1. | GSCentral.org - Chakan The Forever Man (GEN) - Weapon Modifier (04 - Two Handed Axe) (PAR) | 0 | | Chakan: The Forever Man
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2. | GSCentral.org - Shining Force (GEN) - Adam Joins Your Party At The Beginning of The Game.. (GG) | 0 | | Shining Force
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3. | GSCentral.org - Joust (NES) - Turbo Flying (GG) | 0 | | Joust
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4. | GSCentral.org - Mega Man 2 (NES) - Enemies Always Drop Big Weapon Refill (GG) | 0 | | Mega Man 2
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5. | GSCentral.org - Brain Lord (SNES) - Get Hearts From Anywhere, One Hit Kills (GG) | 0 | | Brain Lord
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6. | GSCentral.org - Mighty Morphin Power Rangers - The Movie (GEN) - Play As Falconzord P1 (PAR) | 0 | | Mighty Morphin Power Rangers: The Movie
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7. | GSCentral.org - Super Mario Bros 3 (NES) - Enemy Modifiers (75 = Horizontal Shooting Fireball) (PAR) | 0 | | Super Mario Bros. 3
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8. | GSCentral.org - Turok Battle of the Bionosaurs (UE) (GB) - Jump in Midair (GG) | 0 | | Turok: Battle of the Bionosaurs
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9. | GSCentral.org - Marvel Nemesis (E) (NDS) - Character Modifier Player 1 (Storm) (AR) | 0 | | Marvel Nemesis: Rise of the Imperfects
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10. | GSCentral.org - Sonic & Knuckles With Sonic 3 (GEN) - Sonic/Tails Accelerates Much Faster (GG) | 0 | | Sonic & Knuckles
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11. | GSCentral.org - Spiderman & Venom-Maximum Carnage (SNES) - Hit Anywhere (GG) | 0 | | Spider-Man and Venom: Maximum Carnage
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12. | GSCentral.org - Bomberman (NES) - Destroy Any Block (GG) | 0 | | Bomberman
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13. | GSCentral.org - Spyro - Season of Ice (GBA) - Get Gems From Anywhere (ARv3) | 0 | | Spyro: Season of Ice
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14. | GSCentral.org - Super Mario Bros 3 - Many Enemies Can't Shoot (GG) | 0 | | Super Mario Advance 4: Super Mario Bros. 3
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15. | gscentral org Super Mario Bros 3 U) (PRG0) gg nes Go In A Pipe, Come Out The Other Side (Instead | 0 | | Super Mario Bros. 3
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16. | GSCentral.org - Adventure Island 2 (NES) - Jump In Mid / Walk On Air (PAR) | 0 | | Adventure Island II
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17. | GSCentral.org - New Ghostbusters II (E) (NES) - Stun Ghosts From Anywhere (GG) | 0 | | New Ghostbusters II
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18. | GSCentral.org - Super Mario Bros 3 (NES) - Enemy Modifiers (61 = Mommy Blooper) (PAR) | 0 | | Super Mario Bros. 3
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19. | GSCentral.org - Buster Brothers (GB) - Hit Anywhere (Main Weapon) (GG) | 0 | | Buster Bros.
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20. | GSCentral.org - Mega Man 2 (GB) - Hit Anywhere (GG) | 0 | | Mega Man 2
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21. | GSCentral.org - Super Mario Bros 3 - Replace Many Platform Tops with Green Note Blocks (GG) | 0 | | Super Mario Bros. 3
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22. | GSCentral.org - Shaq Fu (SNES) - Hit Anywhere P1 (GG) | 0 | | Shaq Fu
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23. | GSCentral.org - Mickey Mousecapade (NES) - Infinite Health/Can Fire Stars At Start (PAR) | 0 | | Mickey Mousecapade
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24. | gscentral org Toxic Crusaders gg nes Invulnerability To Enemies Projectiles Mostly) zzz | 0 | | Toxic Crusaders
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25. | GSCentral.org - Metro Cross (J) (NES) - Infinite Drinks/Light Blue Squares Don't Slow You Down (PAR) | 0 | | Metro-Cross
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26. | GSCentral.org - Hammerin' Harry (E) (NES) - Enemies Die Automatically (PAR) | 0 | | Super Mario Bros.
