1. | REV 2 .1 Chipp BnB Combos and Oki Guide (READ DESCRIPTION) | 335 | Guide | Guilty Gear Xrd
|
2. | Answer Gameplan Guide GGXRD REV 2.1 *TURN ON CC* | 461 | | Guilty Gear Xrd
|
3. | Chipp Execution and Combos REV 2.1 | 145 | | Guilty Gear Xrd
|
4. | Corner H scroll directional mixup setup (READ DESCRIPTION) | 32 | | Guilty Gear Xrd
|
5. | Chipp Wall Alpha + IAD corner knockdown proof of concept | 15 | Let's Play | Counter-Strike: Source
|
6. | Answer- air CH 5H scroll set combo | 13 | | Guilty Gear -STRIVE-
|
7. | Answer- 2H CH combo on chipp pot kum slayer bed sin axl | 14 | | Guilty Gear Xrd
|
8. | Basic FDC mixup visual | 12 | | Guilty Gear Xrd
|
9. | BenJMan (AS) vs PlatinumGNG (SO) 5/31/21 | 13 | |
|
10. | GGXRD Chipp--Exploring Meaty Fast Shuriken | 9 | | Guilty Gear Xrd
|
11. | Answer- 64 RISC s3D sH confirm from H scroll | 8 | | Skullgirls
|
12. | character specific crouch confirm 5h VE KY SI KU BE | 7 | | Skullgirls
|
13. | Answer - optimal cmd grab combo on mids | 9 | | Skullgirls
|
14. | Chipp- fwd SJ left/right with FDC | 9 | | BlazBlue: Central Fiction
|
15. | BenJMan (CH) vs MooseMellow (AS) 3/1/21 | 9 | |
|
16. | BenJMan (CH) vs Superserious (AN) 2/26/21 | 9 | | Guilty Gear Xrd
|
17. | Chipp - optimal corner Gamma Blade combo at under 50% tension | 7 | | Skullgirls
|
18. | Corner ryu yanagi 4 way mixup example | 9 | | Guilty Gear Xrd
|
19. | Midscreen- difficult but max damage 6H CH combo. 243 DMG Ky | 6 | | Guilty Gear -STRIVE-
|
20. | GGXRD REV 2 Chipp three ways JHS oki can land | 6 | | Guilty Gear Xrd
|
21. | Answer - optimal corner 6K launcher on lights | 5 | | Skullgirls
|
22. | Axl basic safejump -- midscreen j.S safejump from Rensen Ender | 7 | | Guilty Gear Xrd
|
23. | Answer - spacing adjusted s3d starter midscreen vs lights | 8 | | Skullgirls
|
24. | Answer- Optimal corner raw 5D combo on mids + Bedman - does not work on faust, zato, answer, JO, LE, | 5 | | Guilty Gear Xrd
|
25. | CH 6H sideswap combo on mids and heavies (very hard on mids + somewhat easier variation) | 5 | | Grand Chase
|
26. | BenJMan (AS) vs zow (JO) 5/28/21 | 7 | | Guilty Gear Xrd
|
27. | Three way mixup from low air alpha blade/ high wall alpha blade KD | 5 | Let's Play | Guilty Gear Xrd
|
28. | Anwer - sjiad combo super ender | 4 | | Skullgirls
|
29. | Answer vs Pot corner 6K optimization (238 DMG) | 4 | | Guilty Gear Xrd
|
30. | Safejump wallcling dashdown j.H oki vs Sol using j.K(1) j.D Alpha ender | 4 | Let's Play | Guilty Gear Xrd
|
31. | Answer- optimal CMD grab RRC combo on some mids | 4 | | Skullgirls
|
32. | Superserious (AN) vs BenJMan (CH) 9/3/20 | 4 | | Guilty Gear Xrd
|
33. | CH 2H variation on answer and faust | 4 | | Guilty Gear XX
|
34. | optimal s3d corner pot | 4 | | Skullgirls
|
35. | Answer- optimal cmd grab RRC corner combo on lights + some mids | 7 | | Guilty Gear Xrd
|
36. | Answer vs Venom 2k c.S(2) S Carcass Raid punish | 4 | | Guilty Gear Xrd
|
37. | swag combo lul | 4 | | Guilty Gear -STRIVE-
|
38. | Answer stand confirm 6K optimal filler on mids and heavies - lightly scaled only | 3 | | Skullgirls
|
39. | Answer- Reversal Counter to Sin Voltic Deign Setup | 3 | | Skullgirls
|
40. | CH 6H into buffered sD confirm | 3 | | Guilty Gear -STRIVE-
|
41. | Chipp meaty 2k loses cleanly to Answer 4H mash | 3 | | Guilty Gear Xrd
|
42. | Answer - corner 5H into airstring link Ground Firesale combo | 5 | | Guilty Gear Xrd
|
43. | Chipp - Soft Left/Right Safejump from ground throw | 3 | | Guilty Gear Xrd
|
44. | Answer- optimal double low scroll s6D launcher works on some mids + BE, but not on AN RA FA ZA | 3 | | Skullgirls
|
45. | Alpha cling uncling alpha into H tele Oki, demystified | 3 | Let's Play | Guilty Gear Xrd
|
46. | Chipp Goofy Genyouzan Reset Stuff | 3 | | Guilty Gear Xrd
|
47. | answer ch 6h all chars midscreen | 3 | | BlazBlue: Central Fiction
|
48. | Chipp vs lightweights 6H Alpha ender | 3 | Let's Play | Guilty Gear Xrd
|
