101. | Learning 3D Art with Adobe Substance - SIGGRAPH 2023 | 4:22 | |
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102. | Cyberpunk Chinese City by Junliang Zhang | 4:04 | | Cyberpunk 2077
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103. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 3:43 | |
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104. | Software, Innovations, and The Future of Art - SIGGRAPH 2023 | 3:43 | |
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105. | A Cinematic "Venture" by Michael Di Lonardo | 3:19 | |
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106. | Realistic Renders with Unreal Engine - SIGGRAPH 2023 | 3:03 | |
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107. | 3D Video Conferencing AI Tech by NVIDIA - SIGGRAPH 2023 | 2:43 | |
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108. | Gun Animation by RenderDock Studio | 2:35 | |
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109. | Houdini FX Reel from Giorgy Macharashvili | 2:34 | |
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110. | 80 Level Creative Career Platform: Two great ways to hire and be hired | 2:33 | |
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111. | Weapon Texturing Parse by RenderDock Studio | 2:23 | |
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112. | Unite LA 2018: Build on top of our first game project – FPS Sample | 2:10 | |
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113. | Creating Chernobolyte - 3D Scanning Technique | 2:07 | | Chernobylite
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114. | Unite LA 2018: Create massive game worlds with ECS | 2:05 | |
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115. | 80 Level 3D Gallery | 2:04 | | The Gallery
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116. | 80 Level 3D Gallery | 2:04 | | The Gallery
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117. | ‘Bookworm’ library scene by Vladimir Lepotic | 1:59 | | Bioshock Infinite
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118. | 80 Level at SIGGRAPH 2023 | 1:54 | |
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119. | Artstation Masterclasses for Gamedev 2018 | 1:34 | |
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120. | SpriteStack: Voxel Editor, Animator & Renderer by Rezoner | 1:28 | |
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121. | Gun Modelling with Booleans by RenderDock Studio | 1:28 | |
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122. | Procedural Building Generator Showreel by Razvan T. Cristea | 1:22 | Show |
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123. | Suki and the Shadow Klaw by Feline Arts | 1:14 | | Ori and the Blind Forest
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124. | REALTIME RIVER EDITOR: Solver Video Demo | 1:12 | |
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125. | UE4 Interactive Spruce Forest by Nils Arenz | 1:10 | |
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126. | Houdini Banshee 17: Animation UI | 1:08 | |
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127. | Dreamscaper PreAlpha Trailer | 1:08 | | Dreamscaper
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128. | REALTIME RIVER EDITOR: Solver Video Demo | 1:06 | |
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129. | 80 Level Community Metasites Challenge: Semi-Finalists Announced | 1:06 | |
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130. | REALTIME RIVER EDITOR: Early Version Video Demo | 1:05 | |
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131. | REALTIME RIVER EDITOR: Video Demo | 1:05 | |
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132. | Blair Morgan Character Showcase by Aaron Rugama | 1:05 | | Overwatch 2
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133. | Hanako: Honor & Blade Trailer | Online Multiplayer in Feudal Japan | 1:01 | | Hanako: Honor & Blade
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134. | Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel | 1:00 | |
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135. | How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser | 1:00 | Show |
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136. | Native Art Meets AR | 1:00 | |
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137. | How to manage a huge company - 80 Level Podcast | Watch full interview on our channel | 1:00 | Show |
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138. | Storytelling through light - 80 Level Podcast | 1:00 | |
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139. | Making Darkest Dungeon 2 | 1:00 | | Darkest Dungeon II
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140. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 1:00 | Show |
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141. | The future of VR | 1:00 | |
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142. | Mind blowing VFX software | 1:00 | |
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143. | Playing Old Video Games in Modern Days | 1:00 | |
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144. | AR in Everyday Life | 1:00 | |
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145. | The Most Lucrative Gamedev Specialization 2023 | 1:00 | |
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146. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 1:00 | Show |
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147. | Gamescom 2022: 80 Level + Plask AI #shorts #3dart #animation | 1:00 | |
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148. | Tutorials in games? What do you think? | 1:00 | |
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149. | The phenomena of Sweden’s game industry - 80 Level Podcast Teaser | 1:00 | Show |
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150. | Growing Demand for VFX Artists in Games - 80 Level Podcast #visualart #gamedev | 1:00 | Show |
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151. | How to make great indie game? | 1:00 | |
