201. | 3D Character Art for Movies and Games | 114 | |
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202. | Game Programming Series | Python | How to code a Snake Game? | #11 | 112 | Guide |
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203. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 6 | 110 | |
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204. | Zbrush multiple patterns and creating their masks | 108 | |
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205. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part II | 107 | |
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206. | Devil 13 // Production Digital Sculpt // 7: Appearances | 106 | Let's Play |
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207. | How to kill People in PUBG | Mistake #1 | Parachuting | 106 | | PLAYERUNKNOWN'S Battlegrounds
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208. | Basics of Maya: Chapter 7 (Easy- How to make cables & wires) | 104 | Tutorial |
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209. | Machine Gun | Chamber_Hydraulic_I // 3ds Max | 104 | |
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210. | How to Loot Fast in PUBG | Mistake #2 | Looting | 100 | Guide | PLAYERUNKNOWN'S Battlegrounds
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211. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 12 | 98 | |
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212. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 10 | 94 | |
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213. | Devil 13 // Production Digital Sculpt // 6: Secondary Details Pass 2 | 94 | Let's Play |
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214. | UVW Mapping Channels: 3dsMax & Maya | 93 | |
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215. | Photogrammetry: A quick peek - Rock | 92 | |
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216. | Weapon: MP 155 Ultima | Texturing | Vol VIII | 92 | |
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217. | NEKO: The Barn Owl | Production Digital Sculpt | 92 | Let's Play |
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218. | Machine Gun | Coil_1 // 3ds Max | 92 | |
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219. | Basics of 3ds Max: Chapter 8 (Techniques: Low Poly) | 92 | |
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220. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV | 91 | |
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221. | Photoshop Course - Text Tool - 1 | 90 | |
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222. | Weapon: MP 155 Ultima | Texturing | Production Sequence Vol IX | 89 | |
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223. | Weapon: MP 155 Ultima | Modeling | Vol III | 88 | |
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224. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 19 | 87 | |
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225. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 17 | 86 | |
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226. | Machine Gun | Chamber_Hydraulic_II // 3ds Max | 83 | |
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227. | Game Programming Series | Python | If Else Statement | #3 | 80 | |
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228. | Machine Gun | Grip Hold // 3ds Max | 79 | |
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229. | Basics of 3ds Max: Chapter 6 (Modeling a Chain) | 79 | |
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230. | Devil 13 // Production Digital Sculpt // 11: Projection Mari | 79 | Let's Play |
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231. | Basics of Maya: Chapter 6 ( Modeling a Chain ) | 78 | |
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232. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VII | 78 | |
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233. | Machine Gun | End of the Coiling // 3ds Max | 76 | |
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234. | NEKO: The Barn Owl | Production Digital Sculpt Vol II | 76 | Let's Play |
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235. | Devil 13 // Production Digital Sculpt // 3: Horns & Facial Recog | 76 | Let's Play |
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236. | Blender 2.81 | Pie Menus & Adons | #3 | 76 | |
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237. | Remnant Stone Ground | 76 | |
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238. | Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes) | 74 | Guide |
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239. | Digital Human - Meta Human | 74 | |
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240. | UV Unwrapping- Basics in Maya: III | 73 | |
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241. | Devil 13 // Production Digital Sculpt // 4: Fix Horns & Projection | 72 | Let's Play |
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242. | Basics of 3ds Max: Chapter 2 (Connect, Cut & Swift Loop) | 71 | |
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243. | Game Programming Series | Python | Variables | #2 | 70 | |
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244. | FarmTyre#1 | 69 | |
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245. | UV Unwrapping & Coordinate System: II | 68 | |
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246. | NEKO: The Barn Owl | Production Digital Sculpt Vol III | 66 | Let's Play |
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247. | Game Programming Series | Python | Shapes in Turtle() | #12 | 65 | |
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248. | Basics of 3ds Max: Chapter 3 (Soft Selection Tool) | 63 | |
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249. | Weapon: MP 155 Ultima UV Unwrapping | Vol V | 63 | |
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250. | Basics of Maya: Chapter 2 (Quad Draw Tool) | 63 | |
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251. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 14 | 62 | |
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252. | Devil 13 // Production Digital Sculpt // 8: Mari & Maps | 58 | Let's Play |
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253. | Basics of 3ds Max: Chapter 4 (Splines) | 57 | |
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254. | Basics of Maya: Chapter 5 ( Curves to Poly Demo) | 56 | |
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255. | Game Programming Series | Python | Musical Notes for Games | #9 | 56 | |
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256. | Devil 13 // Production Digital Sculpt // 5: Horns Silhouette & Sec Details | 54 | Let's Play |
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257. | Game Programming Series | Python | Calculator | #10 | 53 | |
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258. | Photoshop Course - Levels & Curves (In-detail): Part 2 - 6 | 52 | |
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259. | Weapon: MP 155 Ultima | UV Unwrapping | Vol VI | 51 | |
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260. | Photoshop Course - Levels & Curves (In-detail): Part 3 - 7 | 50 | |
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261. | Substance Designer: Old Aged Planks | 48 | |
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262. | Photoshop Course - Pen Tool - 3 | 47 | |
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263. | Photoshop Course - Filters - 8 | 44 | |
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264. | Photoshop Course - Levels & Curves (In-detail): Part 1 - 5 | 42 | |
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265. | Game Programming Series | Python | Intro to List | #5 | 40 | |
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266. | Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 4 | 40 | |
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267. | NEKO: The Barn Owl | Production Digital Sculpt Vol VII | 39 | Let's Play |
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268. | Game Programming Series | Python | Finding Prime and Non-Prime No. | #7 | 38 | |
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269. | Game Programming Series | Python | How to use Function | #4 | 38 | Guide |
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270. | Devil 13 // Production Digital Sculpt // 10: Tertiary and Macro Details | 34 | Let's Play |
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271. | Photoshop Course - Layers, Masking, Crop Tool & Custom Shapes - 2 | 32 | |
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272. | NEKO: The Barn Owl | Production Digital Sculpt Vol IV | 32 | Let's Play |
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273. | 3D Hard Surface :- Piston Head 3D modeling in Plasticity/Fusion 360 #3dhardsurface #cadmodeling#3d | 32 | |
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274. | Game Programming Series | Python | Intro to For Loop | #6 | 30 | |
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275. | NEKO: The Barn Owl | Production Digital Sculpt Vol VI | 29 | Let's Play |
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276. | NEKO: The Barn Owl | Production Digital Sculpt Vol V | 21 | Let's Play |
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277. | How to digital sculpt lips in 1 minute? Tips & Tricks #2 | #3d #art #3dmodeling #blender #animation | 9 | |
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278. | Official Playstation 5 Reveal Event Livestream! PS5 Gameplay Showcase (PS5 Games Reveal) | 0 | Let's Play | The Elder Scrolls Online
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