301. | What's new in Android Design Tools - new features for rapid UI development (Google I/O '17) | 35:52 | |
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302. | What's new in the Android Studio build system (Google I/O'19) | 35:52 | |
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303. | Android Wear: What's new & best practices (Google I/O '17) | 35:50 | |
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304. | Best practices for using text in Android (Google I/O'19) | 35:49 | |
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305. | The App Clinic: Home Screen Widgets | 35:47 | |
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306. | Preparing for scoped storage (Android Dev Summit '19) | 35:43 | |
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307. | Architecture components - solving the lifecycle problem (Google I/O '17) | 35:43 | |
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308. | Updating your apps for location permission changes in Android Q (Google I/O'19) | 35:41 | |
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309. | Grow and optimize your subscriptions with new Google Play features (Google I/O '18) | 35:40 | |
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310. | Chrome OS accessibility for Android developers (Google I/O'19) | 35:33 | |
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311. | What are you doing on the tiny mobile Network? (Big Android BBQ 2015) | 35:32 | |
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312. | Introducing the Awareness API, an easy way to make your apps context aware - Google I/O 2016 | 35:31 | |
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313. | Sound Amplifier and the new Dynamics Processing Effect (Google I/O '18) | 35:30 | |
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314. | What’s new in Android Wear 2.0? - Google I/O 2016 | 35:25 | |
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315. | What's new for Android TV (Google I/O '17) | 35:23 | |
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316. | Getting started with App Actions (Google I/O '18) | 35:22 | |
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317. | Support Library: Guts and Glory (Android Dev Summit 2015) | 35:16 | |
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318. | Make shinier, faster mobile games with Vulkan - Google I/O 2016 | 35:16 | |
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319. | Declarative UI patterns (Google I/O'19) | 35:11 | |
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320. | All about battle passes: Insights and learnings from top mobile game developers | 35:06 | |
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321. | What's new in ConstraintLayout (Google I/O'19) | 35:02 | |
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322. | Build apps for foldable, multi-display, and large-screen devices (Google I/O'19) | 35:01 | |
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323. | After the (╯°□°)╯︵ ┻━┻: Exit Buttons | 35:00 | |
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324. | End-to-end sustainability: Driving engagement from pre to post install (Sustainable Growth Day ‘19) | 34:57 | |
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325. | The App Clinic: Weather | 34:54 | |
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326. | What's new in Android Studio (Android Dev Summit '19) | 34:53 | |
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327. | What’s new with Android TV (Google I/O '18) | 34:50 | |
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328. | Best practices in using the Android Emulator (Google I/O'19) | 34:45 | |
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329. | Build Android UIs for any screen size | 34:43 | |
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330. | Playtime 2016 - Launch smart on Google Play | 34:41 | |
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331. | Bringing live content to Android TV - Google I/O 2016 | 34:31 | |
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332. | Best practices for text on Android (Google I/O '18) | 34:31 | |
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333. | What's new in Android development tools | 34:28 | |
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334. | What's new with the Android Gradle plugin (Android Dev Summit '18) | 34:27 | |
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335. | Getting the most from the new multi-camera API (Android Dev Summit '18) | 34:27 | |
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336. | What's new in Android (Google I/O '18) | 34:26 | |
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337. | Doing good while doing well: Principled high-growth monetization (Sustainable Growth Day ‘19) | 34:23 | |
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338. | Frictionless Android testing: Write once, run everywhere (Google I/O '18) | 34:16 | |
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339. | Data Binding -- Write Apps Faster (Android Dev Summit 2015) | 34:12 | |
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340. | Learn from developers: Duolingo and Headspace share their new Android architecture stories | 34:09 | |
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341. | Android Wear 2.0: Making Watch Apps more Standalone - Google I/O 2016 | 34:08 | |
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342. | Android Emulator deep dive (Android Dev Summit '18) | 34:07 | |
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343. | Android Jetpack: What's new in Architecture Components (Google I/O '18) | 34:07 | |
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344. | App growth best practices and decision-making with the Google Play Console (Google I/O'19) | 34:02 | |
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345. | The rules of the games: What app developers can learn from games - Google I/O 2016 | 33:56 | |
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346. | Android Jetpack: Manage UI navigation with navigation controller (Google I/O '18) | 33:52 | |
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347. | Android Jetpack: What’s new in Android Support Library (Google I/O 2018) | 33:52 | |
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348. | Build real consumer devices with Android Things (Google I/O '18) | 33:51 | |
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349. | What's new in Android development tools (Google I/O '18) | 33:48 | |
