301. | Nuke 7.0 | Point Cloud Generator | 82 | |
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302. | Optimize your MODO Physical Sun and Sky renderings | 82 | |
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303. | Katana 6.0 | Feature Overview | 82 | |
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304. | Nuke | Production Workflows: Pan And Tile Backgrounds | 82 | |
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305. | What does it take to be a leader in VFX? | 82 | |
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306. | Connor McCampbell on Modo in Games | 82 | |
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307. | Mari 4.0 | Introduction For Mari 3.0 Users | 81 | |
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308. | Mari 4.6 is out now! | 81 | |
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309. | Shots Talk with @Joshvfxify | Matthias Eckhardt: Shang-Chi and the Legend of the Ten Rings | 81 | |
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310. | Digital Domain's Use Of Nuke On The Mummy: Tomb Of The Dragon Emperor (Part 1) | 81 | | The Mummy: Tomb of the Dragon Emperor
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311. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 2) | 81 | |
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312. | Nuke Studio | The Ultimate VFX, Editorial & Finishing Tool | 80 | |
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313. | Nuke 8 | CameraTracker - Survey Points | 80 | |
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314. | All-new Nuke 12.1 updates you need to know! | 80 | |
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315. | An Artist's Guide to Blinkscript | 80 | Guide |
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316. | Digital Cinematography Panel | Foundry Session | 80 | |
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317. | Behind the scenes at New Deal Studios | 79 | |
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318. | Nuke 10 | Ray Render | 79 | |
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319. | Mari: | An Introduction (Part 1) | 79 | |
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320. | GridWarpTracker in Foundry's Nuke | 79 | |
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321. | How to Advance Your Career as a Texture Artist | 78 | Guide |
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322. | Nuke X | Camera Tracker: Lens Distortion (Part 2) | 78 | |
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323. | Mari 3.0 | Overview | 78 | |
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324. | Nuke 9.0 | Planar Tracker: Escape Studios | 77 | |
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325. | Nuke 12.0 | Edge Extend | 77 | |
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326. | Find out how El Ranchito put Spain on the map for VFX | 77 | |
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327. | Sony Pictures Imageworks' use of Nuke On Alice In Wonderland (Part 2) | 77 | |
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328. | Why Mari 5.0 was made for you | 76 | |
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329. | Making Of Paddington Bear With Framestore | 76 | |
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330. | Modo 11.0 | What's New? | 76 | |
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331. | How Outpost VFX uses Nuke for their episodic productions | 76 | |
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332. | MODO indie Trailer | 76 | | MODO indie
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333. | Mari | Brush Tips Shortcuts | 75 | |
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334. | Star Wars: every kid’s dream come true | 75 | |
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335. | Modo 12.0 | Meshfusion Surface Strips | 75 | |
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336. | Nuke 14.0 | Cattery: Free Open Source of Library of Machine Learning Models | 75 | |
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337. | The Nuke ecosystem. Your post-production powerhouse | 75 | |
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338. | Modo | Sculpting | 74 | Let's Play |
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339. | The Foundry's KEYLIGHT for Final Cut Pro | 74 | |
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340. | Mari | Tour v1.0. (Part One) | 74 | |
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341. | Rendering Onward and Beyond with Katana and Pixar's RenderMan! | 74 | |
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342. | Nuke 7.0 | 2D Tracker: Keyframe Tracking | 74 | |
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343. | Nuke 11 | NukeX, New Lens Distortion And More! | 74 | |
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344. | Nuke 7.0 | Combined Trackers | 74 | |
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345. | Nuke | Production Workflows: Retouching Environment Maps | 74 | |
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346. | Master Skin Projecting with Mari | 73 | |
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347. | Mari | New Features And Future Plans | 73 | |
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348. | Discover how one VFX studio created the KFC Chicken Advert | 73 | |
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349. | Mari | Multilayer Shaders | 73 | |
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350. | Modo 10.2 | Rendering Enhancements | 73 | |
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351. | A new order for texturing in the gaming world | 73 | |
