201. | Image compression for Android developers - Google I/O 2016 | 40:06 | |
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202. | Android vitals: Debug app performance and reap rewards (Google I/O '18) | 40:05 | |
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203. | The future of apps on Android and Google Play: Modular, instant, and dynamic (Google I/O '18) | 39:57 | |
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204. | Jetpack Compose basics | Workshop | 39:55 | |
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205. | A window into transitions - Google I/O 2016 | 39:55 | |
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206. | Trash talk (Android Dev Summit '18) | 39:54 | |
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207. | An in-depth look at the Leanback Library - Google I/O 2016 | 39:49 | |
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208. | What's new in the support library - Google I/O 2016 | 39:47 | |
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209. | Making high fidelity Android games possible with Vulkan (Google I/O'19) | 39:45 | |
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210. | ADB live (Android Dev Summit '19) | 39:43 | |
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211. | What's new with the Android build system (Google I/O '18) | 39:40 | |
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212. | ExoPlayer: Flexible media playback for Android (Google I/O '17) | 39:38 | |
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213. | What's new in notifications, launcher icons, and shortcuts (Google I/O '17) | 39:37 | |
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214. | What's new in Android (Google I/O'19) | 39:37 | |
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215. | Get animated (Android Dev Summit '18) | 39:36 | |
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216. | Technical quality on Google Play | 39:35 | |
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217. | Android Testing (Android Dev Summit 2015) | 39:33 | |
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218. | State of Media Playback (Android Dev Summit 2015) | 39:32 | |
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219. | Architecture components - persistence and offline (Google I/O '17) | 39:31 | |
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220. | How to get one-meter location-accuracy from Android devices (Google I/O '18) | 39:28 | |
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221. | Android fireside chat (Google I/O '18) | 39:27 | |
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222. | How to Kotlin - from the lead Kotlin language designer (Google I/O '18) | 39:24 | |
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223. | What's new in Google Play for developers - Google I/O 2016 | 39:23 | |
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224. | Building feature-rich media apps with ExoPlayer (Google I/O '18) | 39:22 | |
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225. | Understanding color (Google I/O '17) | 39:21 | |
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226. | Android sensors & location: What's new & best practices (Google I/O '17) | 39:18 | |
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227. | Modern Android development: Android Jetpack, Kotlin, and more (Google I/O 2018) | 39:17 | |
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228. | Single activity: Why, when, and how (Android Dev Summit '18) | 39:16 | |
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229. | Designing for driving - Google I/O 2016 | 39:16 | |
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230. | Playtime 2016 - Predicting lifetime value in the apps world | 39:14 | |
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231. | Android emergency location service: Locating emergency calls in a wireless world (Google I/O'19) | 39:09 | |
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232. | Understanding Android memory usage (Google I/O '18) | 39:05 | |
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233. | Security on Android: What's next (Google I/O'19) | 39:05 | |
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234. | What's new in Android Runtime (Google I/O '18) | 39:00 | |
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235. | Android performance: UI (Google I/O '17) | 38:59 | |
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236. | [JP 日本語] Android での Google Play 課金 API 続・ことはじめ | 38:52 | |
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237. | Assisting the driver: From Android phones to Android cars (Google I/O '17) | 38:49 | |
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238. | Raiders of the lost app: Google Play secrets to launching and getting discovered - Google I/O 2016 | 38:48 | |
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239. | Building an Android Instant app (Google I/O '17) | 38:47 | |
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240. | What’s new in Android Accessibility (Google I/O'19) | 38:40 | |
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241. | Shifting focus from conversion to retention (Sustainable Growth Day ‘19) | 38:40 | |
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242. | Introduction to Kotlin (Google I/O '17) | 38:39 | |
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243. | Android performance: An overview (Google I/O '17) | 38:36 | |
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244. | What's new with ConstraintLayout and Android Studio design tools (Google I/O '18) | 38:28 | |
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245. | Architecture components - introduction (Google I/O '17) | 38:27 | |
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246. | Create your first Tile in Wear | Workshop | 38:20 | |
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247. | What's new with Android for cars (Google I/O'19) | 38:17 | |
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248. | Product design: How to build better products with Android Things (Google I/O '18) | 38:10 | Guide |
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249. | Best practices to slim down your app size (Google I/O '17) | 38:00 | |
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250. | Playtime 2016 - Fireside chat - Wayfair & Pokemon GO on augmented reality | 37:56 | | Pokémon Go
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251. | Understand Kotlin Coroutines on Android (Google I/O'19) | 37:49 | |
