201. | Q&A: Zoop past 10? | 10 | | Satisfactory
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202. | Q&A: Any workarounds for the D3D Fault in Unreal Engine? | 10 | | Satisfactory
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203. | Community Highlights - Satisfactory Clips Archive | 10 | | Satisfactory
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204. | Q&A: Is it even possible to run this game on Console? | 10 | | Satisfactory
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205. | Q&A: How many more hours will 1.0 content add? | 10 | | Satisfactory
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206. | Q&A: Is there a way to make Liquid Biofuel useful? | 10 | | Satisfactory
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207. | Jace Talk: VR for Satisfactory | 10 | | Satisfactory
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208. | Q&A: Is the Hyper Tube cannon fixed in Update 8? | 10 | | Satisfactory
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209. | Q&A: Did you guys sell the game too cheap? How did you decide on the price? | 10 | |
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210. | Q&A: Will you adjust the capacity of Fluid Freight cars? | 10 | | Satisfactory
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211. | Q&A: Any updates on plans for Unreal Engine 5? | 10 | | Satisfactory
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212. | Q&A: What's your opinion on the most under-appreciated Biome? | 10 | | Satisfactory
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213. | Q&A: Why is 1.0.0.4 taking longer to release than 1.0.0.3? | 10 | | Satisfactory
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214. | Q&A: Any plans to extend the Blueprint Designer to be bigger than 4x4? | 10 | | Blueprint
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215. | Q&A: Update 8, when? | 10 | | Satisfactory
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216. | Q&A: Can we cut down a bit on the unspeakable machine name from Recipes in the end-game? | 10 | | Satisfactory
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217. | Q&A: Blueprints? | 10 | | Satisfactory
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218. | Q&A: Would adding the ability to add a cover on Belts help performance? | 9 | | Satisfactory
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219. | Intro / State of Dev | 9 | | Satisfactory
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220. | Q&A: What is Caterium going to be called in 1.0? | 9 | | Satisfactory
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221. | Q&A: Will we be able to fully-utilise a pure node in the future? | 9 | | Satisfactory
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222. | Q&A: Where is your focus for Update 6? | 9 | | Satisfactory
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223. | Q&A: 1.1, when? | 9 | | Satisfactory
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224. | Q&A: Map changes before 1.0? | 9 | | Satisfactory
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225. | Q&A: Mk.6 Belts? | 9 | | Satisfactory
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226. | Q&A: Blueprints, when? | 9 | | Satisfactory
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227. | Q&A: Once 1.0 is out, will you make DLC/addons with new Maps? | 9 | | Satisfactory
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228. | Q&A: Will there be lasers? | 9 | |
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229. | Q&A: Does the game have Elevators? | 9 | | Satisfactory
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230. | Q&A: Will there ever be more Tiers to the Space Elevator? | 9 | | Satisfactory
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231. | Q&A: How close is 1.0? | 9 | |
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232. | Q&A: Why do 1m Walls cost the same as 4m Walls? | 9 | | Satisfactory
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233. | Intro / State of Dev | 9 | |
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234. | Q&A: Controller support? | 9 | | Satisfactory
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235. | State of Dev: Update 5 Early Access Release Date | 9 | Vlog | Satisfactory
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236. | Q&A: Are there that many people still buying the game? | 9 | | Satisfactory
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237. | Q&A: What is considered "done" in-game? | 9 | | Satisfactory
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238. | Q&A: Will Snutt still be dodging questions after 1.0 is out? | 9 | | Satisfactory
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239. | Q&A: Have you reached gold already? | 9 | | Satisfactory
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240. | Q&A: Any chance on being able to use the new Materials on U-shaped Foundations? | 9 | | Satisfactory
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241. | Snutt Talk: Update 6 may be released on Experimental without being feature-complete | 9 | | Satisfactory
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242. | Q&A: With more nodes and lesser quality, will the Belt limit have as much of an impact? | 9 | | Satisfactory
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243. | Q&A: Are there any plans to improve the in-game Notes feature? | 9 | |
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244. | Q&A: Will you be making additional achievements? | 9 | |
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245. | Q&A: How far along is the game to version 1.0? | 9 | | Satisfactory
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246. | Q&A: Have you taken any of the suggestions from the QA Site since 1.0? | 9 | | Satisfactory
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247. | Q&A: Mk.2 Smelter? | 9 | | Satisfactory
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248. | Q&A: We need Green Tech, make solar panels? | 8 | | Satisfactory
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249. | Q&A: Will half-Walls ever be a thing? | 8 | |
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250. | Q&A: How much content is left to be released before 1.0? | 8 | | Satisfactory
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251. | Q&A: Any chance to be able to use the beds & toilet in the HUB? | 8 | | Satisfactory
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252. | Q&A: Will Tier 9 be all new things, or will current things be moved into it? | 8 | |
