401. | Community FYI: Latest planned map changes doesn't list Dune Desert as start location | 6 | | Satisfactory
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402. | Q&A: Any expected fix on the Vehicle bumps when on Foundations? | 6 | | Satisfactory
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403. | Q&A: Can sleeping be added? | 6 | | Satisfactory
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404. | Q&A: What's your stance on Terraforming? | 6 | | Satisfactory
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405. | Q&A: Why would you pick Vulkan over DirectX 12? | 6 | | Satisfactory
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406. | Q&A: Mk.3 Pipes? | 6 | | Satisfactory
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407. | Q&A: Do you have an estimate for how long the Closed Beta will run for? | 6 | | Satisfactory
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408. | Snutt Talk: Overclocking & Power Generators | 6 | | Satisfactory
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409. | Q&A: Hard Drive Library not scrollable? | 6 | |
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410. | Q&A: Is Snutt stalling? | 6 | | Satisfactory
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411. | Q&A: I'd like to see a rebalance so we're encouraged to automate each Tier instead of handcrafting? | 6 | | Satisfactory
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412. | Q&A: Do you have any desire to implement any Mods from the Community and make them part the game? | 6 | | Satisfactory
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413. | Q&A: Was it planned that the acronym for 1.0 is #STFU (Satisfactory: Toilet Flush Update)? | 6 | | Satisfactory
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414. | Q&A: Will AGS disable Steam Achievements? | 6 | | Satisfactory
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415. | Q&A: Are all the Biomes finalised in 1.0? | 6 | | Satisfactory
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416. | Intro / State of Dev | 6 | | Satisfactory
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417. | Q&A: Will the Toilet flush clockwise or counter-clockwise? | 6 | | Clockwise
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418. | Q&A: Any plans for quarter-Foundations or extra shapes? | 6 | | Satisfactory
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419. | Q&A: Look at Smart! mod & try something like this? | 6 | | Satisfactory
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420. | Q&A: Did you fix Rain in 1.0? | 5 | | Satisfactory
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421. | Q&A: How's controller support doing? | 5 | | Satisfactory
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422. | Q&A: Will there be Updates after 1.0? | 5 | | Satisfactory
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423. | Intro / State of Dev | 5 | |
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424. | Q&A: Are there any plans what to do at CSS once the Console port is finished? | 5 | | Satisfactory
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425. | Q&A: What were you saying about Blueprints? | 5 | |
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426. | Q&A: How much would the game be held back if you were still on Unreal Engine 4.26? | 5 | | Satisfactory
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427. | Q&A: Are Machines skeletal meshes or static meshes with vertex offsetting? | 5 | | Satisfactory
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428. | Q&A: Possibility of switching to a Game Mode where you had an item-per-minute requirement? | 5 | | Satisfactory
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429. | Q&A: What is the official age rating going to be? | 5 | |
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430. | Intro / Update 8 Teasers / State of Dev / Satisfactory Anniversary / Kickstarter | 5 | Vlog | Satisfactory
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431. | Q&A: ADA talks when I come across S.A.M. Ore & the WIP artefacts, should those lines be muted? | 5 | | Satisfactory
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432. | Q&A: Will you solve the 007 zero recipe glitch? | 5 | | Satisfactory
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433. | Q&A: How much room for improvement do you think you still have for performance? | 5 | |
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434. | Q&A: Is 1.0 end-game going to be harder than Update 8 end-game? | 5 | | Satisfactory
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435. | Community FYI: Just play without screws | 5 | | Satisfactory
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436. | Q&A: Are Recipe balance changes coming before 1.0? | 5 | | Satisfactory
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437. | Q&A: Uranium Fuel Rod Alt Recipe? | 5 | | Satisfactory
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438. | Q&A: Any plans for the game beyond 1.0? | 5 | | Beyond: Light Advent
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439. | Q&A: Will saves carry across to 1.0? | 5 | | Satisfactory
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440. | Q&A: Is there a solution to the problem with the Mk.3 Miners? | 5 | | Satisfactory
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441. | Q&A: Any thoughts about attaching Splitters directly to machines/Miners? | 5 | | Satisfactory
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442. | Q&A: Will Satisfactory support ray tracing? | 5 | | Satisfactory
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443. | Q&A: Will we ever get an explanation what Project Assembly actually is? | 5 | | Satisfactory
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444. | Snutt & Mikael Talk: Happy Birthday, Snutt | 5 | |
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445. | Q&A: Do you have any thoughts on why Mk.3 Belts are so expensive compared to the others? | 5 | | Satisfactory
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446. | Q&A: Any news on Paradise Island? | 5 | | Paradise Island
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447. | Q&A: Is there something new in the Trailer that nobody noticed yet? | 5 | | Satisfactory
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448. | Q&A: How many copies sold so far? | 5 | | Satisfactory
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449. | Snutt & Jace Talk: Roads as vanilla feature | 5 | | Satisfactory
