101. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 0 | |
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102. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 0 | |
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103. | Once more on the ancients, The Rapid Arrows explore the badlands | 0 | |
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104. | I (don't) have a cunning plan and more Rapid Arrows adventures | 0 | |
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105. | The fun and joy of Asterix and then Normans learning to fear and fly | 0 | |
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106. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 0 | |
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107. | Focusing on english and hobbies in general then a bit of Neverwinter | 0 | |
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108. | Youtube trends pictures and more Asterix | 0 | |
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109. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 0 | |
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110. | Masterminds and simpletons, The Rapid Arrows and a grand naval adventure | 0 | |
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111. | Mistakes classes and a little bit of the story of Neverwinter | 0 | |
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112. | My very own story, The Rapid Arrows suffer and craft | 0 | |
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113. | Small talk about the channel and then Neverwinter | 0 | |
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114. | Implied meanings, no conclusions, The Rapid Arrows race times two | 0 | |
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115. | Words worth writing, The Rapid Arrows continue their crusade, and play in the snow | 0 | |
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116. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 0 | |
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117. | Fictional races, The Rapid Arrows receive an invitation | 0 | |
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118. | Armed or unarmed, weaponry of my stories, The Rapid Arrows live the blue life | 0 | |
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119. | Protagonists, ambitions and The Rapid Arrows have grand ideas | 0 | |
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120. | Final thoughts on the unique, Speedy "meets" his heroes | 0 | |
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121. | Goldfish memory languages and Asterix | 0 | |
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122. | Pacing? (The?) Rapid Arrows perform for the unwashed masses | 0 | |
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123. | Setup and payoff, characters being "alive", The Rapid Arrows on a sledging, Christmas, adventure | 0 | |
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124. | Pacing of the story, action, The Rapid Arrows sail forth | 0 | |
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125. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 0 | | Neverwinter Nights
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126. | Unique protagonist every time, The Rapid Arrows and the orphanage | 0 | |
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127. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 0 | Vlog |
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128. | More about learning, The Rapid Arrows play, sledge and check on the less fortunate | 0 | |
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129. | Deus ex machina, The Rapid Arrows and a certain "artist" | 0 | |
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130. | Romance in my stories, message in a bottle for The Rapid Arrows | 0 | |
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131. | What I look for in games and Neverwinter | 0 | |
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132. | Protagonist's starting point, Neverwinter, The Rapid Arrows and a door to door salesman | 0 | |
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133. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 0 | |
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134. | How to talk about exercising and historically accurate Asterix & Obelix Mission Cleopatra | 0 | Discussion |
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135. | Creating an "interactable" world, The Rapid Arrows avert a disaster | 0 | |
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136. | More about my english a bit about "newer" games and then Shadows of Undertide | 0 | |
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137. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 0 | |
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138. | Sagas, sequels, The Rapid Arrows investigate a case of nightmarish wails | 0 | |
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139. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 0 | |
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140. | Incompetence for the sake of the plot, The Rapid Arrows hunt the haunting | 0 | |
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141. | Places as characters, dialogue, one nightmare ends, another begins | 0 | Vlog |
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142. | Freedom of choice or a trail of breadcrumbs to blindly follow, The Rapid Arrows' plans go awry | 0 | |
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143. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 0 | Discussion |
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144. | Almost done...pinky promise, then we meet the members of the Rapid Arrows club | 0 | |
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145. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 0 | |
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146. | Making it "crystal clear", The Rapid Arrows encounter some rather unscrupulous individuals | 0 | |
