1. | Cyberpunk Chinese City by Junliang Zhang | 2,139 | | Cyberpunk 2077
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2. | Procedural Building Generator Showreel by Razvan T. Cristea | 451 | Show |
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3. | Scanning Human Head with Reality Capture - [Reality Capture, Toolbag 3, Photoshop, Maya] | 215 | |
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4. | SpriteStack: Voxel Editor, Animator & Renderer by Rezoner | 154 | |
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5. | Best Practices in Hard Surface Modeling with Sean Marino | 128 | |
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6. | Counter-Strike Dust 2 Map Flythrough | 102 | | Counter-Strike
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7. | From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast | 83 | Show | Darkest Dungeon
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8. | Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast | 129 | Tutorial |
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9. | Mastering Blender for Epic 3D Modeling - 80 Level Podcast | 81 | Show |
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10. | REALTIME RIVER EDITOR: Video Demo | 74 | |
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11. | The Art of Being an Artist in the Age of AI with Laura from Outgang - 80 Level Podcast | 68 | Show |
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12. | Houdini Banshee 17: Whitewater Beach | 67 | |
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13. | Houdini Banshee 17: Vellum Multisolver | 63 | |
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14. | REALTIME RIVER EDITOR: Video Demo | 56 | |
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15. | Houdini FX Reel from Giorgy Macharashvili | 54 | |
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16. | Nothing is the same in Unreal | 56 | |
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17. | Rigging & Skinning workflow in akeytsu by Etienne Beschet | 51 | |
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18. | Kiki's House Scene by Melody Romero | 50 | |
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19. | 80 Level at GDC 2022: Game Industry Working Conditions - Survey Results and Recommendations | 50 | |
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20. | Abandoned Train by Michael Gerard | 49 | |
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21. | Developer’s Journey to Japan and Elden Ring - 80 Level Podcast | 50 | Show | Elden Ring
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22. | Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast | 46 | Show |
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23. | 80 Level Round Table #9: Jasmin Habezai-Fekri | 45 | |
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24. | Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast | 44 | Show |
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25. | Learning 3D on YouTube: How Does It Work? - 80 Level Round Table | 44 | |
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26. | Stylized Floating Island "Paradiso Amissum" by Andre Felipe | 43 | |
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27. | A Cinematic "Venture" by Michael Di Lonardo | 43 | |
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28. | ‘Bookworm’ library scene by Vladimir Lepotic | 43 | | Bioshock Infinite
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29. | Rules of Open World Game Design - 80 Level Podcast | 44 | Show |
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30. | Present and Future of Game Studios - 80 Level Podcast | 37 | Show |
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31. | Hexagonal Map Generator by Lucas DZIURA | 37 | |
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32. | Creating Chernobolyte - 3D Scanning Technique | 36 | | Chernobylite
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33. | Remastering Classic Video Games - 80 Level Podcast | 34 | Show | System Shock
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34. | Growing Demand for VFX Artists in Games - 80 Level Podcast | 34 | Show |
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35. | The Art of Lighting - 80 Level Podcast | 34 | Show |
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36. | Ruined Lab Scene in UE4 by Cody Hewitt | 30 | |
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37. | Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers - 80 Level Round Table | 29 | |
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38. | Gun Modelling with Booleans by RenderDock Studio | 28 | |
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39. | REALTIME RIVER EDITOR: Early Version Video Demo | 28 | |
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40. | Onneisha - Elf Commander Character by Julie Beliveau | 28 | |
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41. | 80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway | 27 | |
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42. | 80 Level Talent Webinar: Finding Your Art Dream Job | 27 | |
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43. | Building a Strong Brand for Indie Games - 80 Level Podcast | 27 | Show |
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44. | Unite LA 2018: Create massive game worlds with ECS | 27 | |
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45. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 26 | | Farming Simulator 22
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46. | Visual Language in Games with Massive Black - 80 Level Podcast | 26 | Show |
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47. | World of Warcraft in VFX Software | 26 | |
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48. | Blair Morgan Character Showcase by Aaron Rugama | 26 | | Overwatch 2
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49. | Houdini Banshee 17: Whitewater | 26 | |
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50. | Elf Tree Scene by Arthur Sarah | 26 | | My Singing Monsters
