101. | MODO 901 features sneak peek | 227 | |
|
102. | Atomic Fiction And Deep Compositing On Blade Runner 2049 | 225 | |
|
103. | Nuke Tutorial | Discover this Smart Vector Matte tip! | 225 | Tutorial |
|
104. | RollingShutter - an introduction | 221 | |
|
105. | Skill Up With Nuke | Panel: Progressing To A Senior Or Lead Compositor, What Does It Take? | 221 | |
|
106. | How Spider-Man Into The Spider-Verse Was Created | 219 | |
|
107. | NUKE - Using Particles - Part 2 | 214 | |
|
108. | VFX pipelines in Games Cinematics by Hugo Guerra | 212 | |
|
109. | Foundry's Nuke HotKeys | 211 | |
|
110. | Webinar | Modo 11.1 | Procedural Prop Generation | 211 | |
|
111. | Discover the Deep Compositing Work For Planet Of The Apes | 208 | |
|
112. | Mari 4.7 | Overview | 207 | |
|
113. | Nuke 10 | Smart Vector Toolset | 207 | |
|
114. | Nuke | Myth Busting: Concept of Premultiplication | 206 | |
|
115. | Nuke | Myth Busting : Managing Premultiplication | 205 | |
|
116. | Step-by-step students’ guide to getting started with Katana | Webinar | 203 | Guide |
|
117. | Making Art with Soul | The Latest from Pixar's RenderMan | 203 | |
|
118. | Skill Up with Nuke: What I wish I knew | 201 | |
|
119. | Modo 10.2 | Automatic Retopology | 201 | Vlog |
|
120. | Nuke X 6.3 | Particles: Fundamentals (Part 1) | 199 | |
|
121. | NEW in NUKEX and NUKE STUDIO: Smart Vector toolset | 199 | |
|
122. | Skill Up with Nuke: Introducing Nuke Survival Toolkit | 198 | |
|
123. | SIGGRAPH 2017 | Digital 3D Painting And Texturing In Mari | 196 | |
|
124. | Photorealistic Texture Workflow in Foundry's Mari | 195 | |
|
125. | Kinetic Architecture with Modo | SIGGRAPH 2019 | 194 | |
|
126. | Modo 16.0 | Features Overview | 192 | |
|
127. | Solving creative challenges in Nuke | SIGGRAPH 2019 | 192 | |
|
128. | What is USD? - Foundry's Guide to Universal Scene Description | 262 | |
|
129. | Foundry 2023 | Showreel | 242 | |
|
130. | The SmartVectors Toolset: Perfectly Track & Warp Elements | 189 | |
|
131. | Nuke | Stereo Conversion With Steve Wright At NAB 2011 | 187 | |
|
132. | How an aspiring Texture Artist landed a job at a VFX Studio | 186 | |
|
133. | Katana Showreel | 2020 | 183 | |
|
134. | Mari | Object Transfer Modo to Mari & UI Layout | 183 | |
|
135. | Tor Frick | Innovation in Modeling | SIGGRAPH 2018 | 180 | |
|
136. | Nuke 7.0 | Relighting Workflows | 180 | |
|
137. | Why Join the VFX Community? Hear from Industry Experts @AdrianPueyo@Joshvfxify@CompositingMentor | 179 | |
|
138. | How to Combine Art and Science for Compositing With @VictorPerezDirector | 178 | Guide |
|
139. | Nuke 13.1 | Overview | 178 | |
|
140. | Skill Up with Nuke: Introducing Smart Vector Tools in NukeX | 175 | Tutorial |
|
141. | Skill Up with Nuke: Becoming a Senior Compositor | 173 | |
|
142. | Nuke X | Basics: Camera Tracker (Part 1) | 172 | |
|
143. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 1) | 170 | |
|
144. | MODO 902 features | 169 | |
|
145. | Sneak Peek - NUKE 8 | 168 | |
|
146. | Step Up To Nuke | Motion Tracking Overview | 167 | |
|
147. | Step Up To Nuke | Constructing Node Networks | 166 | |
|
148. | Katana 5.0 | Redefining Your Workflow | 165 | |
|
149. | Mari Live | New Techniques In Mari 4.0 | 162 | |
|
150. | Nuke X 6.3 | Planar Tracker: Intro | 161 | |
|