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147. | Hell, writing and Asterix, Obelix, Idefix and Panoramix meet Cleopatra | 0 | |
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148. | The Fateless One, The Rapid Arrows spread happiness | 0 | |
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149. | Side characters, long-lived races, The Rapid Arrows climb and excavate | 0 | |
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150. | Competence versus plot armour, The Rapid Arrows solve puzzles and face adversity | 0 | |
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151. | Gender roles reversal trope in stories and The Rapid Arrows spy and defend | 0 | |
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152. | Motivation accepting and reveling in the challenge and Asterix in Corsica | 0 | |
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153. | When and where, should be obvious, right, The Rapid Arrows wage war on another party | 0 | |
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154. | The past perfect tense, The Rapid Arrows and the throes of journalism | 0 | |
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155. | Conditionals, Epiphany, The Rapid Arrows and the Pale Lady | 0 | |
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156. | I hereby swear to try to not steal words from Shakespeare +, The Rapid Arrows organise a contest | 0 | |
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157. | The past and the modal, ambitions, The Rapid Arrows and the night of horrors | 0 | |
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158. | Characters do not conveniently forget how to breathe, The Rapid Arrows receive a tip off | 0 | |
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159. | Aiming for the stars, what it means to be a story, The rapid Arrows' holidays | 0 | |
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160. | My quintessential playable character in video games, The Rapid Arrows and the river in the rain | 0 | |
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161. | Cleft, again, anathemas, malaises, and maladies, The Rapid Arrows provide assistance to the law | 0 | |
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162. | The past perfect continues, The Rapid Arrows against a competition | 0 | |
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163. | Who or whom, that is the question, The Rapid Arrows and The River of Great Time | 0 | |
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164. | Of video games, characters, and The Rapid Arrows receive a message | 0 | |
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165. | The right tools for the job, The Rapid Arrows lead the charge | 0 | |
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166. | Equipment management, The Rapid Arrows and the election of the new Great Vonta | 0 | |
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167. | Participle clauses - Gerund, The Rapid Arrows, traitors, and their unsuccessful success | 0 | |
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168. | Emphasis, good and evil once again, The Rapid Arrows "ghostbusting" | 0 | |
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169. | Modal verbs, declaration, The Rapid Arrows and the march of death | 0 | |
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170. | Alleged "inhuman beings" not behaving just like humans do, The Rapid Arrows and the Bamboo barrier | 0 | |
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171. | By, revenge of the with, The Rapid Arrows and the feast of ̶d̶e̶s̶p̶a̶i̶r̶ friendship | 0 | |
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172. | My ultimate goal, The Rapid Arrows' chronicles | 0 | |
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173. | Subjunctive mood, use of formal English, The Rapid Arrows return to the castle | 0 | | The Castle
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174. | Function words, analogies, The Brotherhood + gold-fishing, The Rapid Arrows + people-fishing | 0 | |
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175. | Cleft sentences, hijacking someone else's creations, The Rapid Arrows saving a fair maiden | 0 | |
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176. | Participle clauses II: Absolute Carnage, The Rapid Arrows sound the drums of war | 0 | |
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177. | Progress update, what a story means to me, The Rapid Arrows ride a "pentacycle" | 0 | |
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178. | Avoiding indistinguishable differences, The Rapid Arrows hike through the wilds | 0 | |
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179. | Consummate combat, flawless fighting, awe-inspiring action, The Rapid Arrows confront some rascals | 0 | |
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180. | Imagination with coherence, The Rapid Arrows perform a bit of "Sherlock-ery" | 0 | |
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181. | Continuing the game characters rave, The Rapid Arrows continue caving, involuntarily | 0 | |
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182. | Present simple(?), The Rapid Arrows and The thorny tennis courts | 0 | |
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183. | Present Continuous, The Rapid Arrows against injustice | 0 | |
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184. | Linking words, never old, always new, The Rapid Arrows and the dwarven mines | 0 | |
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185. | The ideal ratio, The Rapid Arrows collecting, and collecting | 0 | |
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186. | PLAYABLE character, not a puppet from the very beginning, The Rapid Arrows and the trial of the cave | 0 | |
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187. | Present participle - Gerund the second, The Rapid Arrows, disadvantage, idea? | 0 | |
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188. | Stative and dynamic verbs, The Rapid Arrows reach a crossroad | 0 | |
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