1. | Cyberpunk Chinese City by Junliang Zhang | 92 | | Cyberpunk 2077
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2. | Procedural Building Generator Showreel by Razvan T. Cristea | 18 | Show |
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3. | Remastering Classic Video Games - 80 Level Podcast | 8 | Show | System Shock
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4. | Developer’s Journey to Japan and Elden Ring - 80 Level Podcast | 8 | Show | Elden Ring
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5. | Best Practices in Hard Surface Modeling with Sean Marino | 7 | |
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6. | Mastering Blender for Epic 3D Modeling - 80 Level Podcast | 7 | Show |
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7. | Houdini Banshee 17: Vellum Multisolver | 7 | |
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8. | REALTIME RIVER EDITOR: Video Demo | 7 | |
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9. | REALTIME RIVER EDITOR: Video Demo | 7 | |
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10. | From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast | 6 | Show | Darkest Dungeon
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11. | Houdini Banshee 17: Whitewater Beach | 6 | |
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12. | Rigging & Skinning workflow in akeytsu by Etienne Beschet | 6 | |
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13. | The Art of Being an Artist in the Age of AI with Laura from Outgang - 80 Level Podcast | 6 | Show |
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14. | Counter-Strike Dust 2 Map Flythrough | 6 | | Counter-Strike
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15. | Houdini Engine 3ds Max Plugin | 5 | |
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16. | A Cinematic "Venture" by Michael Di Lonardo | 5 | |
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17. | 80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant | 5 | |
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18. | 80 Level at GDC 2022: Game Industry Working Conditions - Survey Results and Recommendations | 4 | |
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19. | Rules of Open World Game Design - 80 Level Podcast | 4 | Show |
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20. | Will AI Take Over 3D Art? - 80 Level Podcast Teaser | 4 | Show |
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21. | Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table | 4 | |
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22. | 80 Level Round Table #5: Getting Started As A 3D Artist | 4 | |
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23. | Scanning Human Head with Reality Capture - [Reality Capture, Toolbag 3, Photoshop, Maya] | 4 | |
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24. | Revolutionizing VFX - 80 Level Podcast | 4 | Show |
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25. | 80 Level Round Table #9: Jasmin Habezai-Fekri | 3 | |
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26. | Feardemic’s Scott Millard on Developing and Publishing Horror Games - 80 Level Round Table | 3 | | Darkest Dungeon
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27. | REALTIME RIVER EDITOR: Video Demo | 3 | |
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28. | REALTIME RIVER EDITOR: Early version | 3 | |
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29. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart #gamedev | 3 | Show |
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30. | 80 Level Round Table: Improbable Multiplayer Services With Lincoln Wallen | 3 | |
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31. | UE4 Interactive Spruce Forest by Nils Arenz | 3 | |
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32. | The Safe House Scene by Alex Beddows | 3 | | Dishonored
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33. | 80 Level Round Table: Procedural Simulation Systems for Games | 3 | |
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34. | GDC 2021 Talk: Equity and Transparency in Compensation | 3 | |
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35. | 80 Level Creative Career Platform: Two great ways to hire and be hired | 3 | |
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36. | SpriteStack: Voxel Editor, Animator & Renderer by Rezoner | 3 | |
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37. | 80 Level Round Table #6: Education in Game Development | 3 | |
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38. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast | 3 | Show |
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39. | Houdini Banshee 17: Whitewater | 3 | |
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40. | Is gameplay more important than graphics? #gameplay #gamedev #videogames | 2 | | Minecraft
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41. | REALTIME RIVER EDITOR: Video Demo | 2 | |
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42. | Houdini Banshee 17: Vellum Samba | 2 | |
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43. | The Art of Lighting - 80 Level Podcast | 2 | Show |
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44. | Octopus Animation and Rigging with Masterpiece Motion and Tvori | 2 | |
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45. | Kiki's House Scene by Melody Romero | 2 | |
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46. | Houdini Banshee 17: Vellum Gangnam Dance | 2 | |
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47. | 80 Level Round Table: Death Trash: Developing an Indie Game | 2 | | Death Trash
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48. | Hexagonal Map Generator by Lucas DZIURA | 2 | |
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49. | 3D Modeling in Star Citizen | 2 | | Star Citizen
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50. | REALTIME RIVER EDITOR: Early Version Video Demo | 2 | |
