401. | What's new in Android - American Sign Language | 31:26 | |
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402. | [JP 日本語] Android アプリ クオリティガイドライン ことはじめ (前編) | 31:22 | |
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403. | Android Jetpack: Easy background processing with WorkManager (Google I/O '18) | 31:20 | |
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404. | Google Play Awards - Google I/O 2016 | 31:20 | |
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405. | Android Security: 2016 year in review | 31:17 | Review |
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406. | Playtime 2016 - Creating long-term retention, loyalty and value with engaging LiveOps events | 31:17 | |
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407. | Tales of Optimizing for Android Wear (Big Android BBQ 2015) | 31:14 | |
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408. | 10 Google Play Console secrets to optimize Android apps for stellar user retention (Google I/O '17) | 31:13 | |
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409. | Notifications UX: What's new for Android O (Google I/O '17) | 31:13 | |
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410. | Android Developer Office Hours | 31:11 | |
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411. | Build apps for the next billion users (Google I/O'19) | 31:05 | |
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412. | Introduction to Android Instant Apps (Google I/O '17) | 31:05 | |
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413. | How to build Android apps for cars (Google I/O'19) | 31:04 | Guide |
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414. | Google Play Instant: How game developers are finding success (Google I/O '18) | 31:03 | |
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415. | Modern Android Development #AskAndroid | LIVE | 30:54 | |
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416. | Product excellence and developer productivity fireside chat | #AppExcellenceSummit | 30:54 | |
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417. | Playtime 2016 - Building for billions | 30:53 | |
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418. | Gradle and AGP Build APIs: Live Q&A - MAD Skills | 30:53 | |
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419. | What's new in Android C++ development (Google I/O'19) | 30:52 | |
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420. | Performance myth busters (Android Dev Summit '19) | 30:51 | |
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421. | Build a universal camera app (Google I/O '18) | 30:50 | |
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422. | Tools and tips to boost user engagement and retention (Google I/O '17) | 30:50 | |
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423. | Understanding the full value of influencer content for games (Games track - Playtime EMEA 2018) | 30:44 | |
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424. | Improve app performance with Android Studio Profilers (Google I/O '18) | 30:44 | |
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425. | Fireside chat: Looking into 2020 and beyond (Playtime 2019) | 30:40 | |
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426. | Playtime 2016 - Android development in 2016 | 30:37 | |
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427. | What's new in Kotlin on Android, 2 years in (Google I/O'19) | 30:35 | |
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428. | Hyper growth of mobile gaming on YouTube - Playtime San Francisco 2017 | 30:29 | |
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429. | Fragment tricks (Google I/O '17) | 30:28 | |
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430. | A new development frontier: Android + Pepper the interactive robot - Google I/O 2016 | 30:28 | |
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431. | Fireside chat with Crowdstar (Games track - Playtime SF 2018) | 30:26 | |
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432. | [Apps] - Beyond categories: New frontiers for app business growth (Playtime 2023) | 30:25 | |
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433. | Alarms and Syncing and Tasks, Oh My! (Big Android BBQ 2015) | 30:21 | |
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434. | Android Wear 2.0: Watch faces and Complications - Google I/O 2016 | 30:21 | |
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435. | Jetpack | Q&A | 30:18 | |
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436. | App Standby vs. Doze: Understanding System Sleep (Android Dev Summit 2015) | 30:14 | |
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437. | Android Developers Office Hours - EMEA | 30:11 | |
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438. | Keynote with Dave Burke and Stephanie Cuthbertson (Android Dev Summit 2015) | 30:10 | |
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439. | Android instant apps best practices fireside chat (Google I/O '17) | 30:01 | |
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440. | Android Developers Office Hours - EMEA | 30:01 | |
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441. | Beyond payments with Android Pay - Google I/O 2016 | 29:59 | |
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442. | Improve digital wellbeing: Google's approach and tips for developers (Google I/O'19) | 29:56 | |
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443. | Best practices for using sign-un for Android apps (Google I/O'19) | 29:56 | |
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444. | Monitoring and improving real-world stability and performance (Android Dev Summit '19) | 29:51 | |
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445. | Android Developers Office Hours - EMEA | 29:45 | |
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446. | Best practices to improve sign-in, payments, and forms in your apps (Google I/O '17) | 29:45 | |
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447. | Identifying underlying patterns in apps data (Playtime 2019 - Apps) | 29:44 | |
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448. | What's new with Google Play Billing (Google I/O'19) | 29:41 | |
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449. | New monetization trends to diversify your games revenue (Games track - Playtime EMEA 2018) | 29:40 | |
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450. | Learn from developers: Lyft and Google Maps share their experiences optimizing app performance | 29:35 | |
