101. | Arne Scheffler and Janne Roeper - Support of MIDI2 and MIDI-CI in VST3 instruments | 50:58 | |
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102. | An Open Dialog Between Mix Engineers and Audio Software Developers - Andrew Scheps - ADC23 | 50:52 | Vlog |
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103. | Anastasia Kazakova - Tools from the c++ ecosystem to save a leg (ADC'17) | 50:48 | |
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104. | LE Audio - The New Standard in Bluetooth® Audio Technology - Martin Woolley - ADC21 | 50:43 | Vlog |
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105. | Oli Larkin - Bringing VirtualCZ to the Web | 50:40 | |
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106. | Geert Bevin, Amos Gaynes - Designing and implementing embedded synthesizer UIs with JUCE (ADC'17) | 50:38 | |
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107. | PANEL: Tabs or Spaces? - Audio Dev Best Practices? - Julian Storer, Dave Rowland & Panelists - ADC22 | 50:34 | |
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108. | Additive Synthesis Using the CORDIC Algorithm - Cesare Ferrari - ADC21 | 50:34 | |
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109. | Panel: Raising money and selling your company or project or code | 50:33 | |
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110. | Amy Dickens - The UX of audio experiences | 50:28 | |
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111. | Simultaneous Audio Playback/capture on Multiple Interfaces, Devices and/or Networks - ADC21 | 50:26 | |
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112. | Hitchhiker's Guide to Embedded Audio - Tom Waldron - ADC20 | 50:22 | Guide |
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113. | Panel: Developing audio solutions for accessibility | 50:15 | |
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114. | Mike Kent, Florian Bomers, & Brett Porter - Introduction to MIDI 2.0 | 50:14 | |
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115. | Martin Shuppius - Physical modelling of guitar strings (ADC'17) | 50:12 | |
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116. | Don Turner & Atneya Nair - Real-time processing on Android | 50:09 | |
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117. | Anatomy of a Bare Metal Synth - Jack Campbell - ADC22 | 50:07 | |
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118. | Tom Maisey - Immutable music: or, the time-travelling sequencer | 50:07 | |
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119. | Ray Chemo - The business model canvas for audio entrepreneurs | 50:06 | |
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120. | Dave Rowland & Fabian Renn-Giles - Real-time 101 - Part II: The real-time audio developer’s toolbox | 49:57 | |
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121. | Ryan Brown - High performance audio on iOS | 49:55 | |
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122. | An introduction to Rust for audio developers - Ian Hobson | 49:49 | |
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123. | End-to-end Testing of a JUCE Desktop Application - Joe Noel - ADC21 | 49:41 | |
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124. | Developing Graphical User Interfaces with JUCE, part 2 | 49:36 | |
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125. | Russel McClellan - A practical perspective on deep learning in audio software | 49:34 | |
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126. | FM Synthesis Explained With Integrals - George Gkountouras - ADC22 | 49:31 | |
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127. | Cristoph Hart - Build virtual instruments with HISE | 49:28 | |
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128. | Game Audio Programming - Guy Somberg | 49:25 | |
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129. | Extracting Performance-Related Data From Musical Audio - Johanna Devaney - ADC20 | 49:24 | Guide |
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130. | Andrew Bell guest keynote, JUCE Summit 2015 | 49:24 | |
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131. | Tom Duncalf - Developing a rich, consumer experience for LUMI with JUCE, React Native & Unity | 49:22 | |
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132. | Reverse Engineering DAWs to Build Custom Workflow Tools - Mark Mossberg - ADC20 | 49:22 | |
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133. | Introducing Tracktion Graph: A Topological Processing Library for Audio - Dave Rowland - ADC20 | 49:12 | Vlog |
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134. | Panel: Mobile vs desktop software: Fragmented or converging practices? | 49:11 | |
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135. | Combining Serverless Functions With Audio VST Plugins - Nataly Rocha - ADC22 | 49:02 | |
