101. | PyBlock 2.x e7 | 45:21 | | Factorio
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102. | Factorio base in a box 84 - Falling off the wagon | 45:21 | | Factorio
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103. | Exotic industries 69: better bots, beacons, modules, and fish farm | 45:14 | | Factorio
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104. | Factorio base in a box 60 - Copper outposts!!!! | 45:08 | | Factorio
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105. | Exotic industries 53: Rocket launch! OP power armor and designing a bigger base | 45:02 | | Factorio
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106. | Exotic industries 79: pink gravel, more fusion options | 44:59 | | Factorio
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107. | Exotic Industries 33: nuclear powerrrrrrr | 44:43 | | Factorio
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108. | Exotic industries 40: high energy crystals and compute data | 44:14 | | Factorio
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109. | Factorio base in a box 120 - Science pack I | 44:13 | | Factorio
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110. | Factorio base in a box 94 - From the mouth of babes | 44:10 | | Factorio
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111. | Factorio k2 e1: map roll and burner city | 44:06 | | Factorio
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112. | Exotic industries 84: Chiba City, beaconned lube | 44:01 | | Factorio
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113. | Exotic industries 89: Beaconned lithium batteries, all the rockets get all the names | 43:57 | | Factorio
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114. | Factorio base in a box 134 - Bot mining? | 43:50 | | Factorio
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115. | Factorio sandbox: Creative mode 16 | 43:31 | | Factorio
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116. | Exotic Industries 17: electric engines and stone bricks | 43:22 | | Factorio
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117. | Factorio base in a box 57 - Holy iron smelting, batman! | 43:21 | | Factorio
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118. | Pyblock 2.x e16: moondrops | 43:09 | | Factorio
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119. | Base in a box 154 - Hunting for UPS | 42:53 | | Factorio
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120. | Exotic industries 44: module components, speed modules and beaconed science | 42:43 | | Factorio
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121. | Exotic industries 65: seeds done right in factory planner | 42:39 | | Factorio
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122. | Exotic industries 36: sulfuric acid and a green circuit rebuild | 42:30 | | Factorio
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123. | Factorio base in a box 97 - Johnyy sings the blues | 41:56 | | Factorio
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124. | Factorio base in a box 74 - What the crack? | 41:54 | | Factorio
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125. | Exotic industries 97: fixing power and crating ore | 41:28 | | Factorio
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126. | PyBlock 2.x e9 | 41:15 | | Factorio
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127. | Exotic industries 64: advanced robot motors and looking at seeds and our base is in the wrong place | 40:59 | | Factorio
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128. | Factorio base in a box 70 - Light fantastic | 40:52 | | Factorio
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129. | Exotic industries 76: power horrors recap, outposts | 40:37 | | Factorio
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130. | Factorio k2 e29: Roboports as far as the eye can see | 40:37 | | Factorio
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131. | PyBlock 2.x e14: scaling glass and finding circuits scary | 40:29 | | Factorio
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132. | PyBlock 2.x e2 | 40:27 | | Factorio
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133. | factorio base in a box 126 - Expansion | 40:23 | | Factorio
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134. | Exotic industries 59: beaconed compute data and lithium processing | 40:21 | | Factorio
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135. | Exotic industries 49: LDS and RCUs | 40:17 | | Factorio
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136. | Factorio base in a box 2 - lost time, laying out the base | 40:15 | | Factorio
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137. | PyBlock 2.x e11 | 40:10 | | Factorio
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138. | Exotic industries 90: beaconned t6 prod mods and fusion drives | 40:09 | | Factorio
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139. | Base in a box 150 - Making the rail run on time | 40:09 | | Factorio
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140. | Exotic industries 60: stamping the west village and neodymium magnets | 39:57 | | Factorio
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141. | Grind my gears - intimmidated by green science | 39:56 | | Factorio
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142. | Exotic industries 74: all the fusion cells | 39:55 | | Factorio
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143. | Exotic industries 92: exotic matter and cryo containers and high tech parts | 39:55 | | Factorio
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144. | Exotic Industries 12: science modules | 39:54 | | Factorio
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145. | Factorio Sandbox: Tileable solid fuel steam power | 39:50 | | Factorio
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146. | Exotic industries 91: DT mix, beaconned advanced rocket fuel | 39:37 | | Factorio
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147. | Exotic Industries 20: robot framed, batteries and lube confusion | 39:33 | | Factorio
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148. | Factorio base in a box 55 - Placing the megabase rail bus | 39:33 | | Factorio
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149. | Exotic industries 57: moving nuclear and purple rocks | 39:29 | | Factorio
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150. | Factorio base in a box 125 - Train traffic jam | 39:16 | | Factorio
