401. | Introduction to Android Instant Apps (Google I/O '17) | 31:05 | |
|
402. | Build apps for the next billion users (Google I/O'19) | 31:05 | |
|
403. | How to build Android apps for cars (Google I/O'19) | 31:04 | Guide |
|
404. | Google Play Instant: How game developers are finding success (Google I/O '18) | 31:03 | |
|
405. | Modern Android Development #AskAndroid | LIVE | 30:54 | |
|
406. | Product excellence and developer productivity fireside chat | #AppExcellenceSummit | 30:54 | |
|
407. | Playtime 2016 - Building for billions | 30:53 | |
|
408. | What's new in Android C++ development (Google I/O'19) | 30:52 | |
|
409. | Performance myth busters (Android Dev Summit '19) | 30:51 | |
|
410. | Build a universal camera app (Google I/O '18) | 30:50 | |
|
411. | Tools and tips to boost user engagement and retention (Google I/O '17) | 30:50 | |
|
412. | Understanding the full value of influencer content for games (Games track - Playtime EMEA 2018) | 30:44 | |
|
413. | Improve app performance with Android Studio Profilers (Google I/O '18) | 30:44 | |
|
414. | Fireside chat: Looking into 2020 and beyond (Playtime 2019) | 30:40 | |
|
415. | Playtime 2016 - Android development in 2016 | 30:37 | |
|
416. | What's new in Kotlin on Android, 2 years in (Google I/O'19) | 30:35 | |
|
417. | Advanced layout animations in Compose (Shared elements) | 30:32 | |
|
418. | Hyper growth of mobile gaming on YouTube - Playtime San Francisco 2017 | 30:29 | |
|
419. | A new development frontier: Android + Pepper the interactive robot - Google I/O 2016 | 30:28 | |
|
420. | Fragment tricks (Google I/O '17) | 30:28 | |
|
421. | Fireside chat with Crowdstar (Games track - Playtime SF 2018) | 30:26 | |
|
422. | Alarms and Syncing and Tasks, Oh My! (Big Android BBQ 2015) | 30:21 | |
|
423. | Android Wear 2.0: Watch faces and Complications - Google I/O 2016 | 30:21 | |
|
424. | Jetpack | Q&A | 30:18 | |
|
425. | App Standby vs. Doze: Understanding System Sleep (Android Dev Summit 2015) | 30:14 | |
|
426. | Android Developers Office Hours - EMEA | 30:11 | |
|
427. | Keynote with Dave Burke and Stephanie Cuthbertson (Android Dev Summit 2015) | 30:10 | |
|
428. | Android instant apps best practices fireside chat (Google I/O '17) | 30:01 | |
|
429. | Android Developers Office Hours - EMEA | 30:01 | |
|
430. | Beyond payments with Android Pay - Google I/O 2016 | 29:59 | |
|
431. | Best practices for using sign-un for Android apps (Google I/O'19) | 29:56 | |
|
432. | Improve digital wellbeing: Google's approach and tips for developers (Google I/O'19) | 29:56 | |
|
433. | Monitoring and improving real-world stability and performance (Android Dev Summit '19) | 29:51 | |
|
434. | Android Developers Office Hours - EMEA | 29:45 | |
|
435. | Best practices to improve sign-in, payments, and forms in your apps (Google I/O '17) | 29:45 | |
|
436. | Identifying underlying patterns in apps data (Playtime 2019 - Apps) | 29:44 | |
|
437. | What's new with Google Play Billing (Google I/O'19) | 29:41 | |
|
438. | New monetization trends to diversify your games revenue (Games track - Playtime EMEA 2018) | 29:40 | |
|
439. | Learn from developers: Lyft and Google Maps share their experiences optimizing app performance | 29:35 | |
|
440. | Background check and other insights into the Android operating system framework (Google I/O '17) | 29:35 | |
|
441. | Android Go (Google I/O '17) | 29:33 | |
|
442. | Making data on Google Play work for you (Google I/O '17) | 29:32 | |
|
443. | Working with WorkManager (Android Dev Summit '18) | 29:28 | |
|
444. | What's new in Android | Keynote | 29:24 | |
|
445. | Bridging the gap: Games approaches to engagement & monetization (Sustainable Growth Day ‘19) | 29:22 | |
|
446. | Create engagement and high quality playback on Android TV & Google TV | 29:22 | |
|
447. | The components of Material Design (Android Dev Summit '18) | 29:20 | |
|
448. | Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games) | 29:15 | |
|
449. | Derisk your game launch (Games track - Playtime EMEA 2017) | 29:14 | |
