1. | Unity | Third person | Item pick up | Survey | try 3 | 3 | |
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2. | Unity C# | UI Aim move | 3 | |
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3. | League of Legends | ARAM | Akshan Highlight about infinite swing | 3 | | League of Legends
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4. | Unity | Particle System | Teleportation absorb | 2 | |
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5. | 炙燒布丁馬鈴薯 | #120 期中影片 | 2 | |
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6. | 炙燒布丁馬鈴薯 | #148 狀態與介面 | 1 | |
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7. | 炙燒布丁馬鈴薯 | #141 NewGamePlay | 1 | |
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8. | Unity | third person | item pick up | survey try 2 | 1 | |
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9. | 【數創整合_第八組】夜勤加班北極震盪 | 期末發表 | 1 | |
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10. | 【Bottledsnow】ELDEN RING | #93.5 那個大盧恩突然就碎了 | 1 | |
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11. | 炙燒布丁馬鈴薯 | #161 優化與微調 #1 初見梭哈前 | 1 | |
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12. | Unity Particle System | 148~153 | subEmitters | 1 | |
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13. | 炙燒布丁馬鈴薯 #158 新手教學之關卡設計 #2 | 1 | |
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14. | Unity Third Person | Teleportation Point | Hue myself 10 | 1 | |
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15. | 【Bottledsnow】Subnautica | #20 獨眼巨人號 | 1 | | Subnautica
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16. | 【Bottledsnow】Subnautica | #27 海蝦號機機甲與電鑽、鉤索 | 1 | | Subnautica
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17. | Unity | Third person move | 1 | |
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18. | Unity Component | Animator Play and Transition | 1 | |
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19. | Unity Third Person | Teleportation 2 | Hue myself 11 | 1 | |
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20. | 【Bottledsnow】Sifu | #3 通關貧民窟 | 1 | |
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21. | 炙燒布丁馬鈴薯 | #171 Flow 調整 | 1 | |
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22. | 【Bottledsnow】ELDEN RING | #91 孤牢騎士、死騎士 | 1 | |
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23. | Unity Third person | Animator | Unity Animation System 3 | 1 | |
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24. | 【Bottledsnow】ELDEN RING | #60 火山府邸與叛律者 | 1 | |
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25. | 【Bottledsnow】StarCraft II | #14 人族-14-驚天快劫 | 1 | | StarCraft II
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26. | 炙燒布丁馬鈴薯 | #139 期末發表 | 2 | |
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27. | 炙燒布丁馬鈴薯 | #155 對話系統無鏡頭 | 0 | |
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28. | 【Bottledsnow】ELDEN RING | #12 史東薇爾城 | 0 | |
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29. | 【Bottledsnow】ELDEN RING | #1 重新回到艾爾登法還 | 0 | | Elden Ring
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30. | 【Bottledsnow】Subnautica | #26 磁鐵礦石與凝膠球農場 | 0 | | Subnautica
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31. | 【Bottledsnow】Subnautica | #25 凝膠球與紅寶石洞穴 | 0 | | Subnautica
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32. | Unity particle system | 70~75 | Edge | 0 | |
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33. | 【Bottledsnow】Remnant II | #7 迷宮終點與新世界 | 0 | |
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34. | Unity | Third person | Pressure plate 2 | 0 | |
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35. | Unity Third person | Color pad 2 | Hue myself 9 | 0 | |
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36. | 【Bottledsnow】The Stanley Parable| #4 博物館與拔網線 | 0 | | The Stanley Parable
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37. | Unity | Third person | Color Pad | Hue myself 5 | 0 | |
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38. | 【Bottledsnow】Lies of P | #5 倖存者與未來的人偶 | 0 | |
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39. | 【Bottledsnow】Sifu | #6 年輕通關夜店 | 0 | |
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40. | 【Bottledsnow】Subnautica | #22 極光號 (Aurora) | 0 | | Subnautica
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41. | Unity Third person | Teleportation 3 | Hue myself 12 | 0 | |
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42. | 【Bottledsnow】StarCraft II | #16人族-16-割喉戰 | 0 | | StarCraft II
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43. | 炙燒布丁馬鈴薯 | 魔火術師#9 射擊系統完成 | 0 | |
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44. | 【Bottledsnow】Lies of P | #8 「墮落大主教」安德雷烏斯 | 0 | |
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45. | 【Bottledsnow】ELDEN RING | #99 尤彌爾、黑夜套裝、咒劍士拉比利士 | 0 | |
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46. | 【Bottledsnow】ELDEN RING | #44 野獸神殿之下與初戰桂雷爾 | 0 | |
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47. | 【Bottledsnow】ELDEN RING | #58 融炎土龍與亞人女王與格密爾英雄墓地 | 0 | |
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48. | Unity Particle System | 130~135 | Noise | 0 | |
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49. | 【Bottledsnow】ELDEN RING | #41 隱藏的洞窟與法洛斯要塞 | 0 | |
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50. | 【Bottledsnow】ELDEN RING | #55 墜星獸物與死之鳥與籠裝大樹守衛 | 0 | |
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51. | 【Bottledsnow】ELDEN RING | #65 初始之王與金面具的疑惑 | 0 | |
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52. | 【Bottledsnow】ELDEN RING | #16 留水洞窟與斷崖下的地下墓地 | 0 | |
