80 Level

80 Level

Views:
654,964
Subscribers:
23,200
Videos:
453
Duration:
3:00:30:21
United States
United States

80 Level is an American YouTube content creator with more than 23.2 thousand subscribers. He published 453 videos which altogether total over 654.96 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCI8IFlI7_0xU9Dc60xoZuiA





Top 100 Videos With The Most Comments by 80 Level


Video TitleCommentsCategoryGame
1.Cyberpunk Chinese City by Junliang Zhang92Cyberpunk 2077
2.Procedural Building Generator Showreel by Razvan T. Cristea18Show
3.Remastering Classic Video Games - 80 Level Podcast8ShowSystem Shock
4.Developer’s Journey to Japan and Elden Ring - 80 Level Podcast8ShowElden Ring
5.Houdini Banshee 17: Vellum Multisolver7
6.Mastering Blender for Epic 3D Modeling - 80 Level Podcast7Show
7.REALTIME RIVER EDITOR: Video Demo7
8.REALTIME RIVER EDITOR: Video Demo7
9.Best Practices in Hard Surface Modeling with Sean Marino7
10.Counter-Strike Dust 2 Map Flythrough6Counter-Strike
11.From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast6ShowDarkest Dungeon
12.The Art of Being an Artist in the Age of AI with Laura from Outgang - 80 Level Podcast6Show
13.Rigging & Skinning workflow in akeytsu by Etienne Beschet6
14.Houdini Banshee 17: Whitewater Beach6
15.Houdini Engine 3ds Max Plugin5
16.80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant5
17.A Cinematic "Venture" by Michael Di Lonardo5
18.Revolutionizing VFX - 80 Level Podcast4Show
19.Scanning Human Head with Reality Capture - [Reality Capture, Toolbag 3, Photoshop, Maya]4
20.Rules of Open World Game Design - 80 Level Podcast4Show
21.Will AI Take Over 3D Art? - 80 Level Podcast Teaser4Show
22.Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table4
23.80 Level Round Table #5: Getting Started As A 3D Artist4
24.80 Level at GDC 2022: Game Industry Working Conditions - Survey Results and Recommendations4
25.80 Level Round Table #9: Jasmin Habezai-Fekri3
26.Feardemic’s Scott Millard on Developing and Publishing Horror Games - 80 Level Round Table3Darkest Dungeon
27.The Safe House Scene by Alex Beddows3Dishonored
28.Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart #gamedev3Show
29.REALTIME RIVER EDITOR: Early version3
30.80 Level Round Table: Improbable Multiplayer Services With Lincoln Wallen3
31.GDC 2021 Talk: Equity and Transparency in Compensation3
32.UE4 Interactive Spruce Forest by Nils Arenz3
33.80 Level Round Table #6: Education in Game Development3
34.80 Level Creative Career Platform: Two great ways to hire and be hired3
35.80 Level Round Table: Procedural Simulation Systems for Games3
36.From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast3Show
37.SpriteStack: Voxel Editor, Animator & Renderer by Rezoner3
38.REALTIME RIVER EDITOR: Video Demo3
39.Houdini Banshee 17: Whitewater3
40.REALTIME RIVER EDITOR: Early Version Video Demo2
41.80 Level Round Table: Death Trash: Developing an Indie Game2Death Trash
42.The Art of Lighting - 80 Level Podcast2Show
43.REALTIME RIVER EDITOR: Early Version Video Demo2
44.Is gameplay more important than graphics? #gameplay #gamedev #videogames2Minecraft
45.Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast2Show
46.REALTIME RIVER EDITOR: Video Demo2
47.Houdini Banshee 17: Vellum Samba2
48.Kiki's House Scene by Melody Romero2
49.GDC 2023 Special: Future of Game Development2
50.Houdini Banshee 17: Vellum Gangnam Dance2
51.Hexagonal Map Generator by Lucas DZIURA2
52.80 Level Round Table: Shil Bose2
53.3D Modeling in Star Citizen2Star Citizen
54.Octopus Animation and Rigging with Masterpiece Motion and Tvori2
55.Animating in Games and Movies - Workshop with Veara Suon2
56.How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast2Show
57.Blair Morgan Character Showcase by Aaron Rugama1Overwatch 2
58.80 Level Round Table: Developing a Real-Life Mech Suit with Exosapien Technologies1Vlog
59.The Future in Movies with Perception - 80 Level Round Table1
60.Houdini in Action - 80 Level Podcast1Show
61.Unreal's unlimited potential1
62.Cooking Food in 3D - 80 Level Podcast1Show
63.Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast1Tutorial
64.Nothing is the same in Unreal1
65.Weapon Texturing Parse by RenderDock Studio1
66.You're IN the game with VR1
67.How to Make VFX for Big-Budget Films - 80 Level Podcast1Show
68.Developing VR Shooter - 80 Level Podcast1Show
69.Houdini Banshee 17: Vellum Salsa1
70.Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast1Show
71.80 Level Round Table #7: Publishing Art Books1
72.Art vs. Technology? - 80 Level Podcast1Show
73.Unite LA 2018: Create massive game worlds with ECS1
74.Game Deep Dive x Indie Cup: Shores Unknown1Shores Unknown
75.80 Level Round Table: Scott Denton1
76.Mystic Portal in Epitasis: Exploration Indie Game1Epitasis
77.Building a Strong Brand for Indie Games - 80 Level Podcast1Show
78.REALTIME RIVER EDITOR: Solver Video Demo1
79.Latin America is the next outsourcing frontier1
80.‘Bookworm’ library scene by Vladimir Lepotic1Bioshock Infinite
81.Houdini 17: Matbased Fracture Turntable1
82.Ruined Lab Scene in UE4 by Cody Hewitt1
83.REALTIME RIVER EDITOR: Early Version Video Demo1
84.80 Level Round Table: Switching From Finance To GameDev1
85.80 Level Round Table: Victor Perez1
86.Houdini Banshee 17: Matbased Fracture Constraints1
87.The 40 Second Rule for Game Worlds #gamedev #gamedesign1
88.80 Level Round Table: Porting Skyforge for Nintendo Switch1Skyforge
89.Learning 3D on YouTube: How Does It Work? - 80 Level Round Table1
90.80 Level Round Table: Virtual Influencers With FFFACE1
91.Suki and the Shadow Klaw by Feline Arts1Ori and the Blind Forest
92.The Knight 3D Character by Mohammad Asraf1Dragon Age: Inquisition
93.WHAT DOES GAME PRODUCER DO? Watch full interview on our channel1
94.Gun Animation by RenderDock Studio1
95.Houdini Banshee 17: Animation UI1
96.Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace1
97.Gun Modelling with Booleans by RenderDock Studio1
98.The secret of engaging gunplay in video games #callofduty #gunplay #gamedesign1Call of Duty
99.From Burnout to Balance - 80 Level Research Talk at Gamescom Asia 20231
100.Perpetual license model for digital art software?1