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350. | What's new in Wear OS by Google (Google I/O '18) | 33:45 | |
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351. | [JP 日本語] Android アプリ タブレット端末対応 ことはじめ | 33:37 | |
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352. | Android animations spring to life (Google I/O '17) | 33:37 | |
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353. | Developing high performance games for Android (Google I/O '17) | 33:34 | |
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354. | Optimize your app size with this one trick (Android Dev Summit '18) | 33:34 | |
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355. | Build for Android (Go edition): Optimize your app for global markets (Google I/O '18) | 33:15 | |
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356. | Demystifying Android accessibility development (Google I/O'19) | 33:09 | |
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357. | Bring your Android app to Android TV in minutes - Google I/O 2016 | 33:05 | |
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358. | Building with empathy - Playtime San Francisco 2017 | 33:02 | |
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359. | Smarter approaches to a stellar rating on Google Play - Google I/O 2016 | 32:54 | |
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360. | Jetpack Compose with Material You #AskAndroid | LIVE | 32:51 | |
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361. | Games on ARC++ (Android Game Developer Summit 2018) | 32:49 | |
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362. | Practical magic with animations in Jetpack Compose | 32:46 | Guide |
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363. | Android Jetpack: Manage infinite lists with RecyclerView and Paging (Google I/O '18) | 32:41 | |
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364. | Playtime 2016 - One game fits all | 32:37 | |
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365. | Introducing Nearby: Physical proximity within and without apps - Google I/O 2016 | 32:35 | |
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366. | Smart Lock for Passwords (Big Android BBQ 2015) | 32:34 | |
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367. | High Performance Games and VR with FPL Technologies - Google I/O 2016 | 32:28 | Vlog |
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368. | Android Developer Office Hours | 32:27 | |
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369. | Motional intelligence: Build smarter animations (Google I/O'19) | 32:23 | |
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370. | Autonomous and customized pre-launch testing in the Google Play Console (Google I/O '18) | 32:23 | |
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371. | Build a modular Android app architecture (Google I/O'19) | 32:21 | |
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372. | What's new in Android security (Google I/O '18) | 32:20 | |
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373. | How to build a data layer | 32:19 | Guide |
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374. | Powering commerce online and in-store with Google payments (Google I/O '17) | 32:17 | |
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375. | Android Wear UI development best practices (Google I/O '17) | 32:16 | |
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376. | Android Layouts: a new world - Google I/O 2016 | 32:13 | |
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377. | Fireside chat with Arianna Huffington & Purnima Kochikar (Games track - Playtime SF 2018) | 32:11 | |
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378. | Engineer for high performance with tools from Android & Play (Google I/O '17) | 32:09 | |
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379. | Boost user retention with behavioral insights (Google I/O '17) | 32:08 | |
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380. | What's new in Android | 32:07 | |
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381. | Android Wear 2.0: Building Apps with Material Design - Google I/O 2016 | 32:02 | |
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382. | New release & device targeting tools (Google I/O '17) | 31:53 | |
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383. | Making Android accessibility easy (Android Dev Summit '18) | 31:53 | |
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384. | How to manage native C++ memory in Android (Google I/O '17) | 31:41 | |
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385. | What’s new in shared storage (Google I/O'19) | 31:38 | |
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386. | Gestures in Jetpack Compose | 31:33 | Guide |
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387. | Optimizing Android games performance (Google I/O'19) | 31:32 | |
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388. | Android Developer Office Hours: Q&A | 31:31 | |
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389. | The App Clinic: Soccer | 31:27 | |
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390. | What's new in Android | 31:26 | |
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391. | What's new in Android - American Sign Language | 31:26 | |
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392. | [JP 日本語] Android アプリ クオリティガイドライン ことはじめ (前編) | 31:22 | |
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393. | Android Jetpack: Easy background processing with WorkManager (Google I/O '18) | 31:20 | |
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394. | Google Play Awards - Google I/O 2016 | 31:20 | |
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395. | Android Security: 2016 year in review | 31:17 | Review |
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396. | Playtime 2016 - Creating long-term retention, loyalty and value with engaging LiveOps events | 31:17 | |
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397. | Tales of Optimizing for Android Wear (Big Android BBQ 2015) | 31:14 | |
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398. | Notifications UX: What's new for Android O (Google I/O '17) | 31:13 | |
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399. | 10 Google Play Console secrets to optimize Android apps for stellar user retention (Google I/O '17) | 31:13 | |
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400. | Android Developer Office Hours | 31:11 | |
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