2022-04-08 | VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development | 1:37:46 | 30 | | Moss
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2022-04-08 | Support the cause and gain exclusive access - Gaming for XR Career Development | 2:34 | 23 | |
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2022-04-01 | Translating a retro 2D platformer to XR - Kokoro Clover Pt 1 - Free Labs Class Thursdays | 15:21 | 22 | |
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2022-03-30 | UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career | 47:30 | 43 | |
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2022-03-29 | Can you afford NOT to include UX? - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gami | 20:18 | 19 | |
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2022-03-27 | Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR | 27:23 | 78 | |
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2022-03-26 | This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs | 3:47 | 40 | |
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2022-03-25 | ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 2:42:26 | 34 | |
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2022-03-23 | Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR | 3:21 | 254 | Guide |
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2022-03-22 | Translating Platformers to XR - Highlight: Trine 2 - Free Labs Class Thursdays | 15:53 | 11 | |
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2022-03-21 | How do you combine Trine 2 with UX? - Free Labs Class Thursdays - Gaming for XR Career Development | 7:10 | 15 | |
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2022-03-19 | Rose, Thorn, Bud, UX analysis - Trine 2, Free Labs Class Thursdays, Gaming for XR Career Development | 56:38 | 14 | |
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2022-03-18 | Cutscenes in XR - Highlight: Trine 2 - Free Labs Class Thursdays | 1:43 | 26 | |
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2022-03-18 | Trine 2, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 2:51:02 | 15 | |
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2022-03-16 | Translating to XR, UX analysis - Jivana, Free Labs Class Thursdays, Gaming for XR Career Development | 13:15 | 19 | |
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2022-03-14 | Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development | 37:13 | 40 | |
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2022-03-11 | My goal is to help you gain practical experience - Jivana - Gaming for XR Career Development | 1:29 | 23 | Let's Play |
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2022-03-11 | Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 2:47:27 | 140 | |
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2022-03-03 | Mariposa and the Galaxy Man Early Access, UX analysis - Labs Class Thursdays - Gaming for XR Career | 2:23:35 | 22 | Tutorial |
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2022-02-25 | Nobody Saves the World, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 3:15:57 | 300 | | Nobody Saves the World
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2022-02-23 | Enabling Collaboration in XR - UX Best Practices for XR | 8:51 | 76 | |
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2022-02-18 | Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development | 1:58:58 | 81 | |
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2022-02-04 | Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development | 1:34:18 | 64 | | Demeo
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2022-01-27 | UX Team Major Wishlist Item - UX Pattern Library - In the Works for You - UX Best Practices for XR | 1:01 | 32 | |
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2022-01-27 | Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 3:01:49 | 25 | |
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2022-01-21 | Shadowverse, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 2:03:00 | 42 | |
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2022-01-19 | Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR | 7:16 | 81 | |
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2022-01-13 | Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 3:02:25 | 116 | | Voice of Cards: The Isle Dragon Roars
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2021-12-28 | Play video games to advance your XR career in 2022, AR/VR/MR - Future of careers in the “metaverse” | 1:59 | 225 | |
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2021-12-20 | XR VR Data Visualization - Label Sizing and Placement - UX Best Practices for XR | 2:45 | 117 | |
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2021-12-16 | Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR | 7:13 | 105 | |
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2021-12-15 | Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR | 8:22 | 85 | |
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2021-12-14 | Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR | 5:43 | 48 | |
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2021-12-13 | People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR | 4:44 | 53 | |
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2021-12-09 | Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR | 3:49 | 62 | |
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2021-12-08 | Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR | 4:12 | 88 | |
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2021-12-07 | Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR | 7:51 | 139 | |
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2021-12-06 | Phobias carry over to VR XR - Psychological Factors in XR - UX Best Practices for XR | 8:11 | 107 | Vlog |
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2021-12-01 | Directing Attention in 360 Animation - Get people to look where you want - UX Best Practices for XR | 5:14 | 88 | |
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2021-12-01 | Prevent motion sickness - UX for 360 Animation - UX Best Practices for XR | 6:14 | 101 | |
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