Android Developers

Android Developers

Views:
555,870,628
Subscribers:
1,260,000
Videos:
2,259
Duration:
27:19:26:47

Android Developers is a YouTube content creator with roughly 1.26 million subscribers. He published approximately 2.26 thousand videos which altogether total more than 555.87 million views.

Created on ● Channel Link: https://www.youtube.com/@AndroidDevelopers





Top 500 Videos With The Longest Duration by Android Developers


Video TitleDurationCategoryGame
401.What's new in Android - American Sign Language31:26
402.[JP 日本語] Android アプリ クオリティガイドライン ことはじめ (前編)31:22
403.Android Jetpack: Easy background processing with WorkManager (Google I/O '18)31:20
404.Google Play Awards - Google I/O 201631:20
405.Android Security: 2016 year in review31:17Review
406.Playtime 2016 - Creating long-term retention, loyalty and value with engaging LiveOps events31:17
407.Tales of Optimizing for Android Wear (Big Android BBQ 2015)31:14
408.10 Google Play Console secrets to optimize Android apps for stellar user retention (Google I/O '17)31:13
409.Notifications UX: What's new for Android O (Google I/O '17)31:13
410.Android Developer Office Hours31:11
411.Build apps for the next billion users (Google I/O'19)31:05
412.Introduction to Android Instant Apps (Google I/O '17)31:05
413.How to build Android apps for cars (Google I/O'19)31:04Guide
414.Google Play Instant: How game developers are finding success (Google I/O '18)31:03
415.Modern Android Development #AskAndroid | LIVE30:54
416.Product excellence and developer productivity fireside chat | #AppExcellenceSummit30:54
417.Playtime 2016 - Building for billions30:53
418.Gradle and AGP Build APIs: Live Q&A - MAD Skills30:53
419.What's new in Android C++ development (Google I/O'19)30:52
420.Performance myth busters (Android Dev Summit '19)30:51
421.Build a universal camera app (Google I/O '18)30:50
422.Tools and tips to boost user engagement and retention (Google I/O '17)30:50
423.Understanding the full value of influencer content for games (Games track - Playtime EMEA 2018)30:44
424.Improve app performance with Android Studio Profilers (Google I/O '18)30:44
425.Fireside chat: Looking into 2020 and beyond (Playtime 2019)30:40
426.Playtime 2016 - Android development in 201630:37
427.What's new in Kotlin on Android, 2 years in (Google I/O'19)30:35
428.Hyper growth of mobile gaming on YouTube - Playtime San Francisco 201730:29
429.Fragment tricks (Google I/O '17)30:28
430.A new development frontier: Android + Pepper the interactive robot - Google I/O 201630:28
431.Fireside chat with Crowdstar (Games track - Playtime SF 2018)30:26
432.[Apps] - Beyond categories: New frontiers for app business growth (Playtime 2023)30:25
433.Alarms and Syncing and Tasks, Oh My! (Big Android BBQ 2015)30:21
434.Android Wear 2.0: Watch faces and Complications - Google I/O 201630:21
435.Jetpack | Q&A30:18
436.App Standby vs. Doze: Understanding System Sleep (Android Dev Summit 2015)30:14
437.Android Developers Office Hours - EMEA30:11
438.Keynote with Dave Burke and Stephanie Cuthbertson (Android Dev Summit 2015)30:10
439.Android instant apps best practices fireside chat (Google I/O '17)30:01
440.Android Developers Office Hours - EMEA30:01
441.Beyond payments with Android Pay - Google I/O 201629:59
442.Improve digital wellbeing: Google's approach and tips for developers (Google I/O'19)29:56
443.Best practices for using sign-un for Android apps (Google I/O'19)29:56
444.Monitoring and improving real-world stability and performance (Android Dev Summit '19)29:51
445.Android Developers Office Hours - EMEA29:45
446.Best practices to improve sign-in, payments, and forms in your apps (Google I/O '17)29:45
447.Identifying underlying patterns in apps data (Playtime 2019 - Apps)29:44
448.What's new with Google Play Billing (Google I/O'19)29:41
449.New monetization trends to diversify your games revenue (Games track - Playtime EMEA 2018)29:40
450.Learn from developers: Lyft and Google Maps share their experiences optimizing app performance29:35
451.Background check and other insights into the Android operating system framework (Google I/O '17)29:35
452.Android Go (Google I/O '17)29:33
453.Making data on Google Play work for you (Google I/O '17)29:32
454.Working with WorkManager (Android Dev Summit '18)29:28
455.What's new in Android | Keynote29:24
456.Bridging the gap: Games approaches to engagement & monetization (Sustainable Growth Day ‘19)29:22
457.Create engagement and high quality playback on Android TV & Google TV29:22
458.The components of Material Design (Android Dev Summit '18)29:20
459.Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games)29:15
460.Derisk your game launch (Games track - Playtime EMEA 2017)29:14
461.Android Developers Office Hours - EMEA29:11
462.What's new in app performance29:08
463.Android Jetpack: Understand the CameraX camera-support library (Google I/O'19)29:07
464.Google Play Instant: How app developers are finding success (Google I/O '18)29:06
465.How to get the best of Play monetization29:03
466.Performance and memory improvements in Android Run Time (ART) (Google I/O '17)28:58
467.Hilt - Android Dependency Injection28:57
468.Developer Tools and Languages | Q&A28:55
469.What the Fragment? - Google I/O 201628:53
470.Google Play Games on PC: Multiplatform experience critical for growth28:53
471.Developing for large screens #AskAndroid | LIVE28:51
472.Self driving apps: Using machine learning and AI in your apps - Playtime San Francisco 201728:50
473.What's new in Android28:49
474.Android TV: How to engage more users and earn more revenue (Google I/O '17)28:42
475.GAPID graphics debugger (Android Game Developer Summit 2018)28:37
476.Android Developers Office Hours - EMEA28:36
477.Compose | Q&A28:33
478.What's new in Google Play28:32
479.There's a little competitor in all of us (Games track - Playtime EMEA 2017)28:31
480.Scaling happiness: Lessons on long-term engagement (Sustainable Growth Day ‘19)28:28
481.What's new in Android Development Tools28:26
482.Deep dive into Jetpack Compose layouts28:25
483.The App Clinic: Podcast Creators28:25Show
484.Jetpack Navigation (Google I/O'19)28:24
485.Building rich fitness experiences with Google Fit platform and Android Wear - Google I/O 201628:22
486.Best practices for running background work on Android28:07
487.Best practices using compilers in Android Studio (Google I/O '18)28:07
488.Play Instant games (Android Game Developer Summit 2018)28:06
489.Playtime 2016 - Content without code: the power of liveops for games27:58
490.Embracing innovation by building privacy friendly apps (Playtime 2019 - Apps)27:48
491.Electronic design for Android Things system on modules (Google I/O '18)27:47
492.Enhancing Jetpack Compose app performance27:41
493.[Games] - Building for the long term: anticipating risks in your game (Playtime 2023)27:40
494.Optimizing your A/B testing roadmap, feat. Duolingo, Dailymotion & Monzo (Playtime 2019 - Apps)27:39
495.Create beautiful, power-efficient apps for Wear OS27:37
496.Advanced Espresso - Google I/O 201627:34
497.Boost engagement with smarter interactions27:33
498.Indie Games Festival from Google Play | Awards Ceremony (Europe)27:31
499.Google Play Billing: Required updates and new functionality (Android Dev Summit '19)27:30Vlog
500.Build with Google Pay (Google I/O '18)27:30