| 301. | Could Horizon Zero Dawn/The Last Of Us Part 2 Remasters Showcase PS5 Pro Ray Tracing? | 190 | |
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| 302. | Should PS5 Get Its Own FPS Boost Program? | 190 | |
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| 303. | Would Switch 2 Back Compat Actually Be A Bad Thing For Innovation | 190 | |
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| 304. | Xbox Handheld: What Specs Should We Expect? | 188 | |
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| 305. | Why Hasn't Ray Traced Minecraft Arrived For Xbox Series X/S When We Saw It In 2020? | 188 | | Minecraft
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| 306. | Will RTX 5090 Be Too Fast For Any Current CPU? | 188 | |
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| 307. | Will FSR 3.1 Upgrades Save This Console Generation? | 187 | |
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| 308. | Do Consoles Really Need FSR 2? Isn't TAA Upscaling Good Enough? | 187 | |
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| 309. | Hellblade 2 PC Specs Seem Reasonable - But What About Target FPS? | 186 | | Senua's Saga: Hellblade II
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| 310. | Warhammer 40,000 Space Marine 2 - We've Played It! | 186 | | Warhammer 40,000: Space Marine 2
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| 311. | Why Isn't Dolby Vision HDR Gaining More Support? | 186 | |
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| 312. | Switch 2 Rumours: Facts vs Fiction | 185 | |
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| 313. | The Upscaling Era: It's Time To Rethink Graphics Card Reviews | 185 | Review |
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| 314. | GTA6 Trailer Announcement - What Should We Expect? | 184 | | Grand Theft Auto VI
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| 315. | Why Isn't Asus ROG Ally Faster Than Xbox Series S When Specs Are 'Better'? | 183 | |
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| 316. | If The Witcher 4 Is On Unreal Engine 5, Will It Stutter? | 183 | |
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| 317. | Black Myth: Wukong PC Best Settings - Digital Foundry Optimised | 182 | | Black Myth: Wukong
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| 318. | Grand Theft Auto 6 Trailer 1: Is It Real-Time 3D or a Pre-Rendered Video? | 182 | | Grand Theft Auto VI
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| 319. | Mark Cerny Talks PS5 Dolby Atmos: How Does It Work? | 181 | |
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| 320. | OLED vs LCD - John And Oliver Buy New TVs! | 181 | |
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| 321. | RetroTink 4K Hands-On: It Really Is That Good | 180 | |
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| 322. | PC Parts: What Do We Recommend For A Console-Beating Build? | 180 | |
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| 323. | Would Xbox's Strategy Give Sony A Console Monopoly? | 180 | |
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| 324. | Will Sony Make A PlayStation Handheld That's Also PS4 Compatible? | 178 | |
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| 325. | The New Fable: Gameplay Reveal Looks Fantastic | 178 | |
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| 326. | Why Isn't Mouse & Keyboard Support A Bigger Deal On Consoles? | 177 | |
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| 327. | Can Nintendo Deliver Switch 2 Game Support On Par With Switch 1? | 176 | |
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| 328. | Marvel's Spider-Man 2 Review Reaction: The Best Superhero Game Yet? | 176 | Review | Marvel's Spider-Man 2
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| 329. | Intel Respond To 13th/14th Gen Core Problems... AMD Delays Ryzen 9000 Launch | 174 | |
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| 330. | Should CD Projekt RED Open Source The RED Engine? | 174 | |
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| 331. | Are We Getting It All Wrong? Is Switch 2 A Full Home Console? | 174 | |
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| 332. | Is A Handheld Xbox Series S Possible Soon? | 173 | |
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| 333. | Red Dead Redemption 'Remaster': Is A Straight Port Good Enough? | 173 | | Red Dead Redemption 2
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| 334. | What Should Nightdive Studios Remaster Next? | 173 | |
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| 335. | PS5 Pro Design Confirmed By Sony 30th Anniversary Artwork | 173 | |
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| 336. | Has FSR Been A Net Gain Or Loss For Console Image Quality? | 172 | |
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| 337. | Stalker 2: Hands-On Reaction | 171 | |
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| 338. | John Has Bought A Virtual Boy... And Here's What He Thinks | 170 | |
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| 339. | AMD FSR 3 Reaction: As Good As DLSS 3? | 169 | |
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| 340. | 30FPS 'Bad' Frame-Pacing: Why Do So Many Games Get It Wrong? | 169 | |
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| 341. | Doom: The Dark Ages - This Looks Incredible | 169 | | Doom: The Dark Ages
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| 342. | Half-Life 3 Rumours Are Growing: Conspiracy Theories Or Something More? | 169 | |
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| 343. | Castlevania: Rondo of Blood - A NEW Mega Drive Port in 2024?! | 168 | | Castlevania: Rondo of Blood
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| 344. | Concord Pulled From Service... Servers Shut Down | 168 | |
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| 345. | Should Xbox and PlayStation Have System Level Frame-Rate Caps? | 168 | |
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| 346. | Is Epic's TSR Upscaler Better Than DLSS and FSR2? | 165 | |
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| 347. | 'Fake Frames' vs 'Real Frames' DLSS 3 Marvel's Spider-Man Head-to-Head | 165 | | Marvel's Spider-Man
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| 348. | Alan Wake 2 PC: Non-RT Best Settings - Digital Foundry Optimised | 164 | | Alan Wake 2
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| 349. | Will Final Fantasy 7 Remake Part 3 Move To Unreal Engine 5? | 163 | | Final Fantasy VII Remake
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| 350. | Nvidia's Covert Protocol Demo: AI NPCs You Can Speak To - But Does It Work | 163 | |
