| 101. | "Footholds" and obligations, The Rapid Arrows wish, hide and rescue | 0 | |
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| 102. | Time, The Rapid Arrows collect and get collected | 0 | |
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| 103. | Spoilers walkthroughs endings and Neverwinter | 0 | Walkthrough |
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| 104. | Competence versus plot armour, The Rapid Arrows solve puzzles and face adversity | 0 | |
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| 105. | Characters' lives matter, The Rapid Arrows and the foxy philatelists | 0 | |
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| 106. | Incoherent rambling, treasures and dangers for the Rapid Arrows club | 0 | |
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| 107. | Main reasons for writing and recording and then Asterix | 0 | |
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| 108. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 0 | |
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| 109. | Gender roles reversal trope in stories and The Rapid Arrows spy and defend | 0 | |
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| 110. | Questions and answers, but for whose sake, The Rapid Arrows participate in a grand game | 0 | |
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| 111. | Traditions of the setting, The Rapid Arrows, runaways, and great memories | 0 | |
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| 112. | Protagonist's starting point, Neverwinter, The Rapid Arrows and a door to door salesman | 0 | |
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| 113. | One last (for now) look back at Neverwinter Nights OC and DLCs | 0 | | Neverwinter Nights
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| 114. | Even more insidious characters and then Asterix and the final retrospective | 0 | |
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| 115. | Motivation accepting and reveling in the challenge and Asterix in Corsica | 0 | |
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| 116. | I'll have to actually think, The Rapid Arrows face The Brotherhoow of the Cat's Paw | 0 | |
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| 117. | Evil characters, as always, then Asterix and Obelix Mission Cleopatra successfully completed | 0 | |
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| 118. | How to talk about exercising and historically accurate Asterix & Obelix Mission Cleopatra | 0 | Discussion |
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| 119. | Catching a few bad habits I picked up and then Neverwinter | 0 | |
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| 120. | Time, check-boxes, The Rapid Arrows confront the villain | 0 | |
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| 121. | Armed or unarmed, weaponry of my stories, The Rapid Arrows live the blue life | 0 | |
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| 122. | Comedy as a part of a story, The Rapid Arrows on a thin ice | 0 | |
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| 123. | Final thoughts on the unique, Speedy "meets" his heroes | 0 | |
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| 124. | Making the different feel truly unique, The Rapid Arrows, snakes, and streams | 0 | |
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| 125. | Pacing? (The?) Rapid Arrows perform for the unwashed masses | 0 | |
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| 126. | Avoiding hard statements, The Rapid Arrows carry on with winter activities | 0 | |
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| 127. | Pacing of the story, action, The Rapid Arrows sail forth | 0 | |
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| 128. | Female characters in my stories, lightning ̶n̶e̶v̶e̶r̶ sometimes strikes the same place twice | 0 | |
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| 129. | Unique protagonist every time, The Rapid Arrows and the orphanage | 0 | |
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| 130. | How I am going to continue with new projects in the future and then Asterix | 0 | |
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| 131. | More about learning, The Rapid Arrows play, sledge and check on the less fortunate | 0 | |
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| 132. | My thoughts on the "channel" so far and finally a new project | 0 | |
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| 133. | Romance in my stories, message in a bottle for The Rapid Arrows | 0 | |
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| 134. | Deus ex machina, The Rapid Arrows and a certain "artist" | 0 | |
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| 135. | Living the story, The Rapid Arrows and the beaver of courage | 0 | |
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| 136. | What I look for in games and Neverwinter | 0 | |
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| 137. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 0 | |
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| 138. | (Un)explainable phenomena, The Rapid Arrows and a totem | 0 | |
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| 139. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
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| 140. | Freedom for all of my characters, The Rapid Arrows dish out punishment | 0 | |
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| 141. | Characters of long living races in stories and The Rapid Arrows fall, fail and fall again | 0 | |
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| 142. | Almighty characters, The Rapid Arrows, sails, and dreams | 0 | |
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| 143. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 0 | |
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| 144. | Asterix and Obelix solve (cause) the "mistery" behind the Sphinx's missing nose | 0 | |
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| 145. | I (don't) have a cunning plan and more Rapid Arrows adventures | 0 | |
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| 146. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 0 | |