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450. | Q&A: Are changes to the map still a thing? | 5 | | Satisfactory
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451. | Q&A: Are you going to half Glass Foundations? | 5 | | Satisfactory
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452. | Q&A: Updates after 1.0? | 5 | |
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453. | Q&A: Various 1.0-related questions | 5 | | Satisfactory
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454. | Q&A: Are harder-to-kill Creatures coming? | 5 | | Satisfactory
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455. | Q&A: How do you reset the fuse on tripped fuse groups in the Priority Power Switch? | 5 | | Satisfactory
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456. | Q&A: Do we know what time on September 10th, 2024 that 1.0 will drop? | 5 | | Satisfactory
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457. | Q&A: Ratio Splitters? | 5 | | Satisfactory
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458. | Q&A: Invisible Resource nodes? | 5 | |
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459. | Q&A: How did the selection process for Closed Beta work? | 5 | | Satisfactory
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460. | Q&A: Is Satsifactory always going to be family-friendly? | 5 | | Satisfactory
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461. | Q&A: If no Biomass automation in Update 8, is it at least on the table? | 5 | | Satisfactory
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462. | Q&A: Will there ever be an option to toggle off monsters for those who want to just build? | 5 | | Satisfactory
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463. | Q&A: Does the Xenoproctology Department need to learn how to treat Lizard Doggos? | 5 | | Satisfactory
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464. | Q&A: Half Wall? | 5 | | Satisfactory
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465. | Q&A: Passenger drone for aerial transportation? | 5 | | Satisfactory
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466. | Q&A: Will you be implementing manual placement for Conveyor Wall Holes? | 5 | | Satisfactory
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467. | Q&A: Any chance of a M.A.M. rebalance? | 5 | | Satisfactory
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468. | Q&A: Can we expect a video every Friday until release? | 5 | | Satisfactory
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469. | Q&A: Any word on reducing the Refinery spam further? | 5 | | Satisfactory
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470. | Q&A: $1 Flush DLC? | 5 | | Satisfactory
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471. | Q&A: Any plans for letting players dive underwater? | 5 | | Satisfactory
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472. | Q&A: Are we going to get the Lore? | 5 | | Satisfactory
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473. | Special Guest | 5 | |
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474. | Q&A: Will we get to use Turbofuel in Jetpacks any time soon? | 5 | | Satisfactory
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475. | Q&A: Wind Power, when? | 5 | | Satisfactory
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476. | Q&A: Do you have a roadmap? | 5 | | Satisfactory
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477. | Q&A: Is there a very long-term plan for random World generation? | 5 | | Satisfactory
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478. | Q&A: GeForce experience has been very unstable, can't take a screenshot? | 5 | |
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479. | Q&A: The way to dispose Nuclear Waste that Josh used, was it intended? | 5 | | Satisfactory
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480. | Q&A: Why doesn't the coffee spill out of the Coffee Cup? | 5 | | Satisfactory
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481. | Q&A: Unreal Engine 5 plans? | 5 | | Satisfactory
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482. | Q&A: Can you tell us about one change that nobody has asked about that you want to tell? | 5 | |
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483. | Q&A: Any plans to get nodes to align with the global grid? | 5 | | Satisfactory
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484. | Q&A: Difficulty choice available for Multiplayer? | 5 | | Satisfactory
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485. | Q&A: Will Controller Support come back in 1.0? | 5 | | Satisfactory
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486. | Snutt Talk: Merch Update | 5 | | Satisfactory
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487. | Q&A: Are you able to give something special to people that played in EA? | 5 | | Satisfactory
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488. | Q&A: Is there a plan to bring DLSS to Satisfactory or is the TSR feature like DLSS? | 5 | | Satisfactory
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489. | Q&A: Can you give us the release time on September 10th? | 5 | |
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490. | Q&A: Could we get a pause button, please? | 5 | |
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491. | Q&A: Do you consider adding additional power-generation structures? | 5 | | Satisfactory
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492. | Q&A: Mk.6 Belt or second output for Mk.3 Miners? | 5 | | Satisfactory
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493. | Q&A: Will the Story have cutscenes? | 5 | | Satisfactory
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494. | Q&A: Is the plan still for 2022 release? | 5 | | Satisfactory
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495. | Q&A: When will 1.0 release? | 5 | | Satisfactory
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496. | Q&A: Is there going to be an option to build Roads the same way we build Conveyor Belts & Railways? | 5 | | Satisfactory
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497. | Q&A: How about Trains with Rails above it and not under it? | 5 | | Satisfactory
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498. | Q&A: Which CPU is best for Satisfactory? | 5 | | Satisfactory
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499. | Snutt Talk: Minimum specs | 5 | | Satisfactory
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500. | Q&A: Dedicated Server application on Steam? | 5 | | Satisfactory
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