1. | Nvidia DLAA in Action | DLSS Ultra Quality | TESO | The Elder Scrolls Online | 4K VERSION | 0 | | The Elder Scrolls Online
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2. | Alan Wake Remastered (PC) | Benchmark Sequence | 4K Gameplay MAX Settings | Radeon RX 6800 | 0 | |
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3. | Crysis 3 Remastered - Level of Detail/Geometry Culling Fail | 0 | | Crysis 3
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4. | Kena Bridge of Spirits (PC) | Benchmark Sequence | 4K Gameplay maxed out | Radeon RX 6900 XT LC | 0 | | Kena: Bridge of Spirits
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5. | Far Cry 6 – PCGH CPU Benchmark | 0 | | Far Cry 6
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6. | New World | GPU Benchmark Sequence | Radeon RX 6600 XT Gameplay 1440p60 maxed | 0 | |
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7. | Far Cry 6 (PC) | Benchmark Sequence | Gameplay @ MAX Raytracing Settings | Radeon RX 6800 XT | 0 | | Far Cry 6
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8. | Guardians of the Galaxy | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 0 | | Marvel's Guardians of the Galaxy
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9. | Far Cry 6 (PC): Radeon RX Vega 56 goes 24 GiByte - HBCC saves the day! HD Textures with 8 GB VRAM | 0 | | Far Cry 6
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10. | New World – PCGH CPU-Benchmark | 0 | |
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11. | Crysis 2 Remastered PC | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 0 | | Crysis 2
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12. | Crysis 3 Remastered PC | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 0 | | Crysis 3
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13. | Marvel's Guardians of the Galaxy - Broken Lighting with AMD RS 21.10.3 | 0 | | Marvel's Guardians of the Galaxy
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14. | Landwirtschafts Simulator 22: FSR UQ vs. DLSS Q | 1 | | Farming Simulator 22
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15. | Dirt 5 – Raytracing Benchmark "Day Dragon" | Radeon RX 6900 XTX | 1 | |
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16. | Landwirtschafts Simulator 22: 1x AA vs. TAA vs. DLAA | 1 | | Farming Simulator 22
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17. | Splitscreen Comparison #5: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 1 | |
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18. | A Total War Saga: TROY: Mythos-DLC, PCGH-CPU-Benchmark | 1 | | Total War Saga: Troy
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19. | Landwirtschafts Simulator 22: TAA vs. FSR UQ vs. DLSS Q vs. FSR P | 1 | | Farming Simulator 22
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20. | Doom Eternal: TAA vs. DLSS @ RT Reflections | 1 | |
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21. | Resident Evil 8 Village – Benchmark Sequence 'Village' | 1 | | Resident Evil Village
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22. | Stray - PCGH-CPU-Benchmark | 1 | |
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23. | Deathloop: TAA vs. FSR UQ vs. DLSS Q | 1 | |
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24. | Icarus: TAA vs. FSR UQ vs. DLSS Q | 1 | |
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25. | Godfall – Raytracing Benchmark "Twilight" | Radeon RX 6900 XTX | 1 | |
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26. | Elden Ring: PCGH GPU Benchmark & Fps Unlocker | 1 | | Elden Ring
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27. | New World Closed Beta with Ryzen 5 1400 (disabled SMT, 4C/4T) - minimum requirements | 1 | | New World
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28. | Psychonauts 2 – Benchmarkszene 'Waterside' | GPU Benchmark | Radeon RX 6900 XT LC | 1 | | Psychonauts 2
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29. | Call of Duty Black Ops Cold War – Raytracing Benchmark "Crack the Sky" | Radeon RX 6900 XTX | 1 | | Call of Duty: Black Ops Cold War
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30. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | TAA vs FSR 2.0 Q vs FSR 2.0 P | Splitscreen | 2 | | Farming Simulator 22
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31. | Splitscreen Comparison #6: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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32. | PCGH Worstcase Benchmark: Metro Exodus Enhanced Edition | 2 | | Metro: Exodus
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33. | Doom Eternal (Still): TAA vs. DLSS Q vs. DLSS P | 2 | |
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34. | Elden Ring - PCGH CPU Benchmark | 2 | |
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35. | Biomutant – Benchmarkszene 'Heat Wave' | Biomutant Grafikkarten Vergleich | 2 | | Biomutant
