101. | "Footholds" and obligations, The Rapid Arrows wish, hide and rescue | 0 | |
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102. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 0 | |
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103. | Characters' lives matter, The Rapid Arrows and the foxy philatelists | 0 | |
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104. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 0 | |
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105. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 0 | |
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106. | Almost done...pinky promise, then we meet the members of the Rapid Arrows club | 0 | |
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107. | Incoherent rambling, treasures and dangers for the Rapid Arrows club | 0 | |
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108. | Even more insidious characters and then Asterix and the final retrospective | 0 | |
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109. | Questions and answers, but for whose sake, The Rapid Arrows participate in a grand game | 0 | |
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110. | Channel, reasons and Neverwinter Nights. | 0 | | Neverwinter Nights
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111. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 0 | |
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112. | Protagonist's starting point, Neverwinter, The Rapid Arrows and a door to door salesman | 0 | |
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113. | Show ̶n̶o̶t̶ and tell, The Rapid Arrows and the "spirit" of Christmas | 0 | |
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114. | I'll have to actually think, The Rapid Arrows face The Brotherhoow of the Cat's Paw | 0 | |
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115. | Creating an "interactable" world, The Rapid Arrows avert a disaster | 0 | |
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116. | How to talk about exercising and historically accurate Asterix & Obelix Mission Cleopatra | 0 | Discussion |
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117. | Personal grudges or grand goals, then The Rapid Arrows deliver justice | 0 | |
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118. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 0 | |
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119. | Living the story, The Rapid Arrows and the beaver of courage | 0 | |
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120. | Edge-less writing, making nonsense make sense, The Rapid Arrows explore and pan for "gold" | 0 | |
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121. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 0 | |
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122. | Fictional races, The Rapid Arrows receive an invitation | 0 | |
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123. | Spoilers walkthroughs endings and Neverwinter | 0 | Walkthrough |
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124. | Mistakes classes and a little bit of the story of Neverwinter | 0 | |
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125. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 0 | |
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126. | Tragic backstories, Fatty runs for his life | 0 | |
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127. | Places as characters, dialogue, one nightmare ends, another begins | 0 | Vlog |
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128. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 0 | |
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129. | Consequences and new realisations, The Rapid Arrows point others in the right direction | 0 | |
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130. | Small talk about the channel and then Neverwinter | 0 | |
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131. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
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132. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 0 | Vlog |
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133. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 0 | Discussion |
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134. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 0 | |
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135. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 0 | |
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136. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 0 | |
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137. | Hell, writing and Asterix, Obelix, Idefix and Panoramix meet Cleopatra | 0 | |
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138. | Parasitic words commas and then a grand contest of Asterix in Belgium | 0 | |
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139. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 0 | |
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140. | What type of a person I am small nostalgia then Hordes of the Underdark | 0 | |
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141. | I stand against humiliating my protagonists, The Rapid Arrows work as the security of an exhibition | 0 | |
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142. | Universal versus individual differences, The Rapid Arrows interrogate | 0 | |
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143. | Appreciating Neverwinter Nights, The Rapid Arrows and more battles against and on water | 0 | | Neverwinter Nights
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144. | Permissible mentors, The Rapid Arrows, disasters, and helping a friend | 0 | |
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145. | Good mood working on my English and then Asterix | 0 | |
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146. | Stories, perspectives, believable protagonists and The Rapid Arrows race with fervour | 0 | |
