1. | Spider-Man Remastered PC | Raytracing Reflections | On-off Comparison | 4K Gameplay | RTX 3090 Ti | 55 | |
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2. | Far Cry 6 (PC): Radeon RX Vega 56 goes 24 GiByte - HBCC saves the day! HD Textures with 8 GB VRAM | 20 | | Far Cry 6
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3. | Full Interview with Intel about Arc GPUs: Performance, Pricing, XeSS, ReBAR, DirectStorage, Drivers | 15 | |
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4. | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 UP vs IGTI UP vs FSR 2.0 UP | 4K UHD | 12 | |
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5. | Crysis 3 Remastered PC | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 12 | | Crysis 3
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6. | Marvel's Spider-Man Remastered PC: PCGH GPU-Benchmark | 12 | | Marvel's Spider-Man
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7. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Foliage | 10 | | Forza Horizon 5
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8. | Far Cry 6 (PC) | Benchmark Sequence | Gameplay @ MAX Raytracing Settings | Radeon RX 6800 XT | 9 | | Far Cry 6
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9. | F1 2021: Raytracing Shadows & Reflections in Action | DLSS 2.2.9 | RTX 3090 ULV | 9 | |
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10. | But can it run Crysis? Intel Arc A380 Benchmark Test (Deutsche Version) | 9 | |
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11. | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 Q vs IGTI Q vs FSR 2.0 Q | 4K UHD | 8 | |
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12. | Deathloop β CPU Test Sequence | Deathloop (PC) Processor Benchmark | 8 | | Deathloop
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13. | AMD Software Adrenalin 22.3.1: VSR 8K aktivieren | Virtual Super Resolution | VSR Setup | 8 | |
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14. | Alan Wake Remastered (PC) | Benchmark Sequence | 4K Gameplay MAX Settings | Radeon RX 6800 | 7 | |
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15. | Radeon RX 6900 XT Liquid Cooling | 6900 XT LC | Idle & Load Power Test | 7 | |
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16. | God of War PC | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 7 | |
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17. | Marvel's Spider-Man Remastered PC β PCGH-CPU-Benchmark | 6 | | Marvel's Spider-Man
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18. | Dying Light 2 PC | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 5 | | Dying Light 2
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19. | Deathloop β Benchmarkszene 'Colt Night' | GPU Test Sequence | Radeon RX 6900 XT LC Benchmark | 5 | | Deathloop
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20. | Grafikkarten-Benchmarks 2022: Raytracing | 4K Gameplay | Radeon RX 6950 XT LC | | FSR | 10 Games | 5 | | Lego Builder's Journey
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21. | Sniper Elite 5 (PC) | Benchmark Test Sequence GPU | 4K Gameplay | Radeon RX 6950 XT LC | 5 | | Sniper Elite 5
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22. | Days Gone PC: ALLE Grafikoptionen der PC-Version gezeigt | 4 | | Days Gone
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23. | God of War FSR 2.0 vs. DLSS | Splitscreen Comparison | 4K Upsampling Native vs. FSR/DLSS Balanced | 4 | |
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24. | Dying Light 2 - Some problems with blurry jittering (TAA, DLSS and raytracing comparions, RTX 3050) | 4 | |
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25. | Farming Simulator 22 | Benchmark Sequence | 4K Gameplay @ MAX Settings | Geforce RTX 3090 Ti @ 2 GHz | 4 | | Farming Simulator 22
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26. | Total War Warhammer 3 | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 4 | | Total War: Warhammer III
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27. | Spider-Man Remastered PC | Upscaling Comparison | TAA vs FSR 2.0 Q vs FSR 2.0 UP | 4K UHD | 4 | |
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28. | Ghostwire Tokyo | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 4 | | GhostWire: Tokyo
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29. | Sniper Elite 5 (PC) | Benchmark Test Sequence CPU | Core i9-12900K OC | Radeon RX 6950 XT LC | 3 | | Sniper Elite 5
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30. | Total War Warhammer 3 - PCGH-CPU-Benchmark | 3 | | Total War: Warhammer III
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31. | Microsoft Flight Simulator DLSS 3 with Frame Generation - Artifacts | 3 | |
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32. | Far Cry 6 β PCGH CPU Benchmark | 3 | | Far Cry 6
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33. | Doom Eternal RTX: Raytracing-Vergleich und DLSS-Test | RTX 2060 | 3 | | Doom Eternal
