201. | Artificial Glacier in #UE4 by Evgeniy Vegera | 0:42 | | The Elder Scrolls V: Skyrim
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202. | REALTIME RIVER EDITOR: Video Demo | 0:42 | |
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203. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 0:42 | Show |
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204. | REALTIME RIVER EDITOR: Video Demo | 0:41 | |
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205. | Game industry workplace culture research #gamedev #mentalhealth #workplace | 0:41 | |
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206. | Filippo Robino on Breaking the Burnout Cycle - View Conference Notes | 0:40 | |
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207. | REALTIME RIVER EDITOR: Early Version Video Demo | 0:40 | |
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208. | From traditional VFX to Unreal | 0:39 | |
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209. | Social media marketing power - EmberGen story | 0:39 | |
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210. | WoW Inspired Diorama by Thais Del Rey | 0:39 | | World of WarCraft
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211. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast #shorts #theboys | 0:38 | Show |
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212. | Nothing is the same in Unreal | 0:36 | |
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213. | REALTIME RIVER EDITOR: Video Demo | 0:36 | |
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214. | The Future in Movies with Perception - 80 Level Round Table | 0:36 | |
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215. | Hexagonal Map Generator by Lucas DZIURA | 0:34 | |
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216. | Made for VFX | 0:34 | |
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217. | From Burnout to Balance - 80 Level Research on mental health in gamedev industry #mentalhealth | 0:34 | |
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218. | Latin America is the next outsourcing frontier | 0:33 | |
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219. | Building a Culture of Trust and Innovation in the Workplace | 0:31 | |
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220. | 3D Modeling in Star Citizen | 0:30 | | Star Citizen
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221. | The secret of engaging gunplay in video games #callofduty #gunplay #gamedesign | 0:29 | | Call of Duty
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222. | Saga Alayyoubi: Artistic Approach to Realistic 3D Interior Design | 0:28 | |
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223. | Mystic Portal in Epitasis: Exploration Indie Game | 0:28 | | Epitasis
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224. | 80LV Round Table Podcast Teaser - Watch full interview on our channel #shorts #podcast #3dart | 0:28 | Show |
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225. | Early adoption barriers for Blender | 0:28 | |
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226. | Epitasis Cutscene | 0:27 | | Epitasis
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227. | 80 Level Community Metasites Challenge | 0:27 | | Unreal
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228. | Gamedev outsource in India | 0:26 | |
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229. | Learning Blender on YouTube | 0:26 | |
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230. | Houdini 17: Matbased Fracture Turntable | 0:26 | |
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231. | Animating in Games and Movies - Workshop with Veara Suon | 0:25 | |
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232. | REALTIME RIVER EDITOR: Early Version Video Demo | 0:22 | |
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233. | 80 Level Community Metasites Challenge: Winners Announced! | 0:22 | |
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234. | Stylized Sky Island by Stephan Spencer | 0:21 | |
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235. | Stylized Floating Island "Paradiso Amissum" by Andre Felipe | 0:20 | |
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236. | Is gaming market facing recession? | 0:19 | |
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237. | The biggest open world games #videogames #gamedev #openworld | 0:17 | |
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238. | Houdini Banshee 17: Matbased Fracture of Concrete | 0:16 | |
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239. | Houdini Banshee 17: Whitewater Beach | 0:15 | |
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240. | Houdini Engine Unity Plugin | 0:14 | |
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241. | Houdini Banshee 17: Vellum Gangnam Dance | 0:13 | |
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242. | The Safe House Scene by Alex Beddows | 0:13 | | Dishonored
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243. | Houdini Banshee 17: Vellum Salsa | 0:13 | |
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244. | "Identity Theft" Cyberpunk Scene by Jared Fischler | 0:11 | |
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245. | The Knight 3D Character by Mohammad Asraf | 0:11 | | Dragon Age: Inquisition
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246. | Houdini Engine 3ds Max Plugin | 0:11 | |
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247. | Houdini Banshee 17: Vellum Multisolver | 0:10 | |
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248. | Onneisha - Elf Commander Character by Julie Beliveau | 0:10 | |
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249. | Houdini Banshee 17: Matbased Fracture Constraints | 0:10 | |
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250. | Houdini Banshee 17: Matbased Fracture Full Demo | 0:10 | |