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36. | F1 2021 – Benchmarkszene 'Azerbaijan' | GPU/Raytracing Benchmark | 2 | |
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37. | Splitscreen Comparison: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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38. | Dying Light 2 Stay Human Indoor Lighting Fail (RT on/off comparison) | 2 | | Dying Light 2
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39. | Guardians of the Galaxy (Still): TAA vs. DLSS Q vs. DLSS UP | 2 | |
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40. | Dying Light 2 - PCGH-CPU-Benchmark | 2 | |
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41. | Splitscreen Comparison #4: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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42. | Splitscreen Comparison #2: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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43. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing #2 | Ultra HD Gameplay | 2 | | Tiny Tina's Wonderlands
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44. | Stray PC | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6950 XT LC | 2 | | Stray
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45. | Temporal Upsampling - Splitscreen Comparison in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 2 | |
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46. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Jittering | Ultra HD Gameplay | 2 | | Tiny Tina's Wonderlands
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47. | Doom Ray Traced | PrBoom RT | 4K Gameplay Benchmark Test | Geforce RTX 3090 Ti | Raytracing + DLSS | 2 | |
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48. | Temporal Upsampling - Splitscreen Comparison #2 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 2 | |
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49. | Guardians of the Galaxy (Still): DLSS P vs. Upscaling (both 720p internal) | 2 | |
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50. | Resident Evil 8 Village – RT Benchmark Sequence 'Dimitrescu' | 2 | | Resident Evil Village
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51. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs 8x MSAA vs TAA | 2 | | Farming Simulator 22
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52. | The Medium – Raytracing Benchmark "Dual Worlds" | Radeon RX 6900 XTX | 2 | |
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53. | Ghostwire Tokyo - PCGH-CPU-Benchmark | 2 | | GhostWire: Tokyo
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54. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing | Ultra HD Gameplay | 2 | | Tiny Tina's Wonderlands
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55. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs TAA vs DLAA | 3 | | Farming Simulator 22
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56. | Metro Exodus EE Benchmark: Raytracing-Worstcase (bounced light deluxe) | 3 | |
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57. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | FSR 1.0 Q vs FSR 2.0 Q vs DLSS Q | Splitscreen | 3 | | Farming Simulator 22
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58. | Splitscreen Comparison: FSR 1.0 P vs. FSR 2.0 P vs. DLSS 2.3 P | 3 | |
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59. | Grid Legends (PC) | Benchmark Test | 5K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | VSR | 3 | | Grid Legends
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60. | Days Gone PC – Benchmarkszene | Days Gone Benchmark Vergleich | 3 | | Days Gone
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61. | F1 2021 PCGH CPU Benchmark and Settings | 3 | |
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62. | WoW Shadowlands – Raytracing Benchmark "Darkmaul Plains" | Radeon RX 6900 XTX | 3 | |
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63. | Guardians of the Galaxy (Motion): TAA vs. DLSS Q vs. DLSS UP | 3 | |
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64. | Total War Warhammer 3 | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 3 | | Total War: Warhammer III
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65. | God of War FSR 2.0 vs. DLSS | 4K Upsampling FSR/DLSS Balanced | Depth of Field & Specular Shimmering | 3 | |
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66. | Total War Warhammer 3 - PCGH-CPU-Benchmark | 3 | | Total War: Warhammer III
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67. | F1 22 (PC) | GPU Benchmark | Gameplay @ MAX Raytracing Settings | Geforce RTX 3090 Ti @ 2 GHz | 4 | | F1 22
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68. | Cyberpunk 2077 – Raytracing Benchmark "Red Light Alley" | Radeon RX 6900 XTX | 4 | | Cyberpunk 2077