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151. | Factorio base in a box 115 - Tech III is coming to tea | 39:13 | | Factorio
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152. | Factorio base in a box 93 - Revisiting the regimentals | 39:06 | | Factorio
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153. | Factorio Sandbox: New rails blueprints, and a modular perimeter wall | 39:05 | | Factorio
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154. | Factorio base in a box 132 - Building a display | 39:04 | | Factorio
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155. | Factorio base in a box 88 - Seeing red | 39:04 | | Factorio
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156. | Factorio base in a box 71 - Refined goodness, baby! | 38:54 | | Factorio
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157. | Exotic Industries 7: combat and electric tech | 38:51 | | Factorio
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158. | 10k Design Challenge 4: More Trains! | 38:51 | | Factorio
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159. | Factorio base in a box 77 - Fill the land | 38:50 | | Factorio
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160. | Grinding my gears - outpost reality check | 38:47 | | Factorio
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161. | Exotic Industries 23: crystals part 2, drill fluid, patch mining | 38:47 | | Factorio
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162. | Exotic industries 81: beaconed seed modules build | 38:40 | | Factorio
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163. | Factorio base in a box 91 - Driller Killer | 38:34 | | Factorio
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164. | Factorio: Icecream Island - 17 | 38:33 | | Factorio
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165. | Exotic Industries 28: wafers, solar panels and a functioning power armor | 38:31 | | Factorio
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166. | PyBolock 2.x e1 - In The Beginning Were Mushrooms | 38:30 | | Factorio
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167. | Exotic industries 100: black hole science pack | 38:25 | | Factorio
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168. | Exotic Industries 35: upgrading plastic and fixing steel | 38:24 | | Factorio
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169. | Exotic industries 87: exotic age technology pack and loads more rockets | 38:17 | | Factorio
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170. | Factorio baser in a box 145 - Snagging trains | 38:14 | | Factorio
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171. | Exotic Industries 4: Sidetracked on Green Circuits | 38:09 | | Factorio
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172. | Exotic industries 68: proteum, duterium, tritium | 38:01 | | Factorio
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173. | PyBlock 2.x e8 | 38:00 | | Factorio
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174. | Factorio: Atlantis 13 | 37:46 | | Factorio
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175. | Exotic Industries 1: The Dark Age | 37:40 | | Factorio
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176. | Grinding my gears - thinking about outposts | 37:31 | | Factorio
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177. | Factorio mods: Electric trains pt 2, Batteries not included | 37:27 | | Factorio
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178. | Exotic industries 93: builds keep exploding | 37:18 | | Factorio
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179. | Grinding my gears - Yet more resources | 37:15 | | Factorio
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180. | Factorio k2 e30: All the guns | 37:00 | | Factorio
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181. | Exotic Industries 14: electron tubes | 37:00 | | Factorio
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182. | Exotic industries 66: lithium batteries and odd plating | 36:54 | | Factorio
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183. | Exotic industries 71: defences, moon rocket | 36:48 | | Factorio
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184. | Factorio creative: Train mining and rocket fuel | 36:46 | | Factorio
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185. | Factorio sandbox: All the research | 36:44 | | Factorio
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186. | Factorio base in a box 51 - She sells sea shells | 36:43 | | Factorio
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187. | Factorio: Icecream Island - 23 | 36:35 | | Factorio
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188. | Exotic industries 94: manually stabilising exotic matter | 36:21 | | Factorio
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189. | Exotic Industries 21: lube | 36:16 | | Factorio
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190. | Exotic industries 72: space pack, advanced rocket fuel | 36:02 | | Factorio
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191. | Factorio base in a box 101 - Rocket fuel scientist | 35:55 | | Factorio
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192. | PyBlock 2.x e12: mixed smelting | 35:43 | | Factorio
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193. | Exotic industries 54: copper chunks and quantum science and our first satelite base | 35:29 | | Factorio
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194. | Exotic industries 43: advance computer science and new labs | 35:17 | | Factorio
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195. | Factorio base in a box 149 - Back for more T-time | 35:15 | | Factorio
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196. | Factorio Monthly Map Nov 23 e1 | 35:10 | | Factorio
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197. | Exotic Industries 26: gold rush | 35:04 | | Factorio
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198. | Factorio k2 e2: another science pack | 34:53 | | Factorio
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199. | 10k Design Challenge 60: Pipelining the blue chip build. | 34:42 | | Factorio
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200. | Tutorial: Early game green circuits | 34:24 | Tutorial | Factorio
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