 4.6 is out now!81
309.Shots Talk with @Joshvfxify | Matthias Eckhardt: Shang-Chi and the Legend of the Ten Rings81
310.Digital Domain's Use Of Nuke On The Mummy: Tomb Of The Dragon Emperor (Part 1)81The Mummy: Tomb of the Dragon Emperor
311.Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 2)81
312.Nuke Studio | The Ultimate VFX, Editorial & Finishing Tool80
313.Nuke 8 | CameraTracker - Survey Points80
314.All-new Nuke 12.1 updates you need to know!80
315.An Artist's Guide to Blinkscript80Guide
316.Digital Cinematography Panel | Foundry Session80
317.Behind the scenes at New Deal Studios79
318.Nuke 10 | Ray Render79
319.Mari: | An Introduction (Part 1)79
320.GridWarpTracker in Foundry's Nuke79
321.How to Advance Your Career as a Texture Artist78Guide
322.Nuke X | Camera Tracker: Lens Distortion (Part 2)78
323.Mari 3.0 | Overview78
324.Nuke 9.0 | Planar Tracker: Escape Studios77
325.Nuke 12.0 | Edge Extend77
326.Find out how El Ranchito put Spain on the map for VFX77
327.Sony Pictures Imageworks' use of Nuke On Alice In Wonderland (Part 2)77
328.Why Mari 5.0 was made for you76
329.Making Of Paddington Bear With Framestore76
330.Modo 11.0 | What's New?76
331.How Outpost VFX uses Nuke for their episodic productions76
332.MODO indie Trailer76MODO indie
333.Mari | Brush Tips Shortcuts75
334.Star Wars: every kid’s dream come true75
335.Modo 12.0 | Meshfusion Surface Strips75
336.Nuke 14.0 | Cattery: Free Open Source of Library of Machine Learning Models75
337.The Nuke ecosystem. Your post-production powerhouse75
338.Modo | Sculpting74Let's Play
339.The Foundry's KEYLIGHT for Final Cut Pro74
340.Mari | Tour v1.0. (Part One)74
341.Rendering Onward and Beyond with Katana and Pixar's RenderMan!74
342.Nuke 7.0 | 2D Tracker: Keyframe Tracking74
343.Nuke 11 | NukeX, New Lens Distortion And More!74
344.Nuke 7.0 | Combined Trackers74
345.Nuke | Production Workflows: Retouching Environment Maps74
346.Master Skin Projecting with Mari73
347.Mari | New Features And Future Plans73
348.Discover how one VFX studio created the KFC Chicken Advert73
349.Mari | Multilayer Shaders73
350.Modo 10.2 | Rendering Enhancements73
351.A new order for texturing in the gaming world73
352.Nuke 11.2 | Improved Smart Vector Toolset72
353.Webinar: Easier VR asset creation with MODO 10.272
354.Modo 11.0 | Better Out Of-The-Box Experience72
355.Webinar: VR post-production workflow with NUKE STUDIO, CARA VR and MODO72
356.Nuke 10 | What's New In Nuke Studio?71
357.Premultiplication workflows in Nuke71
358.What Is The Nuke Family?71
359.Julian Calle | Innovation in Modeling | SIGGRAPH 201871
360.Nuke 7.0 | 2D Tracker71
361.Mari 7.0 | The Bakery: Mesh Map Creation in Mari114
362.Webinar | Nuke 11.0: A Sneak Peek Into Nuke's New Features And Updates!70
363.Nuke X 6.3 | Planar Tracker: Tracking with Chroma-Keys70
364.Basic Troubleshooting in Foundry's Nuke70
365.Foundry On The Road | Katana: Power For Look Development70
366.Webinar: MODO 10 Series for VR and games69
367.Modo | Creating Effects69
368.Nuke 13.0 | Machine Learning69
369.Modo 11.1 | Unreal Bridge69
370.Modo | Building A Spaceship: Ship Exterior And Interior (Part 3)69
371.Nuke 7.0 | Bokeh in ZDefocus69
372.Modo 16.0 | Rely on Curves for More of your Modeling Workflows68
373.Creating on-set VFX in Near Real-Time using Nuke68
374.Find out why studios around the world are using Katana68
375.Foundry Seminars 2018 | How 3Delight Is Now integrated Into Katana 3.068
376.Modo Steam | Sculpting Your Model (Part 5)68Let's Play
377.Foundry 2021 | Asia Pacific Showreel68Show
378.Coming soon in NUKE 1068
379.MARI 2.6 features overview67
380.Nuke 10 | Introduction67
381.KATANA in production with Spin VFX67
382.Nuke | Production Workflows: Environment Maps (Part 1)67
383.Mari 1.3 | HDR Ptex: Intro (Part 1)66
384.Modo Steam | Texture Baking (Part 9)66
385.Athera Webinar | Athera in Action: A Scalable VFX Pipeline Using The Elastic Power Of The Cloud66
386.Nuke Studio | What is it?66
387.Nuke 7.0 | 2D Tracker: Getting Started66
388.Nuke 13.1 | Improved Artist Interaction in the 3D Environment65
389.Nuke 8.0 | Edit Geo: Tutorial65Tutorial
390.Maya to Mari M1.1 | UV Layout Strategies65
391.Under Armour And Modo64
392.Rigging and animation for Unity; a special presentation part 164
393.HieroPlayer | How to Review Shots in Context with Nuke's Timeline Tool64
394.Why Rodeo FX adopted our lighting and look development tool into their pipeline64
395.Stitching in CARA VR Tutorial - Part 164
396.FurnaceCore For Nuke | F_RigRemoval (Part 1)64
397.Pulling A Rabbit out of Nuke Vol 264
398.Discover the talent of VFX artists on the autism spectrum | SIGGRAPH 201963
399.Episode 11: Exploring Animation Principles in MODO - Solid Drawing & Appeal63Show
400.Baselight for NUKE STUDIO Tutorial63Tutorial