|
450. | Android Developers Office Hours - EMEA | 29:11 | |
|
451. | What's new in app performance | 29:08 | |
|
452. | Android Jetpack: Understand the CameraX camera-support library (Google I/O'19) | 29:07 | |
|
453. | Google Play Instant: How app developers are finding success (Google I/O '18) | 29:06 | |
|
454. | How to get the best of Play monetization | 29:03 | |
|
455. | Performance and memory improvements in Android Run Time (ART) (Google I/O '17) | 28:58 | |
|
456. | Hilt - Android Dependency Injection | 28:57 | |
|
457. | Developer Tools and Languages | Q&A | 28:55 | |
|
458. | Google Play Games on PC: Multiplatform experience critical for growth | 28:53 | |
|
459. | What the Fragment? - Google I/O 2016 | 28:53 | |
|
460. | Self driving apps: Using machine learning and AI in your apps - Playtime San Francisco 2017 | 28:50 | |
|
461. | Developing for large screens #AskAndroid | LIVE | 28:50 | |
|
462. | What's new in Android | 28:49 | |
|
463. | Android TV: How to engage more users and earn more revenue (Google I/O '17) | 28:42 | |
|
464. | GAPID graphics debugger (Android Game Developer Summit 2018) | 28:37 | |
|
465. | Android Developers Office Hours - EMEA | 28:36 | |
|
466. | Compose | Q&A | 28:33 | |
|
467. | There's a little competitor in all of us (Games track - Playtime EMEA 2017) | 28:31 | |
|
468. | Scaling happiness: Lessons on long-term engagement (Sustainable Growth Day ‘19) | 28:28 | |
|
469. | What's new in Android Development Tools | 28:26 | |
|
470. | The App Clinic: Podcast Creators | 28:25 | Show |
|
471. | Deep dive into Jetpack Compose layouts | 28:25 | |
|
472. | Jetpack Navigation (Google I/O'19) | 28:24 | |
|
473. | Building rich fitness experiences with Google Fit platform and Android Wear - Google I/O 2016 | 28:22 | |
|
474. | Best practices using compilers in Android Studio (Google I/O '18) | 28:07 | |
|
475. | Best practices for running background work on Android | 28:07 | |
|
476. | Play Instant games (Android Game Developer Summit 2018) | 28:06 | |
|
477. | Playtime 2016 - Content without code: the power of liveops for games | 27:58 | |
|
478. | Embracing innovation by building privacy friendly apps (Playtime 2019 - Apps) | 27:48 | |
|
479. | Electronic design for Android Things system on modules (Google I/O '18) | 27:47 | |
|
480. | Enhancing Jetpack Compose app performance | 27:41 | |
|
481. | Optimizing your A/B testing roadmap, feat. Duolingo, Dailymotion & Monzo (Playtime 2019 - Apps) | 27:39 | |
|
482. | Create beautiful, power-efficient apps for Wear OS | 27:37 | |
|
483. | Advanced Espresso - Google I/O 2016 | 27:34 | |
|
484. | Boost engagement with smarter interactions | 27:33 | |
|
485. | Indie Games Festival from Google Play | Awards Ceremony (Europe) | 27:31 | |
|
486. | Google Play Billing: Required updates and new functionality (Android Dev Summit '19) | 27:30 | Vlog |
|
487. | Build with Google Pay (Google I/O '18) | 27:30 | |
|
488. | Build effective OEM-level apps on Android Things (Google I/O '18) | 27:25 | |
|
489. | Your first success: A burden or a new opportunity (Games track - Playtime EMEA 2018) | 27:20 | |
|
490. | Signs & signals of sub-optimal game monetization (Games track - Playtime EMEA 2018) | 27:00 | |
|
491. | Driving conversions on Android apps (Apps track - Playtime EMEA 2017) | 26:59 | |
|
492. | The reality of virtual reality - Playtime San Francisco 2017 | 26:59 | |
|
493. | Optimizing for sustainable app engagement (Apps track - Playtime EMEA 2018) | 26:58 | |
|
494. | Keynote - Nir Eyal (Sustainable Growth Day ‘19) | 26:54 | |
|
495. | Designing the future of our dreams (Innovation track - Playtime EMEA 2017) | 26:53 | |
|
496. | Bring Your Android App to Chrome OS - Google I/O 2016 | 26:48 | |
|
497. | Squeezing out the last 5% of performance: AGDE, profile-guided optimization, and automation | 26:42 | Guide |
|
498. | Welcome and mobile Keynote | 26:36 | |
|
499. | Fireside Q&A with Dave Burke | 26:34 | Show |
|
500. | Things Every Android Game Developer Should Know 2.0 | 26:33 | |
|