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34. | F1 22 (PC) | MAX Raytracing vs. Rasterizing | Splitscreen Comparison | 3 | | F1 22
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35. | πNEW CHANNEL! (This one's gonna be closed) // NEUER KANAL (Der hier wird dicht gemacht) | 3 | |
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36. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Specular | 3 | | Forza Horizon 5
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37. | PCGH Worstcase Benchmark: Metro Exodus Enhanced Edition | 3 | | Metro: Exodus
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38. | Elden Ring - PCGH CPU Benchmark | 2 | |
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39. | Nvidia DLAA in Action | DLSS Ultra Quality | TESO | The Elder Scrolls Online | 4K VERSION | 2 | | The Elder Scrolls Online
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40. | Days Gone PC β Benchmarkszene | Days Gone Benchmark Vergleich | 2 | | Days Gone
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41. | Battlefield 2042: TAA vs. DLSS Q vs. DLSS P | 2 | |
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42. | Marvel's Guardians of the Galaxy - Broken Lighting with AMD RS 21.10.3 | 2 | | Marvel's Guardians of the Galaxy
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43. | Tiny Tina's Wonderlands August Update | FSR 2.0 Re-Test | Smearing and ghosting artifacts FIXED | 2 | | Tiny Tina's Wonderlands
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44. | Crysis 3 Remastered - Level of Detail/Geometry Culling Fail | 2 | | Crysis 3
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45. | Metro Exodus Enhanced Edition auf alter Grafikkarte | Metro Exodus EE on Titan Xp (Pascal) | 2 | | Metro: Exodus
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46. | Spider-Man Remastered PC v1.817.1.0 | Raytracing Denoising vs. Upsampling | TAA, DLAA, FSR, DLSS | 2 | |
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47. | F1 2021 PCGH CPU Benchmark and Settings | 2 | |
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48. | PCGH CPU-Benchmark: Metro Exodus Enhanced Edition | 2 | | Metro: Exodus
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49. | Nvidia DLAA in Action | DLSS Ultra Quality | TESO | The Elder Scrolls Online | Geforce RTX | 2 | | The Elder Scrolls Online
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50. | Watch Dogs Legion β Raytracing Benchmark "Westminster" | Radeon RX 6900 XTX | 2 | | Watch Dogs: Legion
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51. | Spider-Man Remastered PC | Raytracing Upscaling Comparison | TAA vs DLSS 2.4 UP vs IGTI UP | 2 | |
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52. | Crysis 2 Remastered PC | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 2 | | Crysis 2
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53. | New World Closed Beta with Ryzen 5 1400 (disabled SMT, 4C/4T) - minimum requirements | 2 | | New World
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54. | Ghostwire Tokyo PC | Raytracing + FSR 1.0 | 4K Gameplay | Radeon RX 6900 XT LC OC | 1 | | GhostWire: Tokyo
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55. | Days Gone - Screen-Space Contact Shadows | 1 | |
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56. | Cyberpunk 2077 1.5 Raytracing - RTX 3070 - Temporal Accumulation | 1 | | Cyberpunk 2077
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57. | Call of Duty Black Ops Cold War β Raytracing Benchmark "Crack the Sky" | Radeon RX 6900 XTX | 1 | | Call of Duty: Black Ops Cold War
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58. | Grid Legends (PC) | Benchmark Test | 5K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | VSR | 1 | | Grid Legends
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59. | AMD FidelityFX Super Resolution 2.0 (FSR 2.0.1) Sample Demo | FSR 2.0 vs. 1.0 | RCAS | RTX 3090 Ti | 1 | |
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60. | ARK Survival Ascended | Unreal Engine 5 | 4K-UHD Gameplay | Epic, TSR 70 % | Scorched Earth | 1 | | Ark: Survival Evolved
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61. | F1 22 β PCGH-CPU-BENCHMARK | 1 | | F1 22
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62. | Spider-Man Remastered PC | Upscaling & Anti-Aliasing Comparison | TAA vs DLSS 2.4 Q | 4K UHD | 1 | |
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63. | Elex 2 - PCGH CPU Benchmark | 1 | |
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64. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Motion | 1 | | Forza Horizon 5
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65. | Metro Exodus EE Benchmark: Raytracing-Worstcase (bounced light deluxe) | 1 | |
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66. | Cyberpunk 2077 β Raytracing Benchmark "Red Light Alley" | Radeon RX 6900 XTX | 1 | | Cyberpunk 2077
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67. | Spider-Man Remastered PC | Raytracing | Upscaling Comparison | IGTI UP vs DLSS 2.4 UP | 4K UHD | 0 | |