151. | How to use the Relighting Toolset in Foundry's Nuke | 160 | Tutorial |
|
152. | Modo 16.1 | Features Overview | 160 | |
|
153. | Foundry 2017 | Asia Pacific Showreel | 159 | Show |
|
154. | How Image Engine Used Nuke And Mari On Logan | 158 | Vlog |
|
155. | Katana Showreel 2016 | 156 | |
|
156. | Tippett Studios head into the unknown with stop-motion VR | 156 | |
|
157. | Nuke 14.0 | Introducing the New USD 3D System | 156 | |
|
158. | How to use the Snow and Rain toolset in Foundry's Nuke | 155 | Tutorial |
|
159. | Mari Live | Paul Paulino Shares His Journey As A Texture Painter | 154 | |
|
160. | Nuke | Tips and Tricks: Time warping | 154 | |
|
161. | Nuke | Basic Introduction to Roto'ing | 152 | |
|
162. | How to improve your Nuke workflow with python scripting | 152 | Tutorial |
|
163. | Nuke | Painting Onto Geometry With RotoPaint | 152 | |
|
164. | The Orphanage's Use Of Nuke On Iron Man (Part 2) | 152 | |
|
165. | How Foundry's Nuke was used for Angry Birds: Bubble Trouble! | 152 | |
|
166. | How to use the NoOp node in Nuke | 150 | Guide |
|
167. | Auto Character Setup (ACS) 2 kit for MODO | 149 | |
|
168. | What's new in Nuke 11? | 148 | |
|
169. | Nuke 13.2 | Features Overview | 148 | |
|
170. | Modo 11.1 | Modelling Workflow | 147 | |
|
171. | MODO Pre-Viz for Games - Naughty Dog at SIGGRAPH 2014 | 147 | |
|
172. | William Vaughan | Innovation in Modeling | SIGGRAPH 2018 | 146 | |
|
173. | Nuke 7.0 | A Sneak Peek | 144 | |
|
174. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | Part 2 | 144 | Guide |
|
175. | How to use the ProjectionCleanPlate toolset in Foundry's Nuke | 143 | Tutorial |
|
176. | Nuke 12 | Grid Warp Tracker | 143 | |
|
177. | What's the Thing Behind 'Thing' - A VFX Breakdown of Netflix's Wednesday | 141 | |
|
178. | Mari 6.0 | Features Overview | 141 | Tutorial |
|
179. | Foundry Live 2020 | Method Studios reveal how they created the VFX for Ford v Ferrari | 141 | |
|
180. | How to use the Fog particle toolset in Foundry's Nuke | 140 | |
|
181. | How to Become a Lighting Artist on Animated Films | 139 | Guide |
|
182. | Foundry 2012 | Animation Showreel | 139 | Show |
|
183. | Nuke 7.0 | DepthGenerator And Particles | 138 | |
|
184. | How New Balance Are Pioneering The Next Generation Of Footwear Design | 138 | |
|
185. | Step Up To Nuke | Working with Transforms | 138 | |
|
186. | Discover the Materials System in Mari 4.5 | 137 | |
|
187. | Modo | Architectural Modelling: Framework | 136 | |
|
188. | Nuke 8.0 | UV Creation: Tutorial | 135 | Tutorial |
|
189. | Getting Started With Katana And 3Delight | 134 | |
|
190. | Nuke | Masterclass: UV Texturing | 134 | |
|
191. | NUKE 8 Update: CameraTracker - User Tracks | 133 | |
|
192. | Step Up To Nuke | Playback and Rendering | 133 | |
|
193. | Foundry 2012 | Television Showreel | 133 | Show |
|
194. | Episode 7: Exploring Animation Principles in MODO - Posing Continued | 131 | |
|
195. | Step Up To Nuke | Editing Curves and Keyframes | 131 | |
|
196. | The Keying Toolset: Seamlessly Replace Backgrounds | 130 | Tutorial |
|
197. | Nuke Studio | Introduction | 130 | |
|
198. | Optical Flares for NUKE - Presets and Textures | 129 | |
|
199. | Nuke | Masterclass: Python (Part 1) | 128 | |
|
200. | Modo For Design Ideation | Sculpting | 128 | Let's Play |
|