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252. | What's new in Android Studio Design Tools (Android Dev Summit '19) | 37:45 | |
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253. | Navigating your way around customizable delivery (Android Dev Summit '19) | 37:42 | |
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254. | How to enable contextual app experiences (Google I/O '17) | 37:40 | |
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255. | Improve your app and game quality with Android vitals (Google I/O'19) | 37:34 | |
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256. | What's new in Android Development Tools (Google I/O '17) | 37:33 | |
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257. | What's new in Android Security (Google I/O '17) | 37:32 | |
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258. | Android Developer Office Hours: Google Play Services | 37:31 | |
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259. | Build bigger, better: Gradle for large projects (Google I/O'19) | 37:25 | |
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260. | Analyze your audience and benchmark metrics to grow on Google Play (Google I/O '18) | 37:24 | |
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261. | From Systrace to Safetynet: Android game development case studies (Google I/O'19) | 37:23 | |
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262. | New and advanced Google Play tools for game developers (Google I/O '18) | 37:22 | |
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263. | Playtime 2016 - What's next for Google Play | 37:17 | |
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264. | ConstraintLayout deep dive (Android Dev Summit '18) | 37:16 | |
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265. | Google Play Developer Console - Team Interview | 37:15 | |
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266. | Building for billions on Android - Google I/O 2016 | 37:15 | |
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267. | What's new in architecture components (Google I/O'19) | 37:12 | |
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268. | Large scale multiplayer gaming with open source (Google I/O'19) | 37:11 | |
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269. | Growing globally with phone number identity (Google I/O '17) | 37:10 | |
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270. | Grow your app or game business in Japan, Korea, and Southeast Asia - Google I/O 2016 | 37:10 | |
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271. | What's new in Android (Google I/O '17) | 37:09 | |
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272. | Android Suspenders (Android Dev Summit '18) | 37:04 | |
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273. | Deep dive into the ART runtime (Android Dev Summit '18) | 37:00 | |
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274. | Android NDK performance in an ART world - Google I/O 2016 | 36:58 | |
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275. | Android themes & styles demystified - Google I/O 2016 | 36:54 | |
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276. | Customizable delivery with the App Bundle and easy sharing of test builds (Google I/O'19) | 36:53 | |
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277. | Systrace for games (Android Game Developer Summit 2018) | 36:53 | |
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278. | What's new in Google Play (Google I/O'19) | 36:49 | |
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279. | What's new in Android Studio UI design and debugging tools (Google I/O'19) | 36:49 | |
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280. | What’s new in automotive (Google I/O '18) | 36:47 | |
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281. | Build the new, modular Android App Bundle (Google I/O '18) | 36:45 | |
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282. | What's new in Android Development Tools (Google I/O'19) | 36:43 | |
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283. | The state of Unity on Android (Google I/O'19) | 36:40 | |
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284. | Understanding Android Runtime (ART) for faster apps (Google I/O'19) | 36:37 | |
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285. | Make more money with subscriptions on Google Play (Google I/O '17) | 36:37 | |
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286. | Effective ProGuard keep rules for smaller applications (Google I/O '18) | 36:32 | |
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287. | Improving app performance with benchmarking (Google I/O'19) | 36:31 | |
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288. | Adapting Android games beyond the phone (Google I/O'19) | 36:30 | |
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289. | Building a great TV app (Android Dev Summit '18) | 36:28 | |
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290. | New tools to optimize your app's size and boost installs on Google Play (Google I/O'19) | 36:26 | |
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291. | Android at large: How to bring optimized experiences to the big screen (Android Dev Summit '19) | 36:24 | Guide |
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292. | Building Android apps for the Chrome OS ecosystem (Google I/O'19) | 36:23 | |
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293. | What's new in Android Support Library (Google I/O '17) | 36:20 | |
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294. | Getting Started with Material Design (Big Android BBQ 2015) | 36:18 | Guide |
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295. | App quality on Google Play | 36:17 | |
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296. | Understanding Compose (Android Dev Summit '19) | 36:15 | |
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297. | Printing from your app: From pixels to paper - Google I/O 2016 | 36:12 | |
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298. | Android memory and games (Google I/O'19) | 36:07 | |
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299. | Drawn out: How Android renders (Google I/O '18) | 36:03 | |
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300. | Android high-performance audio - Google I/O 2016 | 35:58 | |
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