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27. | GSCentral.org - Sonic & Knuckles (GEN) - Sonic Accelerates Much Faster (GG) | 0 | | Sonic & Knuckles
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28. | GSCentral.org - Donkey Kong (NES) - Fires Are Nowhere In Sight (Stage 2) (PAR) | 0 | | Donkey Kong
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29. | GSCentral.org - Cho Aniki Bakuretsu Rantouden (J) (SNES) - Hit Anywhere P1 (ZSNES Only) (GG) | 0 | | Cho Aniki: Bakuretsu Rantou Hen
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30. | GSCentral.org - Mortal Kombat 2 (V1.0) (SNES) - Always Have Smoke & Jade Clues (GG) | 0 | | Mortal Kombat II
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31. | GSCentral.org - Castlevania - Order of Ecclesia (NDS) - Hit Anywhere (AR) | 0 | | Castlevania: Order of Ecclesia
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32. | GSCentral.org - Super Mario Bros. 2 (NES) - Stuff Sticks To Your Feet (GG) | 0 | | Super Mario Bros. 2
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33. | GSCentral.org - Ikari no Yousai 2 (J) (GB) - Hit Anywhere (GG) | 0 | |
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34. | GSCentral.org - Jurassic Park (GB) - Infinite Health (Hybrid) (GG) | 0 | |
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35. | GSCentral.org - Amagon (NES) - Jump in Midair (GG) | 0 | | Amagon
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36. | GSCentral.org - Mortal Kombat (SNES) - Hyper P1 (Sub Zero) (PAR) | 0 | | Mortal Kombat
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37. | GSCentral.org - Super Mario Bros 3 (NES) - Enemy Modifiers (A3 = UD Red Piranha Plant) (PAR) | 0 | | Super Mario Bros. 3
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38. | GSCentral.org - Bionic Commando (NES) - Longer Grapple Line (sidescrolling levels) (GG) | 0 | | Bionic Commando
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39. | GSCentral.org - Little Samson (NES) - 1 Hit Kills Most Enemies/Bosses (PAR) | 0 | | Little Samson
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40. | GSCentral.org - Mega Man 2 (NES) - Enemies Always Drop Big Energy Refill (GG) | 0 | | Mega Man 2
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41. | GSCentral.org - Frankenstein (NES) - Have Multi Directional Shot (PAR) | 0 | | Frankenstein
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42. | GSCentral.org - Namco Classic (J) (NES) - Ball Goes In From Anywhere (GG) | 0 | |
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43. | GSCentral.org - Vice - Project Doom (NES) - Hit Anywhere (Car) (GG) | 0 | | Vice: Project Doom
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44. | GSCentral.org - Crystalis (NES) - New Selection for Change Magic #1 (various townsfolk) (GG) | 0 | | Crystalis
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45. | GSCentral.org - Mega Man X (V1.0) (SNES) - Enemies Always Drop Items (Large Life Energy) (GG) | 0 | | Mega Man X
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46. | GSCentral.org - Super C (NES) - Enemies Continually Hit Anywhere (GG) | 0 | | Super Contra
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47. | GSCentral.org - Mighty Morphin Power Rangers - The Movie (GEN) - Play As White Ranger P1 (PAR) | 0 | | Mighty Morphin Power Rangers: The Movie
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48. | GSCentral.org - Gremlins 2 (NES) - Always Fire Flame Pencil Arrows (PAR) | 0 | | Gremlins 2: The New Batch
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49. | GSCentral.org - Super Mario Bros (NES) - Enemy Modifiers (1D - Counter Firesticks) (PAR) | 0 | | Super Mario Bros.
