80 Level

80 Level

Views:
436,579
Subscribers:
20,700
Videos:
320
Duration:
3:00:30:21
United States
United States

80 Level is an American YouTube content creator with more than 20.7 thousand subscribers, with his content totaling more than 436.58 thousand views views across 320 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCI8IFlI7_0xU9Dc60xoZuiA





Top 200 Videos With The Longest Duration by 80 Level


Video TitleDurationCategoryGame
101.Learning 3D Art with Adobe Substance - SIGGRAPH 20234:22
102.Cyberpunk Chinese City by Junliang Zhang4:04Cyberpunk 2077
103.Unite LA 2018: Make your games beautiful with the Visual Effect Graph3:43
104.Software, Innovations, and The Future of Art - SIGGRAPH 20233:43
105.A Cinematic "Venture" by Michael Di Lonardo3:19
106.Realistic Renders with Unreal Engine - SIGGRAPH 20233:03
107.3D Video Conferencing AI Tech by NVIDIA - SIGGRAPH 20232:43
108.Gun Animation by RenderDock Studio2:35
109.Houdini FX Reel from Giorgy Macharashvili2:34
110.80 Level Creative Career Platform: Two great ways to hire and be hired2:33
111.Weapon Texturing Parse by RenderDock Studio2:23
112.Unite LA 2018: Build on top of our first game project – FPS Sample2:10
113.Creating Chernobolyte - 3D Scanning Technique2:07Chernobylite
114.Unite LA 2018: Create massive game worlds with ECS2:05
115.80 Level 3D Gallery2:04The Gallery
116.80 Level 3D Gallery2:04The Gallery
117.‘Bookworm’ library scene by Vladimir Lepotic1:59Bioshock Infinite
118.80 Level at SIGGRAPH 20231:54
119.Artstation Masterclasses for Gamedev 20181:34
120.SpriteStack: Voxel Editor, Animator & Renderer by Rezoner1:28
121.Gun Modelling with Booleans by RenderDock Studio1:28
122.Procedural Building Generator Showreel by Razvan T. Cristea1:22Show
123.Suki and the Shadow Klaw by Feline Arts1:14Ori and the Blind Forest
124.REALTIME RIVER EDITOR: Solver Video Demo1:12
125.UE4 Interactive Spruce Forest by Nils Arenz1:10
126.Houdini Banshee 17: Animation UI1:08
127.Dreamscaper PreAlpha Trailer1:08Dreamscaper
128.REALTIME RIVER EDITOR: Solver Video Demo1:06
129.80 Level Community Metasites Challenge: Semi-Finalists Announced1:06
130.REALTIME RIVER EDITOR: Early Version Video Demo1:05
131.REALTIME RIVER EDITOR: Video Demo1:05
132.Blair Morgan Character Showcase by Aaron Rugama1:05Overwatch 2
133.Hanako: Honor & Blade Trailer | Online Multiplayer in Feudal Japan1:01Hanako: Honor & Blade
134.Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel1:00
135.How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser1:00Show
136.Native Art Meets AR1:00
137.How to manage a huge company - 80 Level Podcast | Watch full interview on our channel1:00Show
138.Storytelling through light - 80 Level Podcast1:00
139.Making Darkest Dungeon 21:00Darkest Dungeon II
140.Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel1:00Show
141.The future of VR1:00
142.Mind blowing VFX software1:00
143.Playing Old Video Games in Modern Days1:00
144.AR in Everyday Life1:00
145.The Most Lucrative Gamedev Specialization 20231:00
146.How to Make VFX for Big-Budget Films - 80 Level Podcast1:00Show
147.Gamescom 2022: 80 Level + Plask AI #shorts #3dart #animation1:00
148.Tutorials in games? What do you think?1:00
149.The phenomena of Sweden’s game industry - 80 Level Podcast Teaser1:00Show
150.Growing Demand for VFX Artists in Games - 80 Level Podcast #visualart #gamedev1:00Show
151.How to make great indie game?1:00
152.Darkest Dungeon early access1:00Darkest Dungeon
153.WHAT DOES GAME PRODUCER DO? Watch full interview on our channel0:59
154.MagiMask AR headset0:59
155.Why is Unreal Engine so important for the industry? - 80 Level Podcast Teaser0:59Show
156.Yakuza gameplay #gamedesign #gamedev #videogames0:59Yakuza
157.Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart0:59Show
158.How to build your creative portfolio? - Watch full interview on 80 Level channel0:58
159.Creating sound for nonexistent0:58
160.The 40 Second Rule for Game Worlds #gamedev #gamedesign0:58
161.Simon Racioppa on 80 Level Podcast #shorts #theboys0:58Show
162.The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser0:58Show
163.Sound design inside jokes0:57
164.DARKNESS PARADOX - Reveal Teaser0:57
165.Unreal's unlimited potential0:56
166.From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast Teaser #shorts #gamedev0:56Show
167.The truth behind creating YouTube videos0:56
168.Will AI Take Over 3D Art? - 80 Level Podcast Teaser0:56Show
169.How to Make Addictive Mobile Games in Modern Years? - 80 Level Podcast Teaser #shorts #gamedev0:56Show
170.Is VR technology successful?0:56
171.Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding0:55Death Stranding
172.Systematic approach to game design #gamedev #videogames0:55
173.How to keep artists engaged? - View Conference Notes0:55
174.Advice for Aspiring Artists - 80 Level Podcast Teaser0:55Show
175.Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev0:54
176.Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart #gamedev0:54Show
177.Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace0:53
178.Abandoned Train by Michael Gerard0:53
179.Filippo Robino on his journey to VFX - View Conference Notes0:52
180.Is gameplay more important than graphics? #gameplay #gamedev #videogames0:52Minecraft
181.Remastering Classic Games0:51
182.Who do game studios want to hire?0:51
183.Hiring a developer for VR shooter0:50
184.You're IN the game with VR0:50
185.Perpetual license model for digital art software?0:50
186.Counter-Strike Dust 2 Map Flythrough0:49Counter-Strike
187.How to learn new gamedev software?0:48Tutorial
188.Why Does Gunplay in Destiny and Halo Feel So Good?0:48
189.From maxed credit cards to self-sufficiency - EmberGen story0:48
190.Why Managers Fail?0:48
191.Perks of working in an outsource company - 80 Level Podcast0:47Show
192.Octopus Animation and Rigging with Masterpiece Motion and Tvori0:47
193.Houdini Banshee 17: Vellum Samba0:47
194.REALTIME RIVER EDITOR: Early Version Video Demo0:46
195.Game Development Industry in Crisis?0:46
196.What does game development industry really need?0:46
197.Will there be more indie companies? View Conference Notes with Filippo Robino0:44
198.REALTIME RIVER EDITOR: Early version0:44
199.Embrace the cringe for the sake of passion0:44
200.Ruined Lab Scene in UE4 by Cody Hewitt0:42