49. | Difficult max damage CH 6H confirm from K scroll oki | 3 | | BlazBlue: Central Fiction
|
50. | CH punish 5H example | 4 | | Guilty Gear -STRIVE-
|
51. | CH s3d starter on most characters | 3 | | Skullgirls
|
52. | Answer raw corner 5D combo on lights and some mids | 5 | | Skullgirls
|
53. | Answer - tk h scroll left/right safejump wip | 4 | | Skullgirls
|
54. | Chipp- Some safejump examples from meaty crossup j.D (#3 of three-way mixup) | 3 | | Guilty Gear Xrd
|
55. | executing the previous potemkin combo with increased gravity | 3 | | Skullgirls
|
56. | 5h CH confirm | 3 | | Skullgirls
|
57. | Answer - left/right mixup + OS to beat (some) Azami followups | 5 | | Skullgirls
|
58. | Answer- midweights (some) Corner P scroll combo optimization example | 4 | | Skullgirls
|
59. | Answer vs lights - corner CH clone optimization examples | 4 | | Skullgirls
|
60. | Answer- basic burst safe ground string | 2 | | Skullgirls
|
61. | CH 6H on lights- K scroll variant (difficult) | 2 | | Grand Chase
|
62. | Answer- Optimal 4 scroll 6H starter (works on BE and all mids but AN RA ZA FA) | 2 | | Dragon Ball FighterZ
|
63. | Answer - Optimal (?) corner 2D clone summon combo on Pot | 2 | | Skullgirls
|
64. | Alpha blade going through gunflame | 2 | | Skullgirls
|
65. | Corner Beta RRC 6H Alpha ender | 2 | Let's Play | Guilty Gear Xrd
|
66. | Answer- burst safe point and punish | 3 | | Skullgirls
|
67. | Answer- very character + resource + spacing specific corner combo from 2D | 2 | | Guilty Gear Xrd
|
68. | Chipp - Nearly 100% burst safe combo (gamma blade) | 2 | | Guilty Gear Xrd
|
69. | GGXRD REV 2 Answer vs Sin safe backdash OS | 3 | | Guilty Gear Xrd
|
70. | answer cs(2) 6k burst safe point | 3 | | Skullgirls
|
71. | Effect of IB and proximity on momentum of dashing normal into 22S | 2 | | Momentum
|
72. | Answer - optimal 6K corner Bedman | 2 | | Guilty Gear Xrd
|
73. | s3d corner lights 2 scroll | 3 | | Elsword
|
74. | s3d corner lights optimal damage | 3 | | Skullgirls
|
75. | GGXrd Whiff Cancel Crossup Autocorrecting | 2 | | Guilty Gear Xrd
|
76. | corner double k scroll bnb into air super ender for max damage + okizeme | 2 | | BlazBlue: Central Fiction
|
77. | Confirm from s6D | 2 | | Skullgirls
|
78. | Answer - Optimal 6K corner combo Haehyun | 2 | | Guilty Gear Xrd
|
79. | optimal 2d clone with 1 low scroll vs chipp 278 dmg | 2 | | Skullgirls
|
80. | Answer- s3D BnB on non lights | 4 | | Guilty Gear Xrd
|
81. | Answer - corner CH Clone Summon optimization vs midweights and heavyweights | 2 | | Guilty Gear Xrd
|
82. | Teleport airdash safejump from 2D | 2 | | Skullgirls
|
83. | IAD ryu yanagi shortcut | 2 | | Guilty Gear Xrd
|
84. | Answer s1d ender combo example | 2 | | Skullgirls
|
85. | Answer- spaced out launcher/scroll combo | 1 | | Elsword
|
86. | Answer- Optimal Corner 6K starter combo vs Pot | 1 | | Guilty Gear Xrd
|
87. | max DMG double low scroll 6H starter vs pot 231 | 1 | | Dragon Ball FighterZ
|
88. | Chipp - Left/right safejump from 5H - IAD - j.K(2) j.D combos | 1 | | Guilty Gear Xrd
|
89. | Answer - more delay sk whiff examples (spacing and height adjustment filler) | 1 | | Guilty Gear -STRIVE-
|
90. | Answer- default s3D combo vs lights | 2 | | Skullgirls
|
91. | Chipp- jK(1) double jump jS air alpha corner conversion | 1 | | Guilty Gear Xrd
|
92. | Chipp vs Answer SD IB punish | 1 | | Guilty Gear Xrd
|
93. | Answer scroll BnB's - double k scroll sd into slight delay sd (alternative to microdash 6K) | 1 | | Skullgirls
|
94. | Alpha Uncling Alpha - Meaty Fast Shuriken "Safejump" | 1 | | Guilty Gear Xrd
|
95. | Chipp Oki - Situational air hit ground Alpha KD into left/right with j.2k | 1 | | Guilty Gear Xrd
|
96. | reliable confirm | 2 | | Skullgirls
|
97. | Potemkin/Bedman specific Gamma Combo | 1 | | Guilty Gear Xrd
|
98. | IAD FDC j.S | 1 | | Guilty Gear Xrd
|
99. | Corner 72 RISC Genrouzan optimal combos | 1 | | Dragon Ball FighterZ
|
100. | Sameside superjump oki that sideswaps | 1 | | Dragon Ball FighterZ
|