101. | Tips and Workflow of PBR texturing in Photoshop: #1 | 324 | |
|
102. | Build PC for 3D Work // Contact PCGENX #unrealengine #gaming #pc | 322 | |
|
103. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 20 | 315 | |
|
104. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-I | 314 | |
|
105. | How to select edges of any NGon Surface in Maya #3d #3dmodeling | 314 | |
|
106. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 9 | 312 | |
|
107. | Hard Surface Modeling Technique #2 | 309 | |
|
108. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 7 | 305 | |
|
109. | Machine Gun | Hand Hold // 3ds Max | 304 | |
|
110. | How Computer Games get developed? // A brief talk in Hindi { P-III } | 302 | |
|
111. | Request to model a curve shape easily | 299 | |
|
112. | The Dragunov Sniper Rifle | Game Industry | 298 | |
|
113. | How Computer Games get developed? // A brief talk in Hindi { P-II } | 296 | |
|
114. | Advance Sub-D Script(A substitute of Maya Sub-D) // 3dsMax(vs. 2010- Present) | 294 | |
|
115. | Texturing Skills: Basic to Advance | #1 | 291 | |
|
116. | Graveyard | 291 | |
|
117. | How to work with SVG \\ Photoshop, Maya, Zbrush | 288 | Guide |
|
118. | How to create cables using sweep mesh in Maya #3d #3dmodeling | 288 | |
|
119. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 5 | 287 | |
|
120. | Machine Gun | Barrel // 3ds Max | 285 | |
|
121. | Substace Designer: Mandala Stone Ground | 281 | |
|
122. | Hydrant Low Poly - I | 272 | |
|
123. | 3D Production Model: Barn Owl \\ ZBRUSH + MAYA + YETI | 267 | |
|
124. | AAA Game Development Services- Digital Sculpt Fox Creature | Skeleton to Groom | 266 | |
|
125. | Devil 13 // Production Digital Sculpt // 1: Sphere to Facial | 266 | |
|
126. | UVW Mapping \\ Tips and Tricks | 261 | |
|
127. | Metal Roughness | Spec Gloss: PBR Theory - II | 260 | |
|
128. | How to manage your days? - Games & Entertainment | 260 | Guide |
|
129. | 3 must things to grow in Game Industry. #gamedev #gameart #3danimation #games | 251 | |
|
130. | Basics of Maya: Chapter 1 (Poly Modeling Shelf) | 248 | |
|
131. | MECH ZBRUSH 3D SCULPT: Movies & Games | 245 | |
|
132. | Photogrammetry: A quick peek - Human | 229 | |
|
133. | Basics of Maya: Chapter 4 (Supporting Edges Concept) | 228 | |
|
134. | Artificial Intelligence & Video Games (HINDI) | 228 | |
|
135. | Machine Gun | Stationary Ring // 3ds Max | 224 | |
|
136. | Behind the scenes of Mech Character Design. #hardsurfacemodeling #3d #gaming #art | 222 | |
|
137. | Devil 13 // Production Digital Sculpt // 12: Substance Painter | 221 | Let's Play |
|
138. | Sculpt Lips in 1 minute. Tips & Tricks- 2 #3d #art #3dmodeling #digitalart #animation | 219 | |
|
139. | Tips and Workflow of PBR texturing in Photoshop: #4 | 219 | |
|
140. | Modeling a Hydrant in Maya & 3dsMax: Part II | 219 | |
|
141. | How to project curves onto Mesh in Maya #3d #3dmodeling #gamedev | 218 | |
|
142. | Game Programming Series | Python | Intro | #1 | 215 | |
|
143. | Official PS5 Hardware Revealed Trailer | Sony | 213 | Preview |
|
144. | Autodesk Showreel 4K | Why they ignored Gaming & Production? | 213 | Show |
|
145. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 3 | 212 | |
|
146. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1 | 211 | |
|
147. | How CORONA LOCK-DOWN will become an opportunity for the Game Designers or CGI Artists ? | 211 | |
|
148. | Weapon: MP 155 Ultima | Texturing | Vol X | 210 | |
|