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69. | Spider-Man Remastered PC | Raytracing Upscaling Comparison | TAA vs DLSS 2.4 UP vs IGTI UP | 4 | |
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70. | Sniper Elite 5 | 4K Ultra HD | Supersampling off vs. Supersampling on | Splitscreen | 4 | | Sniper Elite 5
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71. | Elex 2 - PCGH CPU Benchmark | 4 | |
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72. | Cyberpunk 2077: TAA vs. DLSS Q vs. DLSS P | 4 | |
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73. | Temporal Upsampling - Splitscreen Comparison #3 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 4 | |
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74. | Spider-Man Remastered PC | Raytracing | Upscaling Comparison | IGTI UP vs DLSS 2.4 UP | 4K UHD | 4 | |
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75. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Quality vs. TAA native | Splitscreen Comparison | 4K | 4 | | Tiny Tina's Wonderlands
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76. | Temporal Upsampling - Splitscreen Comparison #6 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 4 | |
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77. | Stromkostenbeispiel LED Beleuchtung | 4 | |
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78. | F1 22 – PCGH-CPU-BENCHMARK | 4 | | F1 22
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79. | Sniper Elite 5 (PC) | Benchmark Test Sequence CPU | Core i9-12900K OC | Radeon RX 6950 XT LC | 4 | | Sniper Elite 5
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80. | The Ascent – Benchmarkszene 'The Warrens' | CPU/GPU/Raytracing Benchmark | 5 | |
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81. | F1 22 (PC) | MAX Raytracing vs. Rasterizing | Splitscreen Comparison | 5 | | F1 22
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82. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Motion | 5 | | Forza Horizon 5
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83. | Temporal Upsampling - Splitscreen Comparison #4 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 5 | |
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84. | Days Gone - Screen-Space Distance Shadows | 5 | |
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85. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | DLSS P vs FSR 2.0 P vs FSR 1.0 P | Splitscreen | 5 | | Farming Simulator 22
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86. | PCGH CPU-Benchmark: Metro Exodus Enhanced Edition | 5 | | Metro: Exodus
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87. | Spider-Man Remastered PC v1.817.1.0 | Raytracing Denoising vs. Upsampling | TAA, DLAA, FSR, DLSS | 6 | |
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88. | Cyberpunk 2077 1.5 Raytracing - RTX 3070 - Temporal Accumulation | 5 | | Cyberpunk 2077
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89. | Days Gone PC: ALLE Grafikoptionen der PC-Version gezeigt | 5 | | Days Gone
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90. | Splitscreen Comparison #3: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 5 | |
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91. | Spider-Man Remastered PC | Upscaling & Anti-Aliasing Comparison | TAA vs DLSS 2.4 Q | 4K UHD | 6 | |
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92. | God of War FSR 2.0 vs. DLSS | Splitscreen Comparison | 4K Upsampling Native vs. FSR/DLSS Balanced | 5 | |
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93. | Ghostwire Tokyo | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 5 | | GhostWire: Tokyo
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94. | Tiny Tina's Wonderlands August Update | FSR 2.0 Re-Test | Smearing and ghosting artifacts FIXED | 6 | | Tiny Tina's Wonderlands
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95. | Watch Dogs Legion – Raytracing Benchmark "Westminster" | Radeon RX 6900 XTX | 6 | | Watch Dogs: Legion
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96. | Grafikkarten-Benchmarks 2022: Rasterizing | 4K Gameplay | Radeon RX 6950 XT LC | 20 Games tested | 6 | | Assassin's Creed: Valhalla
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97. | Sniper Elite 5 (PC) | Benchmark Test Sequence GPU | 4K Gameplay | Radeon RX 6950 XT LC | 6 | | Sniper Elite 5
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98. | Deathloop – Benchmarkszene 'Colt Night' | GPU Test Sequence | Radeon RX 6900 XT LC Benchmark | 6 | | Deathloop
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99. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Specular | 7 | | Forza Horizon 5
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100. | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 Q vs IGTI Q vs FSR 2.0 Q | 4K UHD | 7 | |
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