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253. | Q&A: Will Leaves/Trees ever grow/regrow? | 8 | | Satisfactory
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254. | Q&A: Can we get a mobile Satisfactory? | 8 | | Satisfactory
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255. | Q&A: Can we get a prediction will be for when 1.0 will be, for old time's sake? | 8 | | Satisfactory
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256. | Q&A: Will performance increase in Unreal Engine 5 for big saves? | 8 | | Satisfactory
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257. | Q&A: Where are the old stairs? | 8 | |
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258. | Q&A: What happens to the Slugs when you make a Power Shard? | 8 | | Satisfactory
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259. | Snutt Talk: Lake Shark | 8 | | Satisfactory
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260. | Q&A: When do we get helicopters? | 8 | | Satisfactory
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261. | State of Dave | 8 | | Satisfactory
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262. | Q&A: Wouldn't it be better for FICSIT to send additional Resources up the Space Elevator? | 8 | | Satisfactory
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263. | Q&A: Is it possible to add a mirror solution to placing Blueprints? | 8 | | Satisfactory
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264. | Q&A: Can we have Zoopable Buildings? | 8 | | Satisfactory
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265. | Q&A: Have you considered adding VR support to the game? | 8 | | Satisfactory
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266. | Q&A: What can you tell us about the 1200 extraction issue? | 8 | | Satisfactory
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267. | Q&A: When are we getting the Satisfactory "space age" DLC? | 8 | | Satisfactory
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268. | Q&A: Will S.A.M. Ore still be named S.A.M. Ore in 1.0? | 8 | | Satisfactory
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269. | Q&A: Are Superposition Oscillators still in the game? | 8 | | Satisfactory
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270. | Q&A: Do you have any updates about the Mk.6 Belt throughput problem? | 8 | |
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271. | Q&A: Are Hyper Tube Cannons a desired game design? | 8 | | Satisfactory
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272. | Q&A: What features not in the game that you two want added? | 8 | | Satisfactory
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273. | Q&A: Smart Splitters or Sinks for Fluids? | 8 | | Satisfactory
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274. | Q&A: Is it even possible to fully randomise Resource nodes on the map? | 8 | | Satisfactory
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275. | Q&A: Mk.3 Miner, dual-output solution? | 8 | | Satisfactory
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276. | Q&A: Will the straight Build Mode be brought to Pipes? | 8 | | Satisfactory
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277. | Q&A: Can there be an option when creating a new game to randomise Resources? | 8 | | Satisfactory
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278. | Q&A: You said we're never getting Pipes yet we got Pipes. When are we getting Base Defense? | 8 | | Pipes
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279. | Q&A: When Let's Game It Out does a Satisfactory video, what are your thoughts? | 8 | | Satisfactory
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280. | Q&A: Prestige Mode? | 8 | | Satisfactory
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281. | Q&A: Mk.6 Conveyor Belts? | 8 | | Satisfactory
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282. | Q&A: With 1.0, will we finally have an answer to the long-awaited question? | 8 | | Satisfactory
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283. | Q&A: Will there be an equivalent of Plutonium Waste in 1.0? | 8 | | Satisfactory
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284. | Q&A: Will there be Vertical Nudging in 1.0? | 8 | | Satisfactory
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285. | Q&A: Would a pre-1.0 factory copied into a new save file with a save editor trigger story content? | 8 | | Satisfactory
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286. | Q&A: When 1.0 is out can you give us a tour of the factory in the Trailer? | 8 | | Satisfactory
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287. | Q&A: Adding Helicopters? | 8 | | Satisfactory
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288. | Q&A: Will there be a blank Tape to add your own music? | 8 | | Satisfactory
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289. | Q&A: Is disabling Arachnid Creatures still under AGS, if so I won't be able to get Achievements? | 8 | |
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290. | Q&A: I feel like the Hover Pack range is better now, can we know how much the distance is now? | 8 | | Satisfactory
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291. | Q&A: Why do Train Signals have red on top? | 8 | | Satisfactory
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292. | Q&A: Creative Mode without having to Mod? | 8 | | Satisfactory
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293. | Q&A: Blueprint preview before placing or an undo function? | 8 | | Satisfactory
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294. | Q&A: Was the Lego completed? | 8 | |
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295. | Community Highlights - Satisfactory Clips Archive | 8 | | Satisfactory
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296. | Q&A: Will there be any development Updates after 1.0? | 8 | | Satisfactory
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297. | Q&A: Are you sure next week is a good plan? I cannot play Experimental due to crashes right now. | 8 | | Satisfactory
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298. | Q&A: Have we been told if Titan Forest & Red Forest are going to change in Update 7? | 8 | | Satisfactory
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299. | Q&A: Will we get a Mac or Linux release after 1.0? | 7 | | Satisfactory
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300. | Q&A: Why is ADA insulting me every time I do an upgrade for FICSIT? | 7 | | Satisfactory
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