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50. | GSCentral.org - Casino Kid 2 (NES) - Blackjack - Always Win Press 'Stand' (GG) | 0 | | Casino Kid 2
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51. | GSCentral.org - Revolution X (SNES) - Infinite CDs, Infinite Health (PAR) | 0 | | Revolution X
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52. | GSCentral.org - Fighter's History - Mizoguchi Kikiippatsu (J) (SNES) - Disable Blocking (GG) | 0 | | Fighter's History: Mizoguchi Kiki Ippatsu!!
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53. | GSCentral.org - Shadow Warriors (E) (GB) - Infinite Lives (GG) | 0 | | Bionic Commando
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54. | GSCentral.org - Judge Dredd (GB) - Blink Longer After Taking Damage (GG) | 0 | |
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55. | GSCentral.org - Roadblasters (GENESIS) - Infinite Fuel/Infinite Special Weapons (PAR) | 0 | | RoadBlasters
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56. | GSCentral.org - Roadsters (J) (GB) - Invincibility Against Other Cars (GS) | 0 | |
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57. | GSCentral.org - Ms Pac Man (GEN) - Invincible (GG) | 0 | | Ms. Pac-Man
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58. | GSCentral.org - Double Dragon III (GENESIS) - Almost Invincible P1, Weapon Modifier (Nunchuks) (PAR) | 0 | | Double Dragon III: The Sacred Stones
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59. | GSCentral.org - Golden Axe 3 (J) (GENESIS) - Play As Dead Frame #1 P1 (PAR) | 0 | | Golden Axe III
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60. | GSCentral.org - Kid Kool and the Quest For The 7 Wonder Herbs (NES) - Hit Anywhere (Throwing) (GG) | 0 | | Kid Kool and the Quest for the Seven Wonder Herbs
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61. | GSCentral.org - Boogerman (SNES) - Infinite Boogers (PAR) | 0 | | Boogerman: A Pick and Flick Adventure
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62. | GSCentral.org - Batman Returns (GEN) - Ice Blue Stages (GG) | 0 | | Batman Returns
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63. | GSCentral.org - Super Mario World (SNES) - Spawn Box Drops Straight (PAR) | 0 | | Super Mario World
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64. | GSCentral.org - 1942 (U) (NES) - Infinite Lives P1, Infinite Rolls, Mostly Untouchable (GG) | 0 | | The Untouchables
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65. | GSCentral.org - Final Fight One (AR/GBA V3) - Hit Anywhere | 0 | | Final Fight One
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66. | GSCentral.org - Marvel Nemesis (E) (NDS) - Character Modifier Player 1 (Solara) (AR) | 0 | | Marvel Nemesis: Rise of the Imperfects
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67. | GSCentral.org - Super Mario Bros 2 - Birdo Spits Albatosses and Bob-Ombs (PRG0) (GG) | 0 | | Super Mario Bros. 2
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68. | GSCentral.org - Yogi Bear (Proto) (GAME GEAR) - Detach Yogi/Boo Boo's Head (PAR) | 0 | | Yogi Bear
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69. | GSCentral.org - Teenage Mutant Ninja Turtles IV (SNES) - Every Defeated Enemy Yields 1UP (PAR) | 0 | | Teenage Mutant Ninja Turtles: Turtles in Time
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70. | GSCentral.org - Mega Man 2 (NES) - Glitched Title Screen Background #1 (PAR) | 0 | | Mega Man 2
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71. | GSCentral.org - Super Mario Bros 2 (NES) - Enemy Modifiers (0E - Ninji 2nd) (PAR) | 0 | | Super Mario Bros. 2
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72. | GSCentral.org - Pop 'N TwinBee (GB) - Hit Anywhere Normal Enemies (GG) | 0 | | Pop'n TwinBee
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73. | GSCentral.org - Amazing Penguin (GB) - Infinite Lives, Infinite Time (GS) | 0 | | Amazing Penguin
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74. | GSCentral.org - Atomic Punk (GB) - Exit Always Open (Mode A) (GS) | 0 | | Atomic Punk
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75. | GSCentral.org - Super Mario Bros (NES) - Enemy Modifiers (09 - Invincible Koopa Paratroopers) (PAR) | 0 | | Super Mario Bros.