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352. | Nuke 11.2 | Improved Smart Vector Toolset | 72 | |
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353. | Webinar: Easier VR asset creation with MODO 10.2 | 72 | |
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354. | Modo 11.0 | Better Out Of-The-Box Experience | 72 | |
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355. | Webinar: VR post-production workflow with NUKE STUDIO, CARA VR and MODO | 72 | |
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356. | Nuke 10 | What's New In Nuke Studio? | 71 | |
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357. | Premultiplication workflows in Nuke | 71 | |
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358. | What Is The Nuke Family? | 71 | |
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359. | Julian Calle | Innovation in Modeling | SIGGRAPH 2018 | 71 | |
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360. | Nuke 7.0 | 2D Tracker | 71 | |
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361. | Mari 7.0 | The Bakery: Mesh Map Creation in Mari | 114 | |
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362. | Webinar | Nuke 11.0: A Sneak Peek Into Nuke's New Features And Updates! | 70 | |
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363. | Nuke X 6.3 | Planar Tracker: Tracking with Chroma-Keys | 70 | |
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364. | Basic Troubleshooting in Foundry's Nuke | 70 | |
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365. | Foundry On The Road | Katana: Power For Look Development | 70 | |
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366. | Webinar: MODO 10 Series for VR and games | 69 | |
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367. | Modo | Creating Effects | 69 | |
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368. | Nuke 13.0 | Machine Learning | 69 | |
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369. | Modo 11.1 | Unreal Bridge | 69 | |
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370. | Modo | Building A Spaceship: Ship Exterior And Interior (Part 3) | 69 | |
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371. | Nuke 7.0 | Bokeh in ZDefocus | 69 | |
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372. | Modo 16.0 | Rely on Curves for More of your Modeling Workflows | 68 | |
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373. | Creating on-set VFX in Near Real-Time using Nuke | 68 | |
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374. | Find out why studios around the world are using Katana | 68 | |
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375. | Foundry Seminars 2018 | How 3Delight Is Now integrated Into Katana 3.0 | 68 | |
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376. | Modo Steam | Sculpting Your Model (Part 5) | 68 | Let's Play |
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377. | Foundry 2021 | Asia Pacific Showreel | 68 | Show |
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378. | Coming soon in NUKE 10 | 68 | |
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379. | MARI 2.6 features overview | 67 | |
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380. | Nuke 10 | Introduction | 67 | |
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381. | KATANA in production with Spin VFX | 67 | |
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382. | Nuke | Production Workflows: Environment Maps (Part 1) | 67 | |
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383. | Mari 1.3 | HDR Ptex: Intro (Part 1) | 66 | |
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384. | Modo Steam | Texture Baking (Part 9) | 66 | |
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385. | Athera Webinar | Athera in Action: A Scalable VFX Pipeline Using The Elastic Power Of The Cloud | 66 | |
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386. | Nuke Studio | What is it? | 66 | |
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387. | Nuke 7.0 | 2D Tracker: Getting Started | 66 | |
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388. | Nuke 13.1 | Improved Artist Interaction in the 3D Environment | 65 | |
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389. | Nuke 8.0 | Edit Geo: Tutorial | 65 | Tutorial |
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390. | Maya to Mari M1.1 | UV Layout Strategies | 65 | |
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391. | Under Armour And Modo | 64 | |
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392. | Rigging and animation for Unity; a special presentation part 1 | 64 | |
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393. | HieroPlayer | How to Review Shots in Context with Nuke's Timeline Tool | 64 | |
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394. | Why Rodeo FX adopted our lighting and look development tool into their pipeline | 64 | |
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395. | Stitching in CARA VR Tutorial - Part 1 | 64 | |
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396. | FurnaceCore For Nuke | F_RigRemoval (Part 1) | 64 | |
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397. | Pulling A Rabbit out of Nuke Vol 2 | 64 | |
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398. | Discover the talent of VFX artists on the autism spectrum | SIGGRAPH 2019 | 63 | |
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399. | Episode 11: Exploring Animation Principles in MODO - Solid Drawing & Appeal | 63 | Show |
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400. | Baselight for NUKE STUDIO Tutorial | 63 | Tutorial |
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