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51. | 80 Level Round Table: Shil Bose | 2 | |
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52. | How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast | 2 | Show |
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53. | Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast | 2 | Show |
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54. | Animating in Games and Movies - Workshop with Veara Suon | 2 | |
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55. | REALTIME RIVER EDITOR: Early Version Video Demo | 2 | |
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56. | GDC 2023 Special: Future of Game Development | 2 | |
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57. | Cooking Food in 3D - 80 Level Podcast | 1 | Show |
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58. | Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace | 1 | |
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59. | Nothing is the same in Unreal | 1 | |
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60. | Houdini Banshee 17: Vellum Salsa | 1 | |
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61. | Weapon Texturing Parse by RenderDock Studio | 1 | |
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62. | 80 Level Round Table: Black Matter | 1 | | Hell Let Loose
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63. | 80 Level Round Table: Scott Denton | 1 | |
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64. | Developing VR Shooter - 80 Level Podcast | 1 | Show |
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65. | From Burnout to Balance - 80 Level Research Talk at Gamescom Asia 2023 | 1 | |
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66. | You're IN the game with VR | 1 | |
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67. | Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast | 1 | Tutorial |
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68. | Houdini in Action - 80 Level Podcast | 1 | Show |
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69. | Game Deep Dive x Indie Cup: Shores Unknown | 1 | | Shores Unknown
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70. | The 40 Second Rule for Game Worlds #gamedev #gamedesign | 1 | |
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71. | 80 Level Round Table: Developing a Real-Life Mech Suit with Exosapien Technologies | 1 | Vlog |
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72. | 80 Level Round Table: Virtual Influencers With FFFACE | 1 | |
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73. | 80 Level Round Table #7: Publishing Art Books | 1 | |
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74. | The Future in Movies with Perception - 80 Level Round Table | 1 | |
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75. | Latin America is the next outsourcing frontier | 1 | |
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76. | ‘Bookworm’ library scene by Vladimir Lepotic | 1 | | Bioshock Infinite
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77. | Creating Chernobolyte - 3D Scanning Technique | 1 | | Chernobylite
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78. | Mystic Portal in Epitasis: Exploration Indie Game | 1 | | Epitasis
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79. | 80 Level Round Table: Switching From Finance To GameDev | 1 | |
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80. | The future of VR | 1 | |
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81. | REALTIME RIVER EDITOR: Solver Video Demo | 1 | |
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82. | Houdini 17: Matbased Fracture Turntable | 1 | |
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83. | Blair Morgan Character Showcase by Aaron Rugama | 1 | | Overwatch 2
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84. | Navigating Mental Health in Gaming Industry - 80 Level Podcast | 1 | Show |
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85. | 80 Level Round Table: Victor Perez | 1 | |
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86. | Houdini Banshee 17: Matbased Fracture Constraints | 1 | |
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87. | Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast | 1 | Show |
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88. | Unreal's unlimited potential | 1 | |
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89. | The secret of engaging gunplay in video games #callofduty #gunplay #gamedesign | 1 | | Call of Duty
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90. | Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast | 1 | Show |
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91. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 1 | Show |
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92. | Learning Blender on YouTube | 1 | |
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93. | Art vs. Technology? - 80 Level Podcast | 1 | Show |
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94. | Unite LA 2018: Create massive game worlds with ECS | 1 | |
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95. | WHAT DOES GAME PRODUCER DO? Watch full interview on our channel | 1 | |
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96. | Building a Strong Brand for Indie Games - 80 Level Podcast | 1 | Show |
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97. | REALTIME RIVER EDITOR: Solver Video Demo | 1 | |
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98. | Perpetual license model for digital art software? | 1 | |
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99. | 80 Level Round Table: Porting Skyforge for Nintendo Switch | 1 | | Skyforge
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100. | REALTIME RIVER EDITOR: Early Version Video Demo | 1 | |
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