1. | First look at FOUNDRY (out next week!) | 210 | |
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2. | Day 1 of Development - 1st time using Godot EVER! | 58 | |
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3. | I thought I only needed 80 Fuel Generators... | 56 | | Satisfactory
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4. | I won't accept anything under 100% efficiency // Satisfactory | 52 | | Satisfactory
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5. | Beginning Compacted Coal Production for Turbo Fuel // Satisfactory | 50 | | Satisfactory
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6. | My Nuclear Power construction has BEGUN // Satisfactory | 46 | | Satisfactory
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7. | Trying out Portal RTX with my new rig (Casual glitchless speedrun) | 37 | |
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8. | Continuing TURBO FUEL in SATISFACTORY | 33 | | Satisfactory
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9. | I made the towers from MEN IN BLACK in 2 hours // Satisfactory #passiton | 33 | | Satisfactory
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10. | Making Batteries for Drones // Satisfactory | 29 | | Satisfactory
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11. | Learning Pixel Art in Aseprite (& PowerWash Simulator after) | 27 | | Aseprite
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12. | Learning to draw - Pixel Art city skyline (& PowerWash Simulator after) | 26 | | PowerWash Simulator
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13. | SUPERCHARGED Assembly Director System production (Final Space Elevator Part) // Satisfactory | 24 | | Satisfactory
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14. | FINALLY! Turning on my Plutonium Nuclear Power Plant // Satisfactory | 23 | | Satisfactory
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15. | Finally turning on my Turbo Fuel factory... | 22 | | Satisfactory
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16. | Planning and preparation for NUCLEAR POWER in Satisfactory | 21 | | Satisfactory
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17. | Working on Compacted Coal Factory for my Turbo Fuel // Satisfactory | 20 | | Satisfactory
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18. | Checking out FOUNDRY Early Access!! #ad | 19 | | FOUNDRY
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19. | The TURBO FUEL continues in SATISFACTORY | 18 | | Satisfactory
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20. | Getting started on my City Level TileMap Art for my Godot Game | 18 | |
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21. | Learning to draw - Pixel Art Snutt playing golf (& Powerwash Simulator Midgar DLC after) | 17 | | PowerWash Simulator
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22. | Narrative and tight caves in a factory game?? My FIRST LOOK at Techtonica (+ full convo with dev!) | 22 | | Techtonica
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23. | Checking out PACIFIC DRIVE and PLATFORM 8 for the first time | 18 | | Pacific Drive
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24. | Programming Basic Cutscene functionality in C# Godot | 16 | |
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25. | Finishing Satisfactory for the first time // Final Space Elevator Part Production Complete | 18 | | Satisfactory
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26. | Lighting my Turbo Fuel Factory // Satisfactory | 16 | | Satisfactory
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27. | REALLY getting into Techtonica | 16 | | Techtonica
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28. | I might finish my Nuclear Power today... // Satisfactory | 15 | | Satisfactory
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29. | 100% efficient Uranium and Plutonium Reactors // Satisfactory | 14 | | Satisfactory
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30. | Level Design/Art - FOCUSED™ Dev stream w/ Pomodoro timer | 14 | |
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31. | NUCLEAR PASTA is the only kind of pasta allowed in my factory // Satisfactory | 14 | | Satisfactory
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32. | The Talos Principle 2 is incredible | 24 | | The Talos Principle 2
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33. | 🎉 Milestone Celebration Special! 🎉 CLIMBING A MOUNTAIN WITH SIMON | 14 | |
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34. | I'm $1.2 billion in debt so back to work I guess // Hardspace: Shipbreaker | 15 | | Hardspace: Shipbreaker
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35. | Consciousness is only an illusion // The Talos Principle 2 | 18 | | The Talos Principle 2
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36. | Learning Pixel Art - Ice Cream Stand (in Aseprite) | 13 | | Aseprite
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37. | Basic Cutscene functionality for my Pixel Art Godot game | 13 | |
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38. | Working on my project! Async Level loading triggers and the best pause menu money can buy | 13 | |
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39. | My Turbo Fuel Tower is Complete | 12 | | Satisfactory
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40. | Stylish puzzle game where you have to decipher a language?? // First look at Chants of Sennaar | 14 | | Chants of Sennaar
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41. | Creepy underground maze tests your observational skills // 8番出口 (The Exit 8) - Full Playthrough | 12 | | The Exit 8
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42. | Basic NPC Waypoint Navigation in Godot (C#) | 12 | |
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43. | Caching and swapping levels for cutscenes (and some other stuff) | 12 | |
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44. | Automating Heat Sinks in Satisfactory (First Try) | 12 | | Satisfactory
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45. | Learning Signals, Tilemap Collision and Custom Data | 12 | |
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46. | Creating dialog boxes and testing my localization system! // Godot Game Development | 12 | |
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47. | Final Fantasy XVI FULL PLAYTHROUGH - Part 1 | 12 | | Final Fantasy XVI
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48. | My Turbo Fuel Tower is finally FINISHED and WORKING - For real this time | 12 | | Satisfactory
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49. | Doing unspeakable things to a ship // First time playing Hardspace: Shipbreaker | 16 | | Hardspace: Shipbreaker
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50. | Playing Dark Souls until I beat the Bell Gargoyles | 13 | | Dark Souls
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51. | Viewers add their own dialog to my game in real time // Godot + Streamer.bot integration | 11 | Vlog |
