Android Developers

Android Developers

Views:
555,172,699
Subscribers:
1,350,000
Videos:
2,334
Duration:
26:23:42:42

Android Developers is a content creator on YouTube with at least 1.35 million subscribers. He published at least 2.33 thousand videos which altogether total more than 555.17 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVHFbqXqoYvEWM1Ddxl0QDg





Top 500 Videos With The Longest Duration by Android Developers


Video TitleDurationCategoryGame
401.Introduction to Android Instant Apps (Google I/O '17)31:05
402.Build apps for the next billion users (Google I/O'19)31:05
403.How to build Android apps for cars (Google I/O'19)31:04Guide
404.Google Play Instant: How game developers are finding success (Google I/O '18)31:03
405.Modern Android Development #AskAndroid | LIVE30:54
406.Product excellence and developer productivity fireside chat | #AppExcellenceSummit30:54
407.Playtime 2016 - Building for billions30:53
408.What's new in Android C++ development (Google I/O'19)30:52
409.Performance myth busters (Android Dev Summit '19)30:51
410.Build a universal camera app (Google I/O '18)30:50
411.Tools and tips to boost user engagement and retention (Google I/O '17)30:50
412.Understanding the full value of influencer content for games (Games track - Playtime EMEA 2018)30:44
413.Improve app performance with Android Studio Profilers (Google I/O '18)30:44
414.Fireside chat: Looking into 2020 and beyond (Playtime 2019)30:40
415.Playtime 2016 - Android development in 201630:37
416.What's new in Kotlin on Android, 2 years in (Google I/O'19)30:35
417.Advanced layout animations in Compose (Shared elements)30:32
418.Hyper growth of mobile gaming on YouTube - Playtime San Francisco 201730:29
419.A new development frontier: Android + Pepper the interactive robot - Google I/O 201630:28
420.Fragment tricks (Google I/O '17)30:28
421.Fireside chat with Crowdstar (Games track - Playtime SF 2018)30:26
422.Alarms and Syncing and Tasks, Oh My! (Big Android BBQ 2015)30:21
423.Android Wear 2.0: Watch faces and Complications - Google I/O 201630:21
424.Jetpack | Q&A30:18
425.App Standby vs. Doze: Understanding System Sleep (Android Dev Summit 2015)30:14
426.Android Developers Office Hours - EMEA30:11
427.Keynote with Dave Burke and Stephanie Cuthbertson (Android Dev Summit 2015)30:10
428.Android instant apps best practices fireside chat (Google I/O '17)30:01
429.Android Developers Office Hours - EMEA30:01
430.Beyond payments with Android Pay - Google I/O 201629:59
431.Best practices for using sign-un for Android apps (Google I/O'19)29:56
432.Improve digital wellbeing: Google's approach and tips for developers (Google I/O'19)29:56
433.Monitoring and improving real-world stability and performance (Android Dev Summit '19)29:51
434.Android Developers Office Hours - EMEA29:45
435.Best practices to improve sign-in, payments, and forms in your apps (Google I/O '17)29:45
436.Identifying underlying patterns in apps data (Playtime 2019 - Apps)29:44
437.What's new with Google Play Billing (Google I/O'19)29:41
438.New monetization trends to diversify your games revenue (Games track - Playtime EMEA 2018)29:40
439.Learn from developers: Lyft and Google Maps share their experiences optimizing app performance29:35
440.Background check and other insights into the Android operating system framework (Google I/O '17)29:35
441.Android Go (Google I/O '17)29:33
442.Making data on Google Play work for you (Google I/O '17)29:32
443.Working with WorkManager (Android Dev Summit '18)29:28
444.What's new in Android | Keynote29:24
445.Bridging the gap: Games approaches to engagement & monetization (Sustainable Growth Day ‘19)29:22
446.Create engagement and high quality playback on Android TV & Google TV29:22
447.The components of Material Design (Android Dev Summit '18)29:20
448.Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games)29:15
449.Derisk your game launch (Games track - Playtime EMEA 2017)29:14
450.Android Developers Office Hours - EMEA29:11
451.What's new in app performance29:08
452.Android Jetpack: Understand the CameraX camera-support library (Google I/O'19)29:07
453.Google Play Instant: How app developers are finding success (Google I/O '18)29:06
454.How to get the best of Play monetization29:03
455.Performance and memory improvements in Android Run Time (ART) (Google I/O '17)28:58
456.Hilt - Android Dependency Injection28:57
457.Developer Tools and Languages | Q&A28:55
458.Google Play Games on PC: Multiplatform experience critical for growth28:53
459.What the Fragment? - Google I/O 201628:53
460.Self driving apps: Using machine learning and AI in your apps - Playtime San Francisco 201728:50
461.Developing for large screens #AskAndroid | LIVE28:50
462.What's new in Android28:49
463.Android TV: How to engage more users and earn more revenue (Google I/O '17)28:42
464.GAPID graphics debugger (Android Game Developer Summit 2018)28:37
465.Android Developers Office Hours - EMEA28:36
466.Compose | Q&A28:33
467.There's a little competitor in all of us (Games track - Playtime EMEA 2017)28:31
468.Scaling happiness: Lessons on long-term engagement (Sustainable Growth Day ‘19)28:28
469.What's new in Android Development Tools28:26
470.The App Clinic: Podcast Creators28:25Show
471.Deep dive into Jetpack Compose layouts28:25
472.Jetpack Navigation (Google I/O'19)28:24
473.Building rich fitness experiences with Google Fit platform and Android Wear - Google I/O 201628:22
474.Best practices using compilers in Android Studio (Google I/O '18)28:07
475.Best practices for running background work on Android28:07
476.Play Instant games (Android Game Developer Summit 2018)28:06
477.Playtime 2016 - Content without code: the power of liveops for games27:58
478.Embracing innovation by building privacy friendly apps (Playtime 2019 - Apps)27:48
479.Electronic design for Android Things system on modules (Google I/O '18)27:47
480.Enhancing Jetpack Compose app performance27:41
481.Optimizing your A/B testing roadmap, feat. Duolingo, Dailymotion & Monzo (Playtime 2019 - Apps)27:39
482.Create beautiful, power-efficient apps for Wear OS27:37
483.Advanced Espresso - Google I/O 201627:34
484.Boost engagement with smarter interactions27:33
485.Indie Games Festival from Google Play | Awards Ceremony (Europe)27:31
486.Google Play Billing: Required updates and new functionality (Android Dev Summit '19)27:30Vlog
487.Build with Google Pay (Google I/O '18)27:30
488.Build effective OEM-level apps on Android Things (Google I/O '18)27:25
489.Your first success: A burden or a new opportunity (Games track - Playtime EMEA 2018)27:20
490.Signs & signals of sub-optimal game monetization (Games track - Playtime EMEA 2018)27:00
491.Driving conversions on Android apps (Apps track - Playtime EMEA 2017)26:59
492.The reality of virtual reality - Playtime San Francisco 201726:59
493.Optimizing for sustainable app engagement (Apps track - Playtime EMEA 2018)26:58
494.Keynote - Nir Eyal (Sustainable Growth Day ‘19)26:54
495.Designing the future of our dreams (Innovation track - Playtime EMEA 2017)26:53
496.Bring Your Android App to Chrome OS - Google I/O 201626:48
497.Squeezing out the last 5% of performance: AGDE, profile-guided optimization, and automation26:42Guide
498.Welcome and mobile Keynote26:36
499.Fireside Q&A with Dave Burke26:34Show
500.Things Every Android Game Developer Should Know 2.026:33