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136. | David Rowland - Using JUCE value trees and modern C++ to build large scale applications (ADC'17) | 48:58 | |
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137. | Cultural Bias in Music Technology - Khyam Allami - ADC21 | 48:47 | Vlog |
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138. | Phil Nash - Exceptional low-latency C++ | 48:41 | |
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139. | Devendra Parakh - Audio APIs & driver models under & above the hood | 48:38 | |
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140. | Git-fu: Challenges and Solutions in Maintaining an Active Fork of JUCE - Yair Chuchem - ADC21 | 48:35 | |
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141. | Recent Updates to MIDI 2.0 & the MIDI 2.0 APIs in Apple, Google, Linux & Microsoft Operating Systems | 48:29 | Vlog |
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142. | Vamshi Raghu - Offloading audio and ML compute to specialised low power SoCs | 48:22 | |
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143. | How to Make Audio Hardware Without Losing Your Shirt - Ben Supper - ADC21 | 48:16 | Guide |
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144. | VR audio panel, ADC 2016 | 48:12 | |
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145. | Creating Music on the Web - Ben Morss and Hongchan Choi - ADC21 | 48:12 | |
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146. | Apple, Google and Microsoft Implementations of MIDI 2.0 - ADC22 | 48:10 | |
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147. | Apple, Google and Microsoft Implementations of MIDI 2.0 - ADC22 | 48:10 | |
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148. | Phil Burk - Porting the Hierarchical Music Specification Language (HMSL) to JUCE | 48:08 | |
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149. | Statistical Consequences of Fat Beats - Exploring The Dynamics of Audio Signals - C Luther - ADC21 | 47:54 | |
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150. | Glenn Kasten, Sanna Wager - Statistical and ML analysis of real time audio performance logs (ADC'17) | 47:53 | Vlog |
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151. | Jan Konig - Introduction to cross platform voice applications for Amazon Alexa and Google Assistant | 47:53 | |
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152. | Exploring JavaScript Hacks for Modern Electronic Music Production - Xyzzy Apps - ADC21 | 47:48 | |
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153. | Gridsound: a Web Audio API DAW - Melanie Ducani and Thomas Tortorni - ADC21 | 47:48 | |
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154. | Vadim Zavalishin - “The art of VA filter design” – A different kind of digital filter theory | 47:46 | |
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155. | Don Turner & Phil Burk - Build a synth for Android (ADC'17) | 47:45 | |
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156. | Vocoder Taxonomy - Stefan Stenzel - ADC21 | 47:40 | |
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157. | Practical Guide to Optimized High-Quality Wavetable Oscillators - Matt Tytel - ADC21 | 47:17 | Guide |
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158. | How to become a better programmer, Pete Goodliffe Keynote, JUCE Summit 2015 | 47:13 | |
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159. | Trying to Create an Audio Software House - Nuno Fonseca & Vitor Carreira - ADC22 | 47:11 | |
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160. | Banish bugs with Unit Tests and Google’s C++ Test Framework - Costas Calamvokis - ADC 2020 | 47:04 | |
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161. | Will Augar - Run fast, sound great: Keys to successful voice management systems | 47:04 | |
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162. | Three RADical Concepts in the Art of C++ Coding - Chris Nash - ADC23 | 47:01 | |
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163. | The Architecture of Digital Audio Workstations (& Other Time-Based Media Software) - Ilias Bergström | 46:51 | |
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164. | Cloud Computing in the Audio Space - Parashar Krishnamachari & Evan Brand - ADC21 | 46:49 | |
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165. | CHOC: Why Can't I Stop Writing C++ Libraries or Using Backronyms? - Julian Storer - ADC22 | 46:44 | |
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166. | Knee Deep in Wwise: Reimplementing the Doom Audio Engine - Robin Fencott - ADC20 | 46:32 | |
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167. | Why You Shouldn’t Write a DAW - David Rowland - ADC23 | 46:28 | |
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168. | C++ Standard Library for Real-time Audio - Timur Doumler - ADC21 | 46:25 | |