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52. | Final touches and FIXING fluid issues with the Turbo Fuel tower | 11 | | Satisfactory
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53. | First look at Armored Core 6 - SUPER challenging and fun! | 11 | | Armored Core VI: Fires of Rubicon
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54. | BEAST MODE DEVELOPMENT - Made a LOT of progress in my C# Godot Game! | 11 | |
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55. | Learning how to make a color palette for my Godot Pixel Art game // Aseprite | 11 | | Aseprite
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56. | Solo Game Dev ► Basic NPC functionality and made Twitch Chat race | 10 | |
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57. | Solo Game Dev ► Setting up interaction system in Godot for my game | 10 | |
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58. | Deciphering new languages in Chants of Sennaar (SUPER cool puzzle game) | 12 | | Chants of Sennaar
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59. | GLASS SHARDS TO THE FACE // Hardspace: Shipbreaker | 10 | | Hardspace: Shipbreaker
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60. | I drew a bed for my Godot Game // Aseprite | 11 | |
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61. | Learning Godot Plugin Development - I got stuck on the stupidest thing | 9 | |
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62. | Programming upper and lower levels in Godot | 9 | |
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63. | Just blame humanity for everything // Talos Principle 2 | 10 | | The Talos Principle 2
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64. | Trying PowerWash Sim for the first time | 9 | | PowerWash Simulator
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65. | Sen's Fortress First Try™ // Dark Souls (First playthrough) | 11 | Let's Play | Dark Souls
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66. | Satisfactory PASS IT ON EVENT! | 9 | | Satisfactory
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67. | This is gonna get SPICY - Cleaning up yesterday's mess (Refactoring level loading and transitions) | 10 | |
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68. | Making a rough Pixel Art Convenience Store for my game // Aseprite & Godot | 10 | | The Convenience Store
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69. | Working on a Pixel Art City scene for my game // Aseprite | 8 | | Aseprite
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70. | Japanese Conversation Practice! Playing Co-op Portal 2 with @J-mon_JmonDmon using Japanese ONLY! | 8 | | Portal 2
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71. | Making a Walk Cycle Animation and checking out Aseprite tiles | 8 | |
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72. | FIRST LOOK at Japan trip 35mm film photos // Nikon L35AF | 8 | |
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73. | Here we go again! FIRST LOOK at Talos Principle 2 DLC | 10 | | The Talos Principle 2
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74. | Pause Menu, Quest Log, and Inventory UI // C# Godot Game Dev | 8 | |
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75. | Puzzle game that makes you think BACKWARDS?? // The Entropy Centre | 9 | | The Entropy Centre
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76. | I didn’t die to a single boss // Dark Souls First Try™ (First playthrough) | 8 | Let's Play | Dark Souls
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77. | C# Programming in Godot // Directional Sprite Animation, Dialog Portraits, and Terrible Math Lessons | 8 | |
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78. | GHOSTS IN MY CODE - Easy things were hard, hard things were easy // Godot Game Dev | 8 | |
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79. | Only the top floor to go on my Turbo Fuel factory... | 8 | | Satisfactory
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80. | I accidentally made super computers in Satisfactory | 9 | | Satisfactory
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81. | Saving Earth for the thousandth time // The Entropy Centre (Finale) | 7 | | The Entropy Centre
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82. | Adding drones to my Turbo Fuel Factory // Satisfactory | 8 | | Satisfactory
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83. | Trying to finish Dark Souls First Try™ (First playthrough) | 13 | | Dark Souls
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84. | This game came out SWINGING // Tell Me Why (Part 1) | 8 | | Tell Me Why
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85. | C# Game Dev in Godot! Programming Dialog History for my game! | 7 | |
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86. | Pausing and Skipping Cutscenes // C# Godot Game Development | 9 | |
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87. | FOCUSED™ Coworking Narrative Writing stream w/ Pomodoro timer | 7 | |
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88. | Releasing Prometheus from his chains because he's too lazy to do it himself // Talos Principle 2 | 7 | | The Talos Principle 2
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89. | The new Portal is more Australian than I anticipated (Full Playthrough) | 8 | Let's Play | Portal 2
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90. | (Re-Upload) Doors, bug fixes, and walkways progress // Godot Game Dev | 9 | |
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91. | Super productive! Making a Quest System for my Pixel Art Godot Game | 8 | |
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92. | Implementing my color palette into my Godot Pixel Game | 9 | |
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93. | Chants of Sennaar is my favorite puzzle game of 2024 (+ bonus sudoku) | 8 | | Chants of Sennaar
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94. | Getting started on a Pixel Art Cafe for my Godot game // Aesprite | 7 | |
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95. | There is no meaning in the universe beyond the meaning you create // Talos Principle 2 | 7 | | The Talos Principle 2
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96. | Got HARD STUCK multiple times then sipped margaritas on a beach // Talos Principle 2 | 6 | | The Talos Principle 2
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97. | I wasn't ready for the ending // Tell Me Why (Finale) | 6 | | Tell Me Why
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98. | Getting started with Multiple Choice Dialog in Godot | 6 | |
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99. | Prototyping a rhythm mini-game // Godot Game Dev | 7 | |
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100. | Tying up loose ends // Godot Game Dev | 6 | |
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