201. | JUCE Development for Linux and Raspberry Pi - Kieran Coulter - ADC21 | 43:45 | |
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202. | Develop, Debug and Deploy: MIDI 2.0 Prototyping and Tools - Florian Bömers - ADC22 | 43:36 | |
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203. | Virtual Studio Production Tools With AI Driven Personalized Spatial Audio for Immersive Mixing | 43:35 | |
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204. | Four Ways To Write A Pitch-Shifter - Geraint Luff - ADC22 | 43:32 | |
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205. | From the Ground Up: Developing Audio Hardware from Scratch - Allen Lee - ADC21 | 43:27 | |
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206. | Cpp20 Concepts in the Wild: Refactoring & Open Sourcing VCTR, a Foundation of the Sonible Codebase | 43:11 | |
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207. | Diversity in Music Technology: Diversity Initiatives and Insights From Music Information Retrieval | 43:06 | Vlog |
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208. | Introduction to Processor Intrinsics: Supercharge your DSP Code! - Jamie Pond - ADC21 | 43:01 | |
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209. | Obsessive Coding Disorder, Julian Storer - JUCE Summit keynote 2015 | 42:54 | |
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210. | Reflections on Building an Audio Plugin With Web Technology - Spencer Salazar - ADC20 | 42:48 | Vlog |
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211. | “Constexpr ALL the Things!” in Audio Programming - Adam Shield - ADC22 | 42:41 | |
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212. | Creating Ubiquitous, Composable, Performant DSP Modules - Stefano D’Angelo - ADC23 | 42:35 | |
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213. | Building AI Music Tools: An Engineer’s Guide to Prototyping - Jamie Pond - ADC23 | 42:31 | Guide |
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214. | Synchronizing Audio on the Web - Christoph Guttandin - ADC22 | 42:18 | |
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215. | Eliminating C++ Undefined Behavior, Plug-in Contract Violation, Intel Assumptions in Legacy Codebase | 42:17 | |
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216. | Keynote: Julian Storer - Keynote: Coding with your cave-brain | 42:15 | |
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217. | Only an idiot would write a new C-like language in 2016, Jules Storer | 42:14 | |
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218. | Build a High Performance Audio App With a Web GUI & C++ Audio Engine - Colin Sullivan & Kevin Dixon | 42:12 | |
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219. | Reactive Embedded Programming - Tom Waldron - ADC 2023 | 41:53 | |
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220. | The Audio Definition Model & its use for Spatial Audio and Next Generation Audio Experiences - ADC22 | 41:12 | |
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221. | KEYNOTE: The Four Dimensional Cell - Ruth John - ADC21 | 41:08 | |
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222. | Building an Accessible Juce App - Harry Morley - ADC23 | 41:06 | |
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223. | Embedded Software Development - A Wild Ride! - Matt Speed & Andy Normington - ADC23 | 41:00 | |
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224. | Accelerated Audio Computing: From Problem to Solution - Alexander Talashov & Alexander Prokopchuk | 40:59 | |
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225. | RafterMarsh: Ask A Lawyer - Heather Rafter, Philipp Lengeling and Francine Godrich - ADC23 | 40:54 | |
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226. | Ian Hobson - The use of std variant in realtime DSP (ADC'17) | 40:45 | |
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227. | Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Valentin Ackva & Fares Schulz | 40:31 | Guide |
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228. | Learning Ranges (a Paradigm Shift) - Anthony Nicholls - ADC21 | 40:25 | |
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229. | Writing Elegant DSP Code in Rust - Chase Kanipe - ADC23 | 40:19 | |
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230. | Using Adaptive Composition Techniques With Elias for Games - Chase Bethea - ADC20 | 40:13 | |
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231. | LEGOfying Audio DSP Engines - Stefano D'Angelo - ADC22 | 40:08 | |
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232. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 40:04 | |
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233. | Fast Audio Thread Synchronization for GPU Data - Evan Mezeske - ADC23 | 39:38 | |
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234. | Hybrid Prototyping With Web Tech and JUCE/C++ - Arthur Carabott - ADC21 | 39:34 | |