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53. | 【Bottledsnow】ELDEN RING | #37 黃金糞金龜與龍墓商人 | 0 | |
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54. | Unity Third person | life | UI | 0 | |
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55. | Unity particle System 94~99 Rectangle & velocity over Lifetime | 0 | |
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56. | 【Bottledsnow】ELDEN RING | #30 滿月女王 | 0 | |
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57. | 炙燒布丁馬鈴薯 | #156 Opening+Teach(Not Finish)+Dialogue | 0 | |
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58. | 【Bottledsnow】Sifu | #7 美術館鍛羽而歸 | 0 | |
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59. | 【Bottledsnow】ELDEN RING | #29 羅蕾塔與魔女菈妮 | 0 | |
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60. | 【Bottledsnow】ELDEN RING | #96 血怪之首 | 0 | |
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61. | Unity Particle System | 58~63 | Circle | 0 | |
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62. | 【Bottledsnow】Shadow Gambit: The Cursed Crew | #2 生疏的海盜 | 0 | | Shadow Gambit: The Cursed Crew
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63. | 【Bottledsnow】Subnautica | #15 月池與基地加固 | 0 | | Subnautica
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64. | 【Bottledsnow】ELDEN RING | #9 叛律者、血指、貝納爾、大壺戰士 | 0 | |
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65. | 【Bottledsnow】Shadow Gambit: The Cursed Crew | #3 誤導與時間差的策略 | 0 | | Shadow Gambit: The Cursed Crew
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66. | Unity Third person | Animation | Unity Animation System | 0 | |
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67. | 【Bottledsnow】ELDEN RING | #46 碎星拉塔嗯 | 0 | |
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68. | 炙燒布丁馬鈴薯 #159 新手教學之關卡設計(BOSS前) #3 | 0 | |
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69. | Unity Particle System | 88~93 | Edge & Rectangle | 0 | |
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70. | 【Bottledsnow】Subnautica | #12 深海真危險與第一個載具藍圖 | 0 | | Subnautica
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71. | 炙燒布丁馬鈴薯 | #163 優化與微調 #3 全新手教學流程(含過場+音效) | 0 | |
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72. | Unity C# | Async / Await (Show in 20 seconds) | 0 | |
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73. | 【Bottledsnow】ENDER LILIES | #2 格洛特 | 0 | | ENDER LILIES: Quietus of the Knights
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74. | 【Bottledsnow】Subnautica | #17 改裝載具與初探深海 | 0 | | Subnautica
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75. | 【Bottledsnow】ENDER LILIES | #1 美術為特色的遊戲 | 0 | | ENDER LILIES: Quietus of the Knights
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76. | Unity Particle System | 118~123 | Rotation over lifetime | 0 | |
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77. | 【Bottledsnow】StarCraft II | #16人族-16-超級新星 | 0 | | StarCraft II
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78. | 【Bottledsnow】Subnautica | #16 室內種植與載具加工機台 | 0 | | Subnautica
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79. | Unity particle system | 76~81 | Edge | 0 | |
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80. | 【Bottledsnow】Gamedec - Definitive Edition | #4 農場與非法打黑工的工人 | 0 | | Gamedec
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81. | Unity Particle System | 46~51 | Circle | 0 | |
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82. | 【Bottledsnow】Subnautica | #1 茫然的海底生存 | 0 | | Subnautica
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83. | 【Bottledsnow】ELDEN RING | #61 古遺跡斷崖與醜惡的地下墓穴 | 0 | |
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84. | 【Bottledsnow】Sifu | #5 通關夜店 | 0 | |
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85. | 【Bottledsnow】Sifu | #4 年輕通關貧民窟 | 0 | |
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86. | 【Bottledsnow】ELDEN RING | #10 大道洞穴、D與喚聲船 | 0 | |
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87. | Unity Particle System | 34~39 | Mesh Render & Circle | 0 | |
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88. | 【Bottledsnow】Sifu | #1 武術與基本功鍛鍊 | 0 | |
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89. | 炙燒布丁馬鈴薯 | #170 新流程試跑 | 0 | |
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90. | Unity particle system | 82~87 | Edge | 0 | |
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91. | Unity Third person | Death Pool | Hue Myself 2 | 0 | |
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92. | 炙燒布丁馬鈴薯 | #162 優化與微調 #2 全新手教學流程架構優化(無BOSS戰) | 0 | |
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93. | 【Bottledsnow】Remnant II | #3 捏魯德與第一隻BOSS | 0 | |
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94. | Unity Particle System | 172~177 | Trails | 0 | |
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95. | 【Bottledsnow】Lobotomy Corporation | #6 受星夜祝福的孩子 | 0 | | Lobotomy Corporation
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96. | 【Bottledsnow】Sifu | #2 越戰越老 | 0 | |
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97. | 【Bottledsnow】Subnautica | #2 重新掌握生存節奏 | 0 | | Subnautica
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98. | 【Bottledsnow】ELDEN RING | #97 青籃海岸 | 0 | |
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99. | Unity Particle System | 154~159 | Lights | 0 | |
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100. | 【Bottledsnow】Subnautica | #19 資源蒐集與危險的電鰻 | 0 | | Subnautica
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