Android Developers

Android Developers

Views:
555,172,699
Subscribers:
1,350,000
Videos:
2,334
Duration:
26:23:42:42

Android Developers is a content creator on YouTube with at least 1.35 million subscribers. He published at least 2.33 thousand videos which altogether total more than 555.17 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVHFbqXqoYvEWM1Ddxl0QDg





Top 400 Videos With The Longest Duration by Android Developers


Video TitleDurationCategoryGame
301.What's new in Android Design Tools - new features for rapid UI development (Google I/O '17)35:52
302.What's new in the Android Studio build system (Google I/O'19)35:52
303.Android Wear: What's new & best practices (Google I/O '17)35:50
304.Best practices for using text in Android (Google I/O'19)35:49
305.The App Clinic: Home Screen Widgets35:47
306.Preparing for scoped storage (Android Dev Summit '19)35:43
307.Architecture components - solving the lifecycle problem (Google I/O '17)35:43
308.Updating your apps for location permission changes in Android Q (Google I/O'19)35:41
309.Grow and optimize your subscriptions with new Google Play features (Google I/O '18)35:40
310.Chrome OS accessibility for Android developers (Google I/O'19)35:33
311.What are you doing on the tiny mobile Network? (Big Android BBQ 2015)35:32
312.Introducing the Awareness API, an easy way to make your apps context aware - Google I/O 201635:31
313.Sound Amplifier and the new Dynamics Processing Effect (Google I/O '18)35:30
314.What’s new in Android Wear 2.0? - Google I/O 201635:25
315.What's new for Android TV (Google I/O '17)35:23
316.Getting started with App Actions (Google I/O '18)35:22
317.Support Library: Guts and Glory (Android Dev Summit 2015)35:16
318.Make shinier, faster mobile games with Vulkan - Google I/O 201635:16
319.Declarative UI patterns (Google I/O'19)35:11
320.All about battle passes: Insights and learnings from top mobile game developers35:06
321.What's new in ConstraintLayout (Google I/O'19)35:02
322.Build apps for foldable, multi-display, and large-screen devices (Google I/O'19)35:01
323.After the (╯°□°)╯︵ ┻━┻: Exit Buttons35:00
324.End-to-end sustainability: Driving engagement from pre to post install (Sustainable Growth Day ‘19)34:57
325.The App Clinic: Weather34:54
326.What's new in Android Studio (Android Dev Summit '19)34:53
327.What’s new with Android TV (Google I/O '18)34:50
328.Best practices in using the Android Emulator (Google I/O'19)34:45
329.Build Android UIs for any screen size34:43
330.Playtime 2016 - Launch smart on Google Play34:41
331.Bringing live content to Android TV - Google I/O 201634:31
332.Best practices for text on Android (Google I/O '18)34:31
333.What's new in Android development tools34:28
334.What's new with the Android Gradle plugin (Android Dev Summit '18)34:27
335.Getting the most from the new multi-camera API (Android Dev Summit '18)34:27
336.What's new in Android (Google I/O '18)34:26
337.Doing good while doing well: Principled high-growth monetization (Sustainable Growth Day ‘19)34:23
338.Frictionless Android testing: Write once, run everywhere (Google I/O '18)34:16
339.Data Binding -- Write Apps Faster (Android Dev Summit 2015)34:12
340.Learn from developers: Duolingo and Headspace share their new Android architecture stories34:09
341.Android Wear 2.0: Making Watch Apps more Standalone - Google I/O 201634:08
342.Android Emulator deep dive (Android Dev Summit '18)34:07
343.Android Jetpack: What's new in Architecture Components (Google I/O '18)34:07
344.App growth best practices and decision-making with the Google Play Console (Google I/O'19)34:02
345.The rules of the games: What app developers can learn from games - Google I/O 201633:56
346.Android Jetpack: Manage UI navigation with navigation controller (Google I/O '18)33:52
347.Android Jetpack: What’s new in Android Support Library (Google I/O 2018)33:52
348.Build real consumer devices with Android Things (Google I/O '18)33:51
349.What's new in Android development tools (Google I/O '18)33:48
350.What's new in Wear OS by Google (Google I/O '18)33:45
351.[JP 日本語] Android アプリ タブレット端末対応 ことはじめ33:37
352.Android animations spring to life (Google I/O '17)33:37
353.Developing high performance games for Android (Google I/O '17)33:34
354.Optimize your app size with this one trick (Android Dev Summit '18)33:34
355.Build for Android (Go edition): Optimize your app for global markets (Google I/O '18)33:15
356.Demystifying Android accessibility development (Google I/O'19)33:09
357.Bring your Android app to Android TV in minutes - Google I/O 201633:05
358.Building with empathy - Playtime San Francisco 201733:02
359.Smarter approaches to a stellar rating on Google Play - Google I/O 201632:54
360.Jetpack Compose with Material You #AskAndroid | LIVE32:51
361.Games on ARC++ (Android Game Developer Summit 2018)32:49
362.Practical magic with animations in Jetpack Compose32:46Guide
363.Android Jetpack: Manage infinite lists with RecyclerView and Paging (Google I/O '18)32:41
364.Playtime 2016 - One game fits all32:37
365.Introducing Nearby: Physical proximity within and without apps - Google I/O 201632:35
366.Smart Lock for Passwords (Big Android BBQ 2015)32:34
367.High Performance Games and VR with FPL Technologies - Google I/O 201632:28Vlog
368.Android Developer Office Hours32:27
369.Motional intelligence: Build smarter animations (Google I/O'19)32:23
370.Autonomous and customized pre-launch testing in the Google Play Console (Google I/O '18)32:23
371.Build a modular Android app architecture (Google I/O'19)32:21
372.What's new in Android security (Google I/O '18)32:20
373.How to build a data layer32:19Guide
374.Powering commerce online and in-store with Google payments (Google I/O '17)32:17
375.Android Wear UI development best practices (Google I/O '17)32:16
376.Android Layouts: a new world - Google I/O 201632:13
377.Fireside chat with Arianna Huffington & Purnima Kochikar (Games track - Playtime SF 2018)32:11
378.Engineer for high performance with tools from Android & Play (Google I/O '17)32:09
379.Boost user retention with behavioral insights (Google I/O '17)32:08
380.What's new in Android32:07
381.Android Wear 2.0: Building Apps with Material Design - Google I/O 201632:02
382.New release & device targeting tools (Google I/O '17)31:53
383.Making Android accessibility easy (Android Dev Summit '18)31:53
384.How to manage native C++ memory in Android (Google I/O '17)31:41
385.What’s new in shared storage (Google I/O'19)31:38
386.Gestures in Jetpack Compose31:33Guide
387.Optimizing Android games performance (Google I/O'19)31:32
388.Android Developer Office Hours: Q&A31:31
389.The App Clinic: Soccer31:27
390.What's new in Android31:26
391.What's new in Android - American Sign Language31:26
392.[JP 日本語] Android アプリ クオリティガイドライン ことはじめ (前編)31:22
393.Android Jetpack: Easy background processing with WorkManager (Google I/O '18)31:20
394.Google Play Awards - Google I/O 201631:20
395.Android Security: 2016 year in review31:17Review
396.Playtime 2016 - Creating long-term retention, loyalty and value with engaging LiveOps events31:17
397.Tales of Optimizing for Android Wear (Big Android BBQ 2015)31:14
398.Notifications UX: What's new for Android O (Google I/O '17)31:13
399.10 Google Play Console secrets to optimize Android apps for stellar user retention (Google I/O '17)31:13
400.Android Developer Office Hours31:11