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51. | The 40 Second Rule for Game Worlds #gamedev #gamedesign | 25 | |
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52. | Octopus Animation and Rigging with Masterpiece Motion and Tvori | 25 | |
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53. | Rainy Day Scene by Branimira Yordanova | 25 | |
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54. | Artificial Glacier in #UE4 by Evgeniy Vegera | 25 | | The Elder Scrolls V: Skyrim
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55. | The Role of Technical Artists in Game Design - 80 Level Podcast | 25 | Show |
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56. | 80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant | 25 | |
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57. | UE4 Interactive Spruce Forest by Nils Arenz | 24 | |
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58. | 80 Level Round Table #1: Coronavirus and GameDev | 24 | |
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59. | 80 Level Round Table: Death Trash: Developing an Indie Game | 23 | | Death Trash
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60. | Will AI Take Over 3D Art? - 80 Level Podcast Teaser | 23 | Show |
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61. | Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table | 22 | |
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62. | 80 Level Round Table: Caliber | Creating a Third-Person Shooter | 22 | | Caliber
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63. | Why Does Gunplay in Destiny and Halo Feel So Good? | 25 | |
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64. | Houdini Banshee 17: Vellum Gangnam Dance | 22 | |
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65. | Revolutionizing VFX - 80 Level Podcast | 36 | Show |
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66. | How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast | 21 | Show |
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67. | Cooking Food in 3D - 80 Level Podcast | 52 | Show |
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68. | All about Gamedev Outsourcing - 80 Level Podcast | 26 | Show |
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69. | 80 Level 3D Gallery | 21 | | The Gallery
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70. | Making Clockwork Gears in Substance Designer 6 - Matt Parkin | 21 | |
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71. | GDC 2021 Talk: Equity and Transparency in Compensation | 20 | |
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72. | Software, Innovations, and The Future of Art - SIGGRAPH 2023 | 20 | |
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73. | 80 Level Round Table: Ares Dragonis and THE SHORE | 20 | | The Shore
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74. | Navigating Mental Health in Gaming Industry - 80 Level Podcast | 19 | Show |
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75. | Game Drive: AMA Session with MY.GAMES and Google | 19 | |
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76. | How to learn new gamedev software? | 21 | Tutorial |
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77. | Houdini Banshee 17: Whitewater | 18 | |
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78. | Houdini in Action - 80 Level Podcast | 34 | Show |
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79. | Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast | 18 | Show |
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80. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 18 | |
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81. | MagiMask AR headset | 18 | |
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82. | The Knight 3D Character by Mohammad Asraf | 17 | | Dragon Age: Inquisition
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83. | Dreamscaper PreAlpha Trailer | 17 | | Dreamscaper
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84. | 80 Level Round Table #6: Education in Game Development | 17 | |
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85. | Weapon Texturing Parse by RenderDock Studio | 17 | |
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86. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 17 | Show |
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87. | Playing Old Video Games in Modern Days | 17 | |
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88. | Stylized Sky Island by Stephan Spencer | 17 | |
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89. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 16 | |
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90. | Saga Alayyoubi: Artistic Approach to Realistic 3D Interior Design | 16 | |
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91. | 80lv - ROUNDTABLE Episode 2 | 16 | Show |
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92. | 80 Level Round Table: Black Matter | 16 | | Hell Let Loose
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93. | Developing VR Shooter - 80 Level Podcast | 16 | Show |
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94. | 80 Level Round Table: Discussing UE5 With Joe Garth | 16 | Discussion |
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95. | Houdini Banshee 17: Vellum Samba | 15 | |
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96. | The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast | 15 | Show |
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97. | "Identity Theft" Cyberpunk Scene by Jared Fischler | 15 | |
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98. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast | 15 | Show |
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99. | Hiring a developer for VR shooter | 14 | |
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100. | The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser | 14 | Show |
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