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235. | The New JUCE Multibus API, Fabian Renn-Giles (ROLI) | 39:13 | |
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236. | The Sound of Audio Programming - Developing Perfect Glitch - Balazs Kiss - ADC23 | 39:09 | |
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237. | Build modern GUIs fast with Projucer, Vlad Voina (ROLI) | 39:05 | |
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238. | Developing an AI-Powered Karaoke Experience - Thomas Hézard & Clément Tabary - ADC23 | 38:59 | |
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239. | Vlad Voina - Loopers and bloopers | 38:58 | |
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240. | Parameter Inference of Music Synthesizers with Deep Learning - Hao Hao Tan - ADC22 | 38:57 | |
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241. | WebAudio Modules 2.0: Audio Plugins for the Web Platform - Michel Buffa - ADC22 | 38:51 | |
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242. | How to Allocate on the Audio Thread, and Why You Might Want To: Allocations Considered Beneficial | 38:46 | Tutorial |
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243. | Devendra Parakh - Techniques for debugging realtime audio issues (ADC'17) | 38:37 | |
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244. | Audio Technology Industry Standards - the Agony and the Ecstasy - Angus Hewlett - ADC23 | 38:25 | Vlog |
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245. | Latency For Music Performance - Rebekah Wilson - ADC21 | 38:15 | |
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246. | RADSan: A Realtime-Safety Sanitizer - David Trevelyan & Ali Barker - ADC23 | 38:03 | |
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247. | Michael Zbyszynski - Latest developments to the RAPID-MIX API (ADC'17) | 38:03 | |
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248. | Porting JUCE smart pointer usage to C++ 11, Martin Robinson | 37:42 | |
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249. | Joel Robichaud - Interactive audio plug-in development with the Wwise SDK | 37:38 | |
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250. | Julian Storer - Keynote: Does your code actually matter? (ADC'17) | 37:36 | |
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251. | Implementing Real-Time Parallel DSP on GPUs - Rumen Angelov & Andres Ezequiel Viso - ADC22 | 36:54 | |
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252. | Quantum Sequencer: from Prototype to VCV Plug-in - George Gkountouras - ADC21 | 36:47 | |
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253. | Making It Good (the Principles of Testing Hardware and Software) - Emma Fitzmaurice - ADC23 | 36:28 | |
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254. | Fast, High-quality Pseudo-random Numbers for Audio Developers - Roth Michaels - ADC22 | 36:27 | |
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255. | Drop-in and Open Q&A with inMusic - Pete Goodliffe & Bobby Lombardi - ADC21 | 36:08 | |
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256. | FAUST DSP language ecosystem meets JUCE, Stephane Letz | 36:04 | |
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257. | Brecht De Man - Audio effects 2.0: rethinking the music production workflow (ADC'17) | 35:18 | |
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258. | Real-time Remote Jams With WebRTC and Web MIDI - Philip Miller - ADC21 | 35:01 | |
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259. | Cornflower: a Cross-platform, List-based, Real-time Composition Environment for Mobile - ADC21 | 34:58 | |
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260. | Building ARA Plug-ins with JUCE - Attila Szarvas and Stefan Gretscher - ADC22 | 34:44 | |
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261. | Yvan Grabit - VST3 history, advantages and best practice (ADC'17) | 34:41 | |
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262. | GPU Audio: Building the Accelerated Audio Computing Industry of Tomorrow - ADC22 | 34:30 | |
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263. | Raphael Dinge - Why and how to build a real-time collaborative musical application (ADC'17) | 34:04 | Guide |
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264. | Launchpad iOS: An Accessibility Journey - Cain McCormack - ADC21 | 33:49 | |
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265. | Ask A Lawyer: Audio Legal Problems - Heather Rafter, Francine Godrich & Philipp Lengeling - ADC22 | 33:39 | |
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266. | How to Write Bug-Free, Real-Time Audio C++ Code? - Jan Wilczek - ADC23 | 33:11 | Tutorial |
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267. | Automating Audio Device Testing - A Brief Existential Guide - Joseph Deller & Jake Wignall - ADC22 | 33:11 | Guide |