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251. | REALTIME RIVER EDITOR: Stable Fluid Video Demo | 0:10 | |
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252. | Elf Tree Scene by Arthur Sarah | 0:10 | | My Singing Monsters
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253. | 3D Fishing Crane by Marco Manola | 0:10 | |
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254. | Houdini Banshee 17: Whitewater | 0:09 | |
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255. | Houdini Banshee 17: Whitewater | 0:09 | |
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256. | World of Warcraft in VFX Software | 0:08 | |
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257. | Rainy Day Scene by Branimira Yordanova | 0:05 | |
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258. | Kiki's House Scene by Melody Romero | 0:05 | |
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259. | Oblivion Remastered – All Adoring Fan Voice Lines | 0:00 | | The Elder Scrolls IV: Oblivion
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260. | Oblivion Remastered – Adoring Fan at Dive Rock (inspired by Bacon_) | 0:00 | | The Elder Scrolls IV: Oblivion
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261. | Procedural Techniques for Game Environment Creation - Digital Art Course by 80 Level & Rosen | 0:00 | | Phoenix Point
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262. | The Knightling | Pre-Launch Trailer | 0:00 | |
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263. | Procedural Palisade Tool: Houdini + UE. Procedural Techniques Course - Module Preview | 0:00 | |
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264. | Bus Flipper: Renovator Simulator | Trailer | 0:00 | |
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265. | 3D Creature Production: Rigging, Animation, CFX. Course by Nav Singh & 80 Level | 0:00 | |
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266. | Cyber Rats | Announcement Trailer | 0:00 | | Cyber Rats
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267. | Engraving | Trailer | 0:00 | |
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268. | RECUR | Trailer | 0:00 | |
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269. | Loya | Cinematic Trailer | 0:00 | | RimWorld
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270. | Flipping Is Hard | Teaser | 0:00 | |
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271. | Course Overview: Procedural Techniques for Game Environment Creation | 0:00 | |
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272. | CannonHead | Trailer | 0:00 | |
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273. | Herdling | Trailer | 0:00 | |
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274. | PROJECT MIX Lead Developer Talks VR, Romanceable Characters & Bartending Mechanics | 0:00 | |
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275. | PAYDAY 2 Developer Talks the Game's Engine, VR, and Project Baxter | 0:00 | | Payday 2
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276. | Houdini Made Easy | 0:00 | |
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277. | ROUTINE | Trailer | 0:00 | |
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278. | Cairn | Release Date Annnouncement | 0:00 | |
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279. | Portfolio Review Live Event with Danish Mir | 0:00 | |
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280. | Oblivion Remastered – Horse Speed Exploit | 0:00 | |
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281. | Zlin City: Arch Moderna | Trailer | 0:00 | |
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282. | How to Make a Spike Tool in Houdini? Procedural Techniques Course - Module Preview | 0:00 | |
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283. | From Substance 3D to UE. Procedural Techniques Course - Module Preview | 0:00 | |
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284. | Island Architect Announcement Trailer | 0:00 | |
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285. | Goblintown: Really Hard Driving Game | Demo | 0:00 | |
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286. | Make a Wood Material Generator in Substance. Procedural Techniques Course - Module Preview | 0:00 | |
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287. | Deep Pixel Melancholy | Teaser | 0:00 | |
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288. | Deep Dish Dungeon | Announcement Trailer | 0:00 | |
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289. | Beachside Carwash: Suds & Sorcery | Trailer | 0:00 | |
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290. | Roguebound Pirates | Trailer | 0:00 | |
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291. | DEG Mods Founder Discusses Censorship, the Modding Industry, Nostr & Nexus Mods' Acquisition | 0:00 | |
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292. | Become a Bartender in Project Mix, a Cyberpunk Visual Novel | 0:00 | | VA-11 HALL-A
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293. | STUNTBOOST | Announce Trailer | 0:00 | |
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294. | Slime Lab | Indie VR Slime Game | 0:00 | |
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295. | The Explorator | Early Access Trailer | 0:00 | | Ancient Cities
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296. | Tutorial – Building Procgen Maps for a Game in Houdini & Unity | 0:00 | |
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297. | BEYOND ASTRA | Trailer | 0:00 | | Beyond Astra
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298. | Speedart – The One Time I Didn't Delete the Default Cube | 0:00 | |
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299. | Bioneers | Announcement Trailer | 0:00 | |
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300. | You Suck At Football | Trailer | 0:00 | |
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