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68. | Temporal Upsampling - Splitscreen Comparison #6 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0 | |
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69. | F1 22 (PC) | GPU Benchmark | Gameplay @ MAX Raytracing Settings | Geforce RTX 3090 Ti @ 2 GHz | 0 | | F1 22
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70. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing #2 | Ultra HD Gameplay | 0 | | Tiny Tina's Wonderlands
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71. | Grafikkarten-Benchmarks 2022: Rasterizing | 4K Gameplay | Radeon RX 6950 XT LC | 20 Games tested | 0 | | Assassin's Creed: Valhalla
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72. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs TAA vs DLAA | 0 | | Farming Simulator 22
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73. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs 8x MSAA vs TAA | 0 | | Farming Simulator 22
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74. | Doom Eternal: TAA vs. DLSS @ RT Reflections | 0 | |
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75. | Temporal Upsampling - Splitscreen Comparison #3 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0 | |
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76. | Temporal Upsampling - Splitscreen Comparison #5 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0 | |
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77. | Days Gone - Screen-Space Distance Shadows | 0 | |
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78. | Kena Bridge of Spirits (PC) | Benchmark Sequence | 4K Gameplay maxed out | Radeon RX 6900 XT LC | 0 | | Kena: Bridge of Spirits
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79. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | TAA vs FSR 2.0 Q vs FSR 2.0 P | Splitscreen | 0 | | Farming Simulator 22
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80. | Doom Eternal (Still): TAA vs. DLSS Q vs. DLSS P | 0 | |
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81. | Elden Ring: PCGH GPU Benchmark & Fps Unlocker | 0 | | Elden Ring
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82. | Splitscreen Comparison #5: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0 | |
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83. | The Ascent β Benchmarkszene 'The Warrens' | CPU/GPU/Raytracing Benchmark | 0 | |
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84. | Sniper Elite 5 | 4K Ultra HD | Supersampling off vs. Supersampling on | Splitscreen | 0 | | Sniper Elite 5
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85. | Psychonauts 2 β Benchmarkszene 'Waterside' | GPU Benchmark | Radeon RX 6900 XT LC | 0 | | Psychonauts 2
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86. | Dirt 5 β Raytracing Benchmark "Day Dragon" | Radeon RX 6900 XTX | 0 | |
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87. | Splitscreen Comparison #3: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0 | |
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88. | WoW Shadowlands β Raytracing Benchmark "Darkmaul Plains" | Radeon RX 6900 XTX | 0 | |
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89. | Splitscreen Comparison: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0 | |
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90. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | DLSS P vs FSR 2.0 P vs FSR 1.0 P | Splitscreen | 0 | | Farming Simulator 22
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91. | God of War FSR 2.0 vs. DLSS | 4K Upsampling FSR/DLSS Balanced | Depth of Field & Specular Shimmering | 0 | |
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92. | Stray - PCGH-CPU-Benchmark | 0 | |
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93. | Guardians of the Galaxy (Motion): TAA vs. DLSS Q vs. DLSS UP | 0 | |
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94. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Jittering | Ultra HD Gameplay | 0 | | Tiny Tina's Wonderlands
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95. | Splitscreen Comparison #4: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0 | |
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96. | Temporal Upsampling - Splitscreen Comparison in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0 | |
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97. | Cyberpunk 2077: TAA vs. DLSS Q vs. DLSS P | 0 | |
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98. | Guardians of the Galaxy (Still): TAA vs. DLSS Q vs. DLSS UP | 0 | |
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99. | Splitscreen Comparison #2: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0 | |
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100. | Dying Light 2 Stay Human Indoor Lighting Fail (RT on/off comparison) | 0 | | Dying Light 2
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