Android Developers

Android Developers

Views:
555,172,699
Subscribers:
1,350,000
Videos:
2,334
Duration:
26:23:42:42

Android Developers is a content creator on YouTube with at least 1.35 million subscribers. He published at least 2.33 thousand videos which altogether total more than 555.17 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVHFbqXqoYvEWM1Ddxl0QDg





Top 300 Videos With The Longest Duration by Android Developers


Video TitleDurationCategoryGame
201.Image compression for Android developers - Google I/O 201640:06
202.Android vitals: Debug app performance and reap rewards (Google I/O '18)40:05
203.The future of apps on Android and Google Play: Modular, instant, and dynamic (Google I/O '18)39:57
204.Jetpack Compose basics | Workshop39:55
205.A window into transitions - Google I/O 201639:55
206.Trash talk (Android Dev Summit '18)39:54
207.An in-depth look at the Leanback Library - Google I/O 201639:49
208.What's new in the support library - Google I/O 201639:47
209.Making high fidelity Android games possible with Vulkan (Google I/O'19)39:45
210.ADB live (Android Dev Summit '19)39:43
211.What's new with the Android build system (Google I/O '18)39:40
212.ExoPlayer: Flexible media playback for Android (Google I/O '17)39:38
213.What's new in notifications, launcher icons, and shortcuts (Google I/O '17)39:37
214.What's new in Android (Google I/O'19)39:37
215.Get animated (Android Dev Summit '18)39:36
216.Technical quality on Google Play39:35
217.Android Testing (Android Dev Summit 2015)39:33
218.State of Media Playback (Android Dev Summit 2015)39:32
219.Architecture components - persistence and offline (Google I/O '17)39:31
220.How to get one-meter location-accuracy from Android devices (Google I/O '18)39:28
221.Android fireside chat (Google I/O '18)39:27
222.How to Kotlin - from the lead Kotlin language designer (Google I/O '18)39:24
223.What's new in Google Play for developers - Google I/O 201639:23
224.Building feature-rich media apps with ExoPlayer (Google I/O '18)39:22
225.Understanding color (Google I/O '17)39:21
226.Android sensors & location: What's new & best practices (Google I/O '17)39:18
227.Modern Android development: Android Jetpack, Kotlin, and more (Google I/O 2018)39:17
228.Single activity: Why, when, and how (Android Dev Summit '18)39:16
229.Designing for driving - Google I/O 201639:16
230.Playtime 2016 - Predicting lifetime value in the apps world39:14
231.Android emergency location service: Locating emergency calls in a wireless world (Google I/O'19)39:09
232.Understanding Android memory usage (Google I/O '18)39:05
233.Security on Android: What's next (Google I/O'19)39:05
234.What's new in Android Runtime (Google I/O '18)39:00
235.Android performance: UI (Google I/O '17)38:59
236.[JP 日本語] Android での Google Play 課金 API 続・ことはじめ38:52
237.Assisting the driver: From Android phones to Android cars (Google I/O '17)38:49
238.Raiders of the lost app: Google Play secrets to launching and getting discovered - Google I/O 201638:48
239.Building an Android Instant app (Google I/O '17)38:47
240.What’s new in Android Accessibility (Google I/O'19)38:40
241.Shifting focus from conversion to retention (Sustainable Growth Day ‘19)38:40
242.Introduction to Kotlin (Google I/O '17)38:39
243.Android performance: An overview (Google I/O '17)38:36
244.What's new with ConstraintLayout and Android Studio design tools (Google I/O '18)38:28
245.Architecture components - introduction (Google I/O '17)38:27
246.Create your first Tile in Wear | Workshop38:20
247.What's new with Android for cars (Google I/O'19)38:17
248.Product design: How to build better products with Android Things (Google I/O '18)38:10Guide
249.Best practices to slim down your app size (Google I/O '17)38:00
250.Playtime 2016 - Fireside chat - Wayfair & Pokemon GO on augmented reality37:56Pokémon Go
251.Understand Kotlin Coroutines on Android (Google I/O'19)37:49
252.What's new in Android Studio Design Tools (Android Dev Summit '19)37:45
253.Navigating your way around customizable delivery (Android Dev Summit '19)37:42
254.How to enable contextual app experiences (Google I/O '17)37:40
255.Improve your app and game quality with Android vitals (Google I/O'19)37:34
256.What's new in Android Development Tools (Google I/O '17)37:33
257.What's new in Android Security (Google I/O '17)37:32
258.Android Developer Office Hours: Google Play Services37:31
259.Build bigger, better: Gradle for large projects (Google I/O'19)37:25
260.Analyze your audience and benchmark metrics to grow on Google Play (Google I/O '18)37:24
261.From Systrace to Safetynet: Android game development case studies (Google I/O'19)37:23
262.New and advanced Google Play tools for game developers (Google I/O '18)37:22
263.Playtime 2016 - What's next for Google Play37:17
264.ConstraintLayout deep dive (Android Dev Summit '18)37:16
265.Google Play Developer Console - Team Interview37:15
266.Building for billions on Android - Google I/O 201637:15
267.What's new in architecture components (Google I/O'19)37:12
268.Large scale multiplayer gaming with open source (Google I/O'19)37:11
269.Growing globally with phone number identity (Google I/O '17)37:10
270.Grow your app or game business in Japan, Korea, and Southeast Asia - Google I/O 201637:10
271.What's new in Android (Google I/O '17)37:09
272.Android Suspenders (Android Dev Summit '18)37:04
273.Deep dive into the ART runtime (Android Dev Summit '18)37:00
274.Android NDK performance in an ART world - Google I/O 201636:58
275.Android themes & styles demystified - Google I/O 201636:54
276.Customizable delivery with the App Bundle and easy sharing of test builds (Google I/O'19)36:53
277.Systrace for games (Android Game Developer Summit 2018)36:53
278.What's new in Google Play (Google I/O'19)36:49
279.What's new in Android Studio UI design and debugging tools (Google I/O'19)36:49
280.What’s new in automotive (Google I/O '18)36:47
281.Build the new, modular Android App Bundle (Google I/O '18)36:45
282.What's new in Android Development Tools (Google I/O'19)36:43
283.The state of Unity on Android (Google I/O'19)36:40
284.Understanding Android Runtime (ART) for faster apps (Google I/O'19)36:37
285.Make more money with subscriptions on Google Play (Google I/O '17)36:37
286.Effective ProGuard keep rules for smaller applications (Google I/O '18)36:32
287.Improving app performance with benchmarking (Google I/O'19)36:31
288.Adapting Android games beyond the phone (Google I/O'19)36:30
289.Building a great TV app (Android Dev Summit '18)36:28
290.New tools to optimize your app's size and boost installs on Google Play (Google I/O'19)36:26
291.Android at large: How to bring optimized experiences to the big screen (Android Dev Summit '19)36:24Guide
292.Building Android apps for the Chrome OS ecosystem (Google I/O'19)36:23
293.What's new in Android Support Library (Google I/O '17)36:20
294.Getting Started with Material Design (Big Android BBQ 2015)36:18Guide
295.App quality on Google Play36:17
296.Understanding Compose (Android Dev Summit '19)36:15
297.Printing from your app: From pixels to paper - Google I/O 201636:12
298.Android memory and games (Google I/O'19)36:07
299.Drawn out: How Android renders (Google I/O '18)36:03
300.Android high-performance audio - Google I/O 201635:58