201. | Modo 16.0 | Quickly Create Complex Hard Surface Shapes | 127 | |
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202. | Webinar: A MODO, MARI and NUKE project for beginners | 124 | |
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203. | How to generate masks using Smart Vectors in NukeX | Nuke Tutorial | 124 | Tutorial |
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204. | Episode 2: Exploring the Principles of Animation in MODO | 123 | Show |
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205. | Nuje 8 | Using The New Scopes | 122 | |
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206. | BlueBolt's Use Of Nuke & Mari On Game of Thrones | 122 | |
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207. | Modo 15.2 | 120 | |
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208. | Mari | An Introduction (Part 2) | 120 | |
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209. | Nuke 7.0 - 2D Tracker | 120 | |
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210. | Nuke | Masterclass : Maya to Nuke (Part 1) | 120 | |
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211. | Nuke 9.0 | Kronos And OFlow: Escape Studios | 120 | |
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212. | Modo Steam | Learning The Basics (Part 1) | 119 | |
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213. | Nuke 12.2 features! | 118 | |
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214. | SIGGRAPH 2017 | Powerful Look Development and Lighting With Katana | 118 | |
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215. | How Image Engine Used Nuke For Game of Thrones | 118 | |
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216. | Skill Up With Nuke | Getting The Most Out Of Nuke: Developing As An Artist | 118 | |
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217. | Modo 13.1 | Modo It | 118 | |
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218. | Modo 13.2 is out now! | 114 | |
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219. | Animate channels using Expressions in Foundry's Nuke | 113 | Tutorial |
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220. | Character Creation: The Making of Dagours | 466 | |
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221. | How La Noria Used Nuke | 112 | |
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222. | Intelligent Creatures' Use Of Nuke On Watchmen (Part 1) | 112 | |
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223. | Webinar: A MODO, MARI and NUKE project for beginners - part 2 | 112 | |
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224. | When to use the different comp nodes in Foundry's Nuke | 111 | Tutorial |
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225. | From 2D To 3D Design With Brooks & Modo | 110 | |
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226. | Mari | Painting with Images (Module 3: Part 5) | 110 | |
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227. | Nuke | Mari Workflow | 109 | |
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228. | Episode 3: Exploring the Principles of Animation in MODO | 109 | |
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229. | How Wooga Games develops a creative, engaging and rich experience with Modo | 108 | |
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230. | Nuke 11 | Nuke Studio, Work With More Complexity | 108 | |
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231. | NUKE 7.0 VFX Tool Improvements | 107 | |
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232. | Nuke Studio | Editing Tools And Timeline Tutorial | 107 | Tutorial |
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233. | Basics of Baking and PBR texturing in MARI | 107 | |
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234. | Nuke 9.0 | Vector Generator & Motion Blur: Escape Studios | 107 | |
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235. | CameraTracker | 101 Class: First Tracks | 106 | |
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236. | Nuke X 6.3 | Planar Tracker: Rig Removal & Hold-Out Layers | 105 | |
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237. | Foundry, Imagination Engineered | 105 | |
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238. | Nuke X 6.3 | Planar Tracker: Correcting Tracking Drift | 104 | |
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239. | Nuke 12.0 | Inpaint | 104 | |
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240. | Color Workflows in Mari | Webinar | 103 | |
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241. | Modo | Rigging | 103 | |
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242. | Modo 14.1 is out now! | 102 | |
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243. | NUKE: Color analysis tools | 102 | |
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244. | Kanova | What Is It? | 102 | |
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245. | Webinar: Online editing in NUKE STUDIO —tips, tricks and best practices | 102 | |
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246. | Modo 10.2 | Better Béziers And Spline Curves | 102 | |
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247. | NAB 2017 | Foundry Unveils Athera | 102 | |
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248. | Webinar | Learning Katana (Part 1) | 101 | |
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249. | Nuke 9.0 | What's New In Nuke And NukeX | 101 | |
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250. | Maya to Mari M4.5 | Using Multi-tile Textures In Maya Shading Networks | 101 | |