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451. | Background check and other insights into the Android operating system framework (Google I/O '17) | 29:35 | |
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452. | Android Go (Google I/O '17) | 29:33 | |
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453. | Making data on Google Play work for you (Google I/O '17) | 29:32 | |
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454. | Working with WorkManager (Android Dev Summit '18) | 29:28 | |
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455. | What's new in Android | Keynote | 29:24 | |
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456. | Bridging the gap: Games approaches to engagement & monetization (Sustainable Growth Day ‘19) | 29:22 | |
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457. | Create engagement and high quality playback on Android TV & Google TV | 29:22 | |
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458. | The components of Material Design (Android Dev Summit '18) | 29:20 | |
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459. | Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games) | 29:15 | |
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460. | Derisk your game launch (Games track - Playtime EMEA 2017) | 29:14 | |
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461. | Android Developers Office Hours - EMEA | 29:11 | |
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462. | What's new in app performance | 29:08 | |
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463. | Android Jetpack: Understand the CameraX camera-support library (Google I/O'19) | 29:07 | |
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464. | Google Play Instant: How app developers are finding success (Google I/O '18) | 29:06 | |
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465. | How to get the best of Play monetization | 29:03 | |
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466. | Performance and memory improvements in Android Run Time (ART) (Google I/O '17) | 28:58 | |
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467. | Hilt - Android Dependency Injection | 28:57 | |
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468. | Developer Tools and Languages | Q&A | 28:55 | |
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469. | What the Fragment? - Google I/O 2016 | 28:53 | |
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470. | Google Play Games on PC: Multiplatform experience critical for growth | 28:53 | |
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471. | Developing for large screens #AskAndroid | LIVE | 28:51 | |
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472. | Self driving apps: Using machine learning and AI in your apps - Playtime San Francisco 2017 | 28:50 | |
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473. | What's new in Android | 28:49 | |
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474. | Android TV: How to engage more users and earn more revenue (Google I/O '17) | 28:42 | |
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475. | GAPID graphics debugger (Android Game Developer Summit 2018) | 28:37 | |
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476. | Android Developers Office Hours - EMEA | 28:36 | |
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477. | Compose | Q&A | 28:33 | |
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478. | What's new in Google Play | 28:32 | |
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479. | There's a little competitor in all of us (Games track - Playtime EMEA 2017) | 28:31 | |
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480. | Scaling happiness: Lessons on long-term engagement (Sustainable Growth Day ‘19) | 28:28 | |
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481. | What's new in Android Development Tools | 28:26 | |
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482. | Deep dive into Jetpack Compose layouts | 28:25 | |
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483. | The App Clinic: Podcast Creators | 28:25 | Show |
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484. | Jetpack Navigation (Google I/O'19) | 28:24 | |
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485. | Building rich fitness experiences with Google Fit platform and Android Wear - Google I/O 2016 | 28:22 | |
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486. | Best practices for running background work on Android | 28:07 | |
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487. | Best practices using compilers in Android Studio (Google I/O '18) | 28:07 | |
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488. | Play Instant games (Android Game Developer Summit 2018) | 28:06 | |
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489. | Playtime 2016 - Content without code: the power of liveops for games | 27:58 | |
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490. | Embracing innovation by building privacy friendly apps (Playtime 2019 - Apps) | 27:48 | |
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491. | Electronic design for Android Things system on modules (Google I/O '18) | 27:47 | |
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492. | Enhancing Jetpack Compose app performance | 27:41 | |
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493. | [Games] - Building for the long term: anticipating risks in your game (Playtime 2023) | 27:40 | |
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494. | Optimizing your A/B testing roadmap, feat. Duolingo, Dailymotion & Monzo (Playtime 2019 - Apps) | 27:39 | |
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495. | Create beautiful, power-efficient apps for Wear OS | 27:37 | |
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496. | Advanced Espresso - Google I/O 2016 | 27:34 | |
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497. | Boost engagement with smarter interactions | 27:33 | |
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498. | Indie Games Festival from Google Play | Awards Ceremony (Europe) | 27:31 | |
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499. | Google Play Billing: Required updates and new functionality (Android Dev Summit '19) | 27:30 | Vlog |
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500. | Build with Google Pay (Google I/O '18) | 27:30 | |
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