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169. | How to Make a Successful Plugin From Scratch as a Solo Audio Developer - Marius Metzger - ADC23 | 46:23 | Guide |
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170. | Collaborative Songwriting & Production With Symbolic Generative AI - Sadie Allen & Anirudh Mani ADC | 46:20 | |
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171. | Controlling Headless and Remote Audio Software - Ilias Bergström - Gustav Andersson - ADC22 | 46:18 | |
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172. | Recent Trends in Virtual Analog Modeling Based on Nonlinear Wave Digital Filters - R Giampiccolo ADC | 46:15 | Vlog |
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173. | Optimising a Real-Time Audio Processing Library - Dave Rowland - ADC22 | 46:09 | |
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174. | Let's Write a Reverb - Geraint Luff - ADC21 | 46:05 | |
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175. | Opening keynote: Entry points to innovation - Anna Wszeborowska - ADC 2020 | 45:56 | |
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176. | Drop the DAW – Sound Design in Python - Isaac Roberts - ADC20 | 45:39 | |
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177. | Elliot Greenhill - Creating a modular control surface ecosystem | 45:20 | |
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178. | The Musical Instruments of Star Trek - Astrid Bin - ADC22 Keynote | 44:57 | |
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179. | Aliasing and Oversampling for DSP Engineers - Sam Fischmann - ADC23 | 44:57 | |
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180. | Unit Testing the Audio Processors - Esa Jääskelä - ADC22 | 44:50 | |
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181. | A More Intuitive Approach to Optimising Audio DSP Code - Gustav Andersson - ADC23 | 44:47 | |
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182. | Phoenix Perry - Keynote: How can physical play give people a stronger sense of human connection? | 44:41 | |
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183. | Ryan Avery - Test-driven development for audio plugins (ADC'17) | 44:39 | |
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184. | Networked Low-Latency Audio in the Wild: Crossing LAN Boundary - Stefano Zambon & Maxime Gendebien | 44:32 | |
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185. | Spatial Audio for Live: Why and How? - Olivier Petit and Frederic Roskam - ADC22 | 44:31 | | The Spatials
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186. | Virtual Acoustics: Recreating Natural Phenomena in the Digital Domain - Aidan Baker - ADC23 | 44:30 | |
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187. | Point to Point Modeling: An Automatic Circuit Solving Library - Eric Tarr - ADC22 | 44:23 | |
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188. | Anastasia Kazakova - Debug C++ without running | 44:18 | |
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189. | Properties of Chaotic Systems for Audio - George Gkountouras and Christopher Johann Clarke - ADC23 | 44:16 | |
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190. | Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds - Buzz Burrowes - ADC23 | 44:16 | |
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191. | Connecting Audio Tools for Game Development - Bernard Rodrigue & Andrew Costa - ADC22 | 44:14 | |
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192. | CI/CD for Audio Plugin Development - Jatin Chowdhury - ADC21 | 44:11 | |
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193. | Odd Challenges of Using Deep Learning in Designing a Feedback Delay Network Reverb - ADC23 | 44:09 | |
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194. | Developing Max/MSP with JUCE. David Zicarelli Keynote, JUCE Summit 2015 | 44:06 | |
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195. | Real-Time Interactive Synthesis with ML: Differentiable DSP in a Plugin - David Trevelyan - ADC22 | 44:01 | |
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196. | REPL REPL - a New Interface for Algorithmic Music - Thorsten Sideb0ard - ADC21 | 43:56 | |
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197. | Audio applications on Embedded Linux, Felipe Tonello | 43:55 | |
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198. | Legacy Code for the Learning Audio Engineer: Examples In C++ - José Díaz Rohena - ADC23 | 43:54 | |
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199. | Ricardo Garcia - The new dynamics processing effect in Android Open Source Project | 43:53 | |
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200. | JUCE Development for Linux and Raspberry Pi - Kieran Coulter - ADC21 | 43:45 | |
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