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152. | Darkest Dungeon early access | 1:00 | | Darkest Dungeon
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153. | WHAT DOES GAME PRODUCER DO? Watch full interview on our channel | 0:59 | |
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154. | MagiMask AR headset | 0:59 | |
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155. | Why is Unreal Engine so important for the industry? - 80 Level Podcast Teaser | 0:59 | Show |
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156. | Yakuza gameplay #gamedesign #gamedev #videogames | 0:59 | | Yakuza
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157. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart | 0:59 | Show |
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158. | How to build your creative portfolio? - Watch full interview on 80 Level channel | 0:58 | |
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159. | Creating sound for nonexistent | 0:58 | |
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160. | The 40 Second Rule for Game Worlds #gamedev #gamedesign | 0:58 | |
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161. | Simon Racioppa on 80 Level Podcast #shorts #theboys | 0:58 | Show |
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162. | The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser | 0:58 | Show |
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163. | Sound design inside jokes | 0:57 | |
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164. | DARKNESS PARADOX - Reveal Teaser | 0:57 | |
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165. | Unreal's unlimited potential | 0:56 | |
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166. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast Teaser #shorts #gamedev | 0:56 | Show |
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167. | The truth behind creating YouTube videos | 0:56 | |
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168. | Will AI Take Over 3D Art? - 80 Level Podcast Teaser | 0:56 | Show |
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169. | How to Make Addictive Mobile Games in Modern Years? - 80 Level Podcast Teaser #shorts #gamedev | 0:56 | Show |
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170. | Is VR technology successful? | 0:56 | |
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171. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 0:55 | | Death Stranding
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172. | Systematic approach to game design #gamedev #videogames | 0:55 | |
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173. | How to keep artists engaged? - View Conference Notes | 0:55 | |
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174. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 0:55 | Show |
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175. | Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev | 0:54 | |
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176. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart #gamedev | 0:54 | Show |
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177. | Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace | 0:53 | |
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178. | Abandoned Train by Michael Gerard | 0:53 | |
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179. | Filippo Robino on his journey to VFX - View Conference Notes | 0:52 | |
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180. | Is gameplay more important than graphics? #gameplay #gamedev #videogames | 0:52 | | Minecraft
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181. | Remastering Classic Games | 0:51 | |
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182. | Who do game studios want to hire? | 0:51 | |
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183. | Hiring a developer for VR shooter | 0:50 | |
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184. | You're IN the game with VR | 0:50 | |
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185. | Perpetual license model for digital art software? | 0:50 | |
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186. | Counter-Strike Dust 2 Map Flythrough | 0:49 | | Counter-Strike
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187. | How to learn new gamedev software? | 0:48 | Tutorial |
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188. | Why Does Gunplay in Destiny and Halo Feel So Good? | 0:48 | |
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189. | From maxed credit cards to self-sufficiency - EmberGen story | 0:48 | |
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190. | Why Managers Fail? | 0:48 | |
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191. | Perks of working in an outsource company - 80 Level Podcast | 0:47 | Show |
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192. | Octopus Animation and Rigging with Masterpiece Motion and Tvori | 0:47 | |
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193. | Houdini Banshee 17: Vellum Samba | 0:47 | |
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194. | REALTIME RIVER EDITOR: Early Version Video Demo | 0:46 | |
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195. | Game Development Industry in Crisis? | 0:46 | |
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196. | What does game development industry really need? | 0:46 | |
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197. | Will there be more indie companies? View Conference Notes with Filippo Robino | 0:44 | |
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198. | REALTIME RIVER EDITOR: Early version | 0:44 | |
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199. | Embrace the cringe for the sake of passion | 0:44 | |
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200. | Ruined Lab Scene in UE4 by Cody Hewitt | 0:42 | |
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