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| 147. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 0 | |
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| 148. | I stand against humiliating my protagonists, The Rapid Arrows work as the security of an exhibition | 0 | |
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| 149. | Youtube trends pictures and more Asterix | 0 | |
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| 150. | No handouts for my characters, The Rapid Arrows solving an Enigma | 0 | |
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| 151. | KotORn't, supernatural healing and its consequences, The Rapid Arrows and taking flight | 0 | |
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| 152. | Morals of my characters, The Rapid Arrows retrieve something, twice | 0 | |
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| 153. | Present participle - Gerund the second, The Rapid Arrows, disadvantage, idea? | 0 | |
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| 154. | The right tools for the job, The Rapid Arrows lead the charge | 0 | |
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| 155. | Characters do not conveniently forget how to breathe, The Rapid Arrows receive a tip off | 0 | |
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| 156. | Subjunctive mood, use of formal English, The Rapid Arrows return to the castle | 0 | | The Castle
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| 157. | Who or whom, that is the question, The Rapid Arrows and The River of Great Time | 0 | |
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| 158. | Linking words, never old, always new, The Rapid Arrows and the dwarven mines | 0 | |
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| 159. | The past perfect continues, The Rapid Arrows against a competition | 0 | |
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| 160. | My ultimate goal, The Rapid Arrows' chronicles | 0 | |
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| 161. | The past and the modal, ambitions, The Rapid Arrows and the night of horrors | 0 | |
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| 162. | Emphasis, good and evil once again, The Rapid Arrows "ghostbusting" | 0 | |
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| 163. | Participle clauses - Gerund, The Rapid Arrows, traitors, and their unsuccessful success | 0 | |
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| 164. | I hereby swear to try to not steal words from Shakespeare +, The Rapid Arrows organise a contest | 0 | |
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| 165. | Equipment management, The Rapid Arrows and the election of the new Great Vonta | 0 | |
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| 166. | When and where, should be obvious, right, The Rapid Arrows wage war on another party | 0 | |
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| 167. | Participle clauses II: Absolute Carnage, The Rapid Arrows sound the drums of war | 0 | |
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| 168. | Progress update, what a story means to me, The Rapid Arrows ride a "pentacycle" | 0 | |
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| 169. | By, revenge of the with, The Rapid Arrows and the feast of ̶d̶e̶s̶p̶a̶i̶r̶ friendship | 0 | |
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| 170. | Stative and dynamic verbs, The Rapid Arrows reach a crossroad | 0 | |
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| 171. | Imagination with coherence, The Rapid Arrows perform a bit of "Sherlock-ery" | 0 | |
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| 172. | Modal verbs, declaration, The Rapid Arrows and the march of death | 0 | |
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| 173. | Cleft sentences, hijacking someone else's creations, The Rapid Arrows saving a fair maiden | 0 | |
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| 174. | Continuing the game characters rave, The Rapid Arrows continue caving, involuntarily | 0 | |
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| 175. | Consummate combat, flawless fighting, awe-inspiring action, The Rapid Arrows confront some rascals | 0 | |
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| 176. | Aiming for the stars, what it means to be a story, The rapid Arrows' holidays | 0 | |
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| 177. | Present simple(?), The Rapid Arrows and The thorny tennis courts | 0 | |
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| 178. | The past perfect tense, The Rapid Arrows and the throes of journalism | 0 | |
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| 179. | Present Continuous, The Rapid Arrows against injustice | 0 | |
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| 180. | Of video games, characters, and The Rapid Arrows receive a message | 0 | |
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| 181. | Cleft, again, anathemas, malaises, and maladies, The Rapid Arrows provide assistance to the law | 0 | |
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| 182. | The ideal ratio, The Rapid Arrows collecting, and collecting | 0 | |
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| 183. | Alleged "inhuman beings" not behaving just like humans do, The Rapid Arrows and the Bamboo barrier | 0 | |
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| 184. | Conditionals, Epiphany, The Rapid Arrows and the Pale Lady | 0 | |
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| 185. | PLAYABLE character, not a puppet from the very beginning, The Rapid Arrows and the trial of the cave | 0 | |
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| 186. | Function words, analogies, The Brotherhood + gold-fishing, The Rapid Arrows + people-fishing | 0 | |
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| 187. | My quintessential playable character in video games, The Rapid Arrows and the river in the rain | 0 | |
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| 188. | Avoiding indistinguishable differences, The Rapid Arrows hike through the wilds | 0 | |
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