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251. | Modo For Design Ideation | Applying Decals | 100 | |
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252. | What's new in Nuke 15.0 & 14.1 | 142 | |
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253. | Modo 11.1 | UV Workflows | 99 | |
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254. | Step Up To Nuke | 3D Workspace Overview | 98 | |
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255. | Practical Compositing in Foundry's Nuke! | 98 | |
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256. | Nuke 12.1 features! | 97 | |
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257. | Nuke | Precomp Node With Frank Rueter | 97 | |
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258. | Nuke 8 Update: CameraTracker - Stills Mode | 97 | |
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259. | Modo 11.2 | Direct Modelling Improvements | 97 | |
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260. | How Using Nuke Helped Me Get Famous on TikTok | Part 1 #shorts | 96 | Let's Play |
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261. | Nuke | Basic Workflows: Colour Management (Part 1) | 96 | |
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262. | How Peter Rabbit was created with VFX and animation techniques | 96 | |
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263. | Step Up To Nuke | Adjusting and Keyframing Properties | 95 | |
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264. | Explore the cutting edge rendering engine, 3Delight | SIGGRAPH 2019 | 95 | |
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265. | Nuke | Basic Workflows: Colour Correction (Part 1) | 94 | |
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266. | Nuke 13.0 | Cryptomatte | 94 | |
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267. | The Moving Picture Company's Use Of Nuke On C4 Street Summer | 94 | |
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268. | Katana 3.6 is out now! | 94 | |
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269. | MODO With Max Episode 07 Centers And Pivots | 94 | Show |
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270. | Live Groups in Nuke | 93 | |
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271. | How Ingenuity Studios Used Modo & MeshFusion For Power Rangers | 93 | |
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272. | The Making Of Stranger Things With Aaron Sims Creative | 93 | |
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273. | Nuke Learnings with Steve Wright | 92 | |
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274. | Nuke | Simple Fire Stereo Conversion | 92 | |
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275. | Mari 1.5 | What's New? | 91 | |
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276. | Rigging in Modo? | SIGGRAPH 2019 | 91 | |
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277. | Discover the evolution of workflow with Modo | SIGGRAPH 2019 | 90 | |
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278. | Modo | 90 | |
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279. | Motion Graphics Particles in the Key of Andre | 90 | |
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280. | Getting started with MeshFusion | 90 | |
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281. | Nuke 14.0 | Work with Unreal Using UnrealReader | 90 | |
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282. | Modo | Painting | 90 | |
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283. | Mari 4.6 timelapse: texturing Foundry robot! | 89 | |
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284. | The Foundry - TV Commercials 2010 showreel | 89 | |
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285. | MODO 901 Exclusive Announcement | 88 | |
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286. | Modo 14.0 is out now! | 88 | |
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287. | The Foundry in VFX | 87 | |
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288. | NUKE 7.0 | Power & Performance | 87 | |
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289. | Multipass Compositing: Integrate CG Elements in Shots | 87 | |
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290. | SIGGRAPH 2017 | Faster Content Creation And VR Tools With Modo 11.1 | 87 | |
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291. | Modo | Rendering | 87 | |
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292. | Nuke for After Effects Users | Module 1: Nodes vs Layers (Part 1) | 86 | |
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293. | Hiero | Introduction | 85 | |
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294. | Learn how to bookmark nodes in Nuke | 85 | Tutorial |
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295. | Nuke Studio | Project Settings & Importing Clips | 85 | |
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296. | Mari 7.0 | Features Overview | 136 | |
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297. | Foundry Education Showreel 2023 | 83 | Show |
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298. | How CoSA VFX Used The Foundry Pipeline To Create Gotham | 83 | |
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299. | SLIK 2 for MODO | 83 | |
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300. | Nuke | Basic Workflows: Bounding Box (Part 1) | 83 | |
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