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268. | David Zicarelli - Code generating Littlefoot (ADC'17) | 32:52 | |
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269. | Nico Becherer, Christof Mathies - How algorithms/interaction design help to improve audio editing | 32:49 | Let's Play |
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270. | Glenn Kasten & Domingo Hui - Real-time dataflow for audio | 32:44 | |
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271. | Modal Synthesis of Weapon Sound, Lucas Mengual | 32:43 | |
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272. | Digital Modelling of the Roland RE-201 - Jordan Evans - ADC23 | 32:23 | |
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273. | Every Beat Counts - Tempo Sync 101 - Tal Aviram - ADC22 | 32:15 | |
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274. | Unlock Your Audio Processing Superpowers With Rest API - Baptiste Vericel & Alexandre Louiset ADC23 | 32:05 | |
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275. | Ben Supper - Immerse yourself and be saved! | 31:57 | |
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276. | Singing Synthesis Beyond Human-Level Naturalness: Not What You Think - Kanru Hua - ADC23 | 31:49 | |
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277. | SoundStacks' New Cmajor Platform - Julian Storer, Cesare Ferrari, Lucas Thompson, Harriet Drury ADC | 31:44 | |
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278. | Steinunn Armardottir - Back to the future: On hardware emulations and beyond (ADC'17) | 31:42 | |
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279. | SWAP - Pipeline for VA Modelling with Physics-Informed Machine Learning - Christopher Johann Clarke | 31:37 | Vlog |
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280. | Using Convolution for Archeo-Acoustic Conservation - Akash Sharma - ADCx India 2024 | 31:22 | Vlog |
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281. | Using Smart DSP to Prevent 1.1 Billion People from Severe Hearing Loss - Luigi Cosi - ADC22 | 31:22 | |
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282. | How Does Autotune Work, Really? - Xavier Riley - ADC22 | 31:08 | |
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283. | Freida Abtan - Examining the relationship between art practice and technology design | 31:04 | |
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284. | Inference Engines and Audio - Harriet Drury - ADC23 | 30:59 | |
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285. | Leveraging Pruning & Quantization for Real-Time Audio Applications - Dharanipathi Rathna Kumar | 30:51 | |
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286. | An Introduction to CLAP, a New Plug-In Standard - Alexandre Bique - ADC23 | 30:49 | |
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287. | Andre Bergner - Fast event pattern matching | 30:48 | |
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288. | AI Driven Content Creation: Bringing Voice Synthesis to Audio Applications - ChangHun Sung & Sky Yoo | 30:47 | |
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289. | Enabling Unique Sound Experiences Through User-Centred Design - Alexander Häberlin & Vanessa Barrera | 30:41 | |
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290. | Making JUCE Accessible - Ed Davies - ADC20 | 30:37 | |
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291. | Real-time feature extraction with JUCE, Sean Soraghan (ROLI) | 30:35 | |
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292. | Live interview with Niklas Odelholm, VP, Softube - Niklas Odelholm - ADC22 | 30:27 | |
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293. | The Current State of Spatial Audio Tools and Formats - Guillaume Le Nost & Olivier Petit - ADC23 | 30:27 | |
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294. | Will it go round in circles? Glenn Kasten (Android) | 30:27 | |
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295. | Live interview with Niklas Odelholm, VP, Softube - Niklas Odelholm - ADC22 | 30:27 | |
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296. | Real-Time Audio Source Separation on iOS Devices - Adrien Ferrigno and Clément Tabary - ADC22 | 30:26 | |
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297. | Stephen Pearse - No tracks or graphs? Designing sound-based educational audio workstations | 30:22 | |
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298. | Audio Processing for Live Musicians - Architectural Implications of Low Latency - Paul Vercellotti | 30:11 | |
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299. | Confluence of Code and Classical Music: Ragas, Bach & Sonic Pi - Nanditi Khilnani - ADCx India 2024 | 30:03 | |
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300. | Building an AVoIP Ecosystem: Dante everywhere = Dante anywhere - Augusto Marcondes - ADC21 | 29:53 | |
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