1. | Cyberpunk Chinese City by Junliang Zhang | 71,015 | | Cyberpunk 2077
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2. | Procedural Building Generator Showreel by Razvan T. Cristea | 35,574 | Show |
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3. | ZWAARD | Trailer | 25,476 | | ZWAARD
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4. | Scanning Human Head with Reality Capture - [Reality Capture, Toolbag 3, Photoshop, Maya] | 12,966 | |
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5. | REALTIME RIVER EDITOR: Video Demo | 12,518 | |
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6. | SpriteStack: Voxel Editor, Animator & Renderer by Rezoner | 8,177 | |
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7. | Houdini Banshee 17: Vellum Multisolver | 6,878 | |
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8. | Houdini Banshee 17: Whitewater Beach | 6,495 | |
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9. | REALTIME RIVER EDITOR: Early Version Video Demo | 6,166 | |
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10. | REALTIME RIVER EDITOR: Early Version Video Demo | 5,872 | |
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11. | REALTIME RIVER EDITOR: Video Demo | 5,716 | |
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12. | Counter-Strike Dust 2 Map Flythrough | 4,867 | | Counter-Strike
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13. | REALTIME RIVER EDITOR: Early Version Video Demo | 4,770 | |
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14. | REALTIME RIVER EDITOR: Early version | 4,712 | |
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15. | Best Practices in Hard Surface Modeling with Sean Marino | 4,394 | |
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16. | Oblivion Remastered – Adoring Fan at Dive Rock (inspired by Bacon_) | 4,283 | | The Elder Scrolls IV: Oblivion
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17. | A Cinematic "Venture" by Michael Di Lonardo | 4,225 | |
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18. | REALTIME RIVER EDITOR: Solver Video Demo | 3,943 | |
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19. | Octopus Animation and Rigging with Masterpiece Motion and Tvori | 3,763 | |
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20. | Houdini Banshee 17: Whitewater | 3,761 | |
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21. | Houdini Banshee 17: Animation UI | 3,532 | |
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22. | REALTIME RIVER EDITOR: Stable Fluid Video Demo | 3,515 | |
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23. | Houdini Engine 3ds Max Plugin | 3,475 | |
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24. | REALTIME RIVER EDITOR: Solver Video Demo | 3,274 | |
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25. | Nothing is the same in Unreal | 3,070 | |
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26. | REALTIME RIVER EDITOR: Video Demo | 3,016 | |
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27. | Houdini Banshee 17: Matbased Fracture of Concrete | 2,953 | |
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28. | REALTIME RIVER EDITOR: Video Demo | 2,943 | |
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29. | Houdini Banshee 17: Whitewater | 2,888 | |
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30. | Blair Morgan Character Showcase by Aaron Rugama | 2,779 | | Overwatch 2
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31. | Houdini FX Reel from Giorgy Macharashvili | 2,559 | |
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32. | REALTIME RIVER EDITOR: Early Version Video Demo | 2,558 | |
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33. | Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast | 2,470 | Tutorial |
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34. | Houdini Banshee 17: Vellum Gangnam Dance | 2,426 | |
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35. | Kiki's House Scene by Melody Romero | 2,341 | |
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36. | Stylized Floating Island "Paradiso Amissum" by Andre Felipe | 2,286 | |
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37. | Houdini Banshee 17: Vellum Samba | 2,049 | |
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38. | The Art of Being an Artist in the Age of AI with Laura from Outgang - 80 Level Podcast | 2,030 | Show |
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39. | Rigging & Skinning workflow in akeytsu by Etienne Beschet | 2,003 | |
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40. | Onneisha - Elf Commander Character by Julie Beliveau | 2,001 | |
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41. | Hexagonal Map Generator by Lucas DZIURA | 1,977 | |
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42. | World of Warcraft in VFX Software | 1,902 | |
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43. | Elf Tree Scene by Arthur Sarah | 1,869 | | My Singing Monsters
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44. | GDC 2021 Talk: Equity and Transparency in Compensation | 1,822 | |
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45. | From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast | 1,798 | Show | Darkest Dungeon
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46. | 3D Creature Production: Rigging, Animation, CFX. Course by Nav Singh & 80 Level | 1,789 | |
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47. | 80 Level at GDC 2022: Game Industry Working Conditions - Survey Results and Recommendations | 1,764 | |
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48. | Is gaming market facing recession? | 1,727 | |
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49. | Mastering Blender for Epic 3D Modeling - 80 Level Podcast | 1,724 | Show |
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50. | Will AI Take Over 3D Art? - 80 Level Podcast Teaser | 1,689 | Show |
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51. | The Safe House Scene by Alex Beddows | 1,688 | | Dishonored