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76. | GSCentral.org - Castlevania - Order of Ecclesia (NDS) - Get Items From Anywhere (AR) | 0 | | Castlevania: Order of Ecclesia
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77. | GSCentral.org - Puzzle Boy II (J) (GB) - Walk Anywhere (GG) | 0 | | Amazing Tater
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78. | GSCentral.org - Lufia The Legend Returns (GBC) - Enemies Have 0 HP (GG) | 0 | | Lufia: The Legend Returns
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79. | GSCentral.org - Ganbare Goemon 2 - KSM (J) (SNES) - Start a New Game to View Stage Select (GG) | 0 | | Ganbare Goemon 2
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80. | GSCentral.org - Super Chinese World 2 (J) (SNES) - Hit Anywhere, Disable Blocking (GG) | 0 | | Super Chinese World 2
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81. | GSCentral.org - Wonder Boy In Monster World (GEN) - 1 Hit Kills Enemies (Gradius/Knight Swords) (GG) | 0 | | Wonder Boy in Monster World
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82. | GSCentral.org - Twin Eagle (NES) - Press Start to Complete Level Segment (GG) | 0 | | Twin Eagle
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83. | GSCentral.org - Mega Man X3 (SNES) - Enemies Always Drop Items (Sub Tank) (GG) | 0 | | Mega Man X3
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84. | GSCentral.org - Ninja Crusaders (NES) - No Enemies (PAR) | 0 | | Ninja Crusaders
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85. | GSCentral.org - Cybernoid (NES) - Protectors Always Rotate Quickly (GG) | 0 | | Cybernoid
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86. | GSCentral.org - Arcus Odyssey (GENESIS) - Infinite Energy (GG) | 0 | | Arcus Odyssey
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87. | GSCentral.org - Mortal Kombat 3 (SNES) - Fighters Act Stupid (Sindel) (PAR) | 0 | | Mortal Kombat 3
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88. | GSCentral.org - Cybernoid (NES) - Infinite Screen Time, Infinite Time (GG) | 0 | |
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89. | GSCentral.org - Mega Man 5 (NES) - Robot Masters Have No Invulnerability Time/Climb Anywhere (PAR) | 0 | | Mega Man 5
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90. | gscentral org Super Mario Bros 3 U) (PRG0) gg nes Jumping On Enemies Automatically Kicks It zzz | 0 | | Super Mario Bros. 3
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91. | GSCentral.org - DJ Boy (GENESIS) - Infinite Money (PAR) | 0 | | DJ Boy
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92. | GSCentral.org - Donkey Kong Land 2 (GB) - Invincibility Barrel (GG) | 0 | | Donkey Kong Land 2
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93. | GSCentral.org - Double Dribble - The Playoff Edition (GEN) - Debug Mode Accessible (GG) | 0 | |
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94. | GSCentral.org - Mega Man 6 (NES) - Enemies Always Drop Big Weapon Refill (GG) | 0 | | Mega Man 6
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95. | GSCentral.org - Virtua Fighter 2 (GENESIS) - Hit Anywhere P2 (GG) | 0 | | Virtua Fighter 2
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96. | GSCentral.org - Ms Pac Man (GEN) - Ghosts Can't Go Back Into Their Box When You Eat Them (GG) | 0 | |
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97. | GSCentral.org - Super Mario Bros 2 (NES) - Enemy Modifiers (39 - Mushroom Block) (PAR) | 0 | | Super Mario Bros. 2
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98. | GSCentral.org - Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (J) (SNES) - Hit Anywhere (GG) | 0 | | Ganbare Goemon 2
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99. | GSCentral.org - Sagaia (GENESIS) - Keep Firepower After Dying, Infinite Lives (GG) | 0 | |
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100. | GSCentral.org - Cross Fire (J) (NES) - Always Have Missile Launcher (PAR) | 0 | | Contra
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