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147. | Antagonists, did nothing wrong or hate-me signs, The Rapid Arrows play a game | 0 | |
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148. | Summer what I am working on and then Asterix takes a flying carpet to India | 0 | | Asterix and the Magic Carpet
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149. | A reminder to myself, The Rapid Arrows learn and chase | 0 | |
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150. | Simon & Garfunkel Scarborough Fair/Canticle - Neanderthal "sings" | 0 | |
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151. | Hero's journey, The Rapid Arrows hunt, thwart, and craft | 0 | |
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152. | Enlightenment about protagonists' freedom, The Rapid Arrows test and celebrate | 0 | |
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153. | Present simple(?), The Rapid Arrows and The thorny tennis courts | 0 | |
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154. | Consummate combat, flawless fighting, awe-inspiring action, The Rapid Arrows confront some rascals | 0 | |
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155. | Linking words, never old, always new, The Rapid Arrows and the dwarven mines | 0 | |
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156. | The past perfect tense, The Rapid Arrows and the throes of journalism | 0 | |
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157. | I hereby swear to try to not steal words from Shakespeare +, The Rapid Arrows organise a contest | 0 | |
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158. | The ideal ratio, The Rapid Arrows collecting, and collecting | 0 | |
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159. | Progress update, what a story means to me, The Rapid Arrows ride a "pentacycle" | 0 | |
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160. | The past and the modal, ambitions, The Rapid Arrows and the night of horrors | 0 | |
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161. | When and where, should be obvious, right, The Rapid Arrows wage war on another party | 0 | |
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162. | Present participle - Gerund the second, The Rapid Arrows, disadvantage, idea? | 0 | |
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163. | Conditionals, Epiphany, The Rapid Arrows and the Pale Lady | 0 | |
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164. | The past perfect continues, The Rapid Arrows against a competition | 0 | |
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165. | Characters do not conveniently forget how to breathe, The Rapid Arrows receive a tip off | 0 | |
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166. | Stative and dynamic verbs, The Rapid Arrows reach a crossroad | 0 | |
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167. | My ultimate goal, The Rapid Arrows' chronicles | 0 | |
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168. | My quintessential playable character in video games, The Rapid Arrows and the river in the rain | 0 | |
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169. | Participle clauses II: Absolute Carnage, The Rapid Arrows sound the drums of war | 0 | |
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170. | Modal verbs, declaration, The Rapid Arrows and the march of death | 0 | |
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171. | Continuing the game characters rave, The Rapid Arrows continue caving, involuntarily | 0 | |
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172. | Participle clauses - Gerund, The Rapid Arrows, traitors, and their unsuccessful success | 0 | |
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173. | Imagination with coherence, The Rapid Arrows perform a bit of "Sherlock-ery" | 0 | |
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174. | Equipment management, The Rapid Arrows and the election of the new Great Vonta | 0 | |
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175. | Aiming for the stars, what it means to be a story, The rapid Arrows' holidays | 0 | |
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176. | By, revenge of the with, The Rapid Arrows and the feast of ̶d̶e̶s̶p̶a̶i̶r̶ friendship | 0 | |
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177. | PLAYABLE character, not a puppet from the very beginning, The Rapid Arrows and the trial of the cave | 0 | |
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178. | Cleft, again, anathemas, malaises, and maladies, The Rapid Arrows provide assistance to the law | 0 | |
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179. | Of video games, characters, and The Rapid Arrows receive a message | 0 | |
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180. | Cleft sentences, hijacking someone else's creations, The Rapid Arrows saving a fair maiden | 0 | |
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181. | The right tools for the job, The Rapid Arrows lead the charge | 0 | |
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182. | Present Continuous, The Rapid Arrows against injustice | 0 | |
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183. | Alleged "inhuman beings" not behaving just like humans do, The Rapid Arrows and the Bamboo barrier | 0 | |
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184. | Function words, analogies, The Brotherhood + gold-fishing, The Rapid Arrows + people-fishing | 0 | |
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185. | Who or whom, that is the question, The Rapid Arrows and The River of Great Time | 0 | |
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186. | Subjunctive mood, use of formal English, The Rapid Arrows return to the castle | 0 | | The Castle
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187. | Avoiding indistinguishable differences, The Rapid Arrows hike through the wilds | 0 | |
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188. | Emphasis, good and evil once again, The Rapid Arrows "ghostbusting" | 0 | |
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