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52. | Houdini 17: Matbased Fracture Turntable | 1,684 | |
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53. | Rainy Day Scene by Branimira Yordanova | 1,683 | |
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54. | PAYDAY 2 Developer Talks the Game's Engine, VR, and Project Baxter | 1,662 | | Payday 2
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55. | Houdini Banshee 17: Vellum Salsa | 1,652 | |
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56. | The 40 Second Rule for Game Worlds #gamedev #gamedesign | 1,609 | |
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57. | 80 Level Round Table #9: Jasmin Habezai-Fekri | 1,582 | |
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58. | The Knight 3D Character by Mohammad Asraf | 1,581 | | Dragon Age: Inquisition
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59. | Houdini Banshee 17: Matbased Fracture Constraints | 1,576 | |
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60. | Houdini Engine Unity Plugin | 1,570 | |
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61. | Houdini in Action - 80 Level Podcast | 1,477 | Show |
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62. | Latin America is the next outsourcing frontier | 1,459 | |
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63. | Present and Future of Game Studios - 80 Level Podcast | 1,458 | Show |
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64. | How to Make a Catchy Portfolio? - 80 Level | 1,443 | |
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65. | Artificial Glacier in #UE4 by Evgeniy Vegera | 1,431 | | The Elder Scrolls V: Skyrim
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66. | Houdini Banshee 17: Matbased Fracture Full Demo | 1,340 | |
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67. | KINO: How the Winner of Dota 2 Short Film Contest 2025 Was Made | 1,322 | | Dota 2
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68. | Cooking Food in 3D - 80 Level Podcast | 1,215 | Show |
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69. | Bioneers | Announcement Trailer | 1,195 | |
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70. | Houdini Made Easy | 1,194 | |
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71. | Abandoned Train by Michael Gerard | 1,162 | |
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72. | UE4 Interactive Spruce Forest by Nils Arenz | 1,161 | |
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73. | Stick It to the Stickman | Trailer | 1,157 | | Stick It to the Stickman
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74. | 80 Level Round Table: Ares Dragonis and THE SHORE | 1,128 | | The Shore
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75. | Rules of Open World Game Design - 80 Level Podcast | 1,115 | Show |
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76. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 1,081 | | Farming Simulator 22
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77. | Procedural Techniques for Game Environment Creation - Digital Art Course by 80 Level & Rosen | 1,069 | | Phoenix Point
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78. | Unite LA 2018: Create massive game worlds with ECS | 1,024 | |
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79. | 80 Level Round Table: Developing a Real-Life Mech Suit with Exosapien Technologies | 996 | Vlog |
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80. | Creating Chernobolyte - 3D Scanning Technique | 991 | | Chernobylite
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81. | The Most Lucrative Gamedev Specialization 2023 | 982 | |
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82. | ‘Bookworm’ library scene by Vladimir Lepotic | 964 | | Bioshock Infinite
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83. | Developer’s Journey to Japan and Elden Ring - 80 Level Podcast | 953 | Show | Elden Ring
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84. | Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast | 940 | Show |
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85. | Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast | 931 | Show |
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86. | Stylized Sky Island by Stephan Spencer | 921 | |
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87. | Revolutionizing VFX - 80 Level Podcast | 896 | Show |
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88. | "Identity Theft" Cyberpunk Scene by Jared Fischler | 892 | |
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89. | The Art of Lighting - 80 Level Podcast | 885 | Show |
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90. | Gun Modelling with Booleans by RenderDock Studio | 877 | |
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91. | The Role of Technical Artists in Game Design - 80 Level Podcast | 867 | Show |
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92. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 861 | |
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93. | All about Gamedev Outsourcing - 80 Level Podcast | 860 | Show |
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94. | Ruined Lab Scene in UE4 by Cody Hewitt | 849 | |
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95. | DARKNESS PARADOX - Reveal Teaser | 842 | |
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96. | Keep Digging | Trailer | 830 | |
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97. | MagiMask AR headset | 828 | |
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98. | Playing Old Video Games in Modern Days | 797 | |
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99. | 80 Level Round Table: Death Trash: Developing an Indie Game | 789 | | Death Trash
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100. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 770 | |
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