149. | Physiology Skeleton // Character Artist | 210 | Vlog |
|
150. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 13 | 207 | |
|
151. | Demo: Advance SubD script for 3dsMax 2011-23 | 205 | |
|
152. | Modeling a Revolver // Part 2 | 201 | |
|
153. | Top 5 Challenges 3D Game Art Students Face & How to Beat Them" | 197 | |
|
154. | Blender 2.81 | Introduction | #1 | 197 | |
|
155. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 8 | 196 | |
|
156. | VFX Industry Exposed: The Reality Behind the Magic | 191 | |
|
157. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part I | 189 | |
|
158. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 11 | 188 | |
|
159. | The Top 5 Upcoming Games PS5 | 4K | 188 | | Assassin's Creed: Valhalla
|
160. | Weapon: MP 155 Ultima | Texturing | Vol XI | 187 | |
|
161. | Model & Sculpt in Hyperlapse | 187 | Let's Play |
|
162. | Top 5 Challenges 3D Game Art Students Face & How to Beat Them" | 185 | |
|
163. | How to Choose the Best 3D Institution: Build Your Career in Animation, VFX, or Game Art! | 185 | |
|
164. | Physically Based Shading | Computer Graphics | 184 | |
|
165. | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 180 | |
|
166. | Brick: Sun-Dried Clay | 180 | |
|
167. | Basics of 3ds Max: Chapter 5 (Hole in a Cylinder) | 180 | |
|
168. | Normals Map \\ How does it react with light? | 177 | |
|
169. | Curves & Levels // Part I | 175 | |
|
170. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 15 | 170 | |
|
171. | FarmTire#2 | 168 | |
|
172. | Weapon: MP 155 Ultima | Modeling | Vol I | 163 | |
|
173. | Milien-X | 156 | |
|
174. | Curves & Levels // Part II | 156 | |
|
175. | #3d #music #render #digitalsculpt | 154 | |
|
176. | VFX Industry Exposed(Part-2): The Reality Behind the Magic | 152 | |
|
177. | Texturing Skills: Basic to Advance | #2 | 152 | |
|
178. | Machine Gun | Buttstock // 3ds Max | 152 | |
|
179. | Weapon: MP 155 Ultima | UV Unwrapping | Vol IV | 150 | |
|
180. | Blender 2.81 | Transform & Selection | #2 | 148 | |
|
181. | Machine Gun | Chamber_Hydraulic_III // 3ds Max | 148 | |
|
182. | A sneak peek on Maps, Materials & Shaders | 142 | |
|
183. | How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!! | 142 | Guide |
|
184. | UV Unwrapping & Coordinate System: I | 139 | |
|
185. | QuadRemesher | 3dsMax | 139 | |
|
186. | Lamp Post | 136 | |
|
187. | Machine Gun | Chamber- P1 // 3ds Max | 135 | |
|
188. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 4 | 134 | |
|
189. | Weapon: MP 155 Ultima | Modeling | Vol II | 130 | |
|
190. | MiG | How to use references for better modeling? //3dsMax | 127 | Tutorial |
|
191. | Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides | 125 | Let's Play |
|
192. | 3D Hard Surface Modeling in Maya #3dart#autodesk #3dmodeling #3d #hardsurface#3danimationinstitute | 124 | |
|
193. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part III | 123 | |
|
194. | India’s No 1- Game Art, Design and Development School #gamedev #3d #3danimation #career | 121 | |
|
195. | Official Playstation 5 Reveal Event Livestream! PS5 Gameplay Showcase (PS5 Games Reveal) | 121 | Let's Play | The Elder Scrolls Online
|
196. | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 118 | |
|
197. | Game Programming Series | Python | Music- Bass Boost- Game Audio | #8 | 117 | |
|
198. | Unwrapping and Normals Bake: Football | 117 | |
|
199. | Machine Gun | Grip_Trigger // 3ds Max | 116 | |
|
200. | Machine Gun | Barrel Rings // 3ds Max | 115 | |
|