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| 351. | Could Switch 2's Dock Have An Extra GPU For More Performance? | 163 | |
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| 352. | Does GTA 6 Use Ray Tracing? RTGI and Reflections Confirmed? | 161 | |
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| 353. | Palworld Is NOT A DF-Friendly Game... But What Do We Think About It? | 161 | |
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| 354. | Do You Really Need A Powerful CPU For 4K Gaming? | 160 | |
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| 355. | Horizon Forbidden West PC Specs Reasonable + Ghost of Tsushima PC Incoming! | 159 | | Horizon Forbidden West
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| 356. | Bad News - Volition Has Shut Down | 159 | |
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| 357. | PS5 'Slim' Finally Confirmed... And We Still Have Questions | 159 | |
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| 358. | Remedy Buys Back Control 2, Toys For Bob Goes Indie - Devs Take Back Control | 159 | |
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| 359. | Should More PC Games Have Avatar-Style 'Unobtanium' Graphics Presets? | 158 | |
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| 360. | Why Didn't Sony/Microsoft Use x86 CPU Cores Much Earlier? | 158 | |
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| 361. | Why Aren't Ray-Traced Mirrors Better-Looking? | 158 | |
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| 362. | Will Next-Gen Xbox Follow The 3DO 'Third Party' Licensing Model? | 157 | |
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| 363. | Xbox Multi-Platform Releases Arrive... Was It A Big Fuss About Nothing? | 156 | |
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| 364. | DLSS Quality 1440p vs DLSS Performance 4K... Which Is Better? | 156 | |
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| 365. | The Insomniac Hack Is The Most Damaging Yet | 156 | |
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| 366. | How Did Intel XeSS Improve To Beat AMD FSR Upscaling? | 154 | |
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| 367. | Dead Rising Deluxe Remaster: PC and PS5 First Impressions | 152 | | God of War Ragnarök
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| 368. | God of War Ragnarok Coming To PC - Launch Trailer Looks... Fine? | 152 | | God of War Ragnarök
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| 369. | Star Wars Outlaws - RTXDI and Ray Reconstruction - What Do They Actually Do? | 152 | | Star Wars Outlaws
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| 370. | PSVR 2 on PC Faces Big Bluetooth Problems | 152 | |
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| 371. | Is Resident Evil 4 Remake on iPhone Worth $60? | 152 | | Resident Evil 4
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| 372. | Perfect Dark: Actual Gameplay Finally Revealed - So What Do We Think? | 152 | |
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| 373. | In-Game Cinematics: Why Can't Video Quality Be Better? | 152 | |
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| 374. | Starfield: Best Settings - Digital Foundry Optimised | 151 | |
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| 375. | Are Teraflops Actually Important For Gaming? | 151 | |
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| 376. | Will Nvidia Hardware Be Used In A Next-Gen Console? | 151 | |
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| 377. | PSVR 2: Massive Discounts + PC Support Coming - A Good Time To Buy? | 150 | |
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| 378. | Will Ray Tracing Ever Actually Deliver New Gameplay Experiences? | 150 | |
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| 379. | The Dead Space Franchise Is Finally Dead? | 150 | |
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| 380. | Horizon Forbidden West: A PC Showcase In The Making? | 149 | | Horizon Forbidden West
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| 381. | Marvel's Spider-Man 2: #PuddleGate No More - Console RT Hits The Next Level | 149 | | Marvel's Spider-Man 2
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| 382. | Why Did SLI And CrossFire Multi-GPU Support Die Out? | 148 | |
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| 383. | The PS5 Cloud Streaming Tech Leak Explained | 148 | |
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| 384. | We Aren't Excited About Concord Or Marvel Rivals on PS5 | 147 | | Marvel Rivals
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| 385. | STALKER 2: Latest Gameplay Trailer - A UE5 Showcase? | 146 | Show |
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| 386. | Final Fantasy 7 Rebirth First Hands-On Reactions | 146 | | Final Fantasy VII Rebirth
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| 387. | What's The Difference Between Path Tracing And Ray Tracing? | 145 | |
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| 388. | Assassin's Creed Mirage PC: Denuvo Day One Controversy | 145 | | Assassin's Creed Mirage
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| 389. | Batman: Arkham Knight - Is An RTX Patch Incoming?! | 145 | | Batman: Arkham Knight
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| 390. | Halo 'Project Foundry' Unreal Engine 5 Tech Demo Breakdown | 144 | |
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| 391. | Is Starfield on PC Now In An 'Optimised' State? | 144 | |
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| 392. | Tekken 8 Reaction: A Fighting Game Masterpiece? | 144 | | Tekken 8
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| 393. | FSR3 On Console Simulation Tests: Can It Really Work? | 144 | |
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| 394. | Whatever Happened With Xbox Shader Feedback Sampling? | 144 | |
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| 395. | RDNA 4 Rumour: No High-End GPUs - What Could It Mean? | 142 | |
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| 396. | Will 2024 Be The Year For Ray Tracing In Most Games? | 142 | |
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| 397. | Nvidia G-Sync Pulsar: The Next Big Thing For Display Technology? | 142 | | The Next Big Thing
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| 398. | Will Switch 2 Use High Capacity Cartridges? | 141 | |
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| 399. | Will Future Consoles Be Even BIGGER Than PS5? | 141 | |
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| 400. | Will The Xbox Handheld Be A